Post by Hive Bahamut on Apr 8, 2022 23:41:20 GMT
I have had 2 games now against Custodes and Tau using the Myriad Cults, and I can see the merits to the flexibility. I didn't use the list above, but counter-intuitive to my prior advice and swapped lists each time. I ended up with something inspired by Kaze's Toxin list, but a little different.. The end of this little corridor takes us to some sort of weird Buff buddy list. Very cool for the new tokens that were just made for the Primus/Magus etc.
Onto the fun part:
Myriad Cult (Accustomed to Turmoil, Industrial Affinity and Toxin Agents)
I like Turmoil because it has hidden value and one that surprises the opponent sometimes. 6 point models not being wounded any better than 3+ is fun. Tying them into TTL and now it is special. Add in 5+++ and deepstrike on a squad that doesn't need to be engaging and I really like this backbone. I was expecting them to get dumpstered by Tau or Veratus Praetors, but smart deployment or just deepstrike can negate any extra threat, allowing chip damage to be replaced by the Banners.
Toxin Agents I forgot about entirely the game I used it until the last round but it seems to have mega value on the melee, and a good way to boost melee without rerolls or any of the other stuff that can be countered, while itself countering things like Transhuman.
Industrial Affinity is self explanatory. All the gravy is here, including weird things like Blasting charges, yet oddly enough the Achilles Missile is not. Very useful trait, as it allows Cutters to excel, but also to maintain that 3+ (reroll 1's) for shooting AND melee. This is why Myriads are good.
++ Battalion Detachment 0CP (Tyranids - Genestealer Cults) [93 PL, 10CP, 1,996pts] ++
+ Configuration +
Battle Size [12CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points)
Cult Creed
. Myriad Cult: Accustomed to Turmoil (1), Industrial Affinity (1), Toxin Agents (2)
Detachment Command Cost
+ Stratagems +
Gene-sire's Gifts [-2CP]: 2x Extra Relic
+ No Force Org Slot +
Biophagus [3 PL, 65pts]: Alchemicus Familiar, Proficient Planning: Alchemist Supreme
Kelermorph [4 PL, 95pts]: Proficient Planning: A Perfect Ambush, Relic: Wyrmtooth Rounds
Nexos [3 PL, 50pts]: Relic: Cranial Inlay
+ HQ +
Magus [4 PL, 90pts]: Power: Might From Beyond, Power: Psychic Stimulus, Psychic Familiar, Relic: The Crouchling
Patriarch [7 PL, 150pts]: Power: Mass Hypnosis, Power: Might From Beyond, Psychic Familiar, Warlord, Warlord Trait: Biomorph Adaptation
Primus [4 PL, 80pts]
+ Troops +
Acolyte Hybrids [3 PL, 45pts]
. 4x Acolyte Hybrid: 4x Autopistol, 4x Blasting Charges, 4x Cult Claws and Knife, 4x Frag Grenades
. Acolyte Leader: Autopistol, Cult Claws and Knife
Acolyte Hybrids [4 PL, 65pts]: Proficient Planning: Lying in Wait
. 4x Acolyte Hybrid: 4x Autopistol, 4x Blasting Charges, 4x Cult Claws and Knife, 4x Frag Grenades
. Acolyte Leader: Autopistol, Cult Claws and Knife
Acolyte Hybrids [12 PL, 215pts]: Proficient Planning: A Trap Sprung
. 8x Acolyte Hybrid: 8x Autopistol, 8x Blasting Charges, 8x Cult Claws and Knife, 8x Frag Grenades
. Acolyte Hybrid (Heavy Weapon): Heavy Rock Cutter
. Acolyte Hybrid (Heavy Weapon): Heavy Rock Cutter
. Acolyte Hybrid (Heavy Weapon): Heavy Rock Cutter
. Acolyte Hybrid (Heavy Weapon): Heavy Rock Cutter
. Acolyte Hybrid (Heavy Weapon): Heavy Rock Cutter
. Acolyte Hybrid (Heavy Weapon): Heavy Rock Cutter
. Acolyte Leader: Cult Bonesword, Cult Lash Whip
Neophyte Hybrids [8 PL, 215pts]
. 11x Neophyte Hybrid: 11x Autogun, 11x Autopistol, 11x Blasting Charges, 11x Frag Grenades
. 3x Neophyte Hybrid (Grenade): 3x Autopistol, 3x Blasting Charges, 3x Frag Grenades, 3x Grenade Launcher
. Neophyte Hybrid (Icon): Autogun, Cult Icon
. 4x Neophyte Hybrid (Seismic): 4x Autopistol, 4x Blasting Charges, 4x Frag Grenades, 4x Seismic Cannon
. Neophyte Leader: Autogun, Autopistol
Neophyte Hybrids [8 PL, 215pts]
. 11x Neophyte Hybrid: 11x Autogun, 11x Autopistol, 11x Blasting Charges, 11x Frag Grenades
. 3x Neophyte Hybrid (Grenade): 3x Autopistol, 3x Blasting Charges, 3x Frag Grenades, 3x Grenade Launcher
. Neophyte Hybrid (Icon): Autogun, Cult Icon
. 4x Neophyte Hybrid (Seismic): 4x Autopistol, 4x Blasting Charges, 4x Frag Grenades, 4x Seismic Cannon
. Neophyte Leader: Autogun, Autopistol
Neophyte Hybrids [8 PL, 215pts]
. Genomic Enhancement (Alchemist Supreme): Enhanced Resilience
. 3x Neophyte Hybrid (Flamer): 3x Autopistol, 3x Blasting Charges, 3x Flamer, 3x Frag Grenades
. Neophyte Hybrid (Icon): Cult Icon, Cult Shotgun
. 4x Neophyte Hybrid (Seismic): 4x Autopistol, 4x Blasting Charges, 4x Frag Grenades, 4x Seismic Cannon
. 11x Neophyte Hybrid (Shotgun): 11x Autopistol, 11x Blasting Charges, 11x Cult Shotgun, 11x Frag Grenades
. Neophyte Leader: Autopistol, Cult Shotgun
+ Elites +
Aberrants [7 PL, 150pts]
. 4x Aberrant: 4x Heavy Power Weapon
. Aberrant Hypermorph: Heavy Power Weapon
Aberrants [7 PL, 150pts]
. 4x Aberrant: 4x Heavy Power Weapon
. Aberrant Hypermorph: Heavy Power Weapon
+ Fast Attack +
Atalan Jackals [3 PL, 53pts]: Demolition Charge
. 3x Atalan Jackal (Small Arms): 3x Atalan Small Arms, 3x Blasting Charges
. Atalan Leader: Atalan Small Arms
Atalan Jackals [3 PL, 53pts]: Demolition Charge
. 3x Atalan Jackal (Small Arms): 3x Atalan Small Arms, 3x Blasting Charges
. Atalan Leader: Atalan Small Arms
+ Dedicated Transport +
Goliath Truck [5 PL, 90pts]
++ Total: [93 PL, 10CP, 1,996pts] ++
Created with BattleScribe
Engage/Brood/Strangle
RND/Banners/Teleport
TTL/Interrogate
Notes:
I keep wanting to dump the Patriarch but every game it comes in clutch. Auto Advance to murder, psychic support, morale assistance, and that juicy baked in 4++ that our other characters pay a relic slot for.
Primus is oddly enough a unit I did not like before the idea of a built in TTL that didn't rely on my enemy not nuking my Kill squads. Now it is part of the integral plan. The Primus and Nexos sit in the furthest corner buffing a Neophyte blob while sending out RR1's.
Magus is the same deal as the Nexos/Primus but they get to go behind one of the other Neos, just to send buffs or in a pinch Interrogate, with the Patriarch as a backup.
Acolytes are excellent. 15x6 Cutters is oh yeah! Abuse that Affinity by diving into -1 enemies! EFFICIENCY! It would be nice to have that 3rd squad to deepstrike but oh well.
Neophytes are excellent as well. 3x4 Seismic Cannons that can Overcharge one for 2/3D with BS3+ RR1's seems great. With Mini-trans they are harder to kill than expected, and can always just disappear with RttS if they need. They are also a good reason why Broodswarm can be taken. 60 models is an easy 20x20x20 or whatever need be.
Biophagus is kind of a flex choice but does become important to Aberrants not being bad. That little familiar is handier than you think. I like to imagine him running some sort of Xenoade to the squad and them just chugging it back.
Nexos is as close to auto include as I get in this army. Handing out that token is enough (Hidden units and characters) but sending those buffs 2x while regaining CP has become part of "the plan." No RR 1's for Aberrants here but oh well.
Kelermorph is just so unique in this codex. A DEADLY shooting deepstrike unit. Fire off those small shots to pickup a squad of infantry, or pull out the slugs to drop a few elites. With the movement schenanigans it is like this unit was built to kite. Peek-a-BOOM!
I have found although I prefer the 10 Aberrant unit it is strictly broken down to maximize this style for TTL. I can always just swap the Enhancement to one Aberrant 5 and play defensive with the shotguns instead, to keep the 5+++ on both.
Jackals.. The best Gophers in the game. Being able to optionally melee or overcharge that Demo charge is nice, although I don't usually ever want to engage with them, they just go for places.
Goliath is well.. Alone now. I love the idea of Grinders but the capacity is a killer and I just can't find a reason to dump ol trusty. This truck has been a staple for some time now.
Although there are 6 characters it is quite difficult to get assassinate without ILOS. Primus/Nexos hold hands in one corner, Magus the other (Brood caster,) and Kelermorph a third when arriving. This leaves the Patriarch and Biophagus front and centre, but I really feel like this is not only necessary but fits their narrative.
There are no Purestrains, but as much as I love them, they really don't seem to be presented with enough of a trade. I feel like I am making a mistake by not including them here though, that Toxin Agents is so good to counter their S4. The Patriarch is their replacement though, and I feel like that is a lot more utility.
Onto the fun part:
Myriad Cult (Accustomed to Turmoil, Industrial Affinity and Toxin Agents)
I like Turmoil because it has hidden value and one that surprises the opponent sometimes. 6 point models not being wounded any better than 3+ is fun. Tying them into TTL and now it is special. Add in 5+++ and deepstrike on a squad that doesn't need to be engaging and I really like this backbone. I was expecting them to get dumpstered by Tau or Veratus Praetors, but smart deployment or just deepstrike can negate any extra threat, allowing chip damage to be replaced by the Banners.
Toxin Agents I forgot about entirely the game I used it until the last round but it seems to have mega value on the melee, and a good way to boost melee without rerolls or any of the other stuff that can be countered, while itself countering things like Transhuman.
Industrial Affinity is self explanatory. All the gravy is here, including weird things like Blasting charges, yet oddly enough the Achilles Missile is not. Very useful trait, as it allows Cutters to excel, but also to maintain that 3+ (reroll 1's) for shooting AND melee. This is why Myriads are good.
++ Battalion Detachment 0CP (Tyranids - Genestealer Cults) [93 PL, 10CP, 1,996pts] ++
+ Configuration +
Battle Size [12CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points)
Cult Creed
. Myriad Cult: Accustomed to Turmoil (1), Industrial Affinity (1), Toxin Agents (2)
Detachment Command Cost
+ Stratagems +
Gene-sire's Gifts [-2CP]: 2x Extra Relic
+ No Force Org Slot +
Biophagus [3 PL, 65pts]: Alchemicus Familiar, Proficient Planning: Alchemist Supreme
Kelermorph [4 PL, 95pts]: Proficient Planning: A Perfect Ambush, Relic: Wyrmtooth Rounds
Nexos [3 PL, 50pts]: Relic: Cranial Inlay
+ HQ +
Magus [4 PL, 90pts]: Power: Might From Beyond, Power: Psychic Stimulus, Psychic Familiar, Relic: The Crouchling
Patriarch [7 PL, 150pts]: Power: Mass Hypnosis, Power: Might From Beyond, Psychic Familiar, Warlord, Warlord Trait: Biomorph Adaptation
Primus [4 PL, 80pts]
+ Troops +
Acolyte Hybrids [3 PL, 45pts]
. 4x Acolyte Hybrid: 4x Autopistol, 4x Blasting Charges, 4x Cult Claws and Knife, 4x Frag Grenades
. Acolyte Leader: Autopistol, Cult Claws and Knife
Acolyte Hybrids [4 PL, 65pts]: Proficient Planning: Lying in Wait
. 4x Acolyte Hybrid: 4x Autopistol, 4x Blasting Charges, 4x Cult Claws and Knife, 4x Frag Grenades
. Acolyte Leader: Autopistol, Cult Claws and Knife
Acolyte Hybrids [12 PL, 215pts]: Proficient Planning: A Trap Sprung
. 8x Acolyte Hybrid: 8x Autopistol, 8x Blasting Charges, 8x Cult Claws and Knife, 8x Frag Grenades
. Acolyte Hybrid (Heavy Weapon): Heavy Rock Cutter
. Acolyte Hybrid (Heavy Weapon): Heavy Rock Cutter
. Acolyte Hybrid (Heavy Weapon): Heavy Rock Cutter
. Acolyte Hybrid (Heavy Weapon): Heavy Rock Cutter
. Acolyte Hybrid (Heavy Weapon): Heavy Rock Cutter
. Acolyte Hybrid (Heavy Weapon): Heavy Rock Cutter
. Acolyte Leader: Cult Bonesword, Cult Lash Whip
Neophyte Hybrids [8 PL, 215pts]
. 11x Neophyte Hybrid: 11x Autogun, 11x Autopistol, 11x Blasting Charges, 11x Frag Grenades
. 3x Neophyte Hybrid (Grenade): 3x Autopistol, 3x Blasting Charges, 3x Frag Grenades, 3x Grenade Launcher
. Neophyte Hybrid (Icon): Autogun, Cult Icon
. 4x Neophyte Hybrid (Seismic): 4x Autopistol, 4x Blasting Charges, 4x Frag Grenades, 4x Seismic Cannon
. Neophyte Leader: Autogun, Autopistol
Neophyte Hybrids [8 PL, 215pts]
. 11x Neophyte Hybrid: 11x Autogun, 11x Autopistol, 11x Blasting Charges, 11x Frag Grenades
. 3x Neophyte Hybrid (Grenade): 3x Autopistol, 3x Blasting Charges, 3x Frag Grenades, 3x Grenade Launcher
. Neophyte Hybrid (Icon): Autogun, Cult Icon
. 4x Neophyte Hybrid (Seismic): 4x Autopistol, 4x Blasting Charges, 4x Frag Grenades, 4x Seismic Cannon
. Neophyte Leader: Autogun, Autopistol
Neophyte Hybrids [8 PL, 215pts]
. Genomic Enhancement (Alchemist Supreme): Enhanced Resilience
. 3x Neophyte Hybrid (Flamer): 3x Autopistol, 3x Blasting Charges, 3x Flamer, 3x Frag Grenades
. Neophyte Hybrid (Icon): Cult Icon, Cult Shotgun
. 4x Neophyte Hybrid (Seismic): 4x Autopistol, 4x Blasting Charges, 4x Frag Grenades, 4x Seismic Cannon
. 11x Neophyte Hybrid (Shotgun): 11x Autopistol, 11x Blasting Charges, 11x Cult Shotgun, 11x Frag Grenades
. Neophyte Leader: Autopistol, Cult Shotgun
+ Elites +
Aberrants [7 PL, 150pts]
. 4x Aberrant: 4x Heavy Power Weapon
. Aberrant Hypermorph: Heavy Power Weapon
Aberrants [7 PL, 150pts]
. 4x Aberrant: 4x Heavy Power Weapon
. Aberrant Hypermorph: Heavy Power Weapon
+ Fast Attack +
Atalan Jackals [3 PL, 53pts]: Demolition Charge
. 3x Atalan Jackal (Small Arms): 3x Atalan Small Arms, 3x Blasting Charges
. Atalan Leader: Atalan Small Arms
Atalan Jackals [3 PL, 53pts]: Demolition Charge
. 3x Atalan Jackal (Small Arms): 3x Atalan Small Arms, 3x Blasting Charges
. Atalan Leader: Atalan Small Arms
+ Dedicated Transport +
Goliath Truck [5 PL, 90pts]
++ Total: [93 PL, 10CP, 1,996pts] ++
Created with BattleScribe
Engage/Brood/Strangle
RND/Banners/Teleport
TTL/Interrogate
Notes:
I keep wanting to dump the Patriarch but every game it comes in clutch. Auto Advance to murder, psychic support, morale assistance, and that juicy baked in 4++ that our other characters pay a relic slot for.
Primus is oddly enough a unit I did not like before the idea of a built in TTL that didn't rely on my enemy not nuking my Kill squads. Now it is part of the integral plan. The Primus and Nexos sit in the furthest corner buffing a Neophyte blob while sending out RR1's.
Magus is the same deal as the Nexos/Primus but they get to go behind one of the other Neos, just to send buffs or in a pinch Interrogate, with the Patriarch as a backup.
Acolytes are excellent. 15x6 Cutters is oh yeah! Abuse that Affinity by diving into -1 enemies! EFFICIENCY! It would be nice to have that 3rd squad to deepstrike but oh well.
Neophytes are excellent as well. 3x4 Seismic Cannons that can Overcharge one for 2/3D with BS3+ RR1's seems great. With Mini-trans they are harder to kill than expected, and can always just disappear with RttS if they need. They are also a good reason why Broodswarm can be taken. 60 models is an easy 20x20x20 or whatever need be.
Biophagus is kind of a flex choice but does become important to Aberrants not being bad. That little familiar is handier than you think. I like to imagine him running some sort of Xenoade to the squad and them just chugging it back.
Nexos is as close to auto include as I get in this army. Handing out that token is enough (Hidden units and characters) but sending those buffs 2x while regaining CP has become part of "the plan." No RR 1's for Aberrants here but oh well.
Kelermorph is just so unique in this codex. A DEADLY shooting deepstrike unit. Fire off those small shots to pickup a squad of infantry, or pull out the slugs to drop a few elites. With the movement schenanigans it is like this unit was built to kite. Peek-a-BOOM!
I have found although I prefer the 10 Aberrant unit it is strictly broken down to maximize this style for TTL. I can always just swap the Enhancement to one Aberrant 5 and play defensive with the shotguns instead, to keep the 5+++ on both.
Jackals.. The best Gophers in the game. Being able to optionally melee or overcharge that Demo charge is nice, although I don't usually ever want to engage with them, they just go for places.
Goliath is well.. Alone now. I love the idea of Grinders but the capacity is a killer and I just can't find a reason to dump ol trusty. This truck has been a staple for some time now.
Although there are 6 characters it is quite difficult to get assassinate without ILOS. Primus/Nexos hold hands in one corner, Magus the other (Brood caster,) and Kelermorph a third when arriving. This leaves the Patriarch and Biophagus front and centre, but I really feel like this is not only necessary but fits their narrative.
There are no Purestrains, but as much as I love them, they really don't seem to be presented with enough of a trade. I feel like I am making a mistake by not including them here though, that Toxin Agents is so good to counter their S4. The Patriarch is their replacement though, and I feel like that is a lot more utility.