|
Post by Hive Bahamut on Mar 24, 2021 7:10:09 GMT
Bladed Cog Batallion Abominant Warlord Shadow Stalker and Mark Magus Cult Psyche Undying/Hypnosis
3x10 Neophytes 3x Goliath 3x5 Acolytes
Kelermorph
3x Ridgerunners 2x4 Outriders
Four Arm Patrol Primus
20x Saw Acolytes
6x Pick Aberrant with Improvised
Clamavus
Second win in a row, but using dual detachments. There is no hope without Generations and that +1 is so handy but so is the baked in 6++. This is like Kraken/Kronos. You lose so much dropping one, and the HQ/Troop slots are usually full.
|
|
|
Post by Hive Bahamut on Apr 15, 2021 16:29:55 GMT
Another win with my first battle ready army. 2000 Bladed Cog/Twisted Helix
Batallion of Cog:
Abominant Jackal Alphus
2x 5 Acolytes 3x 10 Neophytes (lasers)
8x Hammer Aberrant w/Improvised Metamorph Kelermorph
2x 4 Outriders 3x Ridgerunners
Patrol of Helix:
Primus
2x 10 Acolytes w/ saws
8x Pick Aberrants w/Improvised Metamorph Clamavus
3x Goliath
Vital Ground Deploy Scramblers Engage on all Fronts
Ended up with 88-54 against Talons of the Emperor. Plan went perfect and nothing went too awry. Maxed out vital ground and Scramblers.
GSC has no play as a mono faction but my last 3 in a row have been victories using varied options.
GSC isn't dead in the water people just need to stop building and using 8th lists. IMO Patriach is useless in 9th. If you need a caster the Magus can cast 2x if you need a beatstick use Acolytes.
|
|
|
Post by hivefleetkerrigan on Apr 15, 2021 16:51:14 GMT
Good showing! What's the plan going in? Sounds like neophytes take objectives and shoot, rock grinders for engage, bladed cog acolytes for banners/objective holding.
Why put the hammer abberants in the bladed cog detachment? How does your CP expenditure look through out the game?
|
|
|
Post by Hive Bahamut on Apr 15, 2021 17:13:39 GMT
Forgot Clamavus, he was why 2nd Aberrant group was in Cog.
Neophytes or Acolytes or Aberrants in trucks. Went with 2x Acolytes and Hammer goliath for home base this game.
Naked Acolytes whole existence is Scrambler/Engage
Outriders are gophers (go for that and if you die meh)
Aberrants while overpriced still put in some work with fight 2x or Overthrow. I still have never fought 2x. So expensive after a 3CP PA.
CP is only really 1 PA and lying in waits if you need to block obj.
I think going forward I would like to just add more trucks so even less reliance on PA when Auspex is even better. I only own 3 atm.
Lots of blocking, crowding obj, and just focusing on mission the whole time. Just because you can doesn't mean you should.
|
|
|
Post by hivefleetkerrigan on Apr 15, 2021 17:33:21 GMT
Can you put bladed cog infantry in a twisted helix truck?
Thanks for the explanation! I tend to like to run monocult for some reason but am intrigued by your 2x cult success.
|
|
|
Post by kazetanade on Apr 15, 2021 19:15:59 GMT
From memory you cannot. Only IG tanks ignore fsubfaction keywords, unless I remember that really wrong.
Good showing HB - sounds like your fundamentals are getting shored up very hard right now and you're making good plays rather than power plays.
Haven't got a clue how your vehicles are surviving but it's good that it's working!
|
|
|
Post by niiai on Apr 15, 2021 22:10:56 GMT
Bahamut, did you see this? There was some good there. And not all doom and gloom. youtu.be/tBYAlab-0Ek
|
|
|
Post by Hive Bahamut on Apr 16, 2021 3:44:29 GMT
I just put the 3 trucks together but yes 1 was in the Cog Detachment. No sharing because reasons.
I am all for mono cult (title of thread) but it just can't quite cut it, but unlike Tyranids do the opposite. Instead of Kronos Patrol take 4arm or Helix. Helix is more 9th than 4arm which relies on a bunch of deepstrike (bad in 9th but Vect still good.)
The trucks never survive anything. At best they are a turn or 2 of movement. If the Acolytes can advance and charge out the threat range is tremendous. 3+6+2+D6. I use the home base one as counter charge with the Aberrants not needing to advance to forward threats.
This army is far from the trash tier I initially lumped it in but not much higher. 1 thing goes wrong and you lose. For example: If my Aberrants failed their charge (5" PA) +4" charge (+1" from Clamavus) that whole flank would have died. 3 units left with 1W on turn 3 helped a bit too.
I wish you could drop the Autocannons from the trucks. Such a waste of points.
Edited: I watched the tactics video and although I agree with most of it there are a few things I don't. He says the Patriarch has value every game. I find I started doing better without it, as I don't need fearless blobs anymore, his melee is just good enough you suicide it, and the casting is meh. I swapped out for the Abominant as a joke at first but realize with the Mark and Shadow Stalker it is nasty to remove. Doesn't matter if it doesn't do damage, it can sit on that Primary all day.
Also, he likes the Autocannons and I wish you could peel them off. Totally contradictory weapon to a vehicle that drives into the enemies face. I would rather the Clearance Incinerator or even better nothing.
|
|
|
Post by niiai on Apr 16, 2021 8:13:48 GMT
The + 2 movement sounded like a good reason to go twisted helix. Also the S5 is good VS T4.
I also like his argument that we are better on the offensive then the defensive due to the crocket Stateline (4/3).
It seems I need a lot of trucks. I have 2, 1 rockgrinder, 1 flamer chimera. So many Neophytes. I build my army of the late end of 8th early 9th edition when that seemed like the way to go.
Collecting this army is just so freaking expensive.
|
|
|
Post by niiai on Apr 16, 2021 9:25:11 GMT
Just an update now that I have some more time.
I think the patriarch is not such a bad comparison if you are alreayd grabbing a magus. The magus is a caster. So you just pay some more points to upgrade that caster to a beefy dude. But the tyranid broodlord is better then the patriarch because they have 'characters fight again on detah' stratagem, witch is gravy. I mainly fight orks. And there the patriarch is very bad, because so much in the ork list is good in a fight. There are few soft targets to aim him at. And his beefy statline but few attacks is no good vs ork boys. It never 'earns it's points back'.
|
|
|
Post by Hive Bahamut on May 11, 2021 5:55:44 GMT
I would argue the Patriarch is bad in all but the most infantry spam of lists.
1. Has to be Warlord 2. Single Cast for 125 3. Zero defensive properties (You can bulk up but why not bulk something with 3++?) 4. Only Warlord ingame that gets zero rules but HAS to be Warlord 5. Will 100% die to anything melee oriented, probably before you swing. 6. Zero utility 7. Too expensive for a model that wants to hide all game. 8. Buffs useless models including himself
The Magus is way overpriced and this thing is somehow a worse caster?
|
|
|
Post by Hive Bahamut on Jul 5, 2021 4:58:24 GMT
So it has been a while since I updated this. Been tweaking the monocult again and have had ample success lately. Maxed out points in one game (team game allied with new admech... Oh My God,) and have won most or had very close games lately. These are not against optimized 9th books as you autolose to those books with a decent codex, nevermind GSC.
To bring it back around this is my "template" for GSC in 9th.
Bladed Cog Batallion 1500
HQ: Abominant Warlord with Mark of the Clawed Omnissiah and Shadow Stalker Trait. This models entire purpose is to sit on whatever opponents objective has vehicles nearby. Go ahead and avoid it, it will contest objectives or flip tanks. Small footprint means pointless to screen out.
Magus with Cult Psyche upgrade. This is where Undying Vigour and Might/Mass live. Patriarch is a worse caster for more points. Leave it at home.
Troops: 2x10 Acolytes with Hand Flamers
10x Neophytes with 2x Mining Lasers (replacing with a 3rd Acolyte unit next game, as Neophytes are useless in 9th for damage, with buffers off the table.
These 3 units sit in Trucks and on objectives. Open topped allows cheaky angles for 12" Hand Flaming and they essentially gain +3" to movement.
20x Acolytes with 8x Rock Saws, Icon. This is your problem solving squad, jam it into anything that causes problems and problems gone.
19x Shotgun Neophytes. These are solely here to steal Primaries for a turn or 2. In 2 games now I have been able to string them along and steal both home objectives with Lying in Wait.
Elites: Kelermorph (now that cut off the head is gone might dump, but great utility pick)
Fast Attack: 2x4 Jackals with Shotguns and Knives. These are your gophers and throwaway units if you have 1st turn. You need to be able to trade if you go first and these are just hard enough to remove that it makes the opponent usually over-commit. Never expected to live past turn 2 or 3.
3x Ridgerunners. Opposite to the Acolytes a little problem solving shooting unit that adds 24W to the table.
3x Goliath Trucks
Usually I opt for more action based secondaries but I find ROD a nerf and too few assets in this list can sacrifice a turn.
Stranglehold Kills รท10 (forget new name) 3rd always a (please do not swear)
With how powerful admech is I am doubling down on Overthrow the Oppressors now. Twisted Helix is great in spirit but I find the versatility and baked in defense superior. Anything to add?
PS: I find it odd that HQ are now taxes instead of being the meat of the codex. Magus and Primus only contenders with Bladed Cog Abominant getting a special pass. Even the Kelermorph is more points (VP and cost) than worth. 60 point Succubus matches our Iconward point for point, and makes our premier melee model that costs double +5 look like an Aeldari Guardian.
Add: I think this army list has Helix written all over it. Dump the Abominant for a cheap Iconward?
Will try Helix out next game. Unfortunately due to slow paint and not having models this is a slow process. Got 4 Cutters and 4 Drills to add finally too.
|
|
|
Post by Hive Bahamut on Jul 23, 2021 0:17:19 GMT
Let's scrap that Cog core and start again with Helix. Been slowly migrating to a mobile list with zero reliance on deepstrike. It is spammy, and samey and I don't have enough trucks but end result should be; ++ Battalion Detachment 0CP (Tyranids - Genestealer Cults) [79 PL, 11CP, 1,501pts] +++ Configuration +Battle Size [12CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points) Cult Creed: The Twisted Helix Detachment Command Cost+ HQ +Magus [6 PL, -1CP, 100pts]: Familiar, Power: Might From Beyond, Power: Psychic Stimulus, Stratagem: The Cult's Psyche Patriarch [8 PL, 150pts]: Amulet of the Voidwyrm, Familiar, Power: Mass Hypnosis, Power: Mutagenic Deviation, Warlord, Warlord Trait: Bio-alchemist + Troops +Acolyte Hybrids [6 PL, 120pts]: Cult Icon . 9x Acolyte Hybrid (Hand Flamer): 9x Blasting Charges, 9x Cultist Knife, 9x Hand Flamer, 9x Rending Claw . Acolyte Leader: Cultist Knife, Hand Flamer Acolyte Hybrids [6 PL, 150pts]: Cult Icon . 5x Acolyte Hybrid: 5x Autopistol, 5x Blasting Charges, 5x Cultist Knife, 5x Rending Claw . Acolyte Hybrid (Heavy Weapon): Autopistol, Heavy Rock Drill . Acolyte Hybrid (Heavy Weapon): Autopistol, Heavy Rock Drill . Acolyte Hybrid (Heavy Weapon): Autopistol, Heavy Rock Drill . Acolyte Hybrid (Heavy Weapon): Autopistol, Heavy Rock Drill . Acolyte Leader: Autopistol, Cultist Knife Acolyte Hybrids [6 PL, 130pts]: Cult Icon . 5x Acolyte Hybrid: 5x Autopistol, 5x Blasting Charges, 5x Cultist Knife, 5x Rending Claw . Acolyte Hybrid (Heavy Weapon): Autopistol, Heavy Rock Cutter . Acolyte Hybrid (Heavy Weapon): Autopistol, Heavy Rock Cutter . Acolyte Hybrid (Heavy Weapon): Autopistol, Heavy Rock Cutter . Acolyte Hybrid (Heavy Weapon): Autopistol, Heavy Rock Cutter . Acolyte Leader: Autopistol, Cultist Knife Acolyte Hybrids [6 PL, 130pts]: Cult Icon . 5x Acolyte Hybrid: 5x Autopistol, 5x Blasting Charges, 5x Cultist Knife, 5x Rending Claw . Acolyte Hybrid (Heavy Weapon): Autopistol, Heavy Rock Saw . Acolyte Hybrid (Heavy Weapon): Autopistol, Heavy Rock Saw . Acolyte Hybrid (Heavy Weapon): Autopistol, Heavy Rock Saw . Acolyte Hybrid (Heavy Weapon): Autopistol, Heavy Rock Saw . Acolyte Leader: Autopistol, Cultist Knife Acolyte Hybrids [6 PL, 130pts]: Cult Icon . 5x Acolyte Hybrid: 5x Autopistol, 5x Blasting Charges, 5x Cultist Knife, 5x Rending Claw . Acolyte Hybrid (Heavy Weapon): Autopistol, Heavy Rock Saw . Acolyte Hybrid (Heavy Weapon): Autopistol, Heavy Rock Saw . Acolyte Hybrid (Heavy Weapon): Autopistol, Heavy Rock Saw . Acolyte Hybrid (Heavy Weapon): Autopistol, Heavy Rock Saw . Acolyte Leader: Autopistol, Cultist Knife Neophyte Hybrids [7 PL, 120pts]. 19x Neophyte Hybrid (Shotgun): 19x Autopistol, 19x Blasting Charges, 19x Shotgun . Neophyte Leader: Autopistol, Cultist Knife + Fast Attack +Atalan Jackals [4 PL, 48pts]. Atalan Jackal: Cultist Knife, Shotgun . Atalan Jackal: Cultist Knife, Shotgun . Atalan Jackal: Cultist Knife, Shotgun . Atalan Leader: Cultist Knife, Shotgun Atalan Jackals [4 PL, 48pts]. Atalan Jackal: Cultist Knife, Shotgun . Atalan Jackal: Cultist Knife, Shotgun . Atalan Jackal: Cultist Knife, Shotgun . Atalan Leader: Cultist Knife, Shotgun + Dedicated Transport +Goliath Truck [4 PL, 75pts]Goliath Truck [4 PL, 75pts]Goliath Truck [4 PL, 75pts]Goliath Truck [4 PL, 75pts]Goliath Truck [4 PL, 75pts]++ Total: [79 PL, 11CP, 1,501pts] ++Created with BattleScribeZero shooting, and nothing but Acolytes and trucks. 2 sets of Bikes to throwaway if forced to go first on Primaries. 2 sets of Saws to be a generic threat and to hunt tanks, 1 Cutter squad for multiwound and 1 Drill squad for high ++. 1 hand flamer squad just for some flex in screen killing. 20 shotguns either for ablative wounds or shutting down primaries with lying in wait. Going to borrow 2 trucks for next game to proxy. Should be better than relying on Perfect Ambush. I wanted to squeeze a Clamavus in but 3VP isn't worth 1" for a few turns.
|
|
|
Post by Hive Bahamut on Jul 26, 2021 4:46:18 GMT
I swear Zara Kane and I are the only GSC players out there sometimes. Haha. This codex isn't even that bad now that I threw out 8th edition mindset. You have to readdress mindset and CP allocation.
Do you have to be sneaky? Yes Can you out deploy everyone? Yes Are we the best faction at stealing objectives with Lying in Wait? Yes
Will you lose everytime trying to play the same game as everyone else? Hell yes
Can you play with what you want? No. Tyranid players should be used to this though.
++ Battalion Detachment 0CP (Tyranids - Genestealer Cults) [97 PL, 11CP, 1,971pts] ++
+ Configuration +
Battle Size [12CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points)
Cult Creed: The Twisted Helix
Detachment Command Cost
+ HQ +
Magus [6 PL, -1CP, 100pts]: Familiar, Power: Might From Beyond, Power: Psychic Stimulus, Stratagem: The Cult's Psyche
Patriarch [8 PL, 150pts]: Amulet of the Voidwyrm, Familiar, Power: Mass Hypnosis, Power: Mutagenic Deviation, Warlord, Warlord Trait: Bio-alchemist
+ Troops +
Acolyte Hybrids [6 PL, 120pts]: Cult Icon . 9x Acolyte Hybrid (Hand Flamer): 9x Blasting Charges, 9x Cultist Knife, 9x Hand Flamer, 9x Rending Claw . Acolyte Leader: Cultist Knife, Hand Flamer
Acolyte Hybrids [6 PL, 180pts]: Cult Icon . 5x Acolyte Hybrid (Hand Flamer): 5x Blasting Charges, 5x Cultist Knife, 5x Hand Flamer, 5x Rending Claw . Acolyte Hybrid (Heavy Weapon): Hand Flamer, Heavy Rock Drill . Acolyte Hybrid (Heavy Weapon): Hand Flamer, Heavy Rock Drill . Acolyte Hybrid (Heavy Weapon): Hand Flamer, Heavy Rock Drill . Acolyte Hybrid (Heavy Weapon): Hand Flamer, Heavy Rock Drill . Acolyte Leader: Cultist Knife, Hand Flamer
Acolyte Hybrids [6 PL, 160pts]: Cult Icon . 5x Acolyte Hybrid (Hand Flamer): 5x Blasting Charges, 5x Cultist Knife, 5x Hand Flamer, 5x Rending Claw . Acolyte Hybrid (Heavy Weapon): Hand Flamer, Heavy Rock Cutter . Acolyte Hybrid (Heavy Weapon): Hand Flamer, Heavy Rock Cutter . Acolyte Hybrid (Heavy Weapon): Hand Flamer, Heavy Rock Cutter . Acolyte Hybrid (Heavy Weapon): Hand Flamer, Heavy Rock Cutter . Acolyte Leader: Cultist Knife, Hand Flamer
Acolyte Hybrids [6 PL, 160pts]: Cult Icon . 5x Acolyte Hybrid (Hand Flamer): 5x Blasting Charges, 5x Cultist Knife, 5x Hand Flamer, 5x Rending Claw . Acolyte Hybrid (Heavy Weapon): Hand Flamer, Heavy Rock Saw . Acolyte Hybrid (Heavy Weapon): Hand Flamer, Heavy Rock Saw . Acolyte Hybrid (Heavy Weapon): Hand Flamer, Heavy Rock Saw . Acolyte Hybrid (Heavy Weapon): Hand Flamer, Heavy Rock Saw . Acolyte Leader: Cultist Knife, Hand Flamer
Acolyte Hybrids [6 PL, 160pts]: Cult Icon . 5x Acolyte Hybrid (Hand Flamer): 5x Blasting Charges, 5x Cultist Knife, 5x Hand Flamer, 5x Rending Claw . Acolyte Hybrid (Heavy Weapon): Hand Flamer, Heavy Rock Saw . Acolyte Hybrid (Heavy Weapon): Hand Flamer, Heavy Rock Saw . Acolyte Hybrid (Heavy Weapon): Hand Flamer, Heavy Rock Saw . Acolyte Hybrid (Heavy Weapon): Hand Flamer, Heavy Rock Saw . Acolyte Leader: Cultist Knife, Hand Flamer
Neophyte Hybrids [7 PL, 120pts] . 19x Neophyte Hybrid (Shotgun): 19x Autopistol, 19x Blasting Charges, 19x Shotgun . Neophyte Leader: Autopistol, Cultist Knife
+ Elites +
Hybrid Metamorphs [3 PL, 65pts] . Hybrid Metamorph: Hand Flamer, Metamorph Whip, Rending Claw . Hybrid Metamorph: Hand Flamer, Metamorph Whip, Rending Claw . Hybrid Metamorph: Hand Flamer, Metamorph Whip, Rending Claw . Hybrid Metamorph: Hand Flamer, Metamorph Whip, Rending Claw . Metamorph Leader: Hand Flamer, Metamorph Whip, Rending Claw
Hybrid Metamorphs [3 PL, 65pts] . Hybrid Metamorph: Hand Flamer, Metamorph Whip, Rending Claw . Hybrid Metamorph: Hand Flamer, Metamorph Whip, Rending Claw . Hybrid Metamorph: Hand Flamer, Metamorph Whip, Rending Claw . Hybrid Metamorph: Hand Flamer, Metamorph Whip, Rending Claw . Metamorph Leader: Hand Flamer, Metamorph Whip, Rending Claw
+ Fast Attack +
Atalan Jackals [4 PL, 48pts] . Atalan Jackal: Cultist Knife, Shotgun . Atalan Jackal: Cultist Knife, Shotgun . Atalan Jackal: Cultist Knife, Shotgun . Atalan Leader: Cultist Knife, Shotgun
Atalan Jackals [4 PL, 48pts] . Atalan Jackal: Cultist Knife, Shotgun . Atalan Jackal: Cultist Knife, Shotgun . Atalan Jackal: Cultist Knife, Shotgun . Atalan Leader: Cultist Knife, Shotgun
+ Heavy Support +
Goliath Rockgrinder [6 PL, 110pts]: Clearance Incinerator
Goliath Rockgrinder [6 PL, 110pts]: Clearance Incinerator
+ Dedicated Transport +
Goliath Truck [4 PL, 75pts]
Goliath Truck [4 PL, 75pts]
Goliath Truck [4 PL, 75pts]
Goliath Truck [4 PL, 75pts]
Goliath Truck [4 PL, 75pts]
So this is getting closer to my 9th endgame. Grinders and Metamorphs to try to compliment the Acolytes in wave 1.
Issue is now I need 5 more trucks and 10 Metamorphs.. Welcome to Xenos flip flop Bahamut! Just finished my Neophyte options for just over 3500 painted in which I have barely a 1500 list.
Let's see what we can do.
|
|
|
Post by Hive Bahamut on Jul 29, 2021 21:27:07 GMT
Had another game with a similar core but with lack of models for the Codex "Acolytes" for once not bodies but transports.
I think GSC with 6+ Goliaths full of Acolytes will put in work with most armies.
Got to try Drills against Custodes 3++ and they work as intended. Managed to kill 3 with 2 rounds of 4 Drills.
This codex is far from dead, I have a rekindled interest in mono cult.
|
|