Some new 6th rumours, how would they effect us?
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Post by wisdomseyes1 on May 7, 2012 16:37:43 GMT
Very little substance in these rumours, as far as rules are concerned. I couldn't care less about the fluff. But the fluff is like 1/3 of the game (the other thrids being playing and modeling) I probably would have never picked up tyranids if I didnt know that they were highly psychic fluffwise and consumed everything. I just thought it was cool. Eldar where actually on the top, but someone in my friend group played them already and I wanted to do something different. And it is because of chaos fluff that i started daemons. Chaos has, in my opinion, the best fluff.
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Post by N.I.B. on May 8, 2012 10:55:09 GMT
Yeah, that was kind of a lie. I do care about the fluff, without it there would be zero immersion. I just don't care much about fluff that doesn't involve Tyranids.
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Post by gazick on May 8, 2012 16:37:05 GMT
the rest of the armies are just biomass waiting to be consumed, i couldn't care less for their fluff
and from what i read, the 6th edition is focusing more on assault, as far as i know at least
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Post by Psychichobo on May 8, 2012 19:19:49 GMT
If it's any consolation, most of the marine fluff sucks so hard nowadays you wouldn't be missing out on much.
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Post by N.I.B. on May 9, 2012 12:26:17 GMT
From BoLS:
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Post by Lanesend on May 9, 2012 13:10:26 GMT
Sssh! My Tervigons are getting nervous.
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Post by Obsidorox on May 9, 2012 14:02:11 GMT
If that's true I could see a few things possibly happening
1) we gain access to other spells in whatever discipline we get lumped into 2) we have our own discipline - the lore of om nom nom. 3) most of our psychic abilities become special shooting attacks!!!
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Post by halos on May 9, 2012 15:10:49 GMT
The problem with that system is that it only really makes sense if every army is an Imperial one, and even then not particularly well; Lores work in FB because everyone is taking their magic from the same source (the winds of magic) which are known to have individual properties resulting in the varied lores.
In 40k sure psychic powers come from the warp (mostly), but not from distinct portions of the warp, just in general. So having a 'discipline' of fire attacks doesn't really make sense, even if the disciplines are broader (ie Offensive/Defensive etc.) then it still doesn't mean a Human and an Eldar would use them in the same way, and certainly not the even more alien races.
The only way I really see that working is for each rave to get their own 'disciplines' which rather defeats the point. Or you make all psykers have generic powers per discipline as is suggested which makes them much less interesting.
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Post by milkybarnid on May 9, 2012 17:51:01 GMT
I can't say i like most of the rumours that have been mentioned, random psychic powers? no thanks ill choose my own thank you very much. that will push down our already uphill struggle against the other codices, i want my tyrant to have Paroxysm and leech, not horror and scream. % in 40k? cant say im too sure, if GW are willing to reduce the points cost of our gaunts fine, i base this on the VC book from fantasy where a squad of 20 zombies was 80 points. if i honest i prefer the FOC, its just easier to deal with, i dont want to be spending my time working out percentages, also how will this effect our apolcalypse games where the super heavies will take up most of our points. I dont care about the fluff but that kind of makes Tau the main race, which are Xenos who the imperium dislikes just a tad. why would the golden dude make xenos the saviour of the imperium? i dont think so. this is just my opinion but that just sounds like a way to sell the army more, also GW have put a lot of effort into making the imperium anti xenos, why make a U turn all of a sudden. the Tau are going to become the main race to defeat chaos but the necrons could possibly do so as well, (though they probs wont, i havent read thier fluff yet) with their tesserect cubes things. sorry if im having a rant, i really dont want to see those changes i think the game would be affected badly. However if push comes to shove we can just continue to use the 5th edition rules ![:)](//storage.proboards.com/forum/images/smiley/smiley.png)
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Post by N.I.B. on May 21, 2012 7:52:05 GMT
A small update from Faeit 212, nothing really tangible but still:
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Post by nekronuke on May 21, 2012 20:08:41 GMT
Seeing all of the changes to Psykers, i have a few things to say. and by that i mean one. Gaunt spam. Template pinning all of the things. Then PoM face rape. See, psykers don't err... psyk very well with writhing rippers mauling their way out of your torso ![:D](//storage.proboards.com/forum/images/smiley/grin.png)
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Post by Davor on May 22, 2012 1:05:23 GMT
Thanks Nib, haven't been lurking much on other forums so never seen this, thanks for posting.
I did see something about random psychic powers, not sure what that means.
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Post by N.I.B. on May 22, 2012 6:19:35 GMT
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Post by Bot on May 22, 2012 7:25:09 GMT
If that happens, I would throw the rulebook right back at GW. I want to know for sure what Psychic Powers I use in the game and that I can use the right Psychic Powers at the right time.
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Post by Illithid on May 22, 2012 7:49:06 GMT
Yeah, I am not sure if I like the sound of that. What I like right now is the diversity of the powers and that then comes down to luck and not strategy.
I wonder why they are bringing so many fantasy concepts in (if it is true). Many of the rumours just seem to be borrowed ideas from past editions or from a few other game systems.
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