Some new 6th rumours, how would they effect us?
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Post by N.I.B. on May 22, 2012 12:20:10 GMT
Don't get your knickers in a bunch just yet. The only two relevant psychic powers for Nids today are Warp Lance and Catalyst. Paroxysm is great in certain situations, but usually you're as likely to fire another round of Devourers instead.
I'm pretty sure Nids will have their own 'Discipline' of psychic powers. The random powers as they work in Fantasy, is that you can always trade one of your results for power #1, which is the quintessential power. Units like Zoanthropes and Tervigons will most likely start with a basic power (Warp Lance/Catalyst) and be able to buy another.
Assault ranges might be random, in the sense that you charge your basic 6" plus perhaps another D6". It's not like that is something new to us, already some 50% of all my assault moves are through terrain. We'll see in July.
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Post by Bot on May 22, 2012 12:38:20 GMT
Warp lance, Warp blast, Catalyst, Onslaught, Paroxysm... Isn't that enough? I don't want to be filled up with lots of random Psychic power. Then rather have a few and be able to use the right once. It is not only Tyranids I'm thinking about, but in general. If I wanted that kind of Randomness, I would be playing Orks... Or just Fantasy for that matter. Assault ranges might be random, in the sense that you charge your basic 6" plus perhaps another D6". It's not like that is something new to us, already some 50% of all my assault moves are through terrain. We'll see in July. Right, and you don't think 50% is a big enough problem already?
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Post by Jabberwocky on May 22, 2012 12:50:45 GMT
I'd quite like to see Paladins jump out of a Landraider to roll 1s and fail an assault out in the open.
Being a fleety army we would likely have rules to help out such as picking the best of 3d6 etc.
If Tyrants and Tervs could get Warp Lance, (or Broodlords for that matter!!) I would certainly consider mixing things up a bit.
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Post by daboarder on May 22, 2012 12:58:00 GMT
while you have a point Nib, the fact remains that random powers are a really stupid fiilthy way of determining things, hells its one of the main reasons I don't play fantasy. I cannot stand the filthy thing.
secondly rumors suggest that GK's wont have random powers...WTF?
and thirdly....WHY would you ever want a zoanthrope without warplance
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Post by Jabberwocky on May 22, 2012 14:18:05 GMT
It could be a brood of 3 Zoans rolls for 3 powers and the unit can all cast any of them, e.g. 3 lances/blasts, an onslaught and a catalyst on one unit, etc.
Or they could have lance as a base power then roll for a second.
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Post by Lanesend on May 22, 2012 14:48:33 GMT
WHY would you ever want a zoanthrope without warplance If I recall correct, in 3rd and/or 4th edition codexes, you actually had to choose one or two powers out of a list. So a Zoan with a Warp shield and Synapse could not take Warp Lance/blast or Psychic Scream.
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Post by omnivore on May 22, 2012 15:09:15 GMT
What scares me is that the 2 Tyrant Ld based psychic powers may be in the random power chart. (cant recall the names since I never use em). Shame to get them instead of say Paroxysm.
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Post by coredump on May 22, 2012 15:43:15 GMT
But.... even if all of this is accurate (and who knows how much of it really will be) we have no idea how it is to be implemented. Will these be replacing current psy powers? Will these be new ones? Will these be available to every pysker in the army? Will all psykers have access to all powers? will...? wlll...? etc etc
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Post by greatescape13 on May 22, 2012 16:30:35 GMT
But.... even if all of this is accurate (and who knows how much of it really will be) we have no idea how it is to be implemented. Will these be replacing current psy powers? Will these be new ones? Will these be available to every pysker in the army? Will all psykers have access to all powers? will...? wlll...? etc etc Exactly. I'm not going to get all fussy now worrying about people taking the "it's going to be more like WFB" rumors and exploding them further. If the powers are random, then that will change the meta-game considerably. Most likely, given the way that many people choose armies based upon strict mathhammer, that will mean fewer psykers overall--as basing your army around an ability that you might not get in a given game due to luck is likely to turn some people off. Plus, if they do move to random powers, it would mean a new codex for nearly every army--or a whopping big FAQ. Thus, I'm more skeptical about this rumor than the rest. It's one thing to say "Gee, killing blow and heroic killing blow made sense in WFB, let's have levels of Instant Kill and levels of Eternal Warrior in 40k". That I understand. But the move to random psychic powers? My "making stuff up based upon WFB" alarm goes off. Cheers.
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Post by daboarder on May 22, 2012 21:53:56 GMT
But.... even if all of this is accurate (and who knows how much of it really will be) we have no idea how it is to be implemented. Will these be replacing current psy powers? Will these be new ones? Will these be available to every pysker in the army? Will all psykers have access to all powers? will...? wlll...? etc etc your right coredump. however what scares me is probably what this rumor represents long term, ie: sure we get to keep our solid powers at the moment but come our next codex we get slapped with only the random chart and then 40k as a whole being forever stuck in the random psychics with it being seen as a staple of the game for some archaic reason "shudder", but as we do need to remember these are just rumors...so heres hoping.
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Post by atrocity on May 23, 2012 10:09:19 GMT
Fantasy has never been better than 8th edition and has never been a more fun, entertaining and exciting game than it is now. If they take some rules from fantasy and put into new 40k then it'll only be good for the game. Random charges, awesomeness! And often we run and charge or charge through terrain so doesn't really make a lot of difference anyway Pre-measuring, nearly all problems and issues dissapear, only good. Hull points! Finally something happens when a vehicles gets shaken 30 times, gods I hate vehicles. Having to get OUT of transports to hold objectives is also brilliant, love it! Percentages are also great IMO. It worked for fantasy and most of the books aren't "made for it" so I think it'll work for 40k as well. And just so everyone knows the percentages are as follows: max 25% lords max 25% heroes These are your HQ choices, a hive tyrant would be a lord and a prime would be a hero for example. But in 40k since we only have one slot I'm guessing it could be up to 50% HQ. Min 25% Troops always, this is a good thing. Transports not counting would be even better. Max 25% Elites and Fast Attack and Heavy Support would also make sense. In fantasy there is only Special and Rare units and max 50% special and 25% rare. It wouldn't surprise me if Elites and Fast Attack both were max 25% and Heavy Support max 25%. I don't think our lists would change all that much, except no one REALLY would NEVER use carnifexes. Allies, meh.. Just my 2 cents.
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Post by Koyori on May 23, 2012 10:34:13 GMT
What I dun understand is "WHY" 40k needs to be more like WHF. I mean I play 40k because its 40k, if I wanted fantasy I would play that instead. There really is no need to make them play the same.
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Post by Bot on May 23, 2012 10:51:32 GMT
What I dun understand is "WHY" 40k needs to be more like WHF. I mean I play 40k because its 40k, if I wanted fantasy I would play that instead. There really is no need to make them play the same. Exactly! I personally dislike Fantasy and if GW turned the book into that, then I would probably sell my Tyranids and start up a warmachine army. I want 6th edition to be an improved version of 5th edition. Not a copy of 8th edition Fantasy.
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Post by N.I.B. on May 23, 2012 11:38:40 GMT
Assault ranges might be random, in the sense that you charge your basic 6" plus perhaps another D6". It's not like that is something new to us, already some 50% of all my assault moves are through terrain. We'll see in July. Right, and you don't think 50% is a big enough problem already? Think. If it becomes 6" + 1D6" charge move, it will not only get us into combat sooner, it will also eliminate all random charges less than 7" long. However, we can only speculate for another few weeks. Charges in fantasy are basic movement + 2D6".
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Post by gloomfang on May 23, 2012 18:40:17 GMT
Think. If it becomes 6" + 1D6" charge move, it will not only get us into combat sooner, it will also eliminate all random charges less than 7" long. However, we can only speculate for another few weeks. Charges in fantasy are basic movement + 2D6". I am HOPING that the leaked rules are the real ones and not the WHF (please do not swear) people are talking about. Still have a decent amount of hope for that with the release of the flyers and thier rules (big section on flyers in the leak and the new rules with the models looks to have the same rules.) However if I have to do random charges, random psi powers and a SM captain in terminator armour with a TH/SS can call out my prime to single combat I am packing up my nids and going to just play my Dark Angels. Or I will just play the leaked version with friends who also hate what they are hearing. As a friend said about his DE "I have a 2 thousand year old psycher with bloodlust on the brain and he doesn't know what his abilities are and he is going to fight fair???"
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