Some new 6th rumours, how would they effect us?
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Post by roxor08 on May 3, 2012 14:27:21 GMT
I'd be happy to see changes...not that I'm not happy with 5th edition, but I think I'd like to see some changes to the meta and players' strategies.
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Post by kryteian on May 3, 2012 21:49:32 GMT
I just did some math if it went to % and it was 50% troops it would really screw up some armies. I have the sister codex on my phone (PDFs rock) and to get 1000 pts (basically 50% of a 2000 pt game) you'd have to field 5 10 woman squads with Immolators. Thats a lot to have on the board.
Granted Sisters basically is a forgotten army currently but when I have time I'll look to see what it would take to field 1000pts of troops in a generic Space Marine army.
If this is true it's going to up the number of models on the board or force people to play smaller games.
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Post by DarkGuard on May 4, 2012 0:53:50 GMT
They may officially announce it a week beforehand, but for something as massive as a new edition I'm sure that the latest white dwarf wouldve had some hints in it. True, but then is it so hard to believe that GW would keep things quiet? I'm pretty sure they're doing their best to keep the lid on it, and they have that spine thing on the WDs making a picture of a Dark Angel. I'd be very surprised if 6th Ed didn't come out. 5th Ed is near the end of its cycle, and it's 40K's birthyear anniversary thing, so if they don't release it GW will show that they really don't understand marketing strategy, which I suppose wouldn't surprise me. But I'm staying optimistic, it'll be here. ;D
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Post by Koyori on May 4, 2012 5:49:44 GMT
kryteian: I would not count those transports if I where you... the % rumor also have that transports arent counted to the unit that takes it but to another pool of points, and if I recall correct it was something like 20-25% maximum for transports as well.
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Post by N.I.B. on May 4, 2012 9:06:17 GMT
Fantasy has 50% HQ and 25+% Troops, I wouldn't be surprised if 40K goes the same way. Would be nice.
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Post by Jabberwocky on May 4, 2012 9:15:32 GMT
My army would be fine and we'd definitely see more multiple Hiveguard duos and single Venomthrope spam around with %s.
Capping transports would also make me laugh. More likely they would be troops but just not count toward the %, like many options in fantasy.
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Post by N.I.B. on May 4, 2012 11:36:32 GMT
My army would be fine and we'd definitely see more multiple Hiveguard duos and single Venomthrope spam around with %s. That would depend on what happens with the win conditions, more specific, in what way kill points will be implemented in the missions. Capping transports would also make me laugh. More likely they would be troops but just not count toward the %, like many options in fantasy. Transports not counting for minimum Troop requirements would indeed be great. Also, if transports were derived of claiming and contesting status, forcing embarked units to disembark to contest and claim. That would go a long way to level the playing field.
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Post by Illithid on May 4, 2012 22:23:38 GMT
A great point my mate stated the other day (not a Nid player btw - so nice for a different perspective) about this when I should him this news was:
"It will get rid of those ridiculous builds you see occurring in 1500pt or lower games. The current power-lists will only be seen in higher end games."
Not the exact statement and I think his point came out more fluent, but it made me start to think it was a really good idea which would shake things up and perhaps see the end of vehicle spam.
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Post by DAKKA! on May 5, 2012 2:17:21 GMT
I think that there will be a subtle change that helps us greatly, the same change which made feeder tendrils so good with the last 'dex. If preferred enemy also effects shooting (ie. rerolling shots or hit on a 2+) then Old Adversary would make HG and Tyrannofex dangerously powerful. A little bit of evidence for this is the fact that Necron destroyers have preferred enemy. While this wouldn't be the first time a pretty useless rule was put on a unit, but I think that there is some merit to it.
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Post by Davor on May 6, 2012 17:44:41 GMT
Been away a bit since I was sick, so not sure if this is old news or not. New to me. Read this on DakkaDakka from BoK
OMG finally finally my poor little site is fixed thanks for the patience everyone! So anyway it looks like I started some rumor spilling last week as everyone in the rumor mill decided to jump in the game. I hope what I am about to post is not already outdated, but with life and the server repair I haven’t have time to keep up.
Ok, let us get ready for some fun guys 6th is about two months away so let us set up some ground rules first off.
That leaked 6th edition pdf was and is still a complete fabrication.
40k 6th edition is going to be much closer to Fantasy 8th and 40k 2nd edition than anything else.
GW still has rumor lock down in place, so these leaks are for the most part things that have been seen before from previous editions of Games Workshop games. This is to protect sources from the long arm of GW.
Ok, with that said lets get to it.
Let us start with 6th edition fluff progression.
The Imperium is fracturing and the Space Marines are starting to separate themselves from the Lords of Terra. The heretical and xenophobia has gotten to a tipping point causing many chapters to take actions against the “best wishes” of many in the Imperium.
A discovery of galactic importance has happened.
At a time before right before the Horus Heresy the Emperor had intrusted Roboute Guilliman in the protection of one Xenos race that was completely immune the temptations of Chaos and would prove the ultimate key to the destruction of Chaos. The Horus Heresy ended such plans. Fast forward today with discovery of these lost correspondences, it is believed by the Ultramarines and others that the Tau are that lost race. So now instead of being charge with their destruction the Astartes are the Tau protectors.
Rules changes •Every unit gets a 6+ save vs. all Psychic Powers. •Random Charge Lengths are in •Pre-measuring is in. •Random Battle field effects are in. •All armies can purchase buildings for placement on the battlefield. •Psychic powers are selected during deployment. (except Grey Knights) •Deployment and Missions types have doubled.
Get ready for the Big one..
ALLIES ARE BACK IN
That is right allies are back in and this will be according to fluff and will have certain restrictions. So for instance Tyranids will not have any allies. Tau with all Space Marine Chapters. Necrons with Blood Angels. Imperial Guard with Space Marines. Chaos Space Marines with Demons. If it fits the fluff it will be done.
This is just to get you guys started.
Expect more to come out as we get closer to the impeding release of Warhammer 40k 6th edition.
Oh again forgot to mention in the CSM rumor post to add that Oblit options will be even more expansive with close combat load out available.
So the big one for us, everyone can have allies except Tyranids eh? So strong codexes can have allies to fill up their weakness while Tyranids can't? Be interesting if we get major buffs to compensate for this.
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Post by Edzilla on May 6, 2012 18:02:44 GMT
Sorry but this is just BoK trolling us. Necrons allying with blood angels? That's some kind of cruel matt ward joke. It utter complete BS
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Post by Davor on May 6, 2012 18:47:57 GMT
But it is official now. Becrons did ally up with Blood Angles. It did happen. It's Cannon.
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Post by kurbutti on May 6, 2012 19:26:31 GMT
And given the new 'Cron fluff, I don't think its that bad, xenos or not. And Tyranids not having allies... well... Too bad.
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Post by Edzilla on May 6, 2012 19:59:01 GMT
It may be canon but it's not something Gw would be stupid enough to put it in the game.
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Post by robomummy on May 6, 2012 20:00:24 GMT
I just did some math if it went to % and it was 50% troops it would really screw up some armies. If this is true my massed infantry imperial guard list will be rendered obsolete, as well as my tyranids and my orks.
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