Some new 6th rumours, how would they effect us?
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Post by N.I.B. on Jun 1, 2012 7:59:53 GMT
The pancake edition had PE mean +1 to hit in the shooting phase.
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Post by Jabberwocky on Jun 1, 2012 12:42:56 GMT
Surely if he wanted them to have better shooting he would have either given them better BS or just made them TLed?
Seems a bit odd to make them wait, unless they were getting rid of TLed weapons on non-vehicles or something.
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Post by Inquisitor Stingray on Jun 1, 2012 12:47:54 GMT
I ask myself the same, Jabberwocky and as I said, it's merely a theory, even if I remember some websites supporting the chance of PE also applying to shooting in the new BRB.
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Post by voraciousapathy on Jun 1, 2012 16:04:09 GMT
Imagine a squad of 30 Devourer Gants with Preferred Enemy.
Dakkadakkadakkadakkadakkadakka..
Wow, still alive?
Okay, now we charge you with 60 Furious/Poisoned PE attacks.
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Post by nalathani on Jun 1, 2012 21:06:48 GMT
I don't know why some people get so upset when people speculate about rumors. I get full of excitement when I think about what could be, in 40k and elsewhere in life.
I think the 6e rumors so far that would be awesome are:
1. As mentioned, PE affecting shooting. If so, walking tyrants with OA and a few guard are going to make our shooting incredibly effective. Hello new army lists!
2. Movement from the pancake book. If we can move 12 inches all the time no matter what, and hormagaunts can move 16, and charge 21, we gain another useful troop choice (instead of just genestealers, termagants and tervigons).
3. Changes to ID. If it takes a str 9 weapon to cause 3 wounds to a T4 creature, lictors, warriors, and raveners will be much more survivable. Hurray!
4. Scoring over time instead of just at the end. We can infiltrate genestealers anywhere...and termagants are super cheap. They both can hold objectives right away, and hold them most of the game.
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Post by biomassbob on Jun 3, 2012 19:29:52 GMT
Although I'm sure 6th edition will fix some issues (and create new problems) I hope instant death is dealt with in some other way. Though changing ID so that str 8 weapons cannot inst-gib our T4 models is nice, I wonder at the prevalence of str 9 in current dexes and future dexes. I play a Black Templar player that regularly has a pile of lascannons in his lists so this would help nothing (I can't remember what other dexes have abundant access to str 9 weapons). I agree it helps against the missile proliferation of SW or GK autocannons with psy-bolt ammo, etc, and it is better than nothing.
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Post by gigasnail on Jun 3, 2012 20:16:19 GMT
at any rate, won't be long to wait now. trying to hold off on buying much/anything until we see the new rules set.
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Post by Space is pretty big on Jun 4, 2012 7:21:07 GMT
So something that always bugs me about the debate of the rules; is that a lot of people will often argue that a single concept or mechanic is somehow flawed, thus dragging the game down.
Well that's sorta true but sorta not. See it's often not the fault of a single mechanic, so much as it is the implementation of that mechanic.
I point to the Lictor to start. Here's a unit where each skill adds up to a big pile of useless. Thing is he is useless only because each skill's limitation, which are also not inherently bad, combine to make any vaguely useful skill of the Lictor to null out.
If you apply the same stand alone skills, with limitations, onto other units you could easily break them into over powered monsters.
Imagine Trygon with homing beacon. Most people play is starting on the board, so the delay wouldn't matter. It's also a rushdown character who quickly makes it to the front, that can really benefit from support units like gargoyles and drop pods.
Give the lictor's deep strike rule to Hive Guard, and you see how things spiral out of control.
So this brings me to 6th.
There are a lot of worries about the new game mechanics rumored to be coming about, most notably the fear of its similarity to fantasy.
My hope, though knowing GW it might be a fruitless one, my hope is that things work out that all these new rules mesh into a functioning edition.
I guess the question becomes, what are the chances that it'll work out?
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Post by warischoy on Jun 4, 2012 15:01:32 GMT
5 edition is pretty good is just the vehicle being too good. Most of the problem is with the codex writers writing absolutly over powered bullcrap.
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Post by peturd on Jun 5, 2012 11:59:06 GMT
I have no idea, so this isn't a snide remark, but won't those same codex writers be involved in writing the rules set too? So ...
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Post by Inquisitor Stingray on Jun 5, 2012 18:05:51 GMT
I have no idea, so this isn't a snide remark, but won't those same codex writers be involved in writing the rules set too? So ... They will. Of the nine codices that were released, four were written by Mat 'Everything Farts Lightning' Ward and two (three with Sisters of Battle) by Robin Cruddace. Those two are polar opposites, the former overpowering everything and the latter striking mercilessly with his nerf-hammer. The only one to maintain the balance is Phil Kelly and even he tends to go overboard at times.
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Post by Bot on Jun 6, 2012 7:06:57 GMT
I have no idea, so this isn't a snide remark, but won't those same codex writers be involved in writing the rules set too? So ... They will. Of the nine codices that were released, four were written by Mat 'Everything Farts Lightning' Ward and two (three with Sisters of Battle) by Robin Cruddace. Those two are polar opposites, the former overpowering everything and the latter striking mercilessly with his nerf-hammer. The only one to maintain the balance is Phil Kelly and even he tends to go overboard at times. I wouldn't fully agree with that. I think matt did a pretty good job with the new Necron codex. I don't think it is OP at all. It does have some pretty nasty special characters though and the fluff being a comedy all in it self... but he's definitely improving. As for Robin cruddace? I don't know really. The Sisters of battle got a long needed boost (At least they are better now than they were before), and I'm often seeing IG top the tournaments.
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Post by peturd on Jun 6, 2012 14:20:58 GMT
Over powered is a matter of perspective, and if all the codices and the rules are all written by the same few people, and based around being over powered, then it'll balance out. When I got in to 40K it was with the understanding that they balanced the game with this ethos: "If all things are over powered, then NOTHING is over powered".
That doesn't account for someones over zealous love of power armored armies ... but over all it should work out I would think.
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Post by Psychichobo on Jun 6, 2012 20:48:12 GMT
Well, really each and every new 5th ed dex barring Nids has been cranked up into overtime in comparison to the pre-5th ed dexes. The only problem with Nids seems to have been a massive miscalculation regarding the roles and efficiency of Monstrous Creatures, resulting in severe overpricing across the board. If you look past that, then the other flaws in the Nid dex are equivalent to flaws that can be found in any other 5th ed dex. Remember, there's plenty of units you guys will rarely if ever see from other codices, and they aren't used precisely because they're a bit naff. Our main problem is the MC overpricing more than anything.
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Post by peturd on Jun 7, 2012 15:17:17 GMT
And if the new 6th edition rules make monstrous creatures in general more powerful, then the points cost will be suitable, and the tyranids could be more viable? Not the next Grey Knights, but at least considered more competitive. Like Ogres once 8th edition hit!
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