Some new 6th rumours, how would they effect us?
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Post by Davor on May 23, 2012 21:54:08 GMT
Personally I think alot of the rumours is GW spewing false stuff so we dont know what to believe. If some of the fantasy rumours are true, will wait to see how they play out. For me 5th is so boring to play I will take anything right now since we are still playing 3.9 edition since 4th is a tweak of 3rd and 5th is a tweak of 4.
I want change, not tweaks. Oh how I wish we had movement stats
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Post by atrocity on May 24, 2012 9:44:18 GMT
Don't mix fluff and rules, they're not the same. If they were we'd see 10 space marines win against 1000 guardsmen, and we know this is not the case. Just like with fantasy I think they're taking a lot of old rules like percentages and adapting them to today and so far it has worked great for fantasy. We also used to have movement values in 40k. I played Tyranids in 2nd edition and we had movement values like everyone else. Also percentages were used to build the army. I welcome a change moving more towards the old days They're not making 40k like fantasy, how are they? The games have always been similar but still very different and I have no doubt this will continue. Random charges are way more entertaining as combat starts faster.
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Post by Obsidorox on May 24, 2012 12:06:15 GMT
How exactly does random charge values work in fantasy? All I can see if that rumor is true is the amount of raging I'll do when I move and run my hormagaunts/genestealers into the open to charge something, roll too short, and get shredded in the following enemy turn by mass volleys of rapid fire from the unit I just tried to eat.
edit: I just saw Nib's explanation of random charge on the page before this. Whoops.
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housecawdor
Genestealer
Multipley Simultaneous
Posts: 81
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Post by housecawdor on May 24, 2012 19:18:08 GMT
Movement stats would be amazing, but they'd have to nerf shooting a little if humans had M4.
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Post by N.I.B. on May 24, 2012 21:13:36 GMT
Random game length is supposedly gone. Not good for Nids, if tank shock stays unchanged. But objectives giving out points mid-game can alleviate that (seems the leaked pdf was correct). Info from Beastsofwar.
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Post by Davor on May 25, 2012 16:01:16 GMT
But objectives giving out points mid-game can alleviate that (seems the leaked pdf was correct). Info from Beastsofwar. Oh I hope this is true. It would eliminat vehicle rush at the last moment I believe. This would make the game so much more funner for me, even if I loose all the time. If the leaked PDF was correct, and it is an actual early GW product, I will laugh at Warseer since they BEAT their chest saying they KNEW it was a fake. What do you guys and gals think of the challenge rule?
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Post by N.I.B. on May 26, 2012 12:09:49 GMT
What do you guys and gals think of the challenge rule? I think it's a nice addition, that will only matter in rare situations.
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Post by Lanesend on May 30, 2012 8:59:09 GMT
I've played a game this weekend with those scoring rules per turn. This looks like it can be VERY interesting for us. Got a group of 3 termagants left? March em on an objective and they can actually still do something. (or at least the enemy has to react immediatly, instead of waiting til turn 5 to tankshock them of!)
Then watch the enemy get nervous because that Tervigon now scores each turn!
I really hope this rule is true.
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Post by N.I.B. on May 30, 2012 11:19:02 GMT
Objectives scoring both midgame and endgame is the way my closest big tournament has been playing it for the last year. Works great as a balancer.
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Post by Inquisitor Stingray on May 31, 2012 21:36:14 GMT
I don't know if this has been mentioned already, but according to some rumours and looking at the Necron codex, Prefered Enemy will now also affect shooting. That would be extremely benficial to us, seeing how an Old Adversary Hive Tyrant would make Hive Guards, and Tyrannofexen not forget, even more deadly.
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Post by vecuu on May 31, 2012 22:19:12 GMT
I don't know if this has been mentioned already, but according to some rumours and looking at the Necron codex, Prefered Enemy will now also affect shooting. That would be extremely benficial to us, seeing how an Old Adversary Hive Tyrant would make Hive Guards, and Tyrannofexen not forget, even more deadly. That would be ridiculous. I for one am pumped.
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Post by Davor on May 31, 2012 22:20:00 GMT
I don't see it in the Necron codex. I am not smart enought to catch these things. How do you figure out the Necron codex will make PE effect shooting Stingray?
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Post by Inquisitor Stingray on May 31, 2012 22:37:58 GMT
Well, don't hold it against me, but in the new Necron codex, the Destroyers, you know those frisbee-mounted Necrons with bigass guns, have Prefered Enemy: Everything.
Now, a lot of things can be said about Mat 'Spiritual Liege' Ward and his countless atrocities, but I don't think he would make such a mistake as giving a unit which is obviously supposed to SHOOT things an ability to hit better in combat. Especially not when considering that like the last 4th Edition codices were written with 5th edition in mind, there's a good chance that Necron and Grey Knights may have been written with 6th edition rules.
Other than that, I believe some sources confirm this hypothesis: That Prefered Enemy will also help shooting units.
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Post by Davor on May 31, 2012 22:42:18 GMT
Thanks for the explanation, I am surprised I didn't see this. I have read that rule many times and didn't think it was it lol.
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Post by Inquisitor Stingray on May 31, 2012 22:45:31 GMT
Well, in your defence my hypothesis is merely, well, a hypothesis. It's not that the rule is broken or otherwise pointless, but it does seem rather strange that a unit ment for shooting would receive a bonus in close combat. And seeing how a lot of Necron players disregard the Destroyers as of now, making them PE: Everything (essentially Twin-linked, I guess) would definetely make them a lot better.
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