Some new 6th rumours, how would they effect us?
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Post by carmachu on Jun 7, 2012 19:07:28 GMT
TBH bigpig, some of us that have played warhammer forever noticed that 8th edition fantasy? Is really pretty much 4th editionn fantasy with a new coat of paint, and using dice for magic instead of magic cards. Played pretty much the same, right down to the magic phase where its "ultimate power purple power spell kills a unit"
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Post by Jabberwocky on Jun 7, 2012 21:50:16 GMT
Even the most insane spells in fantasy can't compare to Jaws pre FAQ nerf.
40k has plenty of lucky 'i win' moves with sometimes less risk than casting power spells in fantasy. It's a totally different game though really and I'm happy for it to stay that way.
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Post by Davor on Jun 7, 2012 22:15:47 GMT
As about MC being over priced. They are not. They are priced perfectly. Remember, GW is not a rules company but a model company. The MC are priced perfectly so they could sell more Trygon Kits. I think we can say Trygon sales were a success, so MC is priced perfectly. Still it sucks about gaming wise, but try and think why are things priced the way they are. You telling me 2 Spore Mines cost more than a single SM and can only do 1/10th of what a single SM can do. Things are priced to sell minis, not for gaming. Hell, GW coudln't even get their WD report right when showcasing the Tyranids on their release.
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Post by Inquisitor Stingray on Jun 8, 2012 3:36:51 GMT
Davor: When people are ranting about our MC's being overpriced, I think they may gamewise.
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Post by coredump on Jun 8, 2012 5:10:42 GMT
I think that is his point.
Everyone had fexes, no one had trygons. So make fex points too high; and people skip the fexes and go out and buy trygons.
I don't necessarily agree, but Ithink that was his point.
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Post by cookies on Jun 8, 2012 5:22:53 GMT
I don't think a new rule book release will change the balance of 40k. We need a redone codex. Unless MC's get some really big buffing, or vehicles some really big nerfing, we'll still be at the bottom.
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Post by Hive Fleet Cthulhu on Jun 8, 2012 5:49:14 GMT
No... no... no. Daemons are at the bottom. I should know... I play them. I don't think a new rule book release will change the balance of 40k. We need a redone codex. Unless MC's get some really big buffing, or vehicles some really big nerfing, we'll still be at the bottom.
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Post by andy089 on Jun 8, 2012 10:11:10 GMT
I don't think a new rule book release will change the balance of 40k. We need a redone codex. Unless MC's get some really big buffing, or vehicles some really big nerfing, we'll still be at the bottom. I am afraid I have to strongly disagree. As the rules for monstrous creatures, flamers, saves, shooting and assaulting will change, our codex could easily become top tier. I am not saying it will - I am just saying our codex doesn't need to be re-worked at all.
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Post by Bot on Jun 8, 2012 11:00:03 GMT
The only thing I really want to see change in 6th edition is the cover rules. I like what we have now, but looking at how GW have started making their models, (I'm looking at you flyrant) I'd rather see it change. Also, it gives us more space for making awesome conversions without constantly thinking about the models height.
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Post by N.I.B. on Jun 8, 2012 11:32:14 GMT
I don't think a new rule book release will change the balance of 40k. We need a redone codex. Unless MC's get some really big buffing, or vehicles some really big nerfing, we'll still be at the bottom. I am afraid I have to strongly disagree. As the rules for monstrous creatures, flamers, saves, shooting and assaulting will change, our codex could easily become top tier. I am not saying it will - I am just saying our codex doesn't need to be re-worked at all. This. The basic rules currently holds us down a lot more than sub-par codex entries. Changes to reserve rules, charge lengths, vehicle rules and instant death mechanics are deciding factors how forgiving a codex is on the tabletop. No. I've cast game winning spells in fantasy and had my opponent stretch out his hand before his first turn, on several occasions. Purple Sun rolling through the flank of a Dwarf army, killing 30-50% of the lot, turn 1. I've also lost more than once after deployment, when my vampire lord bought it from Dwellers Below - instant gg. And I only played 8th ed for a few months. JotWW is a joke in comparison with the better 8th ed Fantasy spells. While 40K psychic powers are used with less risk than fantasy spells, in my games JotWW usually means the Runepriest comes within 24" of my army and cast it once, before he dies along with his unit to my counter attack.
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Post by Psychichobo on Jun 8, 2012 12:04:30 GMT
Depressing thing about all those crazy Fantasy game-winning spells is that it's STILL a more balanced game than the 7th ed version. For all it's annoying flaws 40k's less erratic and far more balanced on the casual level - lost before deployment once due to severe leadership-based catastrophes.
Having said that Nib, I have actually pulled a game to a draw when I lost my lvl 4 slaughtermaster turn 1 against Tomb Kings. But it was a bit of a mess nonetheless, and against any player that has access to Purple Sun or Pit of Shades I have to actually request they don't use it against my Ogres. It's sad when quite a new army has a weakness that half the other armies can exploit without much hassle.
As I was saying though, regardless of what 6th ed does to MC's, Nidzilla ruled not just because of cheapness, but primarily because back there just wasn't the quantity of anti-MC weaponry readily available, unlike now where everyone can drop a Fex fairly quickly. Buffs to MC's won't change the fact that we'd still most likely be paying too much for MC's that can die easily, and there's not likely going to be any kind of magic switch that'll stop them from dying easily.
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Post by gigasnail on Jun 9, 2012 0:46:57 GMT
no, but a price reduction and an invul save would go a lonnnnnnng way towards mitigating a lot of the problems MCs face.
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Post by biomassbob on Jun 9, 2012 1:46:13 GMT
I'm hoping that with 6th edition GW releases a proper detailed errata for all armies that might fix some of our other problems. Gotta have a dream.
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Post by Davor on Jun 9, 2012 3:18:23 GMT
I'm hoping that with 6th edition GW releases a proper detailed errata for all armies that might fix some of our other problems. Gotta have a dream. From past experiance we might get the Nerf Bat again. So watch out what you wish for.
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Post by biomassbob on Jun 9, 2012 4:56:16 GMT
I did say 'proper detailed errata'. I guess I should have added 'with the intent of fixing poorly written rules/units/stats, etc so that the dex is much more internally and externally balanced'. I would love to use a pyrovore if it had better rules. I would like to use a 'trygon tunnel' effectively. I would like my hive tyrant to have a variety of useful (all of them as real options) and appropriate psychic powers (should have access to some of the tervigon ones), etc.
Davor, you are correct that it is a (please do not swear)-shoot with GW - maybe our dex will work better with 6th, maybe the same, maybe worse. We will just have to wait and see (and hope GW really decides and attempts to make a balanced game this edition).
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