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Post by kurbutti on Jun 29, 2012 7:57:27 GMT
Here's hoping they simply won't FAQ the **** out of us again. Nids are already subject to many nerfs, and the abundabce of Psykers all around is really one material advantage over many armies out there. Limiting their access to the new disciplines would effectively smack us back into the ditch we already were in 5th in that regard. We need SOMETHING to compensate the fact that every army with no psychic powers is going to be able to ally themselves with one that does. Other armies are able to circumvent their weaknessess, or further empower their strengths. In most cases, both at the same time. We can't do any of those things. The question is: Can we still compete with them? Honestly, I am a bit concerned, but we'll see.
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Post by coredump on Jun 29, 2012 8:18:45 GMT
DoM with biomancy is going to be seriously dangerous. Access to T5 and EW, access to FnP after it's invulnerable and 'it will not die!', access to slightly longer range leeching. Potentially double leeching since it gains a wound for every wound caused, possibly in addition to those gained from the leech power itself. Plus with high S it's *almost* equivalent to an MC for penetration now. Yeah, but are you willing to give up Cataclysm for a chance at one of those? edit: I guess you could have a different psyker cast Endurance on the DoM, but that doesn't really help much.
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Post by N.I.B. on Jun 29, 2012 9:01:29 GMT
DoM with biomancy is going to be seriously dangerous. Access to T5 and EW, access to FnP after it's invulnerable and 'it will not die!', access to slightly longer range leeching. Jeez, I don't get why people keep thinking it's possible to form a plan around a 1/6 chance of getting a certain power. We don't even know (until tomorrow) if Doom will get access to any Discipline at all, or Biomancy for that part. We don't know (until tomorrow) if Doom will even keep his 'Spirit Leech' aura. It could very well be nerfed into a standard activated psychic power, able to be negated by 'Deny the Witch'. Cataclysm is awesome, I wouldn't want to trade it for a 1/6 chance of rolling a +T power.
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Post by evilm0nkey on Jun 29, 2012 10:11:23 GMT
with the extra elite slots opening up at 2000 I'm going to try Zoanthropes again, exchange their powers and see what they can do. I've shelved them after numerous failed Lance attempts.
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Post by Jabberwocky on Jun 29, 2012 12:31:13 GMT
Cataclysm is great but if you prefer your DoM locked in combat, or are facing an army with little vehicles/armour, I'd happily trade it in for any of the other powers really.
I think that's where nids will really shine in the psychic arena. We can now be really versatile tailoring our powers to the enemy list.
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Post by gloomfang on Jun 29, 2012 13:32:39 GMT
Cataclysm is great but if you prefer your DoM locked in combat, or are facing an army with little vehicles/armour, I'd happily trade it in for any of the other powers really. I think that's where nids will really shine in the psychic arena. We can now be really versatile tailoring our powers to the enemy list. I plan on ditching cataclism on my Doom for games against SM. The D3 wound s when they are not failing leadership checks sucks.
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Post by maeloke on Jun 29, 2012 14:00:58 GMT
To be fair on the Zoan expense issue, I'm thinking of doing 9 in a 1500 point list, and thats only, what, $200 or so? Is anybody seeing a use for the telekinesis branch? I had hopes for it, but I can't think of a Nid list that would want more than maybe one out of those six powers, which makes it a pretty rocky choice. Biomancy is going to be spectacular for Tyrants and Swarmlords, though. S9/T9 MC, anyone? I wish it wasn't so focused on the self buffs; makes it a poor choice for psykers that we'd prefer not to get stuck in. Thinking specifically of Zoans, here - extra initiative and attacks would mean literally nothing to those chaps.
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Post by Geneva on Jun 29, 2012 14:22:59 GMT
FORCE WEAPONS NO LONGER COUNT AS POWER WEAPONS!
Please correct me if I'm wrong on this but I had a look a the new rulebook in my LGS and nowhere in the Force Weapon section did it say that they ignore armour saves or count as Power Weapons. Unless I'm missing something that's a huge nerf to Grey Knights.
Nevermind. They're listed individually in the weapons section. My bad.
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Post by N.I.B. on Jun 29, 2012 15:10:28 GMT
Cataclysm is great but if you prefer your DoM locked in combat, or are facing an army with little vehicles/armour, I'd happily trade it in for any of the other powers really. Yeah, you roll Haemorrhage, a shooting attack that does a wound to the target if it fails a T test, then it passes on to you. Or any other Witchfire power that you can't use in combat. You can't tailor around random.
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Post by coredump on Jun 29, 2012 15:20:38 GMT
Cataclysm is great but if you prefer your DoM locked in combat, or are facing an army with little vehicles/armour, I'd happily trade it in for any of the other powers really. We can now be really versatile tailoring our powers to the enemy list. I plan on ditching cataclism on my Doom for games against SM. The D3 wound s when they are not failing leadership checks sucks. I hope you guys try this out, because when I look at them, I doubt I will use any of the BRB powers much. Cataclysm is a really good power IMO, large blast AP1? take out vehicles or large amounts of infantry. And with new blast rules, can hit multiple vehicles. Compared to getting...what? Which discipline has enough good powers to risk it? Sure, if I run SLord I will swap out the two 'lessor' powers, but otherwise...?? Okay, one other idea. Might run a number of Zoans, and if my opponent doesn't have many vehicles, could go 'all in' and get 6 new powers per brood. Hmmm.... I think NIB hit on what my problem is... You can't tailor around random. I would gladly try Divination powers, because I really like the Primary power. But I am just not all that impressed with some of the other primary powers, and I don't like the unknown randomness of basing too much on a d6 roll.
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Post by maeloke on Jun 29, 2012 16:03:08 GMT
Okay, one other idea. Might run a number of Zoans, and if my opponent doesn't have many vehicles, could go 'all in' and get 6 new powers per brood. I would gladly try Divination powers, because I really like the Primary power. But I am just not all that impressed with some of the other primary powers, and I don't like the unknown randomness of basing too much on a d6 roll. Sadly, we don't get Divination or Pyromancy. You're on the right track with the Zoan broods, though. Randomness makes it difficult to plan, unless you're rolling a whole lot of dice . A maxed Zoan brood will, on average, roll each power from a school once. Telepathy is the most reliably useful list that we have access to in this capacity, so it's the one I'm planning on taking. This is all assuming Zoans don't get nerf-batted in the FAQ, of course.
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Post by Davor on Jun 29, 2012 16:14:30 GMT
We don't even know (until tomorrow) if Doom will get access to any Discipline at all, or Biomancy for that part. We don't know (until tomorrow) if Doom will even keep his 'Spirit Leech' aura. It could very well be nerfed into a standard activated psychic power, able to be negated by 'Deny the Witch'. Cataclysm is awesome, I wouldn't want to trade it for a 1/6 chance of rolling a +T power. First of all, Why would the DoM be getting diciplines at all? He is not a Psycher. So he will not get any. Second of all, why would "deny the witch" negate Spirit Leech? SL is not a psychic power so it shouldn't make a difference. I could be wrong, but I don't think GW has ever changed a unit or mini in a Errata/FAQ. Only times units or minis are changed are in a new CODEX (for emphisis) edition.
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Post by Geneva on Jun 29, 2012 16:18:50 GMT
First of all, Why would the DoM be getting diciplines at all? He is not a Psycher. So he will not get any. Second of all, why would "deny the witch" negate Spirit Leech? SL is not a psychic power so it shouldn't make a difference. I could be wrong, but I don't think GW has ever changed a unit or mini in a Errata/FAQ. Only times units or minis are changed are in a new CODEX (for emphisis) edition. Actually, Doom is a psyker. It says it right in his list of special rules. Also, he'd need to be a psyker to use Cataclysm anyway. Spirit Leech is an aura effect and not a psychic power so no Deny The Witch rolls are made against it.
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Post by webebuggin on Jun 29, 2012 16:36:57 GMT
^^ I believe doom is a psycher actually, his blast requires a magic roll. Spirit leech is not deniable unless they FAQ it.
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Post by Davor on Jun 29, 2012 16:40:57 GMT
The DoM is a psycher? Have to check codex.
Dang, can't find it now. Hopefully I can find it soon.
*edit* My son found my codex just as I typed this. So he is a psycher. Thanks for clarifying that up guys.
Still SL is not a psychic power, and since I don't recall an Errata/FAQ changing what powers or units do I believe SL will still be a non psychic EFFECT.
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