Some new 6th rumours, how would they effect us?
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Post by Geneva on Jun 27, 2012 21:10:53 GMT
Apparently, although FnP is now on a 5+, it can only be negated by Instant Death. That means FnP against AP1,2 and Power Weapons (including Powerfists for MCs!).
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Post by omnivore on Jun 27, 2012 21:13:22 GMT
Ugh I saw this coming: Now poison just lets you wound on a fixed number; it does, however allow you to wound on normal STR v Toughness if it would be better. No rerolls. I think I will shelve my genestealers and hormagaunts now, or at least drop poison and change to adrenals. No idea what purpose it serves on our MC's. How many times has your Hive Tyrant or Trygon gone up against something T7 or higher? Mine has never done so. The hits keep on coming.
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rcrih
Genestealer
Posts: 57
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Post by rcrih on Jun 27, 2012 21:40:11 GMT
Ugh I saw this coming: Now poison just lets you wound on a fixed number; it does, however allow you to wound on normal STR v Toughness if it would be better. No rerolls. I think I will shelve my genestealers and hormagaunts now, or at least drop poison and change to adrenals. No idea what purpose it serves on our MC's. How many times has your Hive Tyrant or Trygon gone up against something T7 or higher? Mine has never done so. The hits keep on coming. That does sting. It does nothing to protect us from poison spam from DE but nerfs one of the major benefits when we used it on our smaller creatures.
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Post by bigpig on Jun 27, 2012 21:44:32 GMT
This 50% Reserve is a big friggin' deal to Nids players. I plowed across the table the other night against Grey Knights (Spearhead deployment), had some really bad "Run" rolls, and was basically wasted by the time I got to them (Autocannon Dreadnoughts, Psycannons, Las/Plas Razorbacks). Worse Save roll, worse FnP roll, and now I've got to start more units on the table? WTF? Rumor only and the first we've heard of it. Withholding judgment on it.
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Post by Inquisitor Stingray on Jun 27, 2012 21:46:41 GMT
Ugh I saw this coming: Now poison just lets you wound on a fixed number; it does, however allow you to wound on normal STR v Toughness if it would be better. No rerolls. I think I will shelve my genestealers and hormagaunts now, or at least drop poison and change to adrenals. No idea what purpose it serves on our MC's. How many times has your Hive Tyrant or Trygon gone up against something T7 or higher? Mine has never done so. The hits keep on coming. You have got to be kidding me. That makes Hormagaunts virtually useless. Still, salt.
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rcrih
Genestealer
Posts: 57
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Post by rcrih on Jun 27, 2012 21:51:24 GMT
Well they did say they wanted this edition to be cinematic. It sounds like we will die in very cinematic fashion...
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Post by eeknight on Jun 27, 2012 22:12:51 GMT
Ugh I saw this coming: Now poison just lets you wound on a fixed number; it does, however allow you to wound on normal STR v Toughness if it would be better. No rerolls. I think I will shelve my genestealers and hormagaunts now, or at least drop poison and change to adrenals. No idea what purpose it serves on our MC's. How many times has your Hive Tyrant or Trygon gone up against something T7 or higher? Mine has never done so. The hits keep on coming. Geeze. That really hurts. Hormies are were my favorite troop choice.
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Post by gigasnail on Jun 27, 2012 23:02:26 GMT
sauce? first time i've seen mention of this. same with the 50% reserve restriction.
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Post by bigpig on Jun 27, 2012 23:37:47 GMT
sauce? first time i've seen mention of this. same with the 50% reserve restriction. Agreed. While I don't necessarily discount these rumors, I believe that as we get closer to release date and the hype starts to build more and more people will jump in from the sidelines and we will get flooded with more and more of these "tidbits." While there will be legit ones interspersed in there, I bet we see a lot of false rumors that start popping up last minute.
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Post by warischoy on Jun 27, 2012 23:59:14 GMT
Oh great now my genestealers are useless.
Wtf GW all our upgrades are now (please do not swear) at best. All our synergies ruined and killed. All our buffs and de-buffs nerfed!
They just don't know when to stop do they. If they hate tyranids that much then SQUAT them then. At least I can get it over and done with and stop having false hopes.
Well done GW you have just ruined one of your most profitable armies. Good job.
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Post by Davor on Jun 28, 2012 0:00:16 GMT
Where is everyone getting Bone Swords are AP3? When did bone swords become power weapons?
Also I thought, but it doesn't seem like it now. If you Snap Shoot an Assaulting army, that means you get a free shot at BS1 correct? Does this also mean you can't assault back? Or can you still assault back? It would be great if you could pick one or the other but NOT both.
Guess have to make it easy for SM players and let them have both. Heaven forbid a SM player has to think now. First it was either or Grenades. Now they have them both. Before it was either or missles for thier rocket launcher, in 5th they have both. No need to think.
Getting away from myself, sorry. Would be great if it was one or the other.
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Post by brucelich on Jun 28, 2012 0:02:36 GMT
Ugh I saw this coming: Now poison just lets you wound on a fixed number; it does, however allow you to wound on normal STR v Toughness if it would be better. No rerolls. I think I will shelve my genestealers and hormagaunts now, or at least drop poison and change to adrenals. No idea what purpose it serves on our MC's. How many times has your Hive Tyrant or Trygon gone up against something T7 or higher? Mine has never done so. The hits keep on coming. Assuming this rumor holds, I don't think this is all that bad. Most of us either pack TS or AG on hormies because both together end up being costy. Assuming the fixed number to wound is still 4, then hormies are effectively the same against anything T4 and beyond. They will average 25% less wounds against T3 and T2 / T1 are hardly ever fought anyways. This kinda hurts more with the stealers, warriors or shrikes where str 4 meant you'd score 25% more wounds against MEQs and because the reroll was actually a very good synergy with rending. Yet, this is still only a rumor and i would like to point out that we lived through a similar situation before: Remember back when Rending was triggered on the "To Hit" roll rather than the "To Wound"? I thought that nerf would be the end of stealers...
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Post by N.I.B. on Jun 28, 2012 0:05:35 GMT
The Bonesword rumour is an assumption. We'll know on saturday. Unless it's FAQed to be AP3 it will continue to ignore armour, as it doesn't have the description 'Power Weapon'.
I'm throwing a somewhat juicy bone out there - Regeneration is now a new USR called It will not die;
At the end of each friendly turn, roll a D6 for each model with this special rule that has less than its starting number of Wounds or Hull Points, but has not been removed as a casualty or destroyed. On a roll of 5+, that model regains a Wound or Hull Point.
Reg doubled in effectiveness? I could live with that, only problem is that point costs will start to build up, fast.
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Post by Inquisitor Stingray on Jun 28, 2012 0:06:27 GMT
I actually like that idea, Davor. Having to chose between firing or fighting back at the assaulting enemy. Or at least reduce the the unit being charged to Initiative 1. It seems ridiculous that a bunch of spandex clad Wyches not only are faster than Hormagaunts but also so fast that they can fire a volley of Splinter-fire before getting tied up.
Warischoy; (please do not swear) chill, dude. The Poison thing IIRC hasen't been mentioned before now, chances are people are just trolling.
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rcrih
Genestealer
Posts: 57
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Post by rcrih on Jun 28, 2012 0:09:17 GMT
That could make a brood of fex rather nasty as you rotate them front to back as you move across the table. You lose some movement but give wounded fex a chance to regen. Still not sure if it is worth it due to the fex base cost alone but it is a thought.
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