Post by princeyg on Jan 26, 2023 18:51:45 GMT
Hi all.
So, last weekend I took my kraken nids out for their inaugural run against the space dwarfs (I've played against them with my GSC, but not the nids) result was a loss for the nids, but one thing stood out.
I ran a unit of 30 Hormies with toxin sacs and took the adaptive trait that means no overwatch. I also had a tervigon and tyrant with shardgullet.
Turn one, popped the Tervigon's imperative (+2 move stat) advanced hormies straight across the board using the hormie strat thats 6" advance + charge.
Fired shardgullet at big land fortress thingy, then used the shard lure strat to get a 3d6 discard lowest on charge. Declared charge at fortress, warlord, unit of short guys and got an 11.
Killed some guys, bit of ping damage to tank (saved most of it due to void armour negating my extra -1 for kraken) and wounded the warlord.
Lost about 10 gaunts in return, plus about 4 more to morale as was out of synapse.
However... over the next few turns (using the add d6 models to an endless multitude unit) after flying my synapse (parasite) over to keep them in line, i effectively held up the whole centre of his battle line (unfortunately, the rest of the army did not fair well against the 12 bikes and those silly beam weapons).
I was very surprised at how effective they were, especially as I had assumed that they would be very points inefficient but sheer number of attacks carried the day as it took 4 whole battlerounds (yes, thats 7 actual combats) for my opponent to down them as he could not afford to throw more units into the fight or risk me taking over the table and 3 attacks per model is scary with toxin sacs.
I was VERY impressed by the pressure they put on my opponent, so my next list is gonna try 2 units of 20 with adrenal glands and toxin sacs..I can strat one unit, hopefully onslaught the other.
Anyone else looking at hormies? I'm starting to think that even at the very expensive cost per model with sacs and glands they are gonna be a mainstay of my lists. You might think it's a very get first turn or possibly lose game strategy, but both my opponent and myself underestimated them (he spent first turn shooting my fexes and t-guard).
What do you all think of Hormagaunts? Good experiences? Bad?
P.S.
The Tervigon and accompanying horde of termies lasted longer than all three of my screamer killers, the tyrant and his guard and the raveners.
So, last weekend I took my kraken nids out for their inaugural run against the space dwarfs (I've played against them with my GSC, but not the nids) result was a loss for the nids, but one thing stood out.
I ran a unit of 30 Hormies with toxin sacs and took the adaptive trait that means no overwatch. I also had a tervigon and tyrant with shardgullet.
Turn one, popped the Tervigon's imperative (+2 move stat) advanced hormies straight across the board using the hormie strat thats 6" advance + charge.
Fired shardgullet at big land fortress thingy, then used the shard lure strat to get a 3d6 discard lowest on charge. Declared charge at fortress, warlord, unit of short guys and got an 11.
Killed some guys, bit of ping damage to tank (saved most of it due to void armour negating my extra -1 for kraken) and wounded the warlord.
Lost about 10 gaunts in return, plus about 4 more to morale as was out of synapse.
However... over the next few turns (using the add d6 models to an endless multitude unit) after flying my synapse (parasite) over to keep them in line, i effectively held up the whole centre of his battle line (unfortunately, the rest of the army did not fair well against the 12 bikes and those silly beam weapons).
I was very surprised at how effective they were, especially as I had assumed that they would be very points inefficient but sheer number of attacks carried the day as it took 4 whole battlerounds (yes, thats 7 actual combats) for my opponent to down them as he could not afford to throw more units into the fight or risk me taking over the table and 3 attacks per model is scary with toxin sacs.
I was VERY impressed by the pressure they put on my opponent, so my next list is gonna try 2 units of 20 with adrenal glands and toxin sacs..I can strat one unit, hopefully onslaught the other.
Anyone else looking at hormies? I'm starting to think that even at the very expensive cost per model with sacs and glands they are gonna be a mainstay of my lists. You might think it's a very get first turn or possibly lose game strategy, but both my opponent and myself underestimated them (he spent first turn shooting my fexes and t-guard).
What do you all think of Hormagaunts? Good experiences? Bad?
P.S.
The Tervigon and accompanying horde of termies lasted longer than all three of my screamer killers, the tyrant and his guard and the raveners.