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Post by N.I.B. on Aug 31, 2020 5:38:44 GMT
Nice, found it in the BCP app.
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Post by kazetanade on Sept 2, 2020 2:16:09 GMT
wormlord666 thanks for the write up and analysis, sorry the strategy didn't work out how I thought it would. What's your thoughts on fixing it? CP problems I feel can only be fixed by running single Battalion.
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Post by wormlord666 on Sept 2, 2020 4:05:05 GMT
wormlord666 thanks for the write up and analysis, sorry the strategy didn't work out how I thought it would. What's your thoughts on fixing it? CP problems I feel can only be fixed by running single Battalion. I think the list can be fixed. There is a solid core plan there and good units. I’d try to slim it to try to do less different things but do them better. Mayby run a pure bladed cog cult for warlordtrait, inv and fnp spell and better synergies (the primus could then help Ridge runners for example) Mayby 6 ridgerunners is enough and by dropping them and the truck I could put 6 more hiveguards. That’d make me just give up exactly 15p on bring it down. If they choose that, I can hide and they’d have to come chase me and get in to Hiveguard range... CP problem is due to me beeing forced to do desperate things for beeing on the back foot. If I’ll get the list balance better things will run on core strenght, not CP injections. I’ll get back with a new version.
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Post by wormlord666 on Sept 2, 2020 4:29:08 GMT
Mayby something like this: It opens up Wwswf (Magus, neuro and exo) The exo beeing problematic but can be reservered. If the opponent chooses bring it down I can ”cat-and-mouse” play forcing him in to Hiveguardzone. The demobikes might be a CP sink but I like the mindgame of opponent having to think about his rear flank. ++ Battalion Detachment 0CP (Tyranids - Genestealer Cults) [61 PL, 1,060pts, 12CP] +++ Configuration +Battle Size [12CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points) Cult Creed: The Bladed Cog Detachment CP+ HQ +Jackal Alphus [4 PL, 75pts]Magus [6 PL, 100pts]: Familiar, Power: Might From Beyond, Power: Undying Vigour, The Crouchling Primus [4 PL, 85pts]: Bonesword, Warlord, Warlord Trait: Single-minded Obsession + Troops +Acolyte Hybrids [3 PL, 50pts]. 4x Acolyte Hybrid (Hand Flamer): 4x Blasting Charges, 4x Cultist Knife, 4x Hand Flamer, 4x Rending Claw . Acolyte Leader: Cultist Knife, Hand Flamer Acolyte Hybrids [3 PL, 40pts]. 4x Acolyte Hybrid: 4x Autopistol, 4x Blasting Charges, 4x Cultist Knife, 4x Rending Claw . Acolyte Leader: Autopistol, Cultist Knife Acolyte Hybrids [6 PL, 130pts]: Cult Icon . 5x Acolyte Hybrid: 5x Autopistol, 5x Blasting Charges, 5x Cultist Knife, 5x Rending Claw . Acolyte Hybrid (Heavy Weapon): Autopistol, Heavy Rock Saw . Acolyte Hybrid (Heavy Weapon): Autopistol, Heavy Rock Saw . Acolyte Hybrid (Heavy Weapon): Autopistol, Heavy Rock Saw . Acolyte Hybrid (Heavy Weapon): Autopistol, Heavy Rock Saw . Acolyte Leader: Autopistol, Cultist Knife Acolyte Hybrids [3 PL, 40pts]. 4x Acolyte Hybrid: 4x Autopistol, 4x Blasting Charges, 4x Cultist Knife, 4x Rending Claw . Acolyte Leader: Autopistol, Cultist Knife + Fast Attack +Achilles Ridgerunners [12 PL, 210pts]. Achilles Ridgerunner: Flare Launcher, Heavy Mining Laser, 2x Heavy Stubber . Achilles Ridgerunner: Flare Launcher, Heavy Mining Laser, 2x Heavy Stubber . Achilles Ridgerunner: Flare Launcher, Heavy Mining Laser, 2x Heavy Stubber Achilles Ridgerunners [12 PL, 210pts]. Achilles Ridgerunner: Flare Launcher, Heavy Mining Laser, 2x Heavy Stubber . Achilles Ridgerunner: Flare Launcher, Heavy Mining Laser, 2x Heavy Stubber . Achilles Ridgerunner: Flare Launcher, Heavy Mining Laser, 2x Heavy Stubber Atalan Jackals [8 PL, 120pts]. Atalan Jackal: Demolition Charge, Shotgun . Atalan Jackal: Demolition Charge, Shotgun . Atalan Jackal: Demolition Charge, Shotgun . Atalan Jackal: Demolition Charge, Shotgun . Atalan Leader: Demolition Charge, Shotgun ++ Patrol Detachment -2CP (Tyranids) [42 PL, 937pts, -3CP] +++ Configuration +Detachment CP [-2CP]+ Stratagems +Progeny of the Hive [-1CP]+ HQ +Neurothrope [5 PL, 95pts]: Power: Symbiostorm + Troops +Ripper Swarms [2 PL, 36pts]. 3x Ripper Swarm: 3x Claws and Teeth Ripper Swarms [2 PL, 36pts]. 3x Ripper Swarm: 3x Claws and Teeth + Elites +Hive Guard [12 PL, 300pts]. 6x Hive Guard (Impaler): 6x Impaler Cannon Hive Guard [12 PL, 300pts]. 6x Hive Guard (Impaler): 6x Impaler Cannon + Heavy Support +Exocrine [9 PL, 170pts]. Adaptive Physiology: Dermic Symbiosis ++ Total: [103 PL, 9CP, 1,997pts] ++Created with BattleScribe
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Post by wormlord666 on Sept 2, 2020 5:56:23 GMT
The plan will be to get 30+ on secondaries with all the acolytes doing actions and engaging all fronts while also stealing objectives via lying in wait. Double hiveguards and exocrine can keep opponent clear of objectives and together with lasers try to kill key units.
I will struggle to score many primarys in the begining. Hopefully I’ll make it hard for my opponent to and if things go well I should be able to take more in the end.
I like the demo bikes, but thinking about it while drivning to work today I realize that I’d probably be better off with more acolytes. Mayby a punchy unit more?
I will test it.
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Post by wormlord666 on Sept 10, 2020 9:42:01 GMT
I have paused a bit from my Forces of the Hivemind combo, that probably is my most compatative list. Today I will play a pure GSC for the second time. It was at first just a plan to make a cool looking Mad Max style army, but I do think it is playable. Won against a Tauplaying friend the other day but he is new to the game so I don't take much from that. Today I'll face a godd player so that will be a better test.
The list is all Bladed Cog
Battalion
Jackal (wl bladed cog wl, mark of the clawed) Magus (crouchling) Undying vigour, might from b Primus (upgraded primus)
4 x 10 Neophytes 2 laser 2 x 10 Acolytes 4 saw
Kellermorph
3x3 Ridgerunner
3 Trucks (democharges)
Patrol
Iconward
5 Acolytes 10 Neophytes (all autguns)
Plan is to deploy all trucks, the jackal and mayby the 5 acolytes for scrambling. The rest in ambush. I'll Blip everything, use extra blips, use returns to shadow, move the blips so I'll effectively have 2 different deployments. Best scenario is going second but making his first turn pointless since all my army is hidden from him. Then hit hard on parts of his army with all of mine.
The 6++ and 6+++ from iconward will help the neophytes stay alive to score when the trucks are blown up. Acolytes will come in and use perfect ambush and lurking stratagem to hide and kill essential units.
I do not like spending 2 cp to get a iconward in but i do not like leaving hom out and the magus and primus are key as well, so therefor the extra patrol. I might make it a mixed one to get a four armed in. We'll see.
Its a hard list to play (its GSC...) everything is squishy. But played right it packs som serious punch and contains som trickery, so I hope it can work.
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Post by wormlord666 on Sept 11, 2020 14:33:08 GMT
Tested the GSC-vehicle list against a Harleyquin/drukhari list. Venoms, bikes, raiders and hard hitting characters.
Won roll of but choose to go second since he was well hidden and aI trusted the blips to keep me safe. That part worked. He only killed one buggie turn one and I in return killed 2 raiders with my shooting and 5 bikes with rocksaws. From there on things got bad. We needed two objectives to score 5 p. He got 15 Turn2. He took me of one of mine so I scored 0. His list beeing better at scoring engage on all fronts and scramblers (we both had theese and bring it down) had me fighting up hill. I kept the game close by killing him off objectives and lying in wait myself on objectives. He did not have much left in the end but managed ti keep me away from primater so he won big.
Take aways: with that much shooting, 2 jackal might be needed. I must rush to the midfield. I might need to advance some trucks up to start scoring. For thematic and tactical purposes a unit of bikes might come in handy... This list struggles in secondaries. Skipping one neophyte unit for 2 small acolytes may help in engaging fronts and scrambling.
I like the list. It is fun and playable. It is hard and will not win many tournaments but it might be one of the ways cult can be played.
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Post by kazetanade on Sept 11, 2020 18:47:01 GMT
Idle consideration, Seismic Cannons are better today than they've been for an edition. 4+ to hit being the problem at hand for a unit of 2.
6 shots 3 hits 2 wounds 1 failed 2D, one dead Primaris per unit.
Same results as a Mining Laser unit so maybe less good...
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Post by beetlejuice on Sept 11, 2020 19:22:08 GMT
Idle consideration, Seismic Cannons are better today than they've been for an edition. 4+ to hit being the problem at hand for a unit of 2. 6 shots 3 hits 2 wounds 1 failed 2D, one dead Primaris per unit. Same results as a Mining Laser unit so maybe less good... on average yes. The seismic cannon eliminates risk of rolling D1 and failing to kill. Also better spike potential for primaries killing with more shots and hot rolls
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Post by magicman on Sept 30, 2020 21:21:33 GMT
I think some biovore would help out to slow them down and maybe some lictors or even Tryon that can deep strike could help.if your going pure defence, rippers might be better than gaunts. I think just some more support units would help out. Your core army I think is solid. Maybe add spores or lictors just for flanking.
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Post by magicman on Sept 30, 2020 21:25:35 GMT
I think your swarmlord list with gaunts and guard is really solid. I like it more than the pure shoot version.
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Post by wormlord666 on Oct 22, 2020 9:21:52 GMT
I have been planning for a teamevent in WTC-style lately. Unfortunately covid-19 situation made that event impossible. Instead we will do a small RTT with our local club. I will run the same list I planned for the teamevent. It is 1500p. My plan with the list was to match me against lists that charge T1. My blipps can stop that and I will punish any such attempts with my own monsters. My testgames has been surprsingly good. With blipps and terrain I can hide to survive going second. And I hit really hard if I go first. I will struggle towards MSU-style and possibly hordes. The list is fun to play and I have made a 2000p version that i’ll try after our RTT. I choose 4armed because of vect. I tried Hicecult for warlordtrait but landed on having 2 adaptive biology was better and I like the vect and also obsec acolytes so I did not want to mix. ++ Patrol Detachment -2CP (Tyranids - Genestealer Cults) [31 PL, 537pts, -2CP] +++ Configuration +Cult Creed: Cult of the Four-Armed Emperor Detachment CP [-2CP]+ HQ +Jackal Alphus [4 PL, 75pts]+ Troops +Acolyte Hybrids [3 PL, 42pts]. 4x Acolyte Hybrid: 4x Autopistol, 4x Blasting Charges, 4x Cultist Knife, 4x Rending Claw . Acolyte Leader: Cultist Knife, Hand Flamer + Fast Attack +Achilles Ridgerunners [12 PL, 210pts]. Achilles Ridgerunner: Flare Launcher, Heavy Mining Laser, 2x Heavy Stubber . Achilles Ridgerunner: Flare Launcher, Heavy Mining Laser, 2x Heavy Stubber . Achilles Ridgerunner: Flare Launcher, Heavy Mining Laser, 2x Heavy Stubber Achilles Ridgerunners [12 PL, 210pts]. Achilles Ridgerunner: Flare Launcher, Heavy Mining Laser, 2x Heavy Stubber . Achilles Ridgerunner: Flare Launcher, Heavy Mining Laser, 2x Heavy Stubber . Achilles Ridgerunner: Flare Launcher, Heavy Mining Laser, 2x Heavy Stubber ++ Battalion Detachment 0CP (Tyranids) [51 PL, 963pts, 10CP] +++ Configuration +Battle Size [12CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points) Detachment CPHive Fleet: Behemoth + Stratagems +Bounty of the Hive Fleet [-1CP]: 1 Extra Bio-artefact Progeny of the Hive [-1CP]+ HQ +Hive Tyrant [12 PL, 245pts]: Adrenal Glands, Monstrous Scything Talons, Power: Paroxysm, Power: The Horror, Scythes of Tyran, Toxin Sacs, Two Devourers with Brainleech Worms, Wings . Adaptive Physiology: Murderous Size Hive Tyrant [12 PL, 225pts]: Adrenal Glands, Monstrous Rending Claws, Power: Onslaught, Power: Unstoppable Hunger, Resonance Barb, Two Devourers with Brainleech Worms, Warlord, Wings . Adaptive Physiology: Murderous Size The Swarmlord [14 PL, 270pts]: Power: Catalyst, Power: Unstoppable Hunger + Troops +Ripper Swarms [2 PL, 36pts]. 3x Ripper Swarm: 3x Claws and Teeth Termagants [3 PL, 50pts]. 10x Termagant (Fleshborer): 10x Fleshborer Termagants [3 PL, 50pts]. 10x Termagant (Fleshborer): 10x Fleshborer Termagants [3 PL, 50pts]. 10x Termagant (Fleshborer): 10x Fleshborer + Elites +Lictor [2 PL, 37pts]: Flesh Hooks, Rending Claws ++ Total: [82 PL, 8CP, 1,500pts] ++Created with BattleScribe
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Post by wormlord666 on Nov 1, 2020 8:46:35 GMT
So I played the 1500 p list above in a small RTT. I won the first game easy against astra/knight list. Even though I had a manticore raining fire on me and a gallant in my face T1. A failed charge (and a vected re-roll) had me in a good spot. 100-43 (engage, direct assault, bring it down)
Game 2 was against demon. Tsench bird, belakor, nurgle Prince, lots of beasts, nurglings. This was against a good player I hardly ever beaten and tough list. I knew he’d take WWSWF. We both took priority target and engage. I took scramblers. He started trying to avoid my lasers without -1 spell. I played cagy, stayed away from his 9 man beastsquad and characters, chasing the small units in the corners and scoring my points. In the end he had to split his princes out from the beasts and then I managed to take 2 down with lasers and flyrants. Keymoments was fighting twice and overrun to get away from a locked combat with the murderflyrant and interrupting a fight with gaunts to stop him from piling in on my ridgerunners. 88-73. I played that game really well and ignorered the beasts and tzeenchbird all along. Killing everything else.
This got me to top table! Against nids! Levi/kronos list with warriors, exo, hiveguard, listor, mawloc, gauntmix. I had a good feeling for this game. I know it is a good player and the list is solid but i figuered I had speed and tools to win. We both thought I had a better matchup. Hammer and anvil, I chooose banner, engage, and grind em’. He took scrambler, engage, bring it. I let me start. I focused on gaunts killing 3 units and a broodlord with the murderflyrant. He got 6w of me by fighting in death though and I had left my buggies open to his exocrine so he got three of them. Still looking good in my T2 and I pushed in. Failing key spels, not performing well with the flyrant fighting exocrine (fight twice and only getting 8 w of him was crucial. He managed to clearing both flyrants and swarmlord in his turn. From there on this was downhill. I had just 3 runners and gaunts left while he had exoncrine mawloc and warriors. So big loss for me. 53-94.
All that I did well in game 2 I did bad in game 3. I should have kept back, not serving him his bring it down points. I had three objektives with banners, had I kept them, and kept shooting him of one of his I could have won. He was better, he had 94 p in all games so he knew his list well and what he could do with it.
Nice to know the list works though. The last game was won by better play from him and my list could have worked if I had done better. I will scale it up to 2000p. 3 ridgerunners, maning them hivecult, a truck with flamers and a primus is one option.
Maleceptor and ridgerunners is another.
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Post by kazetanade on Nov 2, 2020 8:39:07 GMT
I would propose tech with Mawlocs, Zoeys, or something to whittle semi-elites, or some move block tech. All of these serve you better than more shooting or a Maleceptor (Maleceptor works best on T4 and T8, OK on T3 and T7, pretty poor for T5 right now really only affected Heavy Bolters).
Sorry I haven't really looked at the bigger overall picture.
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Post by wormlord666 on Nov 2, 2020 9:23:43 GMT
I would propose tech with Mawlocs, Zoeys, or something to whittle semi-elites, or some move block tech. All of these serve you better than more shooting or a Maleceptor (Maleceptor works best on T4 and T8, OK on T3 and T7, pretty poor for T5 right now really only affected Heavy Bolters). Sorry I haven't really looked at the bigger overall picture. I do agree that maleceptor probably isn’t worth it. I survive turn 1 with blipps and terrain. And I like my CP to go in to the flyrant. A mawloc is a seriuos option. Gargoyles and biovores to control movement is also viable. I’ll experiment some and get back.
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