Army - Scrin
General - Prodigy
Messenger - Mastermind
Situated - Planet Orion 2
Secondary Base - Northern Red Zone.
Allies: Facade, Tyranidwarrior, CylonDorado
Neutral Towards:Harbringer, Romorini, Black Hole army
(Peace Treaty in effect)
Research/Projects:
Convert 4 Moon into Defensive Battle Stations and Orbital Docks.
Will be separated into different sections: Defenses, and Orbital Dock, and The Lunar base. for each moon.
- Moon 1: Lunar Dock 4/6 (15 Days) A lunar dock that can repair, construct, and teleport other ships to and from it. Useful when we intend to colonize other solar systems.
Everything ^above^ is on hold.- Construct 7 Threshold Towers. (1 on each moon) 15 Days (7/7) Construct Tower seven on moon Theta.
- Moon 2: Orbital Defenses (1/7) 15 Days
- Moon 2: Orbital Defenses (2/7) 15 Days
- Moon 2: Orbital Defenses (3/7) 15 Days
- Moon 2: Orbital Defenses (4/7) 15 Days
- Moon 2: Orbital Defenses (5/7) 15 Days
- Moon 2: Orbital Defenses (6/7) 15 Days
- Moon 2: Orbital Defenses (7/7) 15 Days
- Advanced Shielding for Capital Assault Carrier (phase field) (6/7) 15 Days
- Advanced Shielding for Capital Assault Carrier (phase field) (7/7) 15 Days
Completed Research
- Advanced Shielding for Capital Assault Carrier (phase field) (4/7) 15 Days
- Advanced Shielding for Capital Assault Carrier (phase field) (5/7) 15 Days
- Moon 1: Orbital Defenses 5/7 15 days.
- Moon 1: Orbital Defenses 6/7 15 days.
- Moon 1: Orbital Defenses 7/7 15 days.
- Phase Generator 1 (14 Days)
- Phase Generator 2 (14 Days)
- Phase Generator 3 (14 Days)
- Phase Generator 4 (14 Days)
- Phase Generator 5 (14 Days)- Construction: Phase Generator Power Source (15 Days 2/2)
- Research: Phase Generator Blueprints (15 Days 2/2)
- Construction: Ichor LQ Processing plants (To be used as a power source, the only sufficient one known. (15 Days 2/2)
- Research: Phase Generator construction sites. (15 Days 2/2) - Construction: Phase Generator Power Source (15 Days 1/2)
- Research: Phase Generator Blueprints (15 Days 1/2)
- Construction: Ichor LQ Processing plants (To be used as a power source, the only sufficient one known. (15 Days 1/2)
- Research: Phase Generator construction sites. (15 Days 1/2) - Advanced Shielding for Capital Assault Carrier (3/7) 15 Days
- Advanced Shielding for Capital Assault Carrier (2/7) 15 Days
- Moon 1: Lunar Dock 3/6 (15 Days) A lunar dock that can repair, construct, and teleport other ships to and from it. Useful when we intend to colonize other solar systems.
- Moon 1: Orbital Defenses 4/7 15 days
- Construct 7 Threshold Towers. (1 on each moon) 15 Days (6/7) Construct Tower three on Moon Omega.
- Moon 1: Orbital Defenses 3/7 15 days
- Moon 1: Lunar Dock 2/6 (15 Days) A lunar dock that can repair, construct, and teleport other ships to and from it. Useful when we intend to colonize other solar systems.
- Advanced Shielding for Capital Assault Carrier (1/7) 15 Days
- Construct 7 Threshold Towers. (1 on each moon) 15 Days (5/7) Construct Tower three on Moon Omega.
- Moon 1: Lunar Dock 1/6 (15 Days) A lunar dock that can repair, construct, and teleport other ships to and from it. Useful when we intend to colonize other solar systems.
- Moon 1: Orbital Defenses 2/7 15 days
- Moon 1: Lunar base 3/3 (15 Days) Construct a Lunar Command Hub for the moon. Can be garrisoned. Contains Sophisticated communications that prevent it from being jammed, and can jam enemy communications.
- Construct 7 Threshold Towers. (1 on each moon) 15 Days (4/7) Construct Tower three on Moon Omega.
- Moon 1: Lunar base 2/3 (15 Days) Construct a Lunar Command Hub for the moon. Can be garrisoned. Contains Sophisticated communications that prevent it from being jammed, and can jam enemy communications.
- Moon 1: Orbital Defenses 1/7 15 days
- Construct 7 Threshold Towers. (1 on each moon) 15 Days (3/7) Construct Tower three on Moon Omega.
- Quantum Beam Generator (7/7 - 15 Days.)
- Moon 1: Lunar base 1/3 (15 Days) Construct a Lunar Command Hub for the moon. Can be garrisoned. Contains Sophisticated communications that prevent it from being jammed, and can jam enemy communications.
- Construction - Orbital Dock for Orion 2 (planet) - 6/6 15 Days. Finish Construction.
- Quantum Beam Generator (6/7 - 15 Days.)
- Construct 7 Threshold Towers. (1 on each moon) 15 Days (2/7) Construct Tower two on Moon Beta.
- Quantum Beam Generator (5/7 - 15 Days.)
- Construction - Orbital Dock for Orion 2 (planet) - 5/6 15 Days. Initiate Construction.
- Slingshot Anti-missile defenses - 15 Days 2/2. Anti missile system with a 4% fail rate. Effective against some aircraft as well.
- Construct 7 Threshold Towers. (1 on each moon) 15 Days (1/7) Construct Tower one on Moon Alpha.
- Slingshot Anti-missile defenses - 15 Days 1/2. Anti missile system with a 4% fail rate. Effective against some aircraft as well.
- Quantum Beam Generator (4/7 - 15 Days.)
- Quantum Beam Generator (3/7 - 15 Days.)
- Construction - Orbital Dock for Orion 2 - 3/6 15 Days. Initiate Construction.
- Construction - Threshold Tower on Orion 2 (15 Days) allows instant transportation between planets.
- Nod Mantis Anti Air/Missile Vehicle - 15 Days
- Quantum Beam Generator (2/7 - 15 Days.)
- Quantum Beam Generator (1/7 - 15 Days.)
- Construction - Orbital Dock for Orion 2 - 2/6 15 Days. Prepare Blueprints
- Construction - Orbital Dock for Orion 2 - 1/6 15 Days. Prepare Blueprints
- Seed Planet Orion 2 in the inner ring. 12 Days - 6/6 - Seed Planet Orion 2 with Tiberium (- Stage 6 - Wait for Ichor LQ detonation)
- Seed Planet Orion 2 in the inner ring. 12 Days - 5/6 - Seed Planet Orion 2 with Tiberium (- Stage Five: Wait for Tiberium to do its magic.)
- Seed Planet Orion 2 in the inner ring. 12 Days - 4/6 - Seed Planet Orion 2 with Tiberium (- Stage Four - Unleash Asteroid upon Orion 2), making it a very suitable environment for the scrin.
- Seed Planet Orion 2 in the inner ring. 12 Days - 3/6 - Seed Planet Orion 2 with Tiberium - Stage Three - Ready the Asteroid and add Tiberium to it.)
- Seed Planet Orion 2 in the inner ring. 12 Days - 2/6 - Seed Planet Orion 2 with Tiberium - Stage two - plan impact event with tiberium meteorite)
- Seed Planet Orion 2 in the inner ring. 12 Days - 1/6 - Seed Planet Orion 2 with Tiberium, making it a very suitable environment for the scrin. Stage one - discover planet)
- Capital Assault Carrier. (12/12 - 15 days.)
- Capital Assault Carrier. (11/12 - 15 days.)
- Capital Assault Carrier. (10/12 - 15 days.)
- Capital Assault Carrier. (9/12 - 15 days. Stage 9 - Develop Teleportation methods))
- Capital Assault Carrier. (8/12 - 15 days. Stage 8 - Develop Quantum Beam Generator)
- Capital Assault Carrier. (7/12 - 15 days. Stage 7 - Develop Teleport pods)
- Capital Assault Carrier. (6/12 - 15 days. Stage 6 - Develop Weaponry)
- Capital Assault Carrier. (5/12 - 15 days. Stage 5 -Build engines)
- Capital Assault Carrier. (4/12 - 15 days. Stage 4 - Develop method of propulsion)
- Capital Assault Carrier. (3/12 - 15 days. Stage 3 - Grow Hull)
- Capital Assault Carrier. (2/12 - 15 days. Stage two - Blue Prints)
- Drone Ship MCV ([40 days] an outpost in under 3 hours and can build a fully functional and defended base in 4 Days. Allows construction of bases on other planets. (Wait.... Goldeneye how long is it to build a base fairly?)
- Crystal Targeting matrix for Ion Cannon - Allows firing upon targets in space. 12 Days.
- Capital Assault Carrier. (1/8 - 15 days. Stage one - production center. Allows construction of a new Assault Carrier with minimal expenses and research.)
- Reaper Tripod Upgrade (20 Days)
- Traveler Engines (Increase speed to all aircraft, permits space travel) [20 Days]
- Upgrade Defenses (30 Days) Upgrades all Plasma Disk Batteries and Plasma Anti-Tank batteries to Storm Columns. Leaves buzzer hives as is. Storm Columns are anti-tank AND anti-air stations which generate ion storms. Ion storms are very intense lightning storms, which strike any enemy unit within its range, be it airborne or ground based. Detects stealth units.
- Research Ion Cannon - 3/3 - 15 Days - Ion cannon launch sequence.
- Research Logarithmically Engineered Governing Intelligence Of Nod
(LEGION) 4/4 (Awake LEGION) 15 days. Allows the most advanced AI to command forces with supreme tactics, allowing in much more effective elimination of enemy armies, and communication with allies.
- Research (Nod Tech Center) Stealth 4/4 - Stealth installation - (15 Days) - (Provides stealth to all units, makes it harder to spot them and easier to infiltrate)
- Research Ion Cannon - 2/3 - 15 Days - Ion Cannon Delivery system (Rockets)
- Research Logarithmically Engineered Governing Intelligence Of Nod
(LEGION) 3/4 (Implant CABAL into LEGION) 15 days. Allows the most advanced AI to command forces with supreme tactics, allowing in much more effective elimination of enemy armies, and communication with allies.
- Research (Nod Tech Center) Stealth 3/4 - Stealth Field Mass Production - (15 Days) - (Provides stealth to all units, makes it harder to spot them and easier to infiltrate)
- Research - Space Command Up-link (Provides Access to Drop Pods, Area Scan, and an Ion Cannon Up-link. (20 Days)
- Research Ion Cannon - 1/3 - 15 Days - Ion Cannon Prototype
- Research Logarithmically Engineered Governing Intelligence Of Nod
(LEGION) 2/4 (Awaken CABAL) 15 days. Allows the most advanced AI to command forces with supreme tactics, allowing in much more effective elimination of enemy armies, and communication with allies.
- Research (Nod Tech Center) Stealth 2/4 - Stealth Field Prototype - (15 Days) - (Provides stealth to all units, makes it harder to spot them and easier to infiltrate)
- Project Regenisis - Allows production of Cyborg Tiberium Mutants. 20 Days.
- Research 4/4 - Construct Tower (15 days)
- Research Logarithmically Engineered Governing Intelligence Of Nod (LEGION) 1/4 15 days. Allows the most advanced AI to command forces with supreme tactics, allowing in much more effective elimination of enemy armies, and communication with allies.
- Research Devastator Artillery Warships (20 days)
- Research (Nod Tech Center) Stealth 1/4 - Stealth Field Blueprints - (15 Days) - (Provides stealth to all units, makes it harder to spot them and easier to infiltrate)
- Research 3/4 - obtain enough Tiberium (15 days)
- Research - GDI Tech Lab - 15 days
- Research - Nod Tech Lab - 15 days
- Research - Threshold Tower Blueprints (2 of 4)
- Marv Full upgrades (2 Sonic Catapults, 1 Sniper Nest, 1 Repair suite, 2 AA tungsten Guns) 15 Days
- Redeemer Full Upgrades (1 Ultra-Heavy Inferno Cannon, 1 Repair suite, 2 AA Sam Batteries) 15 Days
- Eradicator Full Upgrades (1 Teleportation suite, 1 Repair suite, 2 Shard Launchers, 2 AA/Anti ground Plasma Disk Launcher Batteries) 15 Days
- GDI Reclamation Hub [(8 Days) Allows production of the MARV Hero Unit]
- Nod Redeemer Engineering Facility [(8 Days) Allows production of the Redeemer Hero Unit]
- Scrin Warp Portal (8 Days) [Allows production of the Eradicator Hero unit]
- Planetary Assault Carrier Research (25 Days)
- Mastermind Mind-control Nod (18 Days)
- Mastermind Mind-Control GDI (18 Days)
- Nerve Center (8 Days)
- Warp Sphere (Vehicles) (8 Days)
- Signal Transmitter (8 Days)
- Stasis Chamber (8 Days)
- Technology Assembly (15 Days)
Troop Types:
Captial Assault Carrier: A massive space craft, outfitted with 30 Plasma Disk Batteries, 30 Shard Batteries, 15 Annihilator batteries (each consisting of 2 damaging lasers and 1 EMP beam), a stealth Field, a scaled down phase field, a warp jump generator, and a Quantum Beam Generator; a massive laser capable of great destruction, but quickly drains the energy of the craft and can only be fired in 10 second bursts with 10 minute cool-downs. Also equiped with a teleport pod capable of bringing reinforcements, and taking damaged units out of battle.
M.A.R.V: An oversized mammoth tank equiped with 4 Sonic Grenade packs, 2 Anti-Air packs, a MASSIVE sonic tri-cannon and 2 Repair suites. Capable of harvesting Tiberium on the go.
Redeemer: A very larged quad walker, armed with a tri-laser, 2 AA mounts, 2 Ultra-heavy flamers, a rage generator, and a massive claw. The rage generator causes enemy units piloted by a living organism to feel hate for his former friends, attacking them and ignoring the true threat.
Eradicator: A hexopod armed with a teleport suite, 4 Plasma Disk batteries, 4 Shard launchers, and a huge Zeus plasma disk battery. Can heal allied units within range, and can turn destroyed enemy units into raw war material. Can teleport in and out of combat.
Reaper Tripods: A large tripod walker equiped with 2 conversion beams and 1 EMP conversion beam, and a force shield. They can absorb tiberium to greatly super-charge their firepower. Can crush lesser vehicles.
Corrupters: A averaged sized vehicle, that walks and is armed with a tiberium sprayer, which heals allied units and is deadly to enemy infantry.
Mammoth tanks: A very large tank, armed with 2 Railguns and 2 rocket packs. Very tough and so large it may run over enemy tanks.
Behemoths: An artillery walker armed with 3 massive naval guns, capable of destroying enemy installations from affar with little effort. May be used in conjunction of sniper teams or cultists to spot enemy targets and bombard them from an even longer range.
Devourers: Powerful grav tanks, armed with a single conversion beam. Can absorb tiberium to greatly increase the power of their weapon.
Mantis: Powerful anti-air vehicle armed with a rapid-fire missile pod, capable of laying a barrage of smaller missiles.
Sling-shot: Armed with 4 autocannons, protects units from enemy missiles and some air units.
Planatary assault carrier: A very large air vehicle that carries 8 powerful fighters armed with a strong pulse laser. Can generate an Ion storm to attack units within range, and to greatly boost their armor. Armed with a powerful Force Field.
Devastator: A Large capital ship that is armed with a zeus plasma cannon and a force field. Can lay down a barrage of extremely damaging disks from extreme range.
Storm Rider: Small but highly nimble and tough intercepter armed with 2 pulse lasers.
Buzzer Swarm: A cloud of flying razors that can rip apart enemy infantry in seconds.
Disintigrators: small 4 legged infantry which are armed with a ripper laser that can destroy a vehicle more effectivly then missiles.
Ravagers: An EXTREMELY fast unit armed with Tiberium shard launchers, and can detonate patch of tiberium to release poisonous gas and a spectacular explosion.
Shock Troopers: Very fast and agile units that are armed with Blink Packs and Plasma disk pods, that allow them to teleport into a field, unleash a wave of deadly disks and teleport out before reinforcements come to kill them.
Cultists: Fast units capable of mindcontroling all but the most resiliant units, air units, and leaders.
Templars: The first succesful result of "Project Regenisis", they are powerful cyborgs armed with a chain gun, and an emp. They are very tough, somewhat slow and awkward, and carry a pretty powerful weapon that rips apart infantry and aircraft, but has some difficulty to penetrate armored vehicles.
Enlightend: The most advanced cyborg available to the brotherhood, these cyborgs are fast with their cybernetic legs, carry a large EMP launcher capable of disabling vehicles and structures for 30 seconds in a large radius, and are armed with an EXTREMELY powerful supercharged laser that cuts open Infantry and Vehicles with equal ease. However the weight of the weapon restricts the cyborgs, even with their superhuman strength, to lift them to target air units.
Epic Units (Hero Units):
Capital Assault Carrier (Space Craft/Support craft)
M.A.R.V (Vehicle)
Redeemer (Vehicle)
Eradicator (Vehicle)
Prodigy (General)
Vehicles:
6000 Reaper Tripods (Really good tanks, Take up 4 unit slots)
1000 Corrupters (Anti-Infantry/Structure units that can heal allied units with Tiberium Weapons) 2 slots
2000 Mammoth Tanks (Heavy assault tanks, 4 slots)
2000 Behemoths (Heavy Artillery Walkers, can garrison units for additional firepower. Can be used in conjunction with Cultist units, Any hero units, or Sniper teams to fire from far away. 4 Slots)
1000 Devourers (Main Battle Tanks, take up 3 unit slots)
1500 Mantises (Powerful Anti-air unit, takes up 3 unit slots)
2000 Slingshots (Anti missile unit with a 4% fault rate. Effective against some aircraft too.
Total: 15500 Tanks
Air Force (All are capable of space flight):
30000 Planetary Assault Carriers (One of the Scrins best non Super weapon unit, takes up 5 unit slots) [1000 on expedition to energy fluctuation, and unavailable]
10000 Devastator warships (artillery capital ships, extreme range, heavy armor, moderate speeds, takes up 4 unit slots.)
2000 Storm Riders (Fast Air-Air&Ground interceptors which use energy beams, eliminating the need to land and Re-fuel/Re-Arm) 2 Slots
Total: 42000 Air units
Infantry:
1000 Buzzer Swarms (Swarms of blades really effective versus infantry)
2000 Disintegraters Squad (Moderate sized creatures armed with a anti vehicle laser)
3000 Ravagers Squads (Extremely fast unit armed with Blue Tiberium Shards)
10000 Shock Troopers (Heavily armed troopers armed with a blink pack and Plasma Disks [anti air and ground, powerful punch])
8000 Cultist Units (Moderately armed, fast units capable of mind control)
3000 Templars (Powerful Cyborg armed with a Laser Chain gun and their brute strength)
7000 Enlightened (More advanced cyborg armed with a supercharged particle beam and a large EMP)
Total: 34000 Infantry
Total: 91500
Log: Our Phase Generator Update is almost complete, it will be done exactly half a day into the fight against the entity (To spice things up a notch
) We are now working on the new orbital moon defenses, granting us a second battle moon, equipped with extremely powerful guns. We are completing the last of our tower on the last moon, and are completing the most important upgrade to our capital assault carrier: the phase shield. As soon as this is ready, it will be ready for war.
In 15 days, we will be more ready for war then ever.
We are constructing more things on our new base. Here is a list of projects to complete (more to come):
- Untouched Sanctuary (pending)
- Carbon Based Life-form supporting structure (pending)
- Threshold Towers on Planet (complete)
- Main Stronghold (Complete)- Ichor nodes (pending)
- Land Based Space Command hub (Dock for spacecraft) (in progress)- Main Factories (pending)
- Land Based defenses (pending)
- 7 More Threshold Towers, one for each moon. (Complete)- Convert 4 moons into defensive battle stations and orbital docks. (in progress)