So if the rumor mill is true. Is GW going to overhaul the ty
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Post by arapaima on Jan 6, 2016 2:02:23 GMT
Hmm I just wish they give us a strength that fits in with a playstyle most of us enjoy and a weakness for opponent to exploit.
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Post by bolk on Jan 6, 2016 7:34:52 GMT
? This is nothing new, just a review of the existing book.
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Post by gman25639 on Jan 6, 2016 10:30:44 GMT
So, let's look at one unit and use it as an example for the whole codex, in fact this unit represents the issues with much of our army, the Tyranid Warrior. What's wrong with it? Overpriced, dies too easily, and unattractive weapon options. Easy Way to Fix Warriors: a) EW or T5 b) decrease points cost (and of course fix their guns in tandem with either of these, no one uses Deathspitters...) CREATIVE Way to Fix Warriors: Move Prime from HQ to upgrade model to Warrior Brood (like the Neurothrope) and also make a winged Prime available to Shrikes. Give Warrior Brood the option to split into individual single model units that attach to any non-flying Tyranid unit like an Independent Character, but cannot leave the unit (this would occur at deployment) however if you upgrade with the Prime you cannot split the unit in this manner, (give same rule to Shrikes but instead can only join flying units/ Jump Infantry. When Warriors are attached to another Tyranid unit, the attached unit automatically passes Look Out Sir! attempts for the Warrior. If you take a Prime unit gains EW as long as the Prime is alive. Single Warriors attached to units are treated as Characters and can fight in challenges. (Points cost(s) adjusted where appropriate)
Something creative like this would be balanced vs other armies and give us the option to have embedded Synapse or a beefy command kill things unit. Warriors can be awesome if they just TRY and think of something creative, as can the rest of our units. Why not make the Haruspex pick out a single model from a unit with it's tongue shooting attack and force a Strength test, if passed, model is moved into base contact with the Haruspex and they fight in CC that turn, but neither gets any charge bonuses, if failed, model suffers Instant Death with no saves allowed (EW models auto-pass in this case, so no eating Calgar). you could give a similar rule to Lictors with their flesh hooks dragging a guy out a unit. Perhaps Hormagaunts, instead of a simple run and assault like so many ask for (like they used to have I know) why not let them simply move an extra (roll 2D6 and pick the highest) inches in the Assault phase if nothing is in charging range. Make Genestealers able to assault from Outflank but with a shortened charge range (still serves as a terror unit to keep enemy off board edges, thus more area control which is what nids bank on, no reason to change that it fits our fluff) this would let Genestealers be Genestealers but not be too exploitable/cheesy.
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Post by doomreaper9 on Jan 6, 2016 15:26:14 GMT
So, let's look at one unit and use it as an example for the whole codex, in fact this unit represents the issues with much of our army, the Tyranid Warrior. What's wrong with it? Overpriced, dies too easily, and unattractive weapon options. Easy Way to Fix Warriors: a) EW or T5 b) decrease points cost (and of course fix their guns in tandem with either of these, no one uses Deathspitters...) CREATIVE Way to Fix Warriors: Move Prime from HQ to upgrade model to Warrior Brood (like the Neurothrope) and also make a winged Prime available to Shrikes. Give Warrior Brood the option to split into individual single model units that attach to any non-flying Tyranid unit like an Independent Character, but cannot leave the unit (this would occur at deployment) however if you upgrade with the Prime you cannot split the unit in this manner, (give same rule to Shrikes but instead can only join flying units/ Jump Infantry. When Warriors are attached to another Tyranid unit, the attached unit automatically passes Look Out Sir! attempts for the Warrior. If you take a Prime unit gains EW as long as the Prime is alive. Single Warriors attached to units are treated as Characters and can fight in challenges. (Points cost(s) adjusted where appropriate) Something creative like this would be balanced vs other armies and give us the option to have embedded Synapse or a beefy command kill things unit. Warriors can be awesome if they just TRY and think of something creative, as can the rest of our units. Why not make the Haruspex pick out a single model from a unit with it's tongue shooting attack and force a Strength test, if passed, model is moved into base contact with the Haruspex and they fight in CC that turn, but neither gets any charge bonuses, if failed, model suffers Instant Death with no saves allowed (EW models auto-pass in this case, so no eating Calgar). you could give a similar rule to Lictors with their flesh hooks dragging a guy out a unit. Perhaps Hormagaunts, instead of a simple run and assault like so many ask for (like they used to have I know) why not let them simply move an extra (roll 2D6 and pick the highest) inches in the Assault phase if nothing is in charging range. Make Genestealers able to assault from Outflank but with a shortened charge range (still serves as a terror unit to keep enemy off board edges, thus more area control which is what nids bank on, no reason to change that it fits our fluff) this would let Genestealers be Genestealers but not be too exploitable/cheesy. I like the way u think. The whole codex needs updated and fixed. Me personally think genestealers need that surprise attack along with stealth ruins/ forest. It's how they work. Second give them more options/ bio morphing abilities. Back in the day these guys were our go to units for dealing with certain units.
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Post by doomreaper9 on Jan 6, 2016 15:30:02 GMT
Back in 4th ed. The genestealers were the only way to go. You wouldn't leave the house without at least two squads. Also it would nice if some of our units could sweeping advance into another unit without that being able to over watch.
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Post by pedro009 on Jan 6, 2016 15:37:00 GMT
Okay...I need to ask.
Why were Genesteelers so good in 4th. I never personally player back then so have no idea but I hear that they were amazing.
Why ere they do good?
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Post by LordPathos on Jan 6, 2016 15:38:40 GMT
I use Deathspitters...I would use them on Warriors over Devourers any day.
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Post by LordPathos on Jan 6, 2016 15:46:41 GMT
Okay...I need to ask. Why were Genesteelers so good in 4th. I never personally player back then so have no idea but I hear that they were amazing. Why ere they do good? -If you gave them Scout they could outflank then assault -Everything today can run, back then you needed Fleet. They could FleetRun then assault -There was no overwatch to shoot em dead. -Broodlord attacks ignored armor saves (power weapons of the time) -And for me: there were possibly 6 cheap (115 points or less) Carnifexes drawing attention
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Post by doomreaper9 on Jan 6, 2016 15:47:15 GMT
Okay...I need to ask. Why were Genesteelers so good in 4th. I never personally player back then so have no idea but I hear that they were amazing. Why ere they do good? Back then we were able to sweeping advance into another unit. Genestealers were mean back in forth ed, due to acid maw and implant attack. With just those two abilities it made their RC like lightning claws. Implant attack was if any unsave wound occurred it would cause two wounds instead. So monstrous creatures like demon princes and others would stir away from them.
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Post by doomreaper9 on Jan 6, 2016 15:51:33 GMT
Greater demons and the like. If they even saw a genestealer back then, they be like umm no! I'm out of here!
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Post by doomreaper9 on Jan 6, 2016 15:54:00 GMT
Imperial guard players, Tau, eldar, even space marines hated genestealers back then. When it only took one or two squads of to wipe them off the table.
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Post by tylertt on Jan 6, 2016 17:26:49 GMT
I think allowing assault from outflanking with Genestealers in their current state would be fair and not OP, but yet still give Genestealers a place on the table.
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Post by pedro009 on Jan 6, 2016 17:57:27 GMT
Jesus those guys got beaten badly by the nerf bat!! And now everyone has unused Genesteelers models...collecting dust
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Post by GuardDog78 on Jan 6, 2016 19:00:45 GMT
Give them the old ymgarl reserve/assault rules and I'll happily start fielding them again with their current stats...
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Post by bolk on Jan 6, 2016 19:06:33 GMT
Oh Ymgarls, how I miss thee...
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