Post by patata on Apr 4, 2023 9:15:32 GMT
hello patata here,just some random toughts.
lately i`m having fun crafting some lists with territorial imperative, and i always feel like putting 2 mawlocs in there....let me explain
i know they can`t use their rule in the same turn,but having a 12 inch range where they can deploy often means i can threaten them to obsec steal in more than 1 objective
are they a bit squishy?sure, only a 3+ is not awesome,but usually not all objectives you can steal are well guarded, also yes they give bring it down for 3 points but then again i feel like most of the enemies i face have much better secondaries than being forced to kill monsters
in behemot and gorgon i feel they are amazing and so cheap for what they bring to the table, they need to be dealt with
what are your experiences with them? for reference i use this list( i know maybe i could ditch something for venomthropes,but whenever i bring those i feel they do so little and die so fast,if you can convince me on venomthropes it`d be appreciated because i just can`t see any reason for them
++ Arks of Omen Detachment (Tyranids) [103 PL, 2CP, 2,000pts] ++
+ Configuration +
Arks of Omen Compulsory Type: Troops
Battle Size [6CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points)
Detachment Command Cost
Game Type: 5. Chapter Approved: Arks of Omen
Hive Fleet: (Lurk) Territorial Instincts, Behemoth
+ Stratagems +
Hive Predator [-2CP]: 2x Extra Warlord Trait
Rarefied Enhancements [-1CP]: Extra Bio-artefact
Stratagem: Heroic Support [-1CP]
+ No Force Org Slot +
Tyrant Guard [8 PL, 135pts]
. 3x Tyrant Guard (Scything): 3x Two Rending Claws, 3x Two Scything Talons
+ HQ +
Hive Tyrant [9 PL, 195pts]: Heavy Venom Cannon, Lash Whip and Monstrous Bonesword, Power: Onslaught, Power: Psychic Scream, Warlord Trait: Adaptive Biology
Neurothrope [5 PL, 110pts]: Power: Catalyst, Power: Paroxysm, Power: Unstoppable Onslaught
The Swarmlord [11 PL, 240pts]: Warlord
+ Troops +
Hormagaunts [8 PL, 135pts]: Toxin Sacs
. 15x Hormagaunt: 15x Hormagaunt Talons
Hormagaunts [8 PL, 135pts]: Toxin Sacs
. 15x Hormagaunt: 15x Hormagaunt Talons
Hormagaunts [8 PL, 135pts]: Toxin Sacs
. 15x Hormagaunt: 15x Hormagaunt Talons
+ Elites +
Maleceptor [9 PL, 220pts]: Power: Catalyst, Power: Psychic Scream
Pyrovores [6 PL, 120pts]
. 3x Pyrovore: 3x Acid Maw, 3x Bludgeoning Fists, 3x Flamespurt
+ Fast Attack +
Mawloc [9 PL, 150pts]: Adaptive Physiology: Dermic Symbiosis, Biostatic Rattle
Mawloc [7 PL, 125pts]: Toxinspike
Parasite of Mortrex [4 PL, 80pts]: Warlord Trait: Alien Cunning
+ Heavy Support +
Tyrannofex [11 PL, 220pts]: Acid Spray, Adaptive Physiology: Voracious Ammunition
++ Total: [103 PL, 2CP, 2,000pts] ++
lately i`m having fun crafting some lists with territorial imperative, and i always feel like putting 2 mawlocs in there....let me explain
i know they can`t use their rule in the same turn,but having a 12 inch range where they can deploy often means i can threaten them to obsec steal in more than 1 objective
are they a bit squishy?sure, only a 3+ is not awesome,but usually not all objectives you can steal are well guarded, also yes they give bring it down for 3 points but then again i feel like most of the enemies i face have much better secondaries than being forced to kill monsters
in behemot and gorgon i feel they are amazing and so cheap for what they bring to the table, they need to be dealt with
what are your experiences with them? for reference i use this list( i know maybe i could ditch something for venomthropes,but whenever i bring those i feel they do so little and die so fast,if you can convince me on venomthropes it`d be appreciated because i just can`t see any reason for them
++ Arks of Omen Detachment (Tyranids) [103 PL, 2CP, 2,000pts] ++
+ Configuration +
Arks of Omen Compulsory Type: Troops
Battle Size [6CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points)
Detachment Command Cost
Game Type: 5. Chapter Approved: Arks of Omen
Hive Fleet: (Lurk) Territorial Instincts, Behemoth
+ Stratagems +
Hive Predator [-2CP]: 2x Extra Warlord Trait
Rarefied Enhancements [-1CP]: Extra Bio-artefact
Stratagem: Heroic Support [-1CP]
+ No Force Org Slot +
Tyrant Guard [8 PL, 135pts]
. 3x Tyrant Guard (Scything): 3x Two Rending Claws, 3x Two Scything Talons
+ HQ +
Hive Tyrant [9 PL, 195pts]: Heavy Venom Cannon, Lash Whip and Monstrous Bonesword, Power: Onslaught, Power: Psychic Scream, Warlord Trait: Adaptive Biology
Neurothrope [5 PL, 110pts]: Power: Catalyst, Power: Paroxysm, Power: Unstoppable Onslaught
The Swarmlord [11 PL, 240pts]: Warlord
+ Troops +
Hormagaunts [8 PL, 135pts]: Toxin Sacs
. 15x Hormagaunt: 15x Hormagaunt Talons
Hormagaunts [8 PL, 135pts]: Toxin Sacs
. 15x Hormagaunt: 15x Hormagaunt Talons
Hormagaunts [8 PL, 135pts]: Toxin Sacs
. 15x Hormagaunt: 15x Hormagaunt Talons
+ Elites +
Maleceptor [9 PL, 220pts]: Power: Catalyst, Power: Psychic Scream
Pyrovores [6 PL, 120pts]
. 3x Pyrovore: 3x Acid Maw, 3x Bludgeoning Fists, 3x Flamespurt
+ Fast Attack +
Mawloc [9 PL, 150pts]: Adaptive Physiology: Dermic Symbiosis, Biostatic Rattle
Mawloc [7 PL, 125pts]: Toxinspike
Parasite of Mortrex [4 PL, 80pts]: Warlord Trait: Alien Cunning
+ Heavy Support +
Tyrannofex [11 PL, 220pts]: Acid Spray, Adaptive Physiology: Voracious Ammunition
++ Total: [103 PL, 2CP, 2,000pts] ++