Post by piersonsmuppet on Aug 8, 2022 2:58:47 GMT
I took the following list to a 28 person GT this weekend and finished 4-1 (4th). This was only my second Tournament (first with the new codex), and first time playing any Nephilim games:
Neuro w/ Synaptic Tendrils (Onslaught, Paroxysm) [-1CP]
Flying Tyrant w/ WL, VC, Shardgullet, Perfectly Adapted (Catalyst, Horror) [-2CP]
5x Warrior w/ AG, 5x DBS, 4x DS, 1xVC
3x Zoanthropes
5x Genestealers
Exocrine w/ Voracious Ammunition
Harpy w/ 2x STC, Dermic Symbiosis
Flying Tyrant w/ BS, LW, Reaper of Obliterax (Catalyst, Horror) [-1CP]
5x Warrior w/ AG, 5x DBS, 4x DS, 1xVC
3x Zoanthropes
3x Tyrant Guard w/ 2xST, 2xRC, AG
Harpy w/ 2x STC, Synapse
**Note: My army isn't battle-ready, so I can only score 90 VP max
Game 1 vs Imperial Knights - Mission 11 - 32/100 Loss
List had the Castellan with the Auto 6 dice, Rex, and 6 Armigers. I knew this would be my weakest matchup, so was a bit of a bummer going into it first game. The table I was at had the smallest ruins of any of the 14 tables, there was no hiding if I stepped out of my two ruins in my deployment zone (one in each corner). I lost the roll-off and lost both Harpies and my Tyrant Guard (died on the last failed save of the shooting phase), and the game went downhill from there. I was actually playing LoS incorrectly and could have prevented the TG from dying, but it would've likely just been closer loss losing both Harpies. Knight player finished 3rd with 100 VP every game except against the 5-0 list, so the loss doesn't feel as bad in hindsight. I think I could only make a game vs this list if I won the roll-off to go first. Interrogation, Banners, and Bring it Down had no hope.
Game 2 vs Necrons: Mission 22 - 85/39 Win
List with a lot of Vehicles and no Silent King. I spent the first two turns shooting/smiting out his infantry and wraiths, and he couldn't really do too much after that. Assassinate, Warp Ritual, and Engage served me well.
Game 3 vs Tau: Mission 33 - 86/40 Win
2x Railgun, lots of Pirahna's, and infantry. I lost the roll-off and had visions of the knight game repeating. I lost all but 1 Warrior but both Harpies survived, so I still had a chance. Harpies dealt 13 MW's to the pirahna's w/ spore bombs and killed a railgun w/ the Exo's help (1 Harpy was at 1W). The things got a little heated about the new 2" engage as my TG, 1 Zoan unit, and Exo tied up the rest of his army. My opponent thought the 2" only applied on the charge, so he had left his units grouped. He pretty much lost the will to play, so we mostly talked out the rest of the game. Bring it Down, Warp Ritual, and Engage helped see me to a fortunate day.
Game 4 vs Iron Hands: Mission 21 - 77/64 Win
This was a much tougher match than I expected; 2x Redemptor, 2x Invictor, 2x Eradicators, 2x LC VVs. I was a little lost on secondaries, so I took Cranial and Synaptic Insight on a whim. He only had 2 Characters and 7 Sgts, but I got 9 from the two characters and the CP gen. Synaptic Insight was... Great! easily scored 12, and in hindsight I should've been taking it every game. The game was very close with each of us holding a flank, but the stalemate broke in my favor when I hit his Invictor at 6 wounds holding an objective with 9 MWS from a Zoan unit. Synaptic Insight, Warp Ritual, and Cranial Feasting was just good enough.
Game 5 vs Necrons: Mission 31 - 75/69 Win
Silent King with Objsec/pre-game move w/ scrabs, wraths, 2x Ctan, and a big block of lynchguard. I won the roll-off and Harpies went to work, the STC were picks for dealing with Necrons. My Synapse Harpy maxed Synaptic Insights kill tally in the first volley against one 5-man scarab (killed 4). I let him come to me since I put the Treasures objs on the two closest to me and the third was his side's obj furthest form the center. After he whiffed an 8" charge w/ rr into one of my Warrior units, I cleared out all of his scarabs and wraiths and he just didn't have enough to keep up with me on primary. Synaptic Insight, Interrogation, and Banners carried me through to the end.
Unit Analysis:
Neuro - Never leave home without it, 2x 3d6 psychic tests is probably the strongest thing in the codex.
Shardgullet Flyrant - Love the relic and the mobility. A Walkrant would've done much worse as the +7" Mv mattered often for Interrogation, Warp Ritual, Shooting, and maintaining links. I doubled up on Horror Catalyst for both Tyrants and hit them with Warp Siphon 95% of the time. Horror got me 2 CP for Interrogate that would have not happened w/o it. Very big piece in scoring Synaptic Insight.
Reaper Flyrant - Honestly one of the less impactful units in the list in most games, but maybe because I played too safe with it. Was great vs the Ctan though and helped with synaptic Insight.
Warriors - 2x5 felt good, they gave me Objsec when I needed it. I would have liked a 3rd, but I'm not sure what I would cut (I also only own 12 Warriors).
Zoans - The stars of my list. I've always played an aggressive Levi based list even with the 8E dex prior to the Levi supplement (very similar to Stormcoil), and they worked well here. I would send them up to take Objs and force a response so that my Warriors would be the second wave. I think I only lost more than one in a single phase once vs Iron warriors; 2 died to 2x Redemptors and 2x3 Eradicators w/ rr1's to hit and wound. I'd have a third unit, but I only own 6.
GS - they forward deployed for Mission 11 and otherwise sat on my home objective. They were actually a decent deterrent as people were afraid to go near them, which was the biggest surprise of the weekend for me.
Harpies - STC's are fantastic, probably putting out the most damage over all my games. The Synapse Harpy got most of my Synaptic Insight tallies as well, both are great (except when knights annihilate them T1).
TG - they did what they were made to do; give LoS to Tyrants and tie up shooting. No complaints here, I would never run them w/o AG as the Movement is too important imo.
Exo - Oh Exocrine, how I want you to work so bad. I'm not sure what it is, but I can't even get this thing to shoot well. I also forgot to roll for Voracious Ammo in all 5 games, but it didn't really make much of a difference with my horrendous to-wound rolls (2 successful wounds was my max). I think I'd like this to be a Tfex to help with the Knight matchup, but mine is mid conversion and may not be finished for a while.
Secondaries:
Synaptic Insight: with how heavy my list is on Synapse Creatures and 3 Phases I can score VP, this was an easy 12 in the games I took it and would have been an easy 12 in the games I didn't. I would only not take this vs a light infantry spam list.
Cranial: No options with Feeder Tendrils outside GS, so I realistically can't score the 3VP for the WL kill. I got lucky in the game I took it and I do not like it for my list at all. I would probably never take it again as Assassinate lets me score in 3 phases.
Banners: A decent fallback in some missions, hard for me to max.
Interrogation: Great!
Warp Ritual: Also Great!
Engage: Much harder to score in Nephilim with needing to be 6" away from other table quarters, lucky advance/charge rolls were the difference between scoring 2VP or not. Okay on the quarter deployments but can backfire. I'd rather take Synaptic Insight as it suits my playstyle better.
Potential Changes:
Exo -> Tfex: d6+4D is very tempting. The Exo's cover ignore really helped a lot as each table had 2 dense terrain pieces mid-board on the flanks, so I'm not 100% on if it is better.
Reaper -> Swarm Lord: Objsec Zoans and TG would've been very good for denying my opponent primary. Reaper didn't kill anything SL couldn't except for the 2 Ctan in game 5. Still, there were 4 lists with Ghaz, 1 Abbaddon, and another 2x Ctan necron so the change isn't clear cut.
Any thoughts on what could improve my game vs Knights while still keeping the Necron/Sister game strong?
Neuro w/ Synaptic Tendrils (Onslaught, Paroxysm) [-1CP]
Flying Tyrant w/ WL, VC, Shardgullet, Perfectly Adapted (Catalyst, Horror) [-2CP]
5x Warrior w/ AG, 5x DBS, 4x DS, 1xVC
3x Zoanthropes
5x Genestealers
Exocrine w/ Voracious Ammunition
Harpy w/ 2x STC, Dermic Symbiosis
Flying Tyrant w/ BS, LW, Reaper of Obliterax (Catalyst, Horror) [-1CP]
5x Warrior w/ AG, 5x DBS, 4x DS, 1xVC
3x Zoanthropes
3x Tyrant Guard w/ 2xST, 2xRC, AG
Harpy w/ 2x STC, Synapse
**Note: My army isn't battle-ready, so I can only score 90 VP max
Game 1 vs Imperial Knights - Mission 11 - 32/100 Loss
List had the Castellan with the Auto 6 dice, Rex, and 6 Armigers. I knew this would be my weakest matchup, so was a bit of a bummer going into it first game. The table I was at had the smallest ruins of any of the 14 tables, there was no hiding if I stepped out of my two ruins in my deployment zone (one in each corner). I lost the roll-off and lost both Harpies and my Tyrant Guard (died on the last failed save of the shooting phase), and the game went downhill from there. I was actually playing LoS incorrectly and could have prevented the TG from dying, but it would've likely just been closer loss losing both Harpies. Knight player finished 3rd with 100 VP every game except against the 5-0 list, so the loss doesn't feel as bad in hindsight. I think I could only make a game vs this list if I won the roll-off to go first. Interrogation, Banners, and Bring it Down had no hope.
Game 2 vs Necrons: Mission 22 - 85/39 Win
List with a lot of Vehicles and no Silent King. I spent the first two turns shooting/smiting out his infantry and wraiths, and he couldn't really do too much after that. Assassinate, Warp Ritual, and Engage served me well.
Game 3 vs Tau: Mission 33 - 86/40 Win
2x Railgun, lots of Pirahna's, and infantry. I lost the roll-off and had visions of the knight game repeating. I lost all but 1 Warrior but both Harpies survived, so I still had a chance. Harpies dealt 13 MW's to the pirahna's w/ spore bombs and killed a railgun w/ the Exo's help (1 Harpy was at 1W). The things got a little heated about the new 2" engage as my TG, 1 Zoan unit, and Exo tied up the rest of his army. My opponent thought the 2" only applied on the charge, so he had left his units grouped. He pretty much lost the will to play, so we mostly talked out the rest of the game. Bring it Down, Warp Ritual, and Engage helped see me to a fortunate day.
Game 4 vs Iron Hands: Mission 21 - 77/64 Win
This was a much tougher match than I expected; 2x Redemptor, 2x Invictor, 2x Eradicators, 2x LC VVs. I was a little lost on secondaries, so I took Cranial and Synaptic Insight on a whim. He only had 2 Characters and 7 Sgts, but I got 9 from the two characters and the CP gen. Synaptic Insight was... Great! easily scored 12, and in hindsight I should've been taking it every game. The game was very close with each of us holding a flank, but the stalemate broke in my favor when I hit his Invictor at 6 wounds holding an objective with 9 MWS from a Zoan unit. Synaptic Insight, Warp Ritual, and Cranial Feasting was just good enough.
Game 5 vs Necrons: Mission 31 - 75/69 Win
Silent King with Objsec/pre-game move w/ scrabs, wraths, 2x Ctan, and a big block of lynchguard. I won the roll-off and Harpies went to work, the STC were picks for dealing with Necrons. My Synapse Harpy maxed Synaptic Insights kill tally in the first volley against one 5-man scarab (killed 4). I let him come to me since I put the Treasures objs on the two closest to me and the third was his side's obj furthest form the center. After he whiffed an 8" charge w/ rr into one of my Warrior units, I cleared out all of his scarabs and wraiths and he just didn't have enough to keep up with me on primary. Synaptic Insight, Interrogation, and Banners carried me through to the end.
Unit Analysis:
Neuro - Never leave home without it, 2x 3d6 psychic tests is probably the strongest thing in the codex.
Shardgullet Flyrant - Love the relic and the mobility. A Walkrant would've done much worse as the +7" Mv mattered often for Interrogation, Warp Ritual, Shooting, and maintaining links. I doubled up on Horror Catalyst for both Tyrants and hit them with Warp Siphon 95% of the time. Horror got me 2 CP for Interrogate that would have not happened w/o it. Very big piece in scoring Synaptic Insight.
Reaper Flyrant - Honestly one of the less impactful units in the list in most games, but maybe because I played too safe with it. Was great vs the Ctan though and helped with synaptic Insight.
Warriors - 2x5 felt good, they gave me Objsec when I needed it. I would have liked a 3rd, but I'm not sure what I would cut (I also only own 12 Warriors).
Zoans - The stars of my list. I've always played an aggressive Levi based list even with the 8E dex prior to the Levi supplement (very similar to Stormcoil), and they worked well here. I would send them up to take Objs and force a response so that my Warriors would be the second wave. I think I only lost more than one in a single phase once vs Iron warriors; 2 died to 2x Redemptors and 2x3 Eradicators w/ rr1's to hit and wound. I'd have a third unit, but I only own 6.
GS - they forward deployed for Mission 11 and otherwise sat on my home objective. They were actually a decent deterrent as people were afraid to go near them, which was the biggest surprise of the weekend for me.
Harpies - STC's are fantastic, probably putting out the most damage over all my games. The Synapse Harpy got most of my Synaptic Insight tallies as well, both are great (except when knights annihilate them T1).
TG - they did what they were made to do; give LoS to Tyrants and tie up shooting. No complaints here, I would never run them w/o AG as the Movement is too important imo.
Exo - Oh Exocrine, how I want you to work so bad. I'm not sure what it is, but I can't even get this thing to shoot well. I also forgot to roll for Voracious Ammo in all 5 games, but it didn't really make much of a difference with my horrendous to-wound rolls (2 successful wounds was my max). I think I'd like this to be a Tfex to help with the Knight matchup, but mine is mid conversion and may not be finished for a while.
Secondaries:
Synaptic Insight: with how heavy my list is on Synapse Creatures and 3 Phases I can score VP, this was an easy 12 in the games I took it and would have been an easy 12 in the games I didn't. I would only not take this vs a light infantry spam list.
Cranial: No options with Feeder Tendrils outside GS, so I realistically can't score the 3VP for the WL kill. I got lucky in the game I took it and I do not like it for my list at all. I would probably never take it again as Assassinate lets me score in 3 phases.
Banners: A decent fallback in some missions, hard for me to max.
Interrogation: Great!
Warp Ritual: Also Great!
Engage: Much harder to score in Nephilim with needing to be 6" away from other table quarters, lucky advance/charge rolls were the difference between scoring 2VP or not. Okay on the quarter deployments but can backfire. I'd rather take Synaptic Insight as it suits my playstyle better.
Potential Changes:
Exo -> Tfex: d6+4D is very tempting. The Exo's cover ignore really helped a lot as each table had 2 dense terrain pieces mid-board on the flanks, so I'm not 100% on if it is better.
Reaper -> Swarm Lord: Objsec Zoans and TG would've been very good for denying my opponent primary. Reaper didn't kill anything SL couldn't except for the 2 Ctan in game 5. Still, there were 4 lists with Ghaz, 1 Abbaddon, and another 2x Ctan necron so the change isn't clear cut.
Any thoughts on what could improve my game vs Knights while still keeping the Necron/Sister game strong?