Tyranid video battle reports
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Post by hivefleetkerrigan on Jul 19, 2020 18:51:49 GMT
Here's one from table top titans of tyranids vs space wolves. TLDR: nids lose 48-44 and the point difference is hold more than your opponent. youtu.be/QjncliF9BE4
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Post by sasel on Jul 19, 2020 18:59:48 GMT
@ hivefleetkerrigan Your Video shows a 67 to 51 win for tyranids. Look at 2:23:16.
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Post by Kitane on Jul 19, 2020 19:21:13 GMT
Here's one from table top titans of tyranids vs space wolves. TLDR: nids lose 48-44 and the point difference is hold more than your opponent. youtu.be/QjncliF9BE4That video was hard to watch. Using T-cyte as a regular transport carrying warriors, spore mines detonating without rolling, weird stuff about devourers being strength user (I didn't get that...), I've stopped around the middle. Disappointing.
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Post by N.I.B. on Jul 19, 2020 19:58:38 GMT
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Post by hivefleetkerrigan on Jul 19, 2020 19:59:52 GMT
@ hivefleetkerrigan Your Video shows a 67 to 51 win for tyranids. Look at 2:23:16. Thanks for the correction! I was skipping forward and thought that the 44 to 48 was the final score.
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Post by tallthor on Jul 19, 2020 22:50:34 GMT
Here's one from table top titans of tyranids vs space wolves. TLDR: nids lose 48-44 and the point difference is hold more than your opponent. youtu.be/QjncliF9BE4That video was hard to watch. Using T-cyte as a regular transport carrying warriors, spore mines detonating without rolling, weird stuff about devourers being strength user (I didn't get that...), I've stopped around the middle. Disappointing. Might be worth watching how the Tyranids player ends up winning bigly in the last 2 turns. Good game overall, one of the best Battle Reports for Tyranids thus far. Board control and mobility are key, might have been why he chose the Tyrannocyte, because in theory you can hide it behind obscuring terrain and then move 12 before disembarking the warriors inside.
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Post by gigasnail on Jul 19, 2020 23:25:08 GMT
No you can't? Not unless they have radically changed its rules. Didnt see anything in the FAQ.
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Post by tylertt on Jul 20, 2020 0:31:38 GMT
So many channels putting out really high quality content. I used to make battle reports when I played in 6th/7th (I did the recap battle report style).
Planning on starting them up again where I've been playing weekly again. Going to definitely up my game.
Thanks for putting all of these channels together.
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Post by Kitane on Jul 20, 2020 6:37:07 GMT
That video was hard to watch. Using T-cyte as a regular transport carrying warriors, spore mines detonating without rolling, weird stuff about devourers being strength user (I didn't get that...), I've stopped around the middle. Disappointing. Might be worth watching how the Tyranids player ends up winning bigly in the last 2 turns. Good game overall, one of the best Battle Reports for Tyranids thus far. Board control and mobility are key, might have been why he chose the Tyrannocyte, because in theory you can hide it behind obscuring terrain and then move 12 before disembarking the warriors inside. I have seen the end. The main problem was that the Tyranid player didn't follow the rules in the codex.
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Post by tallthor on Jul 20, 2020 7:07:40 GMT
Might be worth watching how the Tyranids player ends up winning bigly in the last 2 turns. Good game overall, one of the best Battle Reports for Tyranids thus far. Board control and mobility are key, might have been why he chose the Tyrannocyte, because in theory you can hide it behind obscuring terrain and then move 12 before disembarking the warriors inside. I have seen the end. The main problem was that the Tyranid player didn't follow the rules in the codex. Fair I had forgotten they have to immediately disembark, shows how long its been since I have fielded a Tyrannocyte.
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Post by N.I.B. on Jul 20, 2020 8:44:14 GMT
I have seen the end. The main problem was that the Tyranid player didn't follow the rules in the codex. Fair I had forgotten they have to immediately disembark, shows how long its been since I have fielded a Tyrannocyte. Not only that, they can't deploy on the table turn 1 with models in it - at all. And these guys are play testers for GW. Makes you wonder what quality feedback they've been sending to GW about nids. Oh, and they did a video on 'Nids in 9th ed' too. Apparently without knowing the basics of the army.
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Post by tallthor on Jul 20, 2020 21:47:29 GMT
Fair I had forgotten they have to immediately disembark, shows how long its been since I have fielded a Tyrannocyte. Not only that, they can't deploy on the table turn 1 with models in it - at all. And these guys are play testers for GW. Makes you wonder what quality feedback they've been sending to GW about nids. Oh, and they did a video on 'Nids in 9th ed' too. Apparently without knowing the basics of the army. Yeah not too inspiring....
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Post by Kyokii on Jul 20, 2020 22:05:58 GMT
Fair I had forgotten they have to immediately disembark, shows how long its been since I have fielded a Tyrannocyte. Not only that, they can't deploy on the table turn 1 with models in it - at all. And these guys are play testers for GW. Makes you wonder what quality feedback they've been sending to GW about nids. Oh, and they did a video on 'Nids in 9th ed' too. Apparently without knowing the basics of the army. Where does the tcyte say you can't? If you use invasion organism to put it in reserve you do, but it's transport rule states that "When you set up a Tyrannocyte in its hive ship, you can also set up a <HIVE FLEET> INFANTRY unit of up to 20 models or a <HIVE FLEET> MONSTER with a Wounds characteristic of 14 or less inside it (this cannot be another Tyrannocyte or a Sporocyst)" And invasion organism." During deployment, you can set up a Tyrannocyte in its hive ship instead of placing it on the battlefield. If you do so, the hive ship can launch the Tyrannocyte at the end of any of your Movement phases - set it up anywhere on the battlefield that is more than 9" away from any enemy models. Any models that are inside the Tyrannocyte must immediately disembark in the same manner as a unit disembarking from a transport, except that they must be more than 9" away from any enemy models. Any models that cannot be set up in this way are destroyed." Since they're two different rules, wouldn't not using invasion organism to set up allow you to use it as a transport?
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Post by gigasnail on Jul 20, 2020 22:07:09 GMT
No.
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Post by Kyokii on Jul 20, 2020 22:09:35 GMT
Oh, I'm an idiot. Transport states "in its hive ship"
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