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Post by The Custodian on Jan 28, 2008 23:30:16 GMT
The Pimp Jumpers
squad of 10 harlequins with troupe master
1 Troupe Master
WS BS S T W I A Ld Sv 5 4 3 3 1 6 3 10 - Wargeer Shuriken Pistol Harlequins Kiss(close combat weapon): Gives the Harlequins attacks rending
9 Harlequins
WS BS S T W I A Ld Sv 5 4 3 3 1 6 2 9 - Wargeer: Shuriken Pistol Harlequins Kiss(close combat weapon): Gives the Harlequins attacks rending Flip Belt: Ignore difficult terrain Holo Suits:Gives a 5+ inv save
2 Have Fusion pistols
Special Rules: Dance of Death: Gives the Furious assault and the Hit and run ability
Weapons Fusion Pistol 6"/S8/Ap1/Pistol,melta Shuriken Pistol 12"/S4/Ap5/pistol
Total points- 246pts
I CHALLENGE .... DARCHON!!
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Post by Enigma on Jan 28, 2008 23:37:53 GMT
What are ze stats of the harlequins?
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Post by The Custodian on Jan 28, 2008 23:46:27 GMT
was previewing... u shouldnt have seen that... wierd
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Post by Enigma on Jan 28, 2008 23:50:14 GMT
I assume that means devilgaunt. Auto accept.
Helllloooo everybody! We are in for the second-last round of part one of the 2008 ARENA OF DEATH!!! Here we have a classic grudge match between our own DARK ELDAR DRACHON!!! And our own uh... pimp jumpers? *everyone in crowd starts murmuring confusedly* uh, yeah. Anyway, let's get started!!!
Those fast little harlequins are ready as soon as it begins, and they fire away with their pistols, shruiken and fusion alike. 1 of the incubi's armour melts, and he just falls over, unable to do anything more. Another has his leg blown out by some metallic shruiken, and he collapses to the ground, writhing in pain. The incubi fire back, and blow one harlequin away with their blasters. The harlequins, eager for their enemies to be done away with, charge in and attack! Sparked by their furious charge, they strike before their enemies! The troupe master strikes down 1 incubi, leaving 2 for his troupe! The remaining 2 are struck down, their armour ripped bby the deadly kiss, and the leader takes 2 hits from them, but he fails to dodge either of them with his shadowfield, and is put down, and left down. The easy winners, The Pimp Jumpers!
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Post by Enigma on Jan 29, 2008 0:30:00 GMT
HEEEELLLLOOO everybody! This will be the final battle in round 1 between Waru's Chick Flicks, and the Warped. So, sit tight, series one is nearly over!
The Warped fire away, choosing the plasma gun to take down their opponents so they fire at will! 5 hit their targets, while one gun seems to have blown up! That could present a slight problem... However, the obliterator's heavy armour protects them for now, that is. Anyway, the shots that hit all manage to wound their targets, and 2 of the guards are dead, and one seems to be wounded, it's in a rage now... Anyway, the tyrant and it's crew get their first charge, and they eagerly get stuck in. They strike first, and the guard gets no kills, the tyrant up next takes his best shot and manages to kill 2 of them, and wound the last one. Meanwhile, the lone obliterator finally manage to get his power fist ready, and manages to kill off the last guard, but can't find the tyrant. After losing the combat, the obliterator refuses to run, even against the outstanding odds, and the battle continues on. The tyrant strikes first, and has it's talons diverted by the force field made by the obliterator, and the obliterator sighs in relief, before attacking vicously with his charged-again powerfist. He once managed to wound the tyrant, but this didn't bring him anywhere near to killing it. The tyrant attacked once again, and 4 of it's attacks that would have killed the obliterator were once again deflected! It seems that force field isn't too shabby! Anyway, the obliterator punches again, but failed to hit the tyrant. The tyrant, obiously frustrated, attacks again and this time, obliterated the obliterator.
WARU WINS!!!
comment: wow, waru took longer then i thought to win, jeez, i was amazed when i rolled 2 5s and 2 6s for the invurnerable!
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Post by waЯu on Jan 29, 2008 0:58:25 GMT
How did the Tyrant manage to wound 1 and kill 2? That's 5 wounds, with implant attacks I should only ever cause an even number of wounds.
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Post by Enigma on Jan 29, 2008 0:59:33 GMT
oops, forgot. Ah well, doesn't matter, you won either way, although the invurnerable saves were a cool addition.
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Post by Trygon on Jan 29, 2008 1:01:34 GMT
Yeah, yeah, good good. Now do the Broodlord V Broodlord fight.
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Post by Enigma on Jan 29, 2008 1:02:36 GMT
actually i did. You lost.
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Post by Trygon on Jan 29, 2008 1:06:45 GMT
Well...mmmm... WOOOOOOOOO!(?)
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Post by Enigma on Jan 29, 2008 1:07:58 GMT
yep, sad isn't it. Ah well, you can start round 2 of challenges, no challenging the same person as last time. I won't challenge anyone because my rippers are too uber and will own you all, but you can challenge me. YOU HAVE BEEN WARNED!!!
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Post by Trygon on Jan 29, 2008 1:14:48 GMT
Fine. I challenge you in round 2.
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Post by Roxas on Jan 29, 2008 2:44:30 GMT
Our entry has to be one legal unit right? No attaching HQ's to other squads?
Tam.
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Post by Roxas on Jan 29, 2008 2:52:47 GMT
My Entry (unless you'll let me attach it to a squad of some kind)
Rogue Psyker: Plasma Pistol, Force Weapon, Enhancer (may use 2 psychic powers per turn)
Powers:
Brain Flayer: range: 18", may be used instead of shooting, choose one enemy model, both of them make an Ld test - for every point they lose by they lose a wound, no saves allowed.
Puppet Dance: range 18", may be used instead of assault, choose an enemy squad - they must resolve one round of close combat on themselves using whatever weapon options the psyker chooses.
WS: 2 BS: 2 S: 2 T: 3 W: 5 I: 3 A: 1 Ld: 9 SV: -
125
Tam.
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Post by Enigma on Jan 29, 2008 2:53:47 GMT
Deal, boy.
HEEEEEEEEEELLLLLLLLLOOOOOOOOOOO men, women, boys, girls, and aliens of a non-descript gender! This will be the start of round 2 of our very own ARENA OF DEATH!!! Next up is the victorius rippers vs. The losing Broodlord better known as Hivefleetenigma vs. Terrible_Trygon. I personally am putting my money on Trygon, but hey, the rips might get lucky and score. So it will begin in 3...2...1...FIGHT!!!
The rippers open up their firing before anything else happens, and they fire a huge amount of spinefist shots into the 'stealers. 6 out of 7 of the genestealers are hit by the spines and stay down, the other one and the broodlord charge in. However, the broodlord did well and killed 4 rippers. The genestealer did better, and removed the other 1 ripper from the mini-group, and wounded another group so it had 2 left. The rippers fought back ferociously but only managed to kill the genestealer, leaving 42 rippers vs a single broodlord. The broodlord fought on, killing another mini-group, and finishing off a weakened one. The rippers fought back, but once again failed to do any damage. Then, the broodlord struck yet again, killing a mini-group, and killing 2 more rippers from a different one. Striking back, the rippers finally wounded the broodlord, but he was far from down. The broodlord fought again, finishing one more ripper group. Striking back, the rippers once again failed to do damage. The broodlord continued on his spree, and killed another group and wounded a different one. The broodlord got wounded again, and looked very weakened, however he was close to winning as well. He finished the ripper group but found it hard to hurt anything else. The rippers continued fighting, but with only 3 groups left they didn't have much of a chance. Still, one bit the lord, and he was down.
Told you so. And, yes, was impartial.
EDIT: oops, my mistake, just realised that broodlords can instant-death rippers, meaning you would have won. (please do not swear).
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