Post by Enigma on Jan 27, 2008 1:30:23 GMT
hehehe. I'm back and ready for more. RPG numba 2 coming up. This is there just in case infiltrator breaks, as it probably will. after all, none of the rpgs i've seen on this section ever made it through to the end. Why should infiltrator be any different. Arena of Death III seemed to have died before it started, so this one will have a devoted creator (nothing against you, Tam) Anyway, point is Arena Of Death IV is here, and boy, are we up for a fight! This one will be the same as previous incarnations, except for one thing. MORE FLEXIBILITY! Yep, no limit to number of models, and any force orginization slots means that you can do pretty much anything. Boy, I would love to see a carnifex duel a hive tyrant. Anyway, here is how it goes:
Character Creation:
Combatants must be a non-vechile unit from any army (no assassins, venerable dreadnoughts, or greater daemons). The unit must be legal within its army list restrictions and requirements and may not be worth more than 250 pts. You may have more than one model; command squads, retinues, wolves, thralls, etc. are allowed. No vehicles or mounts are allowed. This includes Space Marine Bikes, jump packs, Juggernauts of Khorne, etc. Minor psychic powers are allowed. No special characters will be allowed, the only exception being the Emperor’s Champion (who must be taken as is – no additional wargear). You may only choose from 1 unit entry. There is a limit of 15 models, and no more. This is about cool battles, not swarm tactics! Other than these restrictions, you are free to choose as you like.
Starting the Fight
Two models/teams enter; one model/team leaves. Both models set up 6" apart. There is no cover or terrain! The Arena is featureless and empty and goes on into infinity!
Shooting & Charging
A D6 is rolled and added to the initiative of the majority minis, who ever scores the highest gets to charge. Both parties will get to shoot first and who shoots first is determined in the same manner. After that combat is as normal (by Initiative). In the event of a tie (mutual simultaneous death), the victory will go to the one who has scored the highest number of wounds, including overkill.
Special Rules
The Hand of God: In the Arena of Death; I AM GOD. I roll the dice and I post the results. This ensures the impartiality of the fight.
Splitting Attacks: Models in the Arena of Death that are armed with more than one weapon for Close Combat may choose to make a certain number of their attacks with particular weapons. by default all of your attacks will be made with your most powerful weapon unless you state otherwise.
Disclaimer:
I will be responsible for rolling any and all dice associated with this arena, as a normal human being i cannot predict the vageries of fate and hence anything that happens in the arena is entirely dictated by luck. To maintain impartiality i will not be entering the arena myself.
OOC: if anyone has a problem or wants me to place restrictions on other units PM me please.
Let this latest incarnation of the arena of death begin!
Yep, i did copy and paste with a couple of minor additions and subtractions. Point is, yep, carnifexes, rippers, scarabs, immortals, flayed ones and everyone else is allowed, and the best part is up to 200!!! pts is allowed. So, what with all this new flexibility, let it begin!
EDIT: Actually screw it, i'll play but remain impartial.
Character Creation:
Combatants must be a non-vechile unit from any army (no assassins, venerable dreadnoughts, or greater daemons). The unit must be legal within its army list restrictions and requirements and may not be worth more than 250 pts. You may have more than one model; command squads, retinues, wolves, thralls, etc. are allowed. No vehicles or mounts are allowed. This includes Space Marine Bikes, jump packs, Juggernauts of Khorne, etc. Minor psychic powers are allowed. No special characters will be allowed, the only exception being the Emperor’s Champion (who must be taken as is – no additional wargear). You may only choose from 1 unit entry. There is a limit of 15 models, and no more. This is about cool battles, not swarm tactics! Other than these restrictions, you are free to choose as you like.
Starting the Fight
Two models/teams enter; one model/team leaves. Both models set up 6" apart. There is no cover or terrain! The Arena is featureless and empty and goes on into infinity!
Shooting & Charging
A D6 is rolled and added to the initiative of the majority minis, who ever scores the highest gets to charge. Both parties will get to shoot first and who shoots first is determined in the same manner. After that combat is as normal (by Initiative). In the event of a tie (mutual simultaneous death), the victory will go to the one who has scored the highest number of wounds, including overkill.
Special Rules
The Hand of God: In the Arena of Death; I AM GOD. I roll the dice and I post the results. This ensures the impartiality of the fight.
Splitting Attacks: Models in the Arena of Death that are armed with more than one weapon for Close Combat may choose to make a certain number of their attacks with particular weapons. by default all of your attacks will be made with your most powerful weapon unless you state otherwise.
Disclaimer:
I will be responsible for rolling any and all dice associated with this arena, as a normal human being i cannot predict the vageries of fate and hence anything that happens in the arena is entirely dictated by luck. To maintain impartiality i will not be entering the arena myself.
OOC: if anyone has a problem or wants me to place restrictions on other units PM me please.
Let this latest incarnation of the arena of death begin!
Yep, i did copy and paste with a couple of minor additions and subtractions. Point is, yep, carnifexes, rippers, scarabs, immortals, flayed ones and everyone else is allowed, and the best part is up to 200!!! pts is allowed. So, what with all this new flexibility, let it begin!
EDIT: Actually screw it, i'll play but remain impartial.