Vs. Imperial Knights v7.0
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Post by yoritomo on Jul 21, 2014 6:36:56 GMT
7th edition is here. Now that is has been out for a while it is time for us to combine our knowledge and share what we have learned.
This thread is for everything we know about Imperial Knights. If you know something about the strategies that Imperial Knights players use, or units to watch out for, or how the meta is developing with Imperial Knights, or popular ally choices (including who they usually ally with), or units you’ve had success with, or anything else that will help fellow nid players do well against Imperial Knights then we’d love for you to share it here.
This is for serious discussion about Imperial Knights armies (and Imperial Knights used as allies) only. As such, flaming will not be tolerated, if you’re going to debate then use facts and don’t break down into make calling or other such nonsense. Also, this isn’t the place for army list reviews; please take those to the appropriate board. And as always, the moderators reserve the right to delete any off topic replies or inappropriate responses.
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Post by zoda8 on Jul 30, 2014 12:58:13 GMT
Anyone had a win against 4 Imperial Knights?
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Post by tsinner on Jul 31, 2014 1:28:34 GMT
Never fought more than one at a time...four sounds awful....I guess electro grubs..stay in the sky..pray for first turn
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Post by pom611 on Jul 31, 2014 1:38:45 GMT
I have using a Harradan, after it's off the ground knights can't hurt it as S4 stubers can't touch T8
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Post by gigasnail on Jul 31, 2014 5:39:58 GMT
focus fire them down one at a time, flying circus is still a hard counter for them even if its damage output has been catastrophically nerfed. it's a slapfight now. they can't hit you with the blasts, you can only do one VS hit at a time and have to surround them on multple sides to get around ion shield. assault with gants/gargs, or better yet surround them with gants gargs and DON'T attack to restrict their movement and firing lanes while you deal with the others. keep your venoms/malantropes buffing your scoring units and play the mission.
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Post by WestRider on Jul 31, 2014 7:29:10 GMT
Malanthropes seem like they'd be particularly great here, since the Knights don't have good ways of putting lots of Wounds on single Models at range, and no ranged S10, as well as no way to Ignore Cover.
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Post by zoda8 on Aug 6, 2014 12:08:37 GMT
Thanks team. I've been experimenting allying with a Necron Royal Court with shroud of darkness and 3 Crypteks with Voltaic Staffs (12 haywire shots at BS4). Trouble is it's a bit of a one trick pony. Harridans and Malanthropes sound good!
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Post by Hive Fleet Ragnorok on Aug 6, 2014 13:53:39 GMT
I've only played one game that included a Knight in 7th... I do have to say, it wasn't pretty.
Things that are effective - Mass (and I mean mass) haywire, and S7+ shooting. It's a lot of "hope for a 6" though Carnifex(en) charging
To this day I wish they were labeled as Lords of War (as a squad, not individually)... but they're not... however, I think it's best to treat them as such. What I mean by this, is that our own Lords of War really start to even the playing field where they're concerned. A pair of Bio-Cannons raining death on them, even with the Inv shield, is doing reliable damage each turn. Our big bugs are also have legitimate survivability compared to one of these things, too... unfortunately all of them are at a much higher cost. Le sigh. But at least they exist.
I've been wanting to try more Fexen, and crushing claws, as standard in my lists for armor in general. Add to the list "making it charge you through cover" as an effective, if difficult, tactic. Our MC's die horribly due to Initiative issues, but if a Tervigon with Claws actually gets to strike, there's some potential for pain there. At least a small amount.
Of course, all of this is vs 1 Knight, not a full cadre of them. We can focus down one, yeah... it's not easy, but it's doable. 2 is harder, but possible. 3 or more? I don't know if I'd want to play that game. This is, I should say, assuming no "real" LoW present, as again those make a big difference (but most people around here don't like putting them in 'normal' lists). You can slow them down with charges, or just moving in front of them, using gaunts and the like... but that's unlikely to slow them down for too long. Shrug. Maybe it's enough, though, just depends on what the objectives are. Barring KP, though, slowing it down may simply be the best option. Mitigate its effect on the field for a nominal cost in gaunts, and focus on over-swarming the rest of the field (made easier by 400 points of the enemy being tied up with 100 points of our own models).
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Post by Silegy on Aug 7, 2014 13:47:32 GMT
Thanks team. I've been experimenting allying with a Necron Royal Court with shroud of darkness and 3 Crypteks with Voltaic Staffs (12 haywire shots at BS4). Trouble is it's a bit of a one trick pony. Harridans and Malanthropes sound good! You remember you cannot take more than one Cryptek with the same wargear, right? Because that would make you unable to do so, 2 Voltaic staffs max if you take them as allies (unless unbound).
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Post by WestRider on Aug 7, 2014 14:55:33 GMT
Thanks team. I've been experimenting allying with a Necron Royal Court with shroud of darkness and 3 Crypteks with Voltaic Staffs (12 haywire shots at BS4). Trouble is it's a bit of a one trick pony. Harridans and Malanthropes sound good! You remember you cannot take more than one Cryptek with the same wargear, right? Because that would make you unable to do so, 2 Voltaic staffs max if you take them as allies (unless unbound). It's only the special wargear like the Solar Pulse and stuff that's one per Court. The basic weapon that they get (in this case, the Haywire staff) can be duplicated.
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Post by Silegy on Aug 7, 2014 17:30:32 GMT
You remember you cannot take more than one Cryptek with the same wargear, right? Because that would make you unable to do so, 2 Voltaic staffs max if you take them as allies (unless unbound). It's only the special wargear like the Solar Pulse and stuff that's one per Court. The basic weapon that they get (in this case, the Haywire staff) can be duplicated. Oh (please do not swear), I thought these ones were upgrades. Oh my poor, dysfunctional memory... Sorry.
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Post by zoda8 on Aug 9, 2014 16:30:48 GMT
It's only the special wargear like the Solar Pulse and stuff that's one per Court. The basic weapon that they get (in this case, the Haywire staff) can be duplicated. Oh (please do not swear), I thought these ones were upgrades. Oh my poor, dysfunctional memory... Sorry. Phew - washed up on the beach in my natty black cloak! Thanks for the kit check
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Post by vandalex on Aug 18, 2014 11:21:09 GMT
Having not played imperial knights, what is their armour value and hull points?
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Post by yowster12 on Aug 19, 2014 4:54:08 GMT
Having not played imperial knights, what is their armour value and hull points? 13f 12s 12b 6hp
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Post by vandalex on Aug 19, 2014 6:11:04 GMT
Oh, that's cheating then
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