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Post by coredump on Jul 25, 2014 2:26:20 GMT
The malanthrope has *both*... it has the same shroud bubble as a venomthrope, and is a synapse creature. Or do you mean giving up 2 venom bubbles for 1 malanthrope bubble.....
If that is the concern, you don't have to... Drop one zoan and one venom for a malanthrope; that gives you 10 points, and the 5pts you are under is 15pts. Which is the cost difference between 1 devilfex and 3 Hiveguard.
Elite: Malan Venom 3 HG
Heavy 2 Dfex mawloc mawloc
If you wanted to go with the Tfexes, then its a bit different. You can still do it, but it depends if you want shrikes or Hive guard more. (With the hive guard, you would have enough points for another DS ripper brood)
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Post by N.I.B. on Jul 28, 2014 13:39:24 GMT
I had a close game yesterday, against Chaos Space Marines with Necron allies. My first Maelstrom game.
I just the somewhat fluffy list from my last game against Orks:
Dakka Flyrant, eGrubs Dakka Flyrant, eGrubs Tervigon - AG, eGrubs, Crusching Claws, Regeneration
Venomthrope Venomthrope Zoanthrope Haruspex - Adrenal Glands
3 Ripper Swarm, deepstrike 3 Ripper Swarm, deepstrike 10 Termagants (3 Devourers) 10 Termagants (3 Devourers)
Hive Crone 6 Raveners, Rending Claws
2 Dakkafex 2 Biovores
1999 points.
T6 Nurgle lord on bike, 2+/4++ save, in a unit of Nurgle Spawns (T6). Necron Destroyer lord with Mindshackle and Warscythe with a scarab swarm 2 Maulerfiends (one with -2 attacks on anything in btb, the other with extra attacks for each wound), 2 Rhinos with 5 marines in each, 2 fast attack units, some kind of jetbikes 2 Night Scythes with 5 Necron Warriors in each 3 Annihilation Barges 1 Predator, lascannons
He won the roll to set up and go first, which he did. Night Fight was in effect. He didn’t do much though, A-barges had to move and no Night Scythes. Still, Venoms and Nightfight kept losses to a minimum. He grabbed one Tactical Objective, but from turn 2 I started to get the upper hand and kept on leading on TO’s. Getting 1D3 TOs for manifesting psychic powers was a laugh. In the end I won by 15-11 or something.
Peak moment of the match was itting 11 times with Overwatch from 2 Dakkafexes and then popping his Warlord in combat, after all his Spawns were dead. Dakkafexes were solid overall, killing his main hammer unit, popping an A-barge in combat, stripping hull points from Nights Scythes, killing a Necron Warrior unit and standing on one objective.
Raveners were also good. In my first turn, Raveners secured First Blood when popping a Rhino, they were charged by the Destroyer lord, killed his Swarms but were eventually broken by the Lord outside synapse. The remains rallied and managed to put a wound on a Maulerfiend before dying.
Biovores were a waste of space, pretty much. Missed, did nothing, or failed IB and did nothing, died in combat.
Haruspex had a poor showing this game, he charged a Maulerfiend turn 1 and kept it in combat for a while but couldn’t destroy it, in no small part thanks to being -2 atttacks.
Tervigon was great, spawning a big unit of Gants, charging the other Maulerfiend turn 1 (I forgot about the eGrubs) and destroying it, and I managed to pull a two-for-one when I surrounded a Rhino with Gants while the Tervigon wrecked it so the chaos marines inside died. Unfortunately I derped and forgot about Regeneration which could’ve saved it from dying, losing an important synapse node (the Zoan was gone by that time). The death of the Tervigon kept the game pretty close – I failed a few IB tests and break tests.
Rippers were great, deeping down without scatter on two objectives, bagging 3 TOs during the game. Hive Crone was also great, thinning out Swarms, killing both Jetbike units and landing to grab an objective turn 5.
Flyrants dominated, flying around pretty much unhindered, dealing out Paroxysms and Dakka, popping the Predator with sideshots turn 2, landing turn 5 to grab objectives and wrecking an A-barge and Necron Warriors.
By turn 5, all he had left was one A-barge and 2 Night Scythes with a single hull point each. I had both Flyrants, Hive Crone, Dakkafexes and a Ripper.
What I found is that in Maelstrom games you're all over the table and need to be aware of synapse - often you're forced to go back to corners you have left behind, and Flyrants don't fly backwards. Don't forget your regen rolls on the Tervigon, stupid...
Going min-troops and all out attack works great. One Hive Crone seems about right.
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Post by N.I.B. on Jul 28, 2014 14:00:11 GMT
The tournament pdf was also released yesterday:
1995 points (I'd prefer 2000 points). No data sheets or data slates (but still leaves an opening). Max 2 detachments. Max 2 of the same HQ choice and 3 of the same Elite, Fast and Heavy. All Battlebrothers downgraded to Allies of Convenience. No Fortifications. Terrain as per the BRB. No Imperial Armoury Max 4 Flyers/FMC's (Tyranid FMC's don't count towards this limitation, yay). Max one Imperial Knight.
• Max 2 Storm Ravens (SM) • Max 2 Heldrakes (CSM) • Max 2 Riptides (Tau) • Max 1 units Broadsides with High Yield Missile (Tau) • Max 2 Wraith knights (Eldar) • Max 2 units Warp Spiders (Eldar) • Max 3 Wave serpents (Eldar) • Max 5 warlocks on jetbikes (Eldar) • If you have one or more screamer units (Daemons) in the army, you cannot buy Grimoire of true names (Daemon artifact) • Max 3 units in total among the following three choices: Riptides, Wraithknights and Broadsides (example: if you take two units of broadsides you can max have one Riptide, etc).
So, tweaking my fun list:
Dakka Flyrant, eGrubs Dakka Flyrant, eGrubs Tervigon - AG, eGrubs, Crusching Claws, Regeneration, Acid Blood (lol)
Venomthrope Venomthrope Zoanthrope Haruspex - Adrenal Glands
3 Ripper Swarm, deepstrike 3 Ripper Swarm, deepstrike 3 Ripper Swarm, deepstrike 10 Termagants
Hive Crone 6 Raveners, Rending Claws
2 Dakkafex 2 Biovores
1995 points.
I want to keep one Gant unit to double as a Ravener deployment screen and early back/midfield scoring. I'm considering taking out the Biovores and add 3 Shrikes as mobile backfield synapse, but I kind of like the ability to reach out and touch my opponent from turn 1.
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Post by N.I.B. on Jul 28, 2014 14:14:13 GMT
The more Maelstrom-tuned list would look like this:
Dakka Flyrant, eGrubs Dakka Flyrant, eGrubs Tervigon - AG, eGrubs, Crusching Claws, Regeneration
Venomthrope Venomthrope Zoanthrope Zoanthrope Haruspex - Adrenal Glands
3 Ripper Swarm, deepstrike 3 Ripper Swarm, deepstrike 3 Ripper Swarm, deepstrike 3 Ripper Swarm, deepstrike 10 Termagants
Hive Crone 6 Raveners, Rending Claws
2 Dakkafex
1995 points.
-----------------------------------------
Or like this
Dakka Flyrant, eGrubs Dakka Flyrant, eGrubs Tervigon - AG, eGrubs, Crusching Claws, Regeneration
Venomthrope Venomthrope Zoanthrope Haruspex - Adrenal Glands
3 Ripper Swarm, deepstrike 3 Ripper Swarm, deepstrike 3 Ripper Swarm, deepstrike 10 Termagants
Hive Crone 6 Raveners, Rending Claws 3 Shrikes, one Rending Claws
2 Dakkafex
1995 points.
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Post by N.I.B. on Jul 30, 2014 9:43:53 GMT
I can't let go the idea of deploying 10 MCs, as the saying goes - quantity has a quality of its own. Since Imperial Armour (Dimas, Malanthropes) wont be allowed in our tournaments it frees up points for similar builds as the one on page 3 in this thread.
Dakka Flyrant, eGrubs Dakka Flyrant, eGrubs
Venomthrope Zoanthrope Haruspex - Adrenal Glands
3 Ripper Swarm, deepstrike 3 Ripper Swarm, deepstrike
Hive Crone Hive Crone Hive Crone
2 Dakkafex Tyrannofex – Adrenal Glands, eGrubs Tyrannofex – Adrenal Glands, eGrubs
2005 points. 10 points over. What to do? The Haruspex is there to get me to 10 MCs without breaking single CAD, its role is to bodyguard the Tfexes from being bogged down in combat. I guess I have to take out the AG on the Haruspex, with risk of it not keeping pace with his protégées.
Dakka Flyrant, eGrubs Dakka Flyrant, eGrubs
Venomthrope Zoanthrope Haruspex
3 Ripper Swarm, deepstrike 3 Ripper Swarm, deepstrike
Hive Crone Hive Crone Hive Crone
2 Dakkafex Tyrannofex – Adrenal Glands, eGrubs Tyrannofex – Adrenal Glands, eGrubs
1990 points.
--------------------------------------------------------------------------
I could also trade board presence and consistency for disruption –
Dakka Flyrant, eGrubs Dakka Flyrant, eGrubs
Venomthrope Zoanthrope Zoanthrope
3 Ripper Swarm, deepstrike 3 Ripper Swarm, deepstrike 3 Ripper Swarm, deepstrike 10 Termagants
Hive Crone Hive Crone Hive Crone
3 Dakkafex Mawloc Mawloc
1995 points
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Post by gigasnail on Jul 30, 2014 21:22:53 GMT
For that first list, trade a crone for a harpy to get the last points you need? Book not here so not 100% on points.
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Post by N.I.B. on Jul 31, 2014 6:43:31 GMT
Good idea! Haven't bothered with the Harpy in 7th ed. Maybe Stranglethorn Cannon would be better in this list than Heavy Venom Cannon? I have a lot of anti-tank already, it would buy poison for the Haruspex, and pinning units is a Tactical Objective in Maelstrom missions:
Dakka Flyrant, eGrubs Dakka Flyrant, eGrubs
Venomthrope Zoanthrope Haruspex - Adrenal Glands, Toxin Sacs
3 Ripper Swarm, deepstrike 3 Ripper Swarm, deepstrike
Harpy Hive Crone Hive Crone
2 Dakkafex Tyrannofex – Adrenal Glands, eGrubs Tyrannofex – Adrenal Glands, eGrubs
1995 points. I kind of like it, will play test.
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Post by gigasnail on Jul 31, 2014 6:49:28 GMT
STC better now w/ changes to blasts in ruins; i'm still a fan of the HVC for the S9 (and maybe for the novelty of actually getting to use one after wanting to since 2010 but not having a reason to).
list looks good, chief.
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Post by N.I.B. on Aug 1, 2014 10:06:11 GMT
Maybe two T-fexes is too many. I want more tools, adding an Exocrine:
Dakka Flyrant, eGrubs Dakka Flyrant, eGrubs
Venomthrope Zoanthrope Haruspex - Adrenal Glands, Toxin Sacs
3 Ripper Swarm, deepstrike 3 Ripper Swarm, deepstrike
Hive Crone Hive Crone Hive Crone
2 Dakkafex Exocrine Tyrannofex – Adrenal Glands, Toxin Sacs, eGrubs
1995
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Post by tylertt on Aug 1, 2014 10:46:06 GMT
I like the look of the list above, however I am curious on the choice of the Haruspex. Is it just due to having another separate MC unit on the table, or have you had recent success with this fella?
You done any play testing with the above list, or the one with Raveners?
Also when is the date for your tourney?
Looking forward to seeing how things go. I always enjoy your write ups.
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Post by coredump on Aug 1, 2014 16:07:50 GMT
Crones and tfexes are both dropping heavy flamers with 'mobility'. With three crones, you could skip both tfexes and shore up somewhere else.
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Post by N.I.B. on Aug 4, 2014 8:00:01 GMT
I got a game in with this list
Dakka Flyrant, eGrubs Dakka Flyrant, eGrubs
Venomthrope Zoanthrope Haruspex - Adrenal Glands, Toxin Sacs
3 Ripper Swarm, deepstrike 3 Ripper Swarm, deepstrike
Hive Crone Hive Crone Hive Crone
2 Dakkafex Exocrine Tyrannofex – Adrenal Glands, Toxin Sacs, eGrubs
1995
against my friend who I beat last time with the Ravener list. He had switched up a few things, only 2 A-barges this time but instead two Necron Lords in chariots, and I advided him to take Immortals in the Night Scythes instead of Warriors. He also packed a Ghost Ark. Mission was Maelstrom with secondary Warlord, Linebreaker and having the most troops alive at the end of the game. I got really bad spells, 2, 4, 5 on my psykers.
He gave the deployment to me so I deployed and made him go first because neither of us could really shoot the other. But he grabbed a few objectives. I wasn't as lucky as my Tactical Objectives turned out impossible to reach, and I had to go for broke and put my whole army into one of his surf lords to get my TO, which was to grab 3 objectives (netted me 3 points). I barely killed it. Seriously, Necron Lord in command barges are pretty sick, as if AV13 and 3 hull points isn't bad enough, he can just put glancing shots on the lord instead and save with his armour save. Electroshock Grubs does almost nothing (because he can just armour save it). Only reason I managed to kill it was he was really unlucky and botched his saving throws.
But it put my whole army in a vulnerable forward position, and his fast cc units could pick their fights and smash into my T-fex and Haruspex and from there the game went downhill. Also I derped at a point and forgot Immortals has 3+ armour, so I landed a Crone thinking I would flame them to a crisp and charge the remains. Well flamer did nothing and he killed it on Overwatch… I lost the game by a good margin.
Lessons learned – 3 Crones doesn’t do enough to be worth it. While deploying 10 MCs looks cool, I don’t really rate Crones as MCs, they don’t have the staying power to count when they land to grab objectives.
I need more ground presence to combat armies that just ignores my FMCs and assault turn 2. Going back to my 'fun' list with Raveners.
Rules question – can Walkers (like Maulerfiends) and Bikers assault up ruins now? It was pretty important, as his Nurgle spawns with Chaos Lord charged and killed a Flyrant on the roof of a ruin.
The Haruspex was because I wanted to try it out in practice, I think I wrote that it performed amiably against Orks earlier. Sometimes you need to test things in a real game in a context to see if it can fill a role better than something else. I was pleased with it the first games, and I can see it has a role as an AV 13-14 cracker and anti-tarpit tarpit. I'm still undecided. In the last list it was mostly to get to 10 MCs without going double CAD.
The tourny is last weekend in september.
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Post by N.I.B. on Aug 7, 2014 6:52:10 GMT
Going back to Hive Fleet Meh, looking at including a Malanthrope and save some points:
Dakka Flyrant, eGrubs Dakka Flyrant, eGrubs
Malanthrope Haruspex - Adrenal Glands
3 Ripper Swarm, deepstrike 3 Ripper Swarm, deepstrike
5 Shrikes – Adrenal Glands, Toxin Sacs, Scything Talons, Rending Claws, Flesh Hooks Dimachaeron Dimachaeron
2 Dakkafex - Adrenal Glands Tyrannofex - Adrenal Glands
2000 points
It should be ok in Maelstrom missions at least. Everything on the ground runs forward with rerolls in the first turn. Good synapse web.
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Post by gigasnail on Aug 7, 2014 6:59:18 GMT
for your question about assaulting up ruins: i can't find anything that would stop them from doing this now.
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Post by N.I.B. on Aug 7, 2014 9:32:17 GMT
Yeah, that makes Bikers and Walkers happy. No safe landings for our FMCs now. Anyway, I noticed I have 20 points to fill up since Malanthropes were cheaper than I thought. eGrubs on Tfex and poison on Haruspex are in.
Dakka Flyrant, eGrubs Dakka Flyrant, eGrubs
Malanthrope Haruspex - Adrenal Glands, Tocin Sacs
3 Ripper Swarm, deepstrike 3 Ripper Swarm, deepstrike
5 Shrikes – Adrenal Glands, Toxin Sacs, Scything Talons, Rending Claws, Flesh Hooks Dimachaeron Dimachaeron
2 Dakkafex - Adrenal Glands Tyrannofex - Adrenal Glands, eGrubs
2000 points
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