|
Post by dc0315 on Jul 16, 2014 22:32:06 GMT
Your list is great!! By keeping the carnies seperate means lack of synapse isnt a problem. Your exos shoot the closest unit, wow great was gna do that anyway 90% of the time, ooh I got preferred enemy too, WIN! the only reason you need synapse is for the venomthropes turn 1. Ever thought about removing them and getting 2 more zoans so thats 4 warp charges more? With all tjose fmcs (especially THREE flyrants I doubt hell be firing at your exos or zoans on the floor
|
|
|
Post by coredump on Jul 17, 2014 1:46:28 GMT
I understand limiting formations, and I understand limiting CADs, I don't really understand limiting formations but allowing multiple CADs.... but hey, ya play the tourney's they run... I think the second Crone is better than the third Exo. (and this way its legal too... )
|
|
|
Post by N.I.B. on Jul 17, 2014 8:15:23 GMT
By keeping the carnies seperate means lack of synapse isnt a problem. I wouldn't say that - a failed IB test still means that a Dakkafex is not shooting its 12 TL S6 shots that turn. Ever thought about removing Venoms and getting 2 more zoans so thats 4 warp charges more? With all tjose fmcs (especially THREE flyrants I doubt hell be firing at your exos or zoans on the floor Nah. The Venoms can still be crucial in certain matchups to prevent the army being shot to shreds if my opponent takes first turn. They allow you better deployment even when the terrain setup is not optional. Plus I'm not impressed with the new psychic phase - at all. If anything it's much weaker than our old Biomancy psyker spam. Adding more warp levels for the sake of casting psychic powers only buys you further into diminishing returns. core, I agree but there will also be a cap on max 3 of anything (except troops I hope) which helps to reign in the worst abuse (9 A-barges and such) while still allowing a lot of freedom. Limiting formations goes in line with the TO not wanting to deal with digital stuff. And like you say, I can accept it or stay at home. I just got an update from the TO on the likely restrictions (not set in stone yet): Detachments? Max 3 Supplements? Yes, any that exist in print. Formations? No (except the ones in Codex: Orks) Dataslates? No (exceptions below) Super Heavies? Yeah some. Simplified you can say any from Escalation except Flyers. Allies/Battle Brothers? Yes but Battle Brothers are lowered a step. Fortifications? No.
|
|
|
Post by N.I.B. on Jul 17, 2014 11:15:24 GMT
Been reading up a bit on Frontline gaming, seems Reecius share a lot of my view when it comes to list building -
|
|
|
Post by N.I.B. on Jul 17, 2014 23:11:42 GMT
We're discussing the restrictions with the TO. Seems there will perhaps be a further cap on HQ and Troops - only two of each choice. Seems buying a third Flyrant wont be necessary. It also means it might not be worth it to use more than one detachment just to have a fourth Elite or Heavy choice, seeing I would have to pay another 80 points for 2x10 sucky Termagants. What would it look like?
Dakka Flyrant, eGrubs Dakka Flyrant, eGrubs
2 Venomthrope Zoanthrope 3 Hive Guards
3 Ripper Swarm, deepstrike 3 Ripper Swarm, deepstrike
Hive Crone, Stinger Salvo Hive Crone, Stinger Salvo
3 Dakkafexes Exocrine Exocrine
1995 points. Stinger Salvo because I had 25 useless points. I like the Hive Guards but I miss spreading the Venoms and Zoanthropes.
-------------------------------------------------------------
Keeping with double FOC and adhering to only 2 repeats of HQ could look like this:
Dakka Flyrant, eGrubs Dakka Flyrant, eGrubs Tervigon - AG, Shreddershard Beetles, Crusching Claws, Regeneration (because I had 30 points over)
Venomthrope Venomthrope Zoanthrope
3 Ripper Swarm, deepstrike 3 Ripper Swarm, deepstrike 10 Termagants 10 Termagants
Hive Crone
2 Dakkafex Dakkafex Exocrine Exocrine
2000 points.
|
|
|
Post by coredump on Jul 17, 2014 23:21:22 GMT
Looking at his entire 'comp', I can see where he is coming from. But if you are not spamming... I can't see a reason to take 3 CADs. But thats okay, it doesn't hurt anything. This is the decision that has been bothering me the most when it comes to list building. I *have* been burnt by enemy troops 'stealing' an objective from my carnifex... but that may end up a rare occurrence. Plus my troops tend to be warriors, which helps a lot with the synapse coverage. Your synapse coverage still makes me nervous.....
|
|
|
Post by coredump on Jul 18, 2014 0:18:10 GMT
Can you ally with yourself instead of a CAD?
Is the limit of 2 for every slot, or only troops and HQ? (Seems odd to limit troops more than other slots...
I don't think venomthrope broods need more than 1.
Do you *want* a tervigon? Otherwise the 2CAD doesn't seem worth it.
|
|
|
Post by dc0315 on Jul 18, 2014 7:21:21 GMT
Hence why you should take exocrines and tfex over devilfex if you dont want to worry about synapse. If a fex is out of synapse you cant shoot, if an exo or tfex is out of synapse and you fail the IB test, you fire at the closest unit, which is much better. I feel that with this list youd be better off like that.
|
|
|
Post by N.I.B. on Jul 18, 2014 11:31:09 GMT
Can you ally with yourself instead of a CAD? Is the limit of 2 for every slot, or only troops and HQ? (Seems odd to limit troops more than other slots... I don't think venomthrope broods need more than 1. Do you *want* a tervigon? Otherwise the 2CAD doesn't seem worth it. Max 2 of the same HQ/Troops (weird on troops, agreed) max 3 of anything else. I like to have separate Venomthropes because it gives me freedom in deployment and early game movement. I like double FOC, partly because I feel 3 Dakkafex in one unit is one too many (often you get wasted shots into smallish units) and partly because I want to experiment with that CC Tervigon, stolen from Reece :
|
|
|
Post by coredump on Jul 18, 2014 13:18:08 GMT
I can understand taking 2 broods of venoms, I was just commenting on a single brood of 2.... I would leave it as a single brood of 1 and save the 45pts.
I agree about splitting up the fexes, but I don't think taking another CAD for just that is worth it. Which is why I was asking about the terv, if you *wanted* the terv, then coolness... but if you were only 'meh' about it, then the second CAD doesn't seem worth it. If the Terv is of value... then okay-dokey.
|
|
|
Post by N.I.B. on Jul 19, 2014 22:52:46 GMT
I played against an Ork fellow tonight, he's not really competitive and haven't got around to try his new codex yet so I tried to tone down my list with models I own.
Dakka Flyrant, eGrubs Dakka Flyrant, eGrubs Tervigon - AG, Shreddershard Beetles, Crusching Claws, Regeneration
Venomthrope Venomthrope Zoanthrope Haruspex - Adrenal Glands
3 Ripper Swarm, deepstrike 3 Ripper Swarm, deepstrike 10 Termagants (3 Devourers) 10 Termagants (3 Devourers)
Hive Crone 6 Raveners, Rending Claws
2 Dakkafex 2 Biovores
1999 points.
I tabled him by the fifth turn. Haruspex was great fun. I'm tempted to try this list in a tournament and aim for mid-table fun.
|
|
|
Post by N.I.B. on Jul 21, 2014 8:35:51 GMT
So, I want the Dimachaeron. The model is irresistible. At this point there's nothing suggesting it will be allowed in tournaments in my region, but I can at least goof around with Armybuilder a bit - What does it do really? What purpose does it fit in an army and what kind of backup does it need? It's a pure close combat MC with decent to good durability. It's not a fast threat by any means, we're looking at a turn 2-3 impact. At least it doesn't need Synapse babysitting in most cases so deployment will be easy, as long as it start in a Spore Cloud. But what does it bring to the table? It's a unit that need to die before it hit enemy lines, after that, it might be too late to stop it. It's HUGE and looks VERY intimidating, which should have a big impact when it comes to opponents target priority, at least against the non-top players and at least in the early meta. So how do we patch the weakness (durability and mobility)? Venomthropes, of course. And by having many units that need to die early. I think a two-wave build could work – a first wave of FMC’s and other threats that have turn 1-2 impact should help the Dima survive and and do her thing. A 2000pts dual-CAD list could look something like this: Dakka Flyrant, eGrubs Dakka Flyrant, eGrubs Venomthrope Venomthrope Zoanthrope Haruspex – Adrenal Glands 3 Ripper Swarm, deepstrike 3 Ripper Swarm, deepstrike 10 Gants 10 Gants Hive Crone 5 Raveners – Rending Claws 2 Dakkafex Dimachaeron Dimachaeron 1995 points First wave is Flyrants, Crone and Raveners, second wave is Haruspex and Dimachaeron, Fleeting monsters that are a pain to kill once they are stuck in. Zoanthrope is mainly for Dakkafex babysitting. I’m temped to take it out along with the Dakkafexes to add a couple of Exocrines instead, but I feel Dakkafexes are more versatile with their S9 in combat and having Venomthropes and Gants running for my table edge by turn 2 would be too annoying.
|
|
|
Post by N.I.B. on Jul 21, 2014 8:58:13 GMT
On second thought, while I have a recent crush on the Hentai-fex, a second unit of Raveners would probably be better. The Hentaifex bring Landraider-stopping ability to the army along with anti-tarpit abilities so the Dimas can roam free, but Raveners might work better in most cases. And it would allow me to do single-FOC and lost the Gants. Beefing up Raveners then:
Dakka Flyrant, eGrubs Dakka Flyrant, eGrubs
Venomthrope Venomthrope Zoanthrope
3 Ripper Swarm, deepstrike 4 Ripper Swarm, deepstrike
Hive Crone 6 Raveners – Rending Claws 6 Raveners – Rending Claws
2 Dakkafex Dimachaeron Dimachaeron
2000 points
So a much more threatening first wave. Synapse will mostly be needed turn 1-2, Raveners keep pace with Flyrants no problem. Tau would pick it apart, but what's new.
|
|
|
Post by N.I.B. on Jul 21, 2014 12:31:00 GMT
Oh no. I just learned that it's a Fast Attack choice. Wtf Geedub? It's slower than some HQ (wings), Troops (Bounding Leap, Outflank) and Heavy support (Deepstrike). Back to the drawing board *le sigh*
|
|
|
Post by N.I.B. on Jul 21, 2014 13:28:11 GMT
Oh my God how stupid move by GW to put Dimas in Fast. They made sure you can't really have synergies in a Dima build.
I give you Hive Fleet Meh:
Dakka Flyrant, eGrubs Dakka Flyrant, eGrubs
Venomthrope Venomthrope Zoanthrope
3 Ripper Swarm, deepstrike 3 Ripper Swarm, deepstrike
Dimachaeron Dimachaeron 5 Shrikes – Scything Talons, Rending Claws, Adrenal Glands, Toxin Sacs
2 Dakkafex Tyrannofex - Adrenal Glands Tyrannofex - Adrenal Glands
2000 points
A much weaker first wave, although better synapse. Slow-mo second wave push, but a lot of staying power.
|
|