Tervigons - How Many Gaunts?
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Post by andersschm on Jan 20, 2013 14:50:57 GMT
I have 20 termagants at the moment assembled and painted. I have 16 on sprues that I originally planned as devil gaunts but thinking they might need to become termagants.
I am thinking of adding 1 or 2 tervigons to the army though and am worried that 20 termies isn't enough as I want to still be able to field a large squad of them and then create more during the game.
How many termagants is enough for running with tervigons?
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Post by Macradon on Jan 20, 2013 14:56:30 GMT
Just say that the average tevigon spawns 20 Gants each game, so about 25 gants per tevigon will fit in.
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Post by Squire on Jan 20, 2013 15:02:54 GMT
I would have thought at least 20 spare termagants would be smart. More would be ideal. I can't remember the average spawn each tervigon makes in a game but I believe it was somewhere around twenty. Then you'd have to factor in the possibility that it spawns above average during the game, but also the fact that it could be killed early (most likely resulting in a low total spawn) and also the possibility that there are termagants in your dead pile that can be put back onto the board.
I'm only going on theory though. It would be good to hear what some players who use tervigons do.
It would suck to get some great dice rolls but run out of termagants to put on the table, but it would probably suck even more to spend a lot of time and money buying termagants and then never field some of them
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Post by baconslice on Jan 20, 2013 15:06:58 GMT
I have 24 spare for my 1 tervigon. I think I've only ever ran out twice in the dozen or so games I've played. And they die real quick so they can just go in the recycle bin
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Post by Anggul on Jan 20, 2013 15:11:09 GMT
Also remember that Termagants often die almost as much as they're spawned, so you won't usually need all of the your models as you can recycle them.
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Post by Squire on Jan 20, 2013 15:12:03 GMT
I sometimes wonder if GW made the tervigon so good because they knew you can't just buy a tervigon- you have to buy a bunch of extra gaunts to go with it. Maybe they'll make something that spawn biovores next
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Post by andersschm on Jan 20, 2013 15:57:53 GMT
I sometimes wonder if GW made the tervigon so good because they knew you can't just buy a tervigon- you have to buy a bunch of extra gaunts to go with it. Maybe they'll make something that spawn biovores next Pyrogon - spawns 2D6 pyrovores each turn. 25 pts.
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Post by retnab on Jan 20, 2013 17:15:03 GMT
I run with 16 extra usually (76 total, 60 start on the board) but yeah like the others said I've had turns where the rate of birth and the rate of death are basically 1:1. The only turns where the extras will really matter is the very first turn (if you go first) and a turn where no gaunts died for whatever reason.
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Post by lordbob on Jan 20, 2013 17:48:20 GMT
I sometimes wonder if GW made the tervigon so good because they knew you can't just buy a tervigon- you have to buy a bunch of extra gaunts to go with it. Maybe they'll make something that spawn biovores next Well you don't have to buy gaunts... you buy gaunts anyway, who didn't already have loads of gaunts already, and if you look at the rest of the troops choices what else are you going to be using? Especially with genestealers going the way of batman's parents. And you can interchange hormogaunts and termagants, so either way you're going to be buying lots of gribblies, whether or not you have a tervigon. If they made something that spawned biovores I would agree, or made a tervigon that made warriors immune to instant death
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Post by coredump on Jan 20, 2013 17:50:09 GMT
Average (mean) = 23 gaunts Average (median) = 17
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Post by patsfan32 on Jan 20, 2013 18:24:11 GMT
a tervigon that pops out hormys and buffs them would be awesome...i like cc
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Post by andersschm on Jan 20, 2013 21:04:11 GMT
I ordered a Tervigon and 2 boxes of gaunts to go with him so will see how I get on.
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Post by Squire on Jan 21, 2013 1:16:06 GMT
Pyrogon - spawns 2D6 pyrovores each turn. 25 pts. ;D Well you don't have to buy gaunts... you buy gaunts anyway, who didn't already have loads of gaunts already, and if you look at the rest of the troops choices what else are you going to be using? Especially with genestealers going the way of batman's parents. And you can interchange hormogaunts and termagants, so either way you're going to be buying lots of gribblies, whether or not you have a tervigon. If they made something that spawned biovores I would agree, or made a tervigon that made warriors immune to instant death In many cases this would be true, but not all cases. In my case I started from scratch with a new Tyranid army a couple of months ago. I'm only buying things I'll field, so there isn't a large pool of gaunts I can rely on. Also I figured it takes me about 10 hours to paint 4 or 5 gaunts, before basing. Adding extra models is no small commitment for me
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Post by drakiskier on Jan 21, 2013 1:28:21 GMT
*laughs*
let me put it this way... i own 60 termagants.
i run a list with two tervigons and two 10-man squads of gaunts.
ive completely run out of gaunts for spawning three times now... i need at least another 20 to be in the safe zone.
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Post by jocke01 on Jan 21, 2013 11:18:40 GMT
You don't really need more than around 20 per tervigon because as you spawn you will also lose gaunts and can use the models that die. In most games each tervigon will spawn 1-2 times and about 10-11 gaunts each time, ofc you can spawn more and my personal record is 72 gaunts with 1 tervigon that survived for all 7 turns.
And most opponents will allow you do use diffirent gaunts like horma or devilgaunts or perhaps even spore mines. It might be more strict in some tournaments.
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