Post by rampagingfex on Nov 20, 2012 3:40:39 GMT
Hello,
Sorry, no pics. Forgot the camera. Here's a couple pics of the army so you can get a feel for what the battles were like:
Tournament was three rounds, 2000 points with only one force org chart. Here's a link to where I discussed the thought process behind this reserve-based army: thetyranidhive.proboards.com/index.cgi?board=tyranidlists&action=display&thread=41425
My army
ON THE TABLE
265 = Tyrant with armored shell, hive commander, double devourers
60 = Tyrant Guard x1
30 = Rippers x3
50 = Hive Guard x1 (hiding)
RESERVES:
160 = Tervigon (outflank)
104 = Gargoyles x13, toxin, adrenal (deep strike)
161 = Y-stealers x7 (dormant)
200 = Trygon x1 (deep strike)
240 = Trygon prime x1, toxin (deep strike)
130 = Doom of Malan'Tai in pod (deepstrike)
180 = Gaunts x14 with devourers in pod (deepstrike)
180 = Gaunts x14 with devourers in pod (deepstrike)
230 = Carnifex x1 w/double devourer in Pod (deepstrike)
=2000
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FIRST ROUND: Versus Kelly (Space Marines with IG allies)
MISSION: Scouring (fast attack scores, variable objective points)
DEPLOYMENT: Hammer and Anvil
Kelly is a great guy, but a pretty new 40k player. His army is not that optimized, and to make it worse we drew a scenario that is tailor made for my army. His army was roughly:
1x Captain with relic blade, digiweapons, artificer armor
1x Command Squad
1x Epistolary
1x Tactical Squad (one plasmacanon, plasmagun, combiplas)
1x Tactical Squad (missile, flamer)
1x Sternguard squad (no combi weapons)
1x Devastator Squad (4 missiles)
1x Predator with lascanons all around
1x Space Potato with Skyhammer missiles
1x Scout squad with snipers, missile
1x Company Command Squad, master ordnance, fnp, heavy flamer, flamer
1x Vet Squad
I won the roll to go first, and decided to outflank the Tervigon and deepstrike the gargoyles. Tyrant rolled up enfeeble, which was pretty good. This game unfortunately was over on turn 2, as the alpha strike was just devastating against him. Everything arrived except for the Trygon, and the Tervigon even arrived at the correct side. The Tyrant got within enfeeble range of a full tactical squad, and a squad of devourer gaunts killed about 8 of them. Meanwhile, the Doom dropped in, psyphoned three squad killing a total of 4, and then dropped a S8 AP1 template smack on the strenguard killing all but 2 of them. The Y-stealers killed the predator like a champ effectively removing all threats to the Tyrant. Even the gargoyles helped out by deepstriking near a 4-point objective and claimed it without anything ever even shooting at them. Kelly did get to have some fun dropping some heavy flamers and flamers on my gaunts that were stacked up from getting out of a pod, and also exacted revenge on the Y-stealers with his command squad, but the battle was effectively all over but the screaming. At the end of the game, the only model that was still alive was the space potato, since I couldn't hit it with anything.
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SECOND ROUND: Versus Chris (Chaos with IG allies)
MISSION: The Relic
Deployment: Diagonal
Chris' army is a beatifully painted Iron Warriors army. He was trying out going heavy mech in an effort to combat the metagame. His army was roughly:
1x Nurgle Lord, with choppy gear
2x Plague Marines x5, plasma x2, rhino, havoc launchers
3x Vindicators with lascanons
2x Helldragons with Baleflamers
1x Company Command Squad with flamers in Chimera
1x Platoon command Squad with shooty gear in Chimera
2x squads in Chimeras with autocanon and grenade launchers
1x Leman Russ
1x Vendetta
I won the roll to go first, and decided to keep the gargoyles and Tervigon on the board. My plan is to make a break for the relic, and use the drop pods to seal off the objective as I retreat to my deployment zone. Tyrant rolls "move through cover" warlord trait, and Iron Arm, so he quickly takes up residence in the middle of the board and tried to cover from two of the predators. The Tervigon makes sone gaunts and they run up to take possesion of the relic. On his turn, he moves some vehicles up to get close, and shoots everything at the Tervigon and the gaunt squad, barely killing off the gaunts for first blood and reducing the Tervigon to only 3 wounds.
Turn two sees everything but the carnifex arrive, and I realized that there wasn't really anything that by devourer gaunts were going to do in the middle of the board. So I dropped them on the far side of the mechanized wall and used them to blow up a rhino and a predator by shooting at rear armor. That plan worked really well because it slowed the plague marines, and also kept the nurgle lord essentially out of the relic area. Doom also dropped over that way, with plans of drawing some lascanon fire away from the Tervigon. The Y-stealers arrived right next to the mechanized line and had to choose whether to multi-assault or not, and they decided just to wreck the lascanon predator. That ended up being a good decision as I rolled really bad and only managed to stun and imobalize it. Meanwhile, the Trygons landed right in front of the relic, and the prime blew up a Chimera with shooting. The Tervigon spawned some more gaunts and once again took possesion of the relic. His turn two saw a Vendetta and Dragon arrive. The vendetta shot up the Tervigon going for the kill, but missed 2 of 3 shots even with twin linking, and the Tervigon was still alive. The Dragon vector striked a Trygon doing a couple wounds, and shot a baleflamer at my rippers for some reason... obviously killing them all. Also on this turn the nurgle marines got distracted killing gaunts, doom, and a pod on the far side of the board. I am still in posession of the relic.
Turn three... we are running out of time already, so this will be the last turn. The dakkafex arrives and lands behind the Vendetta. It hit it 6 times and managed 2 glances and 1 pen, all saves failed, and the Vendetta blew up in a fireball above the battle. The Tyrant, seeing nothing else to shoot, tried his luck at shooting a flyer and managed 3 pens on the dragon, but one was saved. In the end, it was immobalized and had to fly off the board next turn. Not bad... 2 flyers in one turn. I moved the objective 6" towards my deployment zone, spawned more gaunts, and handed off the relic to a larger squad. Unfortunately, my Tyrant did not roll "scoring" this game, and could not grab the relic. Both Trygons proceed to assault and kill squads of guardsmen, and took up position in the enemy deployment zone for linebreaker. In the bottom of turn 3, he focussed all his fire on the squad of gaunts holding the relic. I was a little disgruntled because he was no longer playing to kill my army, but to kill a single squad on turn three... but that's the smart play for a tournament. In the end, he managed to kill the gaunts, and even though I had a Tyrant and another scoring unit within an inch of the relic, I did not have a unit that was carrying it at the end of turn 3.
The game ended in a draw, with nobody having the relic, him having earned first blood, and me having linebreaker. I felt like if the game would have gone longer that I would have had a chance to pull it out, but that was not the case.
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THIRD ROUND: versus Shawn (Sisters with GK allies)
MISSION: 5 objectives, 1 point each
DEPLOYMENT: Pitched Battle
Shawn is another GT player with an amazing army. His is also an extremely nice guy, very knowledgable player, and absolutely fun to play against. I've never beaten him before. His army was roughly:
1x Bastion with interceptor lascanon on top, Corteaz and 3x lascanon monkeys on top with some 3++ guys to soack up shooting. Inside was 4x heavy bolter sisters who could gain rending with some power.
2x 20 battle sisters... each with a different named character. uriah and a guy with a shotgun?
1x tank with d6 s8 AP1 shots per turn.
1x Dread Night with torrent flamer
1x rhino with 4x flamer sisters in it (outflanking)
This battle was pretty intense, and I felt like it was a bad matchup for me. I had never faced a bastion before, let alone one that could shoot me with 4x low AP shots every time I arrived from reserves within 12" of it, and one that could literally torrent fire out of it every turn. Instead of dropping everything into my opponents face, I tried for a more gradual approach of dropping 12-15" away, and try to assault on turn 3. In looking at his army in hindsight, I realize the game was actually more in my favor than it looked. He only had 3 scoring units, and none of them were able to move more than 6" per turn. Meanwhile, there was only 2 real threats to the Tyrant... which had rolled up "scoring" warlord trait and Iron Arm psychic power.
I decided to start the Tervigon and Gargoyles on the board, with night fighting I figured it was safe and outflanking them seemed risky with the pitched battle deployment and his central location. I planned to just run up the middle and drop in the center, so outflanking Tervigon wouldn't help. The game started with Night Fighting, and he managed to steal the initiative, so I was really scared for my gaunts to give up first blood again. However, a few of them managed to survive due to the night fighting save, and they promtly flew behind a rock to save the first blood point. My turn one saw the Tervigon spawn 18 gaunts... well if you have to (please do not swear) out on turn one, you might as well get a big squad for it right? The Tyrant made himself T9 and ran up the middle.
Turn two saw him shooting lots of stuff at the Tyrant, but with T9 and Look Out Sir he only took 1 wound. Bottom of two saw everything but the Doom arrive, one squad of gaunts arrived between 12" and 18" from the bastion so that was perfect. Everything else arrived further away. The Y-stealers came in about 3" away from the bastion, but were blocked from line of sight to Corteaz who was up on the bastion, so thankfully they were unable to be shot up. They managed to eat the Ap1 tank, so the Tyrant was grateful for that. Also in this turn the gaunts and the Tyrant sent a dakka torrent up at the monkeys on top of the bastion, killing them all. Now the only threat to the Tyrant was a few scattered meltaguns...and he was scoring and knew that the enemy only had 2 scoring units left.
The top of turn three was amazing, as the 20-strong sister squad decided waiting to get charged by giant gribblies was a bad idea, so they moved up to meltagun and then multiassault a Trygon, Trygon Prime, Mycetic Spore, and Devourer Gaunts. The Trygon was amazing, chopping up 5-6 sisters per turn, but he only got to fight twice because he lost 4 wounds to meltaguns on the way in. The Tyrgon Prime on the other hand, had to fight challenges each turn until he managed to eat them all, and finally was able to finish off the squad after about 4 rounds of combat. The sisters were able to kill the Trygon, the gaunts, and the pod... but unfortunately that meant the enemy was down to one scoring unit and there was still a Tyrant, Tervigon, and several scoring gaunt squads on the other side.
Turn 4-5 consisted of the Hive Tyrant and Dakkafex torrenting then combatting the last sister squad to death. The Dread Knight meanwhile came through my deployment zone and cleared out the gargoles, gaunts, swams, and some more gaunts... leaving me with only the Tyrant and the Tervigon who could score. The Tyrgon prime managed to get an assault on the Bastion and blew it up in one go with 4x S10 autohits... Smash works pretty well against Bastions. The Tervigon got tied up fighting the last squad of sisters, the flamer squad, and was still fighting them at the end of the game. In the end I won objectives 1-0 and had all 3 secondary objectives. He had linbreakers. Total score 4-1.
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Summary: I won Second Place (highest finish with Nids)
Round One: 9-0
Round Two: 1-1 (draw, lose on tiebreakers)
Round Three: 4-1
learned:
- Hive Guard love shooting at Scouts in cover.
- One Hive Guard was underwhelming. 2-3 would have been nice.
- Gaunts are going to get hit with templates after they pod in
- Doom is not a bad tarpit. invul save, fearless, less instakill threat, still psyphons life
- Rippers are fun and fluffy, but literally couldn't do anything.
- The Relic mission is tough to win if you go first... better to go second.
- Dakkafex and Tyrant can kill ~3 marines per turn.
- Gaunts are really fun to shoot with and they really enjoy enfeeble
- Dominion wasn't needed... Tervigons want Biomancy psychic powers
- Tervigons want 2-3 psychic powers.. one was really hit or miss
- Y-stealers like to eat tanks... a lot
- Shell Tyrant is good. With Y-stealers taking out the major threats, he was not even shot after turn 2 most games
- Flyers can be brought down if twin-linked devourers go at rear armor
- Gargoyles didn't add a whole lot. I'll probably drop them for 2 more Hive Guard next time.
-RF
Sorry, no pics. Forgot the camera. Here's a couple pics of the army so you can get a feel for what the battles were like:
Tournament was three rounds, 2000 points with only one force org chart. Here's a link to where I discussed the thought process behind this reserve-based army: thetyranidhive.proboards.com/index.cgi?board=tyranidlists&action=display&thread=41425
My army
ON THE TABLE
265 = Tyrant with armored shell, hive commander, double devourers
60 = Tyrant Guard x1
30 = Rippers x3
50 = Hive Guard x1 (hiding)
RESERVES:
160 = Tervigon (outflank)
104 = Gargoyles x13, toxin, adrenal (deep strike)
161 = Y-stealers x7 (dormant)
200 = Trygon x1 (deep strike)
240 = Trygon prime x1, toxin (deep strike)
130 = Doom of Malan'Tai in pod (deepstrike)
180 = Gaunts x14 with devourers in pod (deepstrike)
180 = Gaunts x14 with devourers in pod (deepstrike)
230 = Carnifex x1 w/double devourer in Pod (deepstrike)
=2000
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FIRST ROUND: Versus Kelly (Space Marines with IG allies)
MISSION: Scouring (fast attack scores, variable objective points)
DEPLOYMENT: Hammer and Anvil
Kelly is a great guy, but a pretty new 40k player. His army is not that optimized, and to make it worse we drew a scenario that is tailor made for my army. His army was roughly:
1x Captain with relic blade, digiweapons, artificer armor
1x Command Squad
1x Epistolary
1x Tactical Squad (one plasmacanon, plasmagun, combiplas)
1x Tactical Squad (missile, flamer)
1x Sternguard squad (no combi weapons)
1x Devastator Squad (4 missiles)
1x Predator with lascanons all around
1x Space Potato with Skyhammer missiles
1x Scout squad with snipers, missile
1x Company Command Squad, master ordnance, fnp, heavy flamer, flamer
1x Vet Squad
I won the roll to go first, and decided to outflank the Tervigon and deepstrike the gargoyles. Tyrant rolled up enfeeble, which was pretty good. This game unfortunately was over on turn 2, as the alpha strike was just devastating against him. Everything arrived except for the Trygon, and the Tervigon even arrived at the correct side. The Tyrant got within enfeeble range of a full tactical squad, and a squad of devourer gaunts killed about 8 of them. Meanwhile, the Doom dropped in, psyphoned three squad killing a total of 4, and then dropped a S8 AP1 template smack on the strenguard killing all but 2 of them. The Y-stealers killed the predator like a champ effectively removing all threats to the Tyrant. Even the gargoyles helped out by deepstriking near a 4-point objective and claimed it without anything ever even shooting at them. Kelly did get to have some fun dropping some heavy flamers and flamers on my gaunts that were stacked up from getting out of a pod, and also exacted revenge on the Y-stealers with his command squad, but the battle was effectively all over but the screaming. At the end of the game, the only model that was still alive was the space potato, since I couldn't hit it with anything.
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SECOND ROUND: Versus Chris (Chaos with IG allies)
MISSION: The Relic
Deployment: Diagonal
Chris' army is a beatifully painted Iron Warriors army. He was trying out going heavy mech in an effort to combat the metagame. His army was roughly:
1x Nurgle Lord, with choppy gear
2x Plague Marines x5, plasma x2, rhino, havoc launchers
3x Vindicators with lascanons
2x Helldragons with Baleflamers
1x Company Command Squad with flamers in Chimera
1x Platoon command Squad with shooty gear in Chimera
2x squads in Chimeras with autocanon and grenade launchers
1x Leman Russ
1x Vendetta
I won the roll to go first, and decided to keep the gargoyles and Tervigon on the board. My plan is to make a break for the relic, and use the drop pods to seal off the objective as I retreat to my deployment zone. Tyrant rolls "move through cover" warlord trait, and Iron Arm, so he quickly takes up residence in the middle of the board and tried to cover from two of the predators. The Tervigon makes sone gaunts and they run up to take possesion of the relic. On his turn, he moves some vehicles up to get close, and shoots everything at the Tervigon and the gaunt squad, barely killing off the gaunts for first blood and reducing the Tervigon to only 3 wounds.
Turn two sees everything but the carnifex arrive, and I realized that there wasn't really anything that by devourer gaunts were going to do in the middle of the board. So I dropped them on the far side of the mechanized wall and used them to blow up a rhino and a predator by shooting at rear armor. That plan worked really well because it slowed the plague marines, and also kept the nurgle lord essentially out of the relic area. Doom also dropped over that way, with plans of drawing some lascanon fire away from the Tervigon. The Y-stealers arrived right next to the mechanized line and had to choose whether to multi-assault or not, and they decided just to wreck the lascanon predator. That ended up being a good decision as I rolled really bad and only managed to stun and imobalize it. Meanwhile, the Trygons landed right in front of the relic, and the prime blew up a Chimera with shooting. The Tervigon spawned some more gaunts and once again took possesion of the relic. His turn two saw a Vendetta and Dragon arrive. The vendetta shot up the Tervigon going for the kill, but missed 2 of 3 shots even with twin linking, and the Tervigon was still alive. The Dragon vector striked a Trygon doing a couple wounds, and shot a baleflamer at my rippers for some reason... obviously killing them all. Also on this turn the nurgle marines got distracted killing gaunts, doom, and a pod on the far side of the board. I am still in posession of the relic.
Turn three... we are running out of time already, so this will be the last turn. The dakkafex arrives and lands behind the Vendetta. It hit it 6 times and managed 2 glances and 1 pen, all saves failed, and the Vendetta blew up in a fireball above the battle. The Tyrant, seeing nothing else to shoot, tried his luck at shooting a flyer and managed 3 pens on the dragon, but one was saved. In the end, it was immobalized and had to fly off the board next turn. Not bad... 2 flyers in one turn. I moved the objective 6" towards my deployment zone, spawned more gaunts, and handed off the relic to a larger squad. Unfortunately, my Tyrant did not roll "scoring" this game, and could not grab the relic. Both Trygons proceed to assault and kill squads of guardsmen, and took up position in the enemy deployment zone for linebreaker. In the bottom of turn 3, he focussed all his fire on the squad of gaunts holding the relic. I was a little disgruntled because he was no longer playing to kill my army, but to kill a single squad on turn three... but that's the smart play for a tournament. In the end, he managed to kill the gaunts, and even though I had a Tyrant and another scoring unit within an inch of the relic, I did not have a unit that was carrying it at the end of turn 3.
The game ended in a draw, with nobody having the relic, him having earned first blood, and me having linebreaker. I felt like if the game would have gone longer that I would have had a chance to pull it out, but that was not the case.
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THIRD ROUND: versus Shawn (Sisters with GK allies)
MISSION: 5 objectives, 1 point each
DEPLOYMENT: Pitched Battle
Shawn is another GT player with an amazing army. His is also an extremely nice guy, very knowledgable player, and absolutely fun to play against. I've never beaten him before. His army was roughly:
1x Bastion with interceptor lascanon on top, Corteaz and 3x lascanon monkeys on top with some 3++ guys to soack up shooting. Inside was 4x heavy bolter sisters who could gain rending with some power.
2x 20 battle sisters... each with a different named character. uriah and a guy with a shotgun?
1x tank with d6 s8 AP1 shots per turn.
1x Dread Night with torrent flamer
1x rhino with 4x flamer sisters in it (outflanking)
This battle was pretty intense, and I felt like it was a bad matchup for me. I had never faced a bastion before, let alone one that could shoot me with 4x low AP shots every time I arrived from reserves within 12" of it, and one that could literally torrent fire out of it every turn. Instead of dropping everything into my opponents face, I tried for a more gradual approach of dropping 12-15" away, and try to assault on turn 3. In looking at his army in hindsight, I realize the game was actually more in my favor than it looked. He only had 3 scoring units, and none of them were able to move more than 6" per turn. Meanwhile, there was only 2 real threats to the Tyrant... which had rolled up "scoring" warlord trait and Iron Arm psychic power.
I decided to start the Tervigon and Gargoyles on the board, with night fighting I figured it was safe and outflanking them seemed risky with the pitched battle deployment and his central location. I planned to just run up the middle and drop in the center, so outflanking Tervigon wouldn't help. The game started with Night Fighting, and he managed to steal the initiative, so I was really scared for my gaunts to give up first blood again. However, a few of them managed to survive due to the night fighting save, and they promtly flew behind a rock to save the first blood point. My turn one saw the Tervigon spawn 18 gaunts... well if you have to (please do not swear) out on turn one, you might as well get a big squad for it right? The Tyrant made himself T9 and ran up the middle.
Turn two saw him shooting lots of stuff at the Tyrant, but with T9 and Look Out Sir he only took 1 wound. Bottom of two saw everything but the Doom arrive, one squad of gaunts arrived between 12" and 18" from the bastion so that was perfect. Everything else arrived further away. The Y-stealers came in about 3" away from the bastion, but were blocked from line of sight to Corteaz who was up on the bastion, so thankfully they were unable to be shot up. They managed to eat the Ap1 tank, so the Tyrant was grateful for that. Also in this turn the gaunts and the Tyrant sent a dakka torrent up at the monkeys on top of the bastion, killing them all. Now the only threat to the Tyrant was a few scattered meltaguns...and he was scoring and knew that the enemy only had 2 scoring units left.
The top of turn three was amazing, as the 20-strong sister squad decided waiting to get charged by giant gribblies was a bad idea, so they moved up to meltagun and then multiassault a Trygon, Trygon Prime, Mycetic Spore, and Devourer Gaunts. The Trygon was amazing, chopping up 5-6 sisters per turn, but he only got to fight twice because he lost 4 wounds to meltaguns on the way in. The Tyrgon Prime on the other hand, had to fight challenges each turn until he managed to eat them all, and finally was able to finish off the squad after about 4 rounds of combat. The sisters were able to kill the Trygon, the gaunts, and the pod... but unfortunately that meant the enemy was down to one scoring unit and there was still a Tyrant, Tervigon, and several scoring gaunt squads on the other side.
Turn 4-5 consisted of the Hive Tyrant and Dakkafex torrenting then combatting the last sister squad to death. The Dread Knight meanwhile came through my deployment zone and cleared out the gargoles, gaunts, swams, and some more gaunts... leaving me with only the Tyrant and the Tervigon who could score. The Tyrgon prime managed to get an assault on the Bastion and blew it up in one go with 4x S10 autohits... Smash works pretty well against Bastions. The Tervigon got tied up fighting the last squad of sisters, the flamer squad, and was still fighting them at the end of the game. In the end I won objectives 1-0 and had all 3 secondary objectives. He had linbreakers. Total score 4-1.
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Summary: I won Second Place (highest finish with Nids)
Round One: 9-0
Round Two: 1-1 (draw, lose on tiebreakers)
Round Three: 4-1
learned:
- Hive Guard love shooting at Scouts in cover.
- One Hive Guard was underwhelming. 2-3 would have been nice.
- Gaunts are going to get hit with templates after they pod in
- Doom is not a bad tarpit. invul save, fearless, less instakill threat, still psyphons life
- Rippers are fun and fluffy, but literally couldn't do anything.
- The Relic mission is tough to win if you go first... better to go second.
- Dakkafex and Tyrant can kill ~3 marines per turn.
- Gaunts are really fun to shoot with and they really enjoy enfeeble
- Dominion wasn't needed... Tervigons want Biomancy psychic powers
- Tervigons want 2-3 psychic powers.. one was really hit or miss
- Y-stealers like to eat tanks... a lot
- Shell Tyrant is good. With Y-stealers taking out the major threats, he was not even shot after turn 2 most games
- Flyers can be brought down if twin-linked devourers go at rear armor
- Gargoyles didn't add a whole lot. I'll probably drop them for 2 more Hive Guard next time.
-RF