|
Post by romorini on Aug 6, 2008 19:15:43 GMT
Day 148: Autobot army General: Optimus Prime Messenger: Blurr Autobot city (a.k.a Metroplex)
Allies: Black Hole Army, Imperial/Republic Army, Covenant, Enemies: none
Research/projects: Command Port transforming cog: 20/45 Aerialbot Commander Silverbolt 29/65 Communication Specialist Blaster 34/50
Completed Research/Projects: Maximal Upgrade 4/4 days 30 units each Land-based Autobot 20/20 days 150 units each
Air-based Autobot 25/25 days 180 units each Large Autobot Brute: 35/35 200 units each Maximal flight tech: 8/8 Maximal + 5 Robots in Disguise: 15/15 Aquatic combat specialization: 15/15 unit + 10 Blackanium-clad Exo-Suits: 15/15 human+15 Autobot City Defense Grid: 40/40 Optimus Prime Battle-ready: 80/80 TargetMaster Research: 15/15 20 units each Air transports: 20/20 ? Space Transport Autobot: 60/60 1000 units each Constructing Launch-point Command Port: 30/30 Ore-13 Processing 15/15
2000 1000x= 200x3=600 180x= 160x= 150x3=450 40x= 35x= 30x16=480 20x16=320 15x10=150 1x=
Units: Infantry: 4,400 Micromasters (mechanics/infantry) 1,580 Sector Seven Agents (infantry) 425 Exo-Suit Troops (Heavy infantry) 32 Targetmasters (Heavy Infantry/ gun emplacement) 280 Maximals (Super-heavy infantry) 122 Maximal fliers (Super-heavy jetpack infantry) 143 Autobots (Vehicles/walker) 49 Aerialbots (aircraft/walker) 60 Autobot Brutes (Heavy Vehicle/Walker) 18 Aquatic Maximals (Submersible/walker) 10 Aquatic Autobots (Scuba heavy infantry) 4 Autobot Transports (Space transport/Giant walker)
Heroes Optimus Prime
Unit Locations: 7 Autobots 20 micromasters With Black Hole Army
18 Aquatic Maximals Scouting Oceans
5 Naval Autobots 4 Autobots 20 Micromasters 32 Targetmasters Collaborating with Clone Army on Targetmaster project
10 Aerialbots 30 Autobots 10 Brutes 60 Micromasters Manning Port at Southern Shore of the Continent
Optimus Prime 5 Brutes 5 Autobots 23 Aerialbots 3 Shuttlebots 2 Micromasters Cooling engines at Unreal tournament base
Log:-Prime I am glad to be out of that horrendous situation at the crash site. My Aerialbots and Shuttles are resting their engines after towing that ship to Malcolm's base. He has offered us a technology exchange in gratitude for our aid. His vehicles hold little interest to us, but the weapon systems could be useful if modified to take scale and greater energy supplies into account.
Facade is calling for a grand meeting at Rheldar. I hope he has high ceilings.
To Everyone who took part in the Meteor/Mystery Ship recovery ************************************************************* Well done everyone. I concur with Facade in his call for a meeting of minds. We can all benefit well from an alliance in both the realms of military and trade. Of cheif concern is what we will do with the Maange prisoner. I highly recommend that we return him to his people rapidly. Are we open to inviting armies who were not able to lend assistance in this mission? Till all are One, Optimus Prime ************************************************************** Malcolm ******************************************************** We thank you for your generous offer of technology. No offense is intended., but your vehicles hold little interest to us. The weapons you have generated are quite impressive, however, we will need to alter them extensively to accommodate the sizes of my troops and our particular needs.
Could the lightening gun be feasibly upgraded to be a useful vehicle-mounted artillery piece? Would an arching effect that hits multiple units be possible? My large troops are inefficient at attacking very large numbers of small troops anti-infantry burst with a wide spray would come in handy. What alterations would be needed for the flak cannons to be wrist-mounted for brutes or fitted into projectors for Aerialbots strafing runs?
Till All are one, Optimus Prime
********************************************************
|
|
|
Post by Facade [TVTP] on Aug 8, 2008 2:59:09 GMT
Sounds gewd..hey I got some 40K stuff on Ebay...sorry..off topic.
|
|
tyranidwarrior
Genestealer
Who needs a rifle when you have a crowbar and an HEV suit?
Posts: 57
|
Post by tyranidwarrior on Aug 8, 2008 4:06:11 GMT
Day 150 the covenant general:the arbiter messenger:a drone situated:a crashed covenant ship
research projects: the arbiter and bodyguards:4 veteran elites,all dual wielding energy sabers (16 days) brutes(32 days) completed projects: energy sabers(10 days) plasma rifles/grenades(8 days each) ghosts(15 days) banshees(20 days) hunters(36 days) flood/ship fortification(40 days) rebuilt ship turrets(10 days) the master chief(72 days) engineers(20 days)
units: vehicles: 14,500 banshees w/ high power turrets 15,000 ghosts w/ hover upgrade and medium power turrets 7 water speeders 10 assault speeders infantry: 500 engineers the master chief 8,000 hunters w/ fuel rod guns and plasma grenades 27,990 elites w/ plasma grenades, plasma rifles and energy sabers 10 elites w/ plasma grenades and ARC cannons 10 elites w/ flamethrowers,heat resistant masks and plasma grenades
total units:66,527
Log:the arbiter: The master chief has arrived and the engineers are now complete. We have also begun research on another race called brutes, they are even quicker and more powerful than us elites and can use every weapon they are supplied with though they prefer to use grenade launchers.
|
|
|
Post by Facade [TVTP] on Aug 8, 2008 17:01:01 GMT
Day 157: IRTA (Imperial/Republic Trooper Army) General: Facade, also Warlord Messenger: Commissar Stern Situated: Continent of Silicus, Grasslands and fields
Allies: -Covenant Elites (Halo) -DSC (Squidy) -Partial Allies until we meet- -Autobots (Transformers) -Unreal Tournament Mercs (Malcolm) Enemies: none
Research/projects: -2nd Building Accomodations (2 days) -3rd Building Accomodations (2 days) -4th Building Accomodations (2 days) -New Trooper Design: Scout Trooper (2 days)
Completed Research/Projects: -2nd Building Walls, Steel, and Windows (10 days) -3rd Building Walls, Steel, and Windows (10 days) -4th Building Walls, Steel, and Windows (10 days) -Plans/Blueprints/Prototypes for TargetMasters (Allied Project) (15 days) -Nexu Training (50) -LA-AT Body (15) -LA-AT Wings (15) -2nd Building structure (15) -3rd Building Structure (15) -4th Building Structure (15) -Land Mines, Booby-Traps (15 -Ghost/Banshee duplication (3x) (15) -Flame-Trooper Gun and armor designs (15) -Bunker accomodations (Ammo crates, chairs, computers, BinocuSpecs, etc.) (15) -LA-AT Motors (15) -Turbo-Tank Motor/Wheels (15) -Chromium-Plated, Steel Wargear for Rancor (15) -TurboTank Main body (15) -Venator Wings and back parts (15) -Building windows, steel & chromium walls (15) -Rancor training, Hero (50 Days complete!) -Bunker Outpost Structure & Steel Girders (15) -Duplication of Hybrid Energysabers from The Arbiter (15) -Two-man Assault Speeder (15) -Venator Main deck (15) -Venator Ship main body (15) -ARC Rocket Launchers (15) -Katarn-Class armor (15) -Water-hovering land-speeder (15) -Training process: Lightsaber Troopers (15) -Lightsaber Technology (Finally done!) (15) -Men caught one Rancor, Successful (15) -Venator-Class Engine (15) -Dark Trooper design: New-Age Cyborg (15)
Units: -1 Rancor (Hero) -2 Hunter Bond-Brothers -200 Assault Speeders (2 men per speeder) -10 Banshees (Aerial) -14 Water-Hover Speeders -25 Ghosts -Flak Cannons (From Malcolm) (3, I suppose)
Infantry: 16,300 Basic Clone Troopers with Blaster Rifles 1,000 Basic Delta Troopers (Katarn Armor, Blaster Pistols, Snipers, and DCM Blaster Clips) 1,500 Elite Energysaber Troopers (Hybrid weapon from The Arbiter, still duplicating more) 3,065 Saber Troopers 1,600 Royal Guards with combat spears & Blaster Pistols 2,500 Cytroopers (Spots for Dark Troopers/Cyborgs) 13,000 Clone Commanders with Dual Blaster Pistols 4,400 Sith Troopers with Blaster Rifles 2,400 Specially Trained Ground Shock Troopers with DCM Blaster Clips (Like a special SMG) 9,000 Storm Troopers with either Blaster pistols, Grenade equipment, or Heavy Support Arms 3,000 Flame Troopers 3,800 New Republic Troopers 3,600 Stealth Troopers (Sniper Rifles, Pistols) 1,500 SCUBA Troopers (From Clone Wars mini series) equipped with small harpoons and Blaster Pistols 2,000 Tech Specialists & Pilots armed with Blaster Rifles 5,500 War Sergeants 3,000 ARC Troopers (Rocket Launchers complete)
Total Units: 75,465
HQ Units: -Delta Elite, Blitz (Right-Hand Man) -Clone Commanders -Delta Troopers
Log:-Facade We're back to my land again...The Arbiter has also informed me of his friend, the Master Cheif's arrival...We shall schedule further meetings later... Now I wish to study the strange Pyschic beast and I have sent the Maange Pilot to the Arbiter for analysis... Work on a new Scout Trooper has begun, and that way I won't have to jeopardize any other men. I am also thinking of cloning Female Troopers in Mandalorian Armor...but that shall be later... Also, Malcolm has offered a reward of his technologies...I am a bit reluctant..but I shall test the Flack Cannon for now and maybe later try his other Techno-gadgets...
To All races in Vessel: Malcolm, Optimus Prime, The Arbiter, and I ************************************************************************** Well, work on studying the odd Beast we found in the ship has begun...and it has a strong Psychic emanence from its body and head....Some of my men have cringed at its disturbing powers... If any of you out there have a suggestion, now is the time...
My plans to the meet at the city appear no good....I am busy with other projects at the moment...
End, Facade **************************************************************************
Facade, End of Transmission.
|
|
|
Post by romorini on Aug 8, 2008 19:27:51 GMT
Day 156: Autobot army General: Optimus Prime Messenger: Blurr Autobot city (a.k.a Metroplex)
Allies: Black Hole Army, Imperial/Republic Army, Covenant, Enemies: none
Research/projects: Command Port transforming cog: 28/45 Aerialbot Commander Silverbolt 37/65 Communication Specialist Blaster 42/50
Completed Research/Projects: Maximal Upgrade 4/4 days 30 units each Land-based Autobot 20/20 days 150 units each Air-based Autobot 25/25 days 180 units each Large Autobot Brute: 35/35 200 units each Maximal flight tech: 8/8 Maximal + 5 Robots in Disguise: 15/15 Aquatic combat specialization: 15/15 unit + 10 Blackanium-clad Exo-Suits: 15/15 human+15 Autobot City Defense Grid: 40/40 Optimus Prime Battle-ready: 80/80 TargetMaster Research: 15/15 20 units each Air transports: 20/20 ? Space Transport Autobot: 60/60 1000 units each Constructing Launch-point Command Port: 30/30 Ore-13 Processing 15/15
4000 1000x1=1000 200x3=600 180x= 160x= 150x10=1500 40x= 35x2=70 30x16=480 20x10=200 15x10=150 1x=
Units: Infantry: 4,400 Micromasters (mechanics/infantry) 1,570 Sector Seven Agents (infantry) 435 Exo-Suit Troops (Heavy infantry) 42 Targetmasters (Heavy Infantry/ gun emplacement) 296 Maximals (Super-heavy infantry) 124 Maximal fliers (Super-heavy jetpack infantry) 153 Autobots (Vehicles/walker) 49 Aerialbots (aircraft/walker) 63 Autobot Brutes (Heavy Vehicle/Walker) 18 Aquatic Maximals (Submersible/walker) 10 Aquatic Autobots (Scuba heavy infantry) 5 Autobot Transports (Space transport/Giant walker)
Heroes Optimus Prime
Unit Locations: 7 Autobots 20 micromasters With Black Hole Army
18 Aquatic Maximals Scouting Oceans
5 Naval Autobots 4 Autobots 20 Micromasters 42 Targetmasters Collaborating with Clone Army on Targetmaster project
10 Aerialbots 30 Autobots 10 Brutes 60 Micromasters Manning Port at Southern Shore of the Continent
Optimus Prime 5 Brutes 5 Autobots 23 Aerialbots 3 Shuttlebots 2 Micromasters Stopping by closing facility to pick up target masters, then heading to HQ
Log:-Prime I am enjoying the quiet. My troops and the unreal tournament mercs seem to be getting more comfortable around each other. My fliers have rested and self diagnostics indicate they are all set to head home.
To Everyone who took part in the Meteor/Mystery Ship recovery ************************************************************* I feel that a meeting is still important. I offer Autobot city as a meeting place, we are able to accommodate many modes of transportation. Our meeting halls are designed for human-scaled interaction with Autobots, so everyone should be comfortable. Till all are One, Optimus Prime ************************************************************** Facade ******************************************************** I hope you do not mind my taking a detour to pick up some of the newly developed targetmasters at your base. If you wish, the experts I sent to work on that project may be of some use for studying the Beast, they are among our best organic Xenologists.
The psychic waves may affect them, as our electric patterns are similar to those emanating from organic brains (which certain Decepticons have used to their advantage). Proper analysis could allow for the tweaking of countermeasures we have developed. Till All are one, Optimus Prime
********************************************************
|
|
tyranidwarrior
Genestealer
Who needs a rifle when you have a crowbar and an HEV suit?
Posts: 57
|
Post by tyranidwarrior on Aug 9, 2008 5:23:12 GMT
Day 155 the covenant general:the arbiter messenger:a drone situated:a crashed covenant ship
allies:facade,optimus prime enemies:none
research projects: the arbiter and bodyguards:4 veteran elites,all dual wielding energy sabers (12 days) brutes(28 days)
completed projects: energy sabers(10 days) plasma rifles/grenades(8 days each) ghosts(15 days) banshees(20 days) hunters(36 days) flood/ship fortification(40 days) rebuilt ship turrets(10 days) the master chief(72 days) engineers(20 days)
units: vehicles: 15,000 banshees w/ high power turrets 15,500 ghosts w/ hover upgrade and medium power turrets 7 water speeders 10 assault speeders infantry: 750 engineers the master chief 8,250 hunters w/ fuel rod guns and plasma grenades 28,490 elites w/ plasma grenades, plasma rifles and energy sabers 10 elites w/ plasma grenades and ARC cannons 10 elites w/ flamethrowers,heat resistant masks and plasma grenades
total units:68,527
Log:the arbiter: I am currently on my way to a meeting at the autobot city with the other armies that were involved with the Maange ship mystery. to all involved with the Maange mystery: ****************************************************************************** I am on my way to the meeting and am bringing the master chief and 2 veteran elites. I should arrive within 4 days. ******************************************************************************
|
|
|
Post by Enigma on Aug 9, 2008 13:07:39 GMT
Day 155 Unreal Tournament Mercs General: Malcolm Messenger: Romulus Situated: Small Base
Research: Remus to hero: 39 days
Completed Projects: Lightning Guns Flak Cannons Goliaths Raptors AVRL/Minigun Turrets Small Base
Troops: 9000 Basic Mercs with Dual Assault Rifles 3000 Snipers with Lightning Guns 500 Spec. Ops with Flak Cannons 250 Goliaths 600 Raptors
Log: Malcolm; We have managed to secure the ship, however, I feel that we should keep it to ourselves, for we were to discover it. However, their choice of technology is available to everyone else.
********************************************* Those going to meeting, and those who are there:
I shall arrive at the meeting in around 3-4 days, with 12 raptors in case anything gets out of hand.
_________________________________________________
Optimus Prime:
I understand about the vehicles, but our scientists will be glad to make any modifications necessary for the flak cannon and lightning gun to fit on your rather large torso. Now, to make up for the vehicles, how about the AVRL and Minigun turrets, useful for Anti-Vehicle and Anti-Personnel respectively? I'm sure they could be modified to work out with the armour.
**********************************************
|
|
|
Post by commandergoldeneye on Aug 9, 2008 16:54:02 GMT
Day 173 Black Hole Army General: Carter Messenger: Ed Situated: Black Hole Island
Allies: Autobot Army Enemies: none
Research/projects: Radar (base add-on) (20 days)
Completed Reserch/Projects: Bazooka Vets (10 days), Motorbike Vets (10 days), Tanks (15 days), Lander (15 days), Watch Tower, APC (15 days), Blackaneum Exo-suits (15 days), Air transport (20 days), second island base (20 days), Artillery (20 days), Minicannon (25 days), airport add-ons.
Units: Infantry: 14,000 Grunts (melee) 10,000 Bazooka vets (melee) 10,000 motorbike vets (melee)
Vehicles: 2,000 exo-suits (melee) 6,000 tanks (melee) 2,000 artillery (long-range) 1,000 APCs (supply)
Naval: 1,000 Landers (naval transport)
Total Units: 45,500
HQ Units: All units (except group 1, bazooka vets)
Watch Tower: All Bazooka Vets
Second Island base: 5,000 grunts 5,000 motorbike vets 5,000 bazooka vets
Log:-Carter Been away for a while. Must catch up. ************************************************************************** To the autobots.
Apologies for our silence but I had decided to remain quiet for a while. Anyway, how have things been?
On a light note, we have recently perfected long-range capabilities, and would like to know if you want a share in this technology.
Did anything ever come of that transmission you recieved many days ago?
Goldeneye **************************************************************************
|
|
tyranidwarrior
Genestealer
Who needs a rifle when you have a crowbar and an HEV suit?
Posts: 57
|
Post by tyranidwarrior on Aug 10, 2008 3:48:37 GMT
Day 155 the covenant general:the arbiter messenger:a drone situated:a crashed covenant ship
allies:facade,optimus prime enemies:none
research projects: the arbiter and bodyguards:4 veteran elites,all dual wielding energy sabers (8 days) brutes(24 days)
completed projects: energy sabers(10 days) plasma rifles/grenades(8 days each) ghosts(15 days) banshees(20 days) hunters(36 days) flood/ship fortification(40 days) rebuilt ship turrets(10 days) the master chief(72 days) engineers(20 days)
units: vehicles: 15,250 banshees w/ high power turrets 15,750 ghosts w/ hover upgrade and medium power turrets 7 water speeders 10 assault speeders infantry: 1,000 engineers the master chief 8,500 hunters w/ fuel rod guns and plasma grenades 28,990 elites w/ plasma grenades, plasma rifles and energy sabers 10 elites w/ plasma grenades and ARC cannons 10 elites w/ flamethrowers,heat resistant masks and plasma grenades
total units:70,527
Log:the arbiter: I have arrived at the autobot city and I am currently waiting for the meeting to begin.
|
|
|
Post by romorini on Aug 10, 2008 5:35:30 GMT
Day 161: Autobot army General: Optimus Prime Messenger: Blurr Autobot city (a.k.a Metroplex)
Allies: Black Hole Army, Imperial/Republic Army, Covenant, Enemies: none
Research/projects: Command Port transforming cog: 33/45 Aerialbot Commander Silverbolt 42/65 Communication Specialist Blaster 47/50
Completed Research/Projects: Maximal Upgrade 4/4 days 30 units each Land-based Autobot 20/20 days 150 units each Air-based Autobot 25/25 days 180 units each Large Autobot Brute: 35/35 200 units each Maximal flight tech: 8/8 Maximal + 5 Robots in Disguise: 15/15 Aquatic combat specialization: 15/15 unit + 10 Blackanium-clad Exo-Suits: 15/15 human+15 Autobot City Defense Grid: 40/40 Optimus Prime Battle-ready: 80/80 TargetMaster Research: 15/15 20 units each Air transports: 20/20 ? Space Transport Autobot: 60/60 1000 units each Constructing Launch-point Command Port: 30/30 Ore-13 Processing 15/15
2500 1000x= 200x6=1200 180x= 160x= 150x4=600 40x= 35x6=210 30x8=240 20x8=160 15x6=90 1x=
Units: Infantry: 4,400 Micromasters (mechanics/infantry) 1,564 Sector Seven Agents (infantry) 441 Exo-Suit Troops (Heavy infantry) 50 Targetmasters (Heavy Infantry/ gun emplacement) 304 Maximals (Super-heavy infantry) 130 Maximal fliers (Super-heavy jetpack infantry) 157 Autobots (Vehicles/walker) 49 Aerialbots (aircraft/walker) 69 Autobot Brutes (Heavy Vehicle/Walker) 18 Aquatic Maximals (Submersible/walker) 10 Aquatic Autobots (Scuba heavy infantry) 5 Autobot Transports (Space transport/Giant walker)
Heroes Optimus Prime
Unit Locations: 7 Autobots 20 micromasters With Black Hole Army
18 Aquatic Maximals Scouting Oceans
5 Naval Autobots 4 Autobots 20 Micromasters Targetmasters Collaborating with Clone Army on Targetmaster project
10 Aerialbots 30 Autobots 10 Brutes 60 Micromasters Manning Port at Southern Shore of the Continent
Stopping by closing facility to pick up target masters, then heading to HQ
Log:-Prime Excellent, delegates are already arriving. We have cleared out hangars and made available some of the micromaster living quarters for our smaller guests and their vehicles.
Adapting the Unreal tournament technology for ourselves has the potential to greatly enhance our combat effectiveness, allowing us to reduce the vulnerabilities that come with our size. Fighting the Maange demonstrated the dangers of overwhelming numbers, the means to reduce the number of opponents a single autobot must fight at once will allow us to take advantage of our superior strength and firepower.
To Carter ************************************************************* It is I who has been neglectful. There is much news (and technology) to be shared. I wish to extend an invitation to a meeting I am holding with many of the leaders on this planet. We were able to work together long enough to procure an alien device, and I wish for that spirit of cooperation to continue.
I regret not informing you in timely fashion of the recent goings on, though I am grateful your men did not participate. The Maange seemed particularly resistant to solid-slug weaponry.
I do not recall the transmission you speak of. If you are referring to the Protoss, they will hopefully take part in the meeting.
Till all are One, Optimus Prime ************************************************************** Malcolm ******************************************************** Your suggestions are interesting. While I have seen your weapons in action, you are the expert and in a better position to tell me how these modifications will alter the weapon's performance. Autobot engineers would aid greatly in meshing you tech with the Autobot circuitry, I'll have a shuttle-bot tag along with you on your return trip carrying some experts and their tools. As for your miniguns and rocket launchers, we will have to compare them to the rocket launchers my Autobots have mounted on their shoulders and the heavy laser rifles they carry. Till All are one, Optimus Prime
******************************************************** [OOC: is there anything special I need to do to host a conference? Or do I just wait for everyone to 'arrive' and pose questions as well as field them as they are asked?]
|
|
|
Post by Name on Aug 10, 2008 13:07:35 GMT
((WOW! I am soooooo sorry! I had to go to camp for a week so I just got back. I majorly need to update my things, so sorry if anyone messaged me. also, I like the island far southwest on the mid map, and if I could, I would like the four islands close to it. but anyways, give me time to get back to the game ;D)) Day 171: SC United (Starcraft: Brood War) General: Protoss Matriarch Hygog Messenger: Protoss probe 11-Pm Situated: Sira Forest, Aiur city. Allies: None Enemies: None Research/projects: Carriers (1/12) Aribter (1/10) Psi Disrupter (1/30) Reavers (2 per day) Scouts (20 per day) Shuttles (10 per say) Dragoons (100 per day) Dark Templars (5 per day) Completed Research/Projects: Gateway Aiur City. Photon Cannons Forge Cybernetics Core Dragoons Templar Archives Dark Templars Reavers StarGate Scouts Shuttles Units: Infantry: 38500 Protoss Zealots. Heavy Infantry: 2300 Dragoons 360 Dark Templars Heavy Support: 100 Reavers Air Units: 400 Scouts 120 Shuttles Total Units: 29960 (Not Accurate) Units in Use: 141 (Not Accurate) Units Avalible: 29849 (Not Accurate) HQ: Tassadar. Templar. Weapon Defences: Photon Cannons Aiur City Log:- Matriarch Hygog Our probes have been interuptedby a passing storm made by the Overmind. the zerglings must be finilized now. we are attacking and are going full force. our Psi Disrupter is almost will be ready soon, and we are prepared for battle. ************************************************************************** Trasmission send. Optimus Prime, We would agree on a meeting. I am sending my second in command, for I am currently ocupied with other matters. I am sorry I could not reply others, for a storm blocked out all signals to us. this is the only transmission we recived before the storm. Protoss Matriarch Hygog End transmission. ************************************************************************** To Franchises who sent to Protoss. ************************************************************************** Trassmission sent. We have been in a storm, so we have been cut off from all contact for about a month now. If you have contacted us, please send us a message. Protoss Matriarch Hygog End Transmission. ************************************************************************** ((Goldeneye, I want you to "host" a battle for me. it is me Vs. Zerg, which I will get plans fore both if you will accept this battle.))
|
|
|
Post by commandergoldeneye on Aug 10, 2008 15:55:29 GMT
To the autobots: Sure, we'll be there. I'm also greatful that i didn't take part in the battle with the Maange if that was the case. looks like weapon research is in order.
Yea, i was asking about Protoss. Obviously because our radar is only in its research stages we have no idea if they've been communicating again. ************************************************************************** (well, it could be done like an event I guess, with everyone posing questions and suggestions with what to do. obviously we need a head to control it all, but that honour should probably go to HFE cause it is technically his)
Name: Welcome back. Feel free to settle in and take a look at recent happenings. I'll host your battle, though I may PM a random person to supply the Zerg tactics rather than you supply both sets. All i'd need is info on the Zerg and that can be given to whoever I choose. When i have their tactics I'll ask for yours, if that makes sense. Unless i've missed something completely and the Zerg are an actual army being used by a current player, in which case i apologise for not noticing)
|
|
|
Post by ErA | zoe)ender on Aug 10, 2008 16:55:50 GMT
Day 48 General - Prodigy Messenger - Mastermind Situated - Northern Red Zone Allies: None Enemies: None Research/Projects: - GDI Reclimation Hub (8 Days) - Nod Redeemer Engineering Facility (8 Days) - Scrin Warp Portal (8 Days) - Planetary Assault Carrier Research (3 Days) Completed Research: - Mastermind Mind-control Nod (18 Days) - Mastermind Mind-Control GDI (18 Days) - Nerve Center (8 Days) - Warp Sphere (Vehicles) (8 Days) - Signal Transmitter (8 Days) - Stasis Chamber (8 Days) - Technology Assembly (15 Days) Vehicles: 1000 Annihilator Tripods (Really good tanks, Take up 3 unit slots) 500 Storm Riders (Fast Air-Air&Ground interceptors which use energy beams, eliminating the need to land and Re-fuel/Re-Arm) 500 Corrupters (Anti-Infantry/Structure units that can heal allied units with Tiberium Weapons) Total: 2000 Tanks Infantry: 1000 Buzzer Swarms 2000 Disintigrator Squad 3000 Ravagers Squads 5500 Shock Troopers Squads 1000 Cultist Units Total: 12500 Log: Finally our Warpsphere and Gravity Stabilizer is up, allowing us to ship in the big ones. Too bad we can't ship in our mothership, because he's out pwning on another planet. To Name *********************************************************** Come on now, would you want to be allies? (Read previous posts ^^) *********************************************************** End Transmission
|
|
|
Post by Facade [TVTP] on Aug 10, 2008 23:37:06 GMT
MAP ANNOUNCEMENT: PLEASE READ!!!
Alright, hey Name..it's been a while.
Anyways, I already assigned you a continent and sorry...can't change it anymore....wouldn't be fair to everyone else....plus, don't want to have to move another Franchise..
As for the islands, you need to explore them first, you can't claim them as yours..
SAME GOES for everyone else, any islands near a continent are classified as Undiscovered, and may contain natives, or carnivorous Plants as a result...
I need to ask Goldeneye If I can HOST an Island Exploration Event. Every time a Franchise goes Scouting a foreign or new island, I will secretly assign a certain EVENT to that Island
For example, it could contain lost Temples, or New SPecies, or even an odd Enemy...maybe even a fertile land.
Goldeneye, is that fine? It'll add some mystery and excitement to our Planet!
|
|
tyranidwarrior
Genestealer
Who needs a rifle when you have a crowbar and an HEV suit?
Posts: 57
|
Post by tyranidwarrior on Aug 11, 2008 4:23:53 GMT
Day 165 the covenant general:the arbiter messenger:a drone situated:a crashed covenant ship
allies:facade,optimus prime enemies:none
research projects: the arbiter and bodyguards:4 veteran elites,all dual wielding energy sabers (4 days) brutes(20 days)
completed projects: energy sabers(10 days) plasma rifles/grenades(8 days each) ghosts(15 days) banshees(20 days) hunters(36 days) flood/ship fortification(40 days) rebuilt ship turrets(10 days) the master chief(72 days) engineers(20 days)
units: vehicles: 15,650 banshees w/ high power turrets 16,150 ghosts w/ hover upgrade and medium power turrets 7 water speeders 10 assault speeders infantry: 1,400 engineers the master chief 8,900 hunters w/ fuel rod guns and plasma grenades 29,390 elites w/ plasma grenades, plasma rifles and energy sabers 10 elites w/ plasma grenades and ARC cannons 10 elites w/ flamethrowers,heat resistant masks and plasma grenades
total units:72,527
Log:the arbiter: The brute research is going along quite nicely,we have produced a small group of brutes and are now cloning them. Apart from the brute research nothing is currently occuring.
|
|