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Post by ErA | zoe)ender on Aug 3, 2008 20:14:49 GMT
General - Prodigy Messenger - Mastermind Situated - Northern Red Zone Allies: None Enemies: None Research/Projects: - Technology Assembly (3 Days) - Warp Sphere (Vehicles) (8 Days) - Mastermind Mind-control Nod (18 Days) - Mastermind Mind-Control GDI (18 Days) Completed Research: - Signal Transmitter (8 Days) - Stasis Chamber (8 Days) Infantry: 1000 Buzzer Swarms 2000 Disintigraters 2000 Ravagers 5000 Shock Troopers 1000 Cultists Total: 11000 Log: Well our Harvesting is going decently, ran over a few bumps along the way. We sent Masterminds to take over the bumps. Not much has happened, except we ran into our Zerg cousins, and made friends with them ^^ To Name: ***************************************************************************************** Our Masterminds were taking over GDI, and we bumped into you, and we realized we look kinda similar: We are both butt ugly and cool. We want to make friends with our long lost buddies - do you accept? Sincerly, The Overlord. PS we still are learning English so leave our poor grammar alone ************************************************************** End Transmission.
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Post by Enigma on Aug 4, 2008 1:24:54 GMT
I'm pretty sure you can only start one project every day...
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Post by ErA | zoe)ender on Aug 4, 2008 3:14:39 GMT
Ya I am new so tell me If I am breaking the rules...
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tyranidwarrior
Genestealer
Who needs a rifle when you have a crowbar and an HEV suit?
Posts: 57
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Post by tyranidwarrior on Aug 4, 2008 3:54:29 GMT
Day 130 the covenant general:the arbiter messenger:a drone situated:a crashed covenant ship
research projects: master chief(16 days) the arbiter and bodyguards:4 veteran elites(28 days) Engineers:life forms that lexists only to repair and study technology,will repair tanks in battle(12 days)
completed projects: energy sabers(10 days) plasma rifles/grenades(8 days each) ghosts(15 days) banshees(20 days) hunters(36 days) flood/ship fortification(40 days) rebuilt ship turrets(10 days)
units: vehicles: 13,000 banshees w/ high power turrets 13,500 ghosts w/ hover upgrade and medium power turrets 7 water speeders 10 assault speeders infantry: 7,000 hunters w/ fuel rod guns and plasma grenades 26,490 elites w/ plasma grenades, plasma rifles and energy sabers 10 elites w/ plasma grenades and ARC cannons 10 elites w/ flamethrowers,heat resistant masks and plasma grenades
total units:60,027
Log:the arbiter: We have been informed that the master chief has entered this solar system and will arrive in 1 or 2 weeks. The engineers will also be completed soon.
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Post by commandergoldeneye on Aug 4, 2008 7:42:30 GMT
no, you can start multiple projects a day, as long as your overall number of projects is remains four or below.
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Post by commandergoldeneye on Aug 4, 2008 11:24:19 GMT
EVENT: INSIDE THE SHIP.
You decide you want to visit botht the control room and the generators, but you decide to stay as a group and take the control room first.
On your way you note that the ship doesn't seem to be of planet origin, it doesn't seem to be made of any recognised material. it also seems beat-up.
Finally you get to the control room, and see that there is back-up power working in here. Some of the computer terminals are working, and your researchers get to work seeing what they do. One notes that the main generator is heavily damaged, meaining the ship may never fly again. There is enough power to sustain the shields and the lighting, but the only way to know how long for is to go to the generator and check it out.
You are about to make your way when a researcher calls out. he's been reading the ships logs and has found references to " a great beast" in the generator room. Well, you think, that explains where the crew may have gone. Do you still attempt to get into the generator room or do you just pack up and go?
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Post by Enigma on Aug 4, 2008 12:58:45 GMT
*shudder*
Well, into the breach we go, then?
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Post by Facade [TVTP] on Aug 4, 2008 16:08:55 GMT
Aye, then in we go...The Arbiter and I have our own array of weaponry and skill. Also we have guards at our side. Hive Fleet Enigma....I wish to capture this beast if possible...I we can, it could explain the origin and maybe this whole mess!
Also, the Map is almost done! GIve me a minute to show an edited copy...
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Post by Facade [TVTP] on Aug 4, 2008 16:18:22 GMT
!!!URGENT READ FOR YOUR BASE LOCATION ON MAP!!! Alright, I've gotten several Pm's and I have finished an edited copy of our Home Map. First...I still need word From: -Tyranidwarrior -Era I Zoe Ender -Pandinus and -UnseenOne PLEASE PM ME FOR IT IS VITAL TO YOUR BASE AND ARMY!!! Otherwise I'll PM you or AUTOASSIGN YOU!!! On happier matters, here is the rough copy... THE DOTS INDICATE THE BASES AND SECONDARY BASES: HERE IS THE KEY TO READ THE MAP: IRTA=Black Malcolm=Blue Goldeneye=Green Romorini=Red DSC (Squidy)=Pink ;D PLEASE PM ME AGAIN CONFIRMING IF I GOT YOUR POSITION RIGHT!!! ALSO YOU CAN ASK FOR SMALL CHANGES IN YOUR LAND!!! Did I get that all right? Happy, or need something changed? Tell me all your concerns...
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Post by Facade [TVTP] on Aug 4, 2008 16:20:30 GMT
I accept Goldeneye's offer for Warmod. Don't worry, I'll be fair to everyone Promise
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Post by ErA | zoe)ender on Aug 4, 2008 19:58:47 GMT
Hey Name, you there?
General - Prodigy Messenger - Mastermind Situated - Northern Red Zone Allies: None Enemies: None
Research/Projects: - Technology Assembly (1 Days) - Warp Sphere (Vehicles) (6 Days) - Mastermind Mind-control Nod (16 Days) - Mastermind Mind-Control GDI (16 Days)
Completed Research: - Signal Transmitter (8 Days) - Stasis Chamber (8 Days)
Infantry: 1000 Buzzer Swarms 2000 Disintigraters 2000 Ravagers 5000 Shock Troopers 1000 Cultists Total: 11000
Log: Well we FINALLY have our location determined on this life-full rock. Our Tiberium is now reaching abundance levels, and our technology is being upgraded by the day. ____ Again, our zergish cousins, where are you? d^_^b
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Post by Facade [TVTP] on Aug 4, 2008 20:33:06 GMT
Day 139: IRTA (Imperial/Republic Trooper Army) General: Facade, also Warlord Messenger: Commissar Stern Situated: Continent of Silicus, Grasslands and fields
Allies: -Covenant Elites (Halo) -DSC (Squidy) -Partial Allies until we meet- -Autobots (Transformers) Enemies: none
Research/projects: -Plans/Blueprints/Prototypes for TargetMasters (Allied Project) (12 days) -2nd Building Walls, Steel, and Windows (3 days) -3rd Building Walls, Steel, and Windows (3 days) -4th Building Walls, Steel, and Windows (3 days)
Completed Research/Projects: -Nexu Training (50) -LA-AT Body (15) -LA-AT Wings (15) -2nd Building structure (15) -3rd Building Structure (15) -4th Building Structure (15) -Land Mines, Booby-Traps (15 -Ghost/Banshee duplication (3x) (15) -Flame-Trooper Gun and armor designs (15) -Bunker accomodations (Ammo crates, chairs, computers, BinocuSpecs, etc.) (15) -LA-AT Motors (15) -Turbo-Tank Motor/Wheels (15) -Chromium-Plated, Steel Wargear for Rancor (15) -TurboTank Main body (15) -Venator Wings and back parts (15) -Building windows, steel & chromium walls (15) -Rancor training, Hero (50 Days complete!) -Bunker Outpost Structure & Steel Girders (15) -Duplication of Hybrid Energysabers from The Arbiter (15) -Two-man Assault Speeder (15) -Venator Main deck (15) -Venator Ship main body (15) -ARC Rocket Launchers (15) -Katarn-Class armor (15) -Water-hovering land-speeder (15) -Training process: Lightsaber Troopers (15) -Lightsaber Technology (Finally done!) (15) -Men caught one Rancor, Successful (15) -Venator-Class Engine (15) -Dark Trooper design: New-Age Cyborg (15)
Units: -1 Rancor (Hero) -2 Hunter Bond-Brothers -200 Assault Speeders (2 men per speeder) -10 Banshees (Aerial) -14 Water-Hover Speeders -25 Ghosts
Infantry: 14,300 Basic Clone Troopers with Blaster Rifles 1,000 Basic Delta Troopers (Katarn Armor, Blaster Pistols, Snipers, and DCM Blaster Clips) 1,500 Elite Energysaber Troopers (Hybrid weapon from The Arbiter, still duplicating more) 3,065 Saber Troopers 1,600 Royal Guards with combat spears & Blaster Pistols 2,500 Cytroopers (Spots for Dark Troopers/Cyborgs) 12,000 Clone Commanders with Dual Blaster Pistols 4,400 Sith Troopers with Blaster Rifles 2,400 Specially Trained Ground Shock Troopers with DCM Blaster Clips (Like a special SMG) 6,500 Storm Troopers with either Blaster pistols, Grenade equipment, or Heavy Support Arms 2,000 Flame Troopers 3,300 New Republic Troopers 2,600 Stealth Troopers (Sniper Rifles, Pistols) 1,500 SCUBA Troopers (From Clone Wars mini series) equipped with small harpoons and Blaster Pistols 2,000 Tech Specialists & Pilots armed with Blaster Rifles 5,000 War Sergeants 2,500 ARC Troopers (Rocket Launchers complete)
Total Units: 66,360
HQ Units: -Delte Elite, Blitz (Right-Hand Man) -Clone Commanders -Delta Troopers
Log:-Facade We have managed to enter the ship...many races are here....and there is a sign that something else..something big...lurks within the ship.... My Stealth Troopers are at ready with tranquilizers....
To the Arbiter: ************************************************************************** Alright...We're in..and from what we've heard...there is a large Life-Form reading further into the ship...probably a savage beast....I have called 2 Stealth Troopers to tranquilize the beast if they get a clear shot at it...and if it doesn't eat us first...
End, Facade **************************************************************************
To Optimus Prime: ************************************************************************** There is something else in this ship besides us.... My Stealth Troopers are at ready to tranquilize anything that dares to strike us.... Let's hope we come out alive...
End, Facade **************************************************************************
Facade, End of Transmission.
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Post by romorini on Aug 4, 2008 20:45:35 GMT
Day 141: Autobot army General: Optimus Prime Messenger: Blurr Autobot city (a.k.a Metroplex)
Allies: Black Hole Army, Imperial/Republic Army, Covenant, Enemies: none
Research/projects: Command Port transforming cog: 12/45 Aerialbot Commander Silverbolt 21/65 Communication Specialist Blaster 25/50
Completed Research/Projects: Maximal Upgrade 4/4 days 30 units each Land-based Autobot 20/20 days 150 units each
Air-based Autobot 25/25 days 180 units each Large Autobot Brute: 35/35 200 units each Maximal flight tech: 8/8 Maximal + 5 Robots in Disguise: 15/15 Aquatic combat specialization: 15/15 unit + 10 Blackanium-clad Exo-Suits: 15/15 human+15 Autobot City Defense Grid: 40/40 Optimus Prime Battle-ready: 80/80 TargetMaster Research: 15/15 20 units each Air transports: 20/20 ? Space Transport Autobot: 60/60 1000 units each Constructing Launch-point Command Port: 30/30 Ore-13 Processing 15/15
6000 1000x1=1000 200x10= 2000 180x7= 1260 160x= 150x8=1200 40x= 35x= 30x3=90 20x= 15x30=450 1x=
Units: Infantry: 4,400 Micromasters (mechanics/infantry) 1,600 Sector Seven Agents (infantry) 405 Exo-Suit Troops (Heavy infantry) Targetmasters (Heavy Infantry/ gun emplacement) 264 Maximals (Super-heavy infantry) 122 Maximal fliers (Super-heavy jetpack infantry) 137 Autobots (Vehicles/walker) 49 Aerialbots (aircraft/walker) 51 Autobot Brutes (Heavy Vehicle/Walker) 18 Aquatic Maximals (Submersible/walker) 10 Aquatic Autobots (Scuba heavy infantry) 4 Autobot Transports (Space transport/Giant walker)
Heroes Optimus Prime
Unit Locations: 7 Autobots 20 micromasters With Black Hole Army
18 Aquatic Maximals Scouting Oceans
5 Naval Autobots 4 Autobots 20 Micromasters Collaborating with Clone Army on Targetmaster project
10 Aerialbots 30 Autobots 10 Brutes 60 Micromasters Manning Port at Southern Shore of the Continent
Optimus Prime 5 Brutes 5 Autobots 23 Aerialbots 3 Shuttlebots 2 Micromasters At meteorite crash site
[Gah, forgot to remove casualities!]
Log:-Prime Thankfully, we got word of the Maange attack before entering range of the camp. We we too late to aid our fellow Autobots in battle. My spark is relieved that none of their spark chambers have been penetrated, we will be able to fully restore them after some extensive work. I have started the micromasters back at home on reconstructing their bodies. These 49 aircraft are all of the flight-capable autobots I could commandeer for this mission. This is an important lesson, we are not as invulnerable as we think.
The Ore-13 processing technology is completed, which will make the engines and energon-based weapons of my and the Black Hole Army's troops much more powerful, at least for brief spurts.
To Everyone at the Meteor/Mystery ship Crash site ************************************************************* My abortive diplomatic party and I have arrived. I gladly add my own blaster to the cause of our defense. While we cannot enter this vessel, our energon intended for negotiations may come in handy to power it. My two micromasters are the appropriate size to enter, and can help you assess the feasibility of our fuel. It is my hope that the eventual success of this mission is the beginning of a powerful alliance. I look forward to meeting so many leaders face-to-face.
This terrain is hostile to machines and mechanical beings alike, I recommend we leave the crash site as soon as possible, even a short flight to a more defensible position would decrease further casualties. We must also seriously consider our long-term options with the Maange.
Till all are One, Optimus Prime ************************************************************** Facade ******************************************************** I would first like to thank you for your invaluable aid. My Aerialbots alone would not have been able to hold the line. I am saddened by the loss of life. I must say, that this hot environment is not working to our advantage. My ground troops are particularly weakened, as we cannot fly to more comfortable altitudes like our winged brethren. I wish we could fit in that ship and take care of your pest problem. You may want to back up those tranquilizers with blasters.
It is good to hear that the targetmaster project is going well, I believe both of use can benefit from truly smart weapons.
Till All are one, Optimus Prime *********************************************************** To Carter ************************************************************ Good news my friend! Our Ore-13 processing machines are complete. I am unsure how to implement the use of this resource, as prolonged exposure is not conducive to Cybertronian sanity. Would you find one unit of production an agreeable price for a unit of ore-13, which can boost performance for one vehicle for an hour? Till all are One, Optimus Prime ******************************************************** [OOC: I more or less buy the upgrade and can stockpile for use in battle, saying something along the lines of " I give ten autobots 2 units each of ore 13, increasing their combat effectiveness 30%" or I give my shuttle-bot 50 units of ore-13, he arrives in half the usual time. If you think this is a bad idea rules-wise we can think of something else]
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Post by Facade [TVTP] on Aug 4, 2008 21:26:08 GMT
!!!RE-EDITED MAP VERSION!!! PM ME IF ALL IS RIGHT!!! After talking to more members here on TTH that play Franchise Wars...I have fixed up the Map once more....and will proceed to fix up one last time after this one... Again, here's the Key: IRTA=Black Unreal Tournament Mercenaries=Blue Black Hole Army=Green Autobot Army=Red Deadly Sea Creatures (Squidy)=Pink MasterMinds? (ErA)=Bright Yellow I still require word from: -TyranidWarrior (The Covenant) -Pandinus (Some sort of Cyborg-Army) -Name And these members don't appear very intersted: -UnseenOne
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Post by Enigma on Aug 5, 2008 0:23:26 GMT
No, I wanna be orange...
Day 141 Unreal Tournament Mercs General: Malcolm Messenger: Romulus Situated: Small Base
Projects: Remus (Scouting parties leader) to hero: 50 days
Completed projects: Lightning Guns Flak Cannons Raptors Goliaths AVRL/Minigun Turrets Small Base
Troops: 9000 Basic Mercs with dual Assault Rifles 3000 Snipers with Lightning Guns 465 Spec. Ops with Flak Cannons 250 Goliaths 540 Raptors (Back Home by now)
Positioning: 65 Spec. Ops around the vehicle.
Log: Malcolm; We have pretty much secured the strange vehicle, and all that remains is to eradicate a strange creature inside the generator room. The raptors have left, they won't be able to help at all, so they've returned.
********************************** Begin Transmission
To Autobots, SC United, IRTA
First of all, we would like to send deepest apologies for any losses that troops you sent in my aid have taken.
Secondly, we would like to say that you are amazing soldiers, and any reasons to keep the peace have been bolstered by the last few day's fighting.
Thirdly, we shall thank you all by handing over technology for Raptors, Flak Cannons, and Lightning Guns to all of you. We hope that this will more than make up for any losses experienced.
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