|
Post by romorini on Jul 25, 2008 20:21:50 GMT
Day 103: Autobot army General: Optimus Prime Messenger: Blurr Autobot city (a.k.a Metroplex)
Allies: Black Hole Army, Imperial/Republic Army, Covenant, Enemies: none
Research/projects: TargetMaster Research: 7/15 Air transports: 13/20 Space Transport Autobot: 46/60 Constructing Launch-point Command Port: 7/30
Completed Research/Projects: Maximal Upgrade 4/4 days 30 units each Land-based Autobot 20/20 days 150 units each Air-based Autobot 25/25 days 180 units each Large Autobot Brute: 35/35 200 units each Maximal flight tech: 8/8 Maximal + 5 Robots in Disguise: 15/15 Aquatic combat specialization: 15/15 unit + 10 Blackanium-clad Exo-Suits: 15/15 human+15 Autobot City Defense Grid: 40/40 Optimus Prime Battle-ready: 80/80
2000 200x2=400 180x= 160x= 150x3=450 40x= 35x10=350 30x6=180 15x41=615 1x5=5
Units: Infantry: 4,400 Micromasters 1,714 Sector Seven Agents 291 Exo-Suit Troops 240 Maximals 94 Maximal fliers 108 Autobots 49 Aerialbots 33 Autobot Brutes 13 Aquatic Maximals 5 Aquatic Autobots
Total Units: 6114 infantry 291 Heavy infantry ( units) 240 super-heavy infantry ( units) 94 super-heavy jetpack infantry () 108 vehicle/walker units ( units) 49 aircraft/walker units ( units) 33 heavy vehicle/walker units (6200 units) 13 scuba superheavies (520 units) 5 boat/submersible walkers (800 units)
Unit Locations: 7 Autobots 20 micromasters Collaborating with Black Hole Army on Air transport project
7 Aquatic Maximals Scouting Oceans
5 Naval Autobots 4 Autobots 20 Micromasters Collaborating with Clone Army on Targetmaster project
10 Aerialbots 30 Autobots 10 Brutes 60 Micromasters Establishing Port at Southern Shore of the Continent
Log:-Prime The port is going well, After some thought, I have decided to name it Launchpoint Command. We will construct it in its naval port form, and later install the necessary components required for the spaceport mode.
The reply from the Protoss has made me uneasy. I can understand the desire to keep trade secrets, we Autobots rarely share our nano-technology, supercomputer components, and metallurgy with other races. They seemed eager to mention their destructive capacities. It maybe a manner of translation, or an indication that something is being hidden.
To Carter ************************************************************** Bah Weep Grannah Weep Nini Bon. I have made contact with the Protoss, I have included their response in this package. I am not comfortable with the defensive tone of their message, and I am seriously considering investigating the nature of their research. Your insight would be appreciated. Till all are One, Optimus Prime ************************************************************** [Should we try and agree on a map of some kind?]
|
|
|
Post by Name on Jul 26, 2008 1:11:21 GMT
Day 105: SC United (Starcraft: Brood War) General: Protoss Matriarch Hygog Messenger: Protoss probe 11-Pm Situated: Sira Forest, Aiur city.
Allies: None
Enemies: None
Research/projects:
Forge (5/20) Photon Cannons (5/10)
Completed Research/Projects:
Gateway Aiur City.
Units:
Infantry: 12000 Protoss Zealots.
Total Units: 12000 Units in Use: 600 Units Avalible: 9400
Log:- Matriarch Hygog
I Hope I have made myself clear that we can handle our own, but we might want to make allies. even though it would be hard to make usable technologies for them, we could trade. With the gateway up, we have asked our troops on planet Aiur to send more troops and our newest commander. We might need help when trouble comes.
|
|
tyranidwarrior
Genestealer
Who needs a rifle when you have a crowbar and an HEV suit?
Posts: 57
|
Post by tyranidwarrior on Jul 26, 2008 4:44:56 GMT
Day 105 the covenant general:the arbiter messenger:a drone
allies:facade, optimus prime enemies:none
research projects:master chief (52 more days)
completed projects: energy sabers(10 days) plasma rifles/grenades(8 days each) ghosts(15 days)uilt ship turrets banshees(20 days) hunters(36 days) flood/ship fortification(40 days) rebuilt ship turrets(10 days)
units: vehicles: 8,500 banshees w/ high power turrets 9,000 ghosts w/ hover upgrade and medium power turrets 7 water speeders 10 assault speeders infantry: 2,500 hunters w/ fuel rod guns and plasma grenades 21,990 elites w/ plasma grenades/rifles and energy sabers 10 elites w/ plasma grenades and ARC cannons
total units:44,017
log:the arbiter: The master chief has received our signal and is on his way here. It will take several weeks for him to arrive because his ships hyperdrive was damaged in battle.
|
|
|
Post by commandergoldeneye on Jul 26, 2008 14:39:07 GMT
Day 117: Black Hole Army General: Carter Messenger: Ed Situated: Black Hole Island
Allies: Autobot Army Enemies: none
Research/projects: Air transport (12/20 days) Secondary base (on the second island): (12/20 days)
Completed Reserch/Projects: Bazooka Vets (10 days), Motorbike Vets (10 days), Tanks (15 days), Lander (15 days), Watch Tower, APC (15 days), Blackaneum Exo-suits (15 days).
Units: Infantry: 14,000 Grunts (melee) 10,000 Bazooka vets (melee) 10,000 motorbike vets (melee)
Vehicles: 1,500 exo-suits (melee) 6,000 tanks (melee) 1,000 APCs (supply)
Naval: 1,000 Landers (naval transport)
Total Units: 43,500
HQ Units: All units (except group 1, bazooka vets)
Watch Tower: All Bazooka Vets
Group 1 2 landers Messenger 10 grunts 5 motorbike vets 5 bazooka vets
Log:-Carter A few issues to address. i have decided to forfeit my alloted build time today, as I feel that resources will be better spent on future developments. ************************************************************************** To the autobots:
I believe a refinery in both of our bases will be the best option. This way if anything were to happen to either one of us or our transportation methods that way we both have a method of producing power. This would mean a collaberation between our builders. We'll send some of ours over to account for the ones you'll need to send over.
As for the protoss, I believe they are allowed to have a defensive stance, especially if they have recently come about. however, this could be a method to disguise their true incentives, and if they have a major research plan going on, there could be a huge problem for us all. In my personal opinion, any attempt to forcefully learn of their research and objectives will result in an unwanted war, which we personally would rather not enter into until we are better prepared. **************************************************************************
To all: How does everyone else feel about an agreed-upon map of this planet?
|
|
|
Post by commandergoldeneye on Jul 26, 2008 14:47:18 GMT
ANNOUNCEMENT: EVENT 1 The first franchise wars event is to begin today, and the player randomly chosen to take it is Hive Fleet Enigma. I have PMed him and if I do not get a reply tomorrow, then there will be a redraw, and someone else wil take part. So, congratulations Hive Fleet Enigma, and lets see how you do.
The event takes place paralel to the game, and the events that take place cannot be countered or interefered by any other player. HFE or whoever takes this challenge if he does not reply will not be entered in the next draw, so that everyone gets a turn.
|
|
|
Post by Enigma on Jul 26, 2008 22:04:52 GMT
OOC: I'm special and the rest of you ain't!
Day 117 Unreal Tournament Mercs General: Malcolm Messenger: Romulus Situated: Small Base
Projects: Flak Cannons: 1 day
Completed Projects: Lightning Guns Raptors Goliaths AVRL and Minigun Turrets Small Base
Troops: 7500 basic mercs with dual assault rifles. 2000 snipers with lightning guns 500 Raptors (Back Home) 200 Goliaths
Log: Malcolm We contacted Protoss 11 days ago, and things are well. They've informed us that they, like us are rather cautious, but they said it in a more... poetic way. Still, they don't look like someone to taunt or fight with. Flak Cannons are almost done, and should be extremely deadly as a short range anti infantry gun. They'll be useful in future boarding actions and possibly assaults on bases.
|
|
tyranidwarrior
Genestealer
Who needs a rifle when you have a crowbar and an HEV suit?
Posts: 57
|
Post by tyranidwarrior on Jul 27, 2008 3:13:02 GMT
day 110 the covenant general:the arbiter messenger:a drone situated:a crashed ship
research projects:master chief(48 days)
completed projects: energy sabers(10 days) plasma rifles/grenades(8 days each) ghosts(15 days)uilt ship turrets banshees(20 days) hunters(36 days) flood/ship fortification(40 days) rebuilt ship turrets(10 days)
units: vehicles: 9,000 banshees w/ high power turrets 9,500 ghosts w/ hover upgrade and medium power turrets 7 water speeders 10 assault speeders infantry: 3,000 hunters w/ fuel rod guns and plasma grenades 22,490 elites w/ plasma grenades/rifles and energy sabers 10 elites w/ plasma grenades and ARC cannons
total units:46,017
log:the arbiter: Nothing to report.
|
|
|
Post by Name on Jul 27, 2008 12:01:06 GMT
Day 111: SC United (Starcraft: Brood War) General: Protoss Matriarch Hygog Messenger: Protoss probe 11-Pm Situated: Sira Forest, Aiur city.
Allies: None
Enemies: None
Research/projects:
Forge (11/20) Cybernetics Core (1/20) Dragoons (1/20) Templar Archives (1/10) Dark Templars (1/10)
Completed Research/Projects:
Gateway Aiur City. Photon Cannons
Units:
Infantry: 15000 Protoss Zealots.
Total Units: 15000 Units in Use: 600 Units Avalible: 14400
Log:- Matriarch Hygog
Our cannons have finished, making our city better. I have asked Tassadar to bring in the dragoons. I am also asking Fenix to come. once we have dragoons and the soon to be Dark Templars, we can control the Overmind. It seems there is tention in the air. I am sending troops to scout around with drones to find out the lay of the land.
((Yea. we need a map.
|
|
|
Post by Facade [TVTP] on Jul 28, 2008 0:54:57 GMT
Day 120: IRTA (Imperial/Republic Trooper Army) General: Facade, also Warlord Messenger: Commissar Stern Situated: Continent of Silicus, Grasslands and fields
Allies: -Covenant Elites (Halo) -DSC (Squidy) -Partial Allies until we meet- -Autobots (Transformers) Enemies: none
Research/projects: -Nexu Training (35 days of process) -LA-AT Body -LA-AT Wings -2nd Building structure -3rd Building Structure -4th Building Structure
Completed Research/Projects: -Land Mines, Booby-Traps -Ghost/Banshee duplication (3x) -Flame-Trooper Gun and armor designs -Bunker accomodations (Ammo crates, chairs, computers, BinocuSpecs, etc.) -LA-AT Motors -Turbo-Tank Motor/Wheels -Chromium-Plated, Steel Wargear for Rancor -TurboTank Main body -Venator Wings and back parts -Building windows, steel & chromium walls -Rancor training, Hero (50 Days complete!) -Bunker Outpost Structure & Steel Girders -Duplication of Hybrid Energysabers from The Arbiter -Two-man Assault Speeder -Venator Main deck -Venator Ship main body -ARC Rocket Launchers -Katarn-Class armor -Water-hovering land-speeder -Training process: Lightsaber Troopers -Lightsaber Technology (Finally done!) -Men caught one Rancor, Successful -Venator-Class Engine -Dark Trooper design: New-Age Cyborg
Units: -1 Rancor (Hero) -200 Assault Speeders (2 men per speeder) -10 Banshees (Aerial) -14 Water-Hover Speeders -30 Ghosts Infantry: 13,000 Basic Clone Troopers with Blaster Rifles 2,000 Basic Delta Troopers (Katarn Armor, Blaster Pistols, Snipers, and DCM Blaster Clips) 1,500 Elite Energysaber Troopers (Hybrid weapon from The Arbiter, still duplicating more) 3,000 Saber Troopers 1,600 Royal Guards with combat spears & Blaster Pistols 2,000 Cytroopers (Spots for Dark Troopers/Cyborgs) 12,000 Clone Commanders with Dual Blaster Pistols 3,400 Sith Troopers with Blaster Rifles 1,400 Specially Trained Ground Shock Troopers with DCM Blaster Clips (Like a special SMG) 7,000 Storm Troopers with either Blaster pistols, Grenade equipment, or Heavy Support Arms 500 Flame Troopers 3,300 New Republic Troopers 1,600 Stealth Troopers (Sniper Rifles, Pistols) 1,000 SCUBA Troopers (From Clone Wars mini series) equipped with small harpoons and Blaster Pistols 500 Tech Specialists & Pilots armed with Blaster Rifles 5,000 War Sergeants 2,500 ARC Troopers (Rocket Launchers complete) Total Units: 57,000
HQ Units: -Clone Commanders -Delta Troopers
Log:-Facade We have finished our long work on the 2nd HQ. I have sent 5,000 men there to defend it with their lives. It'll also allow us to make our main HQ not so stuffy... The Flame Trooper is finished! Now we won't have to fear the filthy Flood infesting the further islands...
Also, my men have completed a large building just half a mile from HQ. It's beautiful, and 100 Royal Gaurds and Ground Shock Troopers are staying there. My troops can take a few rests and wander through the large building....after all, they have earned it. I now have 30 Ghosts, and have ordered 3 more larger buildings be built only 30 feet away from the one already built. It will be a new city, a marvelous one. I shall even invite the Arbiter and some of his comrades to explore a bit once it's almost finished.
Facade, End of Transmission.
|
|
tyranidwarrior
Genestealer
Who needs a rifle when you have a crowbar and an HEV suit?
Posts: 57
|
Post by tyranidwarrior on Jul 28, 2008 4:06:13 GMT
Day 115 the covenant general:the arbiter messenger:a drone situated:a crashed ship
research projects: master chief(44 days)
completed projects: energy sabers(10 days) plasma rifles/grenades(8 days each) ghosts(15 days)uilt ship turrets banshees(20 days) hunters(36 days) flood/ship fortification(40 days) rebuilt ship turrets(10 days)
units: vehicles: 9,500 banshees w/ high power turrets 10,000 ghosts w/ hover upgrade and medium power turrets 7 water speeders 10 assault speeders infantry: 3,500 hunters w/ fuel rod guns and plasma grenades 22,990 elites w/ plasma grenades, plasma rifles and energy sabers 10 elites w/ plasma grenades and ARC cannons
total units:48,017
log:the arbiter: I have sent 50 elites and 2 hunters on a recon mission of the rest of the continent and find any other inhabitants of the planet.
To facade: ******************************************************************************* I have sent you two hunter bond brothers they are incredibly powerful but can be killed if shot in their weak point in the spine. Also be advised to not separate them as they do not fight as well alone and will go into a frenzy if their bond brother is killed.
Also I have not had contact with you for some time now, has anything new happened? ********************************************************************************
|
|
|
Post by commandergoldeneye on Jul 28, 2008 15:06:27 GMT
EVENT 1: The event now begins, as Hive Fleet Enigma has responded.
It is a dark night, with the stars lighting the skies above. Suddenly you recieve a report of a shooting star, which seems to have crashed to the planet. You decide to send a scout group to check it out, but it might be an idea to wait til morning first, as the night can be dangerous. Alternatively, if you go now, the meteorite might not have been found by the planet's indigenous lifefors (military units on no one's side but their own).
What do you do? Go now, or wait until morning?
|
|
|
Post by commandergoldeneye on Jul 28, 2008 15:14:38 GMT
Day 125: Black Hole Army General: Carter Messenger: Ed Situated: Black Hole Island
Allies: Autobot Army Enemies: none
Research/projects: Artillery (long range vehicle) (0/20 days)
Completed Reserch/Projects: Bazooka Vets (10 days), Motorbike Vets (10 days), Tanks (15 days), Lander (15 days), Watch Tower, APC (15 days), Blackaneum Exo-suits (15 days), Air transport (20 days), second island base (20 days).
Units: Infantry: 14,000 Grunts (melee) 10,000 Bazooka vets (melee) 10,000 motorbike vets (melee)
Vehicles: 2,000 exo-suits (melee) 6,000 tanks (melee) 1,000 APCs (supply)
Naval: 1,000 Landers (naval transport)
Total Units: 43,500
HQ Units: All units (except group 1, bazooka vets)
Watch Tower: All Bazooka Vets
Second Island base: 2 landers Messenger 10 grunts 5 motorbike vets 5 bazooka vets
Log:-Carter The air transport and the secondary base are now complete. This is a good day. Using notes from the new engines, we can produce more powerful vehicles. I think our tanks could be more... long range. Hence the artillery. it is a long range vehicle which does not have to enter the heat of battle, but can still be devastating to the enemy. ************************************************************************** To the autobots: The air transport is complete. many thanks for your assistance.
Using the notes provided, we should be able to convert all our vehicles to use your fuel.
We also believe that using it we can create higher powered tank barrels, which are long range. We believe they will minimise allied casualties, and should be useful in future battles
Thanks again for your help. **************************************************************************
|
|
|
Post by Facade [TVTP] on Jul 28, 2008 18:56:49 GMT
Day 122: IRTA (Imperial/Republic Trooper Army) General: Facade, also Warlord Messenger: Commissar Stern Situated: Continent of Silicus, Grasslands and fields
Allies: -Covenant Elites (Halo) -DSC (Squidy) -Partial Allies until we meet- -Autobots (Transformers) Enemies: none
Research/projects: -Nexu Training (37 days of process) -LA-AT Body (3 days) -LA-AT Wings (3 days) -2nd Building structure (3 days) -3rd Building Structure (3 days) -4th Building Structure (3 days)
Completed Research/Projects: -Land Mines, Booby-Traps -Ghost/Banshee duplication (3x) -Flame-Trooper Gun and armor designs -Bunker accomodations (Ammo crates, chairs, computers, BinocuSpecs, etc.) -LA-AT Motors -Turbo-Tank Motor/Wheels -Chromium-Plated, Steel Wargear for Rancor -TurboTank Main body -Venator Wings and back parts -Building windows, steel & chromium walls -Rancor training, Hero (50 Days complete!) -Bunker Outpost Structure & Steel Girders -Duplication of Hybrid Energysabers from The Arbiter -Two-man Assault Speeder -Venator Main deck -Venator Ship main body -ARC Rocket Launchers -Katarn-Class armor -Water-hovering land-speeder -Training process: Lightsaber Troopers -Lightsaber Technology (Finally done!) -Men caught one Rancor, Successful -Venator-Class Engine -Dark Trooper design: New-Age Cyborg
Units: -1 Rancor (Hero) -2 Hunter Bond-Brothers -200 Assault Speeders (2 men per speeder) -10 Banshees (Aerial) -14 Water-Hover Speeders -30 Ghosts
Infantry: 13,000 Basic Clone Troopers with Blaster Rifles 2,000 Basic Delta Troopers (Katarn Armor, Blaster Pistols, Snipers, and DCM Blaster Clips) 1,500 Elite Energysaber Troopers (Hybrid weapon from The Arbiter, still duplicating more) 3,000 Saber Troopers 1,600 Royal Guards with combat spears & Blaster Pistols 2,000 Cytroopers (Spots for Dark Troopers/Cyborgs) 12,000 Clone Commanders with Dual Blaster Pistols 3,400 Sith Troopers with Blaster Rifles 1,400 Specially Trained Ground Shock Troopers with DCM Blaster Clips (Like a special SMG) 7,000 Storm Troopers with either Blaster pistols, Grenade equipment, or Heavy Support Arms 2,500 Flame Troopers 3,300 New Republic Troopers 1,600 Stealth Troopers (Sniper Rifles, Pistols) 1,000 SCUBA Troopers (From Clone Wars mini series) equipped with small harpoons and Blaster Pistols 500 Tech Specialists & Pilots armed with Blaster Rifles 5,000 War Sergeants 2,500 ARC Troopers (Rocket Launchers complete) Total Units: 58,000
HQ Units: -Clone Commanders -Delta Troopers
Log:-Facade Not far too much to say.....Except that my men are getting a bit rowdy since there hasn't been a fight for more than a year now..... Moreover, I have received to large Hunters from the Arbiter...these beasts are brutal in size and strength......I will fashion some Wargear for them too..... In return I am sending 10 Flamethrowers w/backpacks and masks. I just hope he's careful with these weapons....they can end up burning you in the back end....
To the Arbiter: ************************************************************************** Sorry for being a bit inconsiderate.....but I've been a bit busy this week... I have created Flame Troopers to stem the Flood in case we go on further missions. Also, I have sent you 10 of those new weapons and masks....although you might want to redseign the mask for your men......its a bit too human. Furthermore, I request a meeting from you and 2 of your most trusted men to meet me in a new building just half a mile from my HQ. We shall take a small break, relax just a bit, then get back to matters and talk about further missions and the new races on the surface of this planet. And we can talk about your friend the Master Chief.
End, Facade **************************************************************************
To Optimus Prime: ************************************************************************** So what should we agree on for the project you spoke of? I suggest we divide it in parts for faster completion.
End, Facade **************************************************************************
Facade, End of Transmission.
|
|
|
Post by Facade [TVTP] on Jul 28, 2008 18:57:18 GMT
Day 122: IRTA (Imperial/Republic Trooper Army) General: Facade, also Warlord Messenger: Commissar Stern Situated: Continent of Silicus, Grasslands and fields
Allies: -Covenant Elites (Halo) -DSC (Squidy) -Partial Allies until we meet- -Autobots (Transformers) Enemies: none
Research/projects: -Nexu Training (37 days of process) -LA-AT Body (3 days) -LA-AT Wings (3 days) -2nd Building structure (3 days) -3rd Building Structure (3 days) -4th Building Structure (3 days)
Completed Research/Projects: -Land Mines, Booby-Traps -Ghost/Banshee duplication (3x) -Flame-Trooper Gun and armor designs -Bunker accomodations (Ammo crates, chairs, computers, BinocuSpecs, etc.) -LA-AT Motors -Turbo-Tank Motor/Wheels -Chromium-Plated, Steel Wargear for Rancor -TurboTank Main body -Venator Wings and back parts -Building windows, steel & chromium walls -Rancor training, Hero (50 Days complete!) -Bunker Outpost Structure & Steel Girders -Duplication of Hybrid Energysabers from The Arbiter -Two-man Assault Speeder -Venator Main deck -Venator Ship main body -ARC Rocket Launchers -Katarn-Class armor -Water-hovering land-speeder -Training process: Lightsaber Troopers -Lightsaber Technology (Finally done!) -Men caught one Rancor, Successful -Venator-Class Engine -Dark Trooper design: New-Age Cyborg
Units: -1 Rancor (Hero) -2 Hunter Bond-Brothers -200 Assault Speeders (2 men per speeder) -10 Banshees (Aerial) -14 Water-Hover Speeders -30 Ghosts
Infantry: 13,000 Basic Clone Troopers with Blaster Rifles 2,000 Basic Delta Troopers (Katarn Armor, Blaster Pistols, Snipers, and DCM Blaster Clips) 1,500 Elite Energysaber Troopers (Hybrid weapon from The Arbiter, still duplicating more) 3,000 Saber Troopers 1,600 Royal Guards with combat spears & Blaster Pistols 2,000 Cytroopers (Spots for Dark Troopers/Cyborgs) 12,000 Clone Commanders with Dual Blaster Pistols 3,400 Sith Troopers with Blaster Rifles 1,400 Specially Trained Ground Shock Troopers with DCM Blaster Clips (Like a special SMG) 7,000 Storm Troopers with either Blaster pistols, Grenade equipment, or Heavy Support Arms 2,500 Flame Troopers 3,300 New Republic Troopers 1,600 Stealth Troopers (Sniper Rifles, Pistols) 1,000 SCUBA Troopers (From Clone Wars mini series) equipped with small harpoons and Blaster Pistols 500 Tech Specialists & Pilots armed with Blaster Rifles 5,000 War Sergeants 2,500 ARC Troopers (Rocket Launchers complete) Total Units: 58,000
HQ Units: -Clone Commanders -Delta Troopers
Log:-Facade Not far too much to say.....Except that my men are getting a bit rowdy since there hasn't been a fight for more than a year now..... Moreover, I have received to large Hunters from the Arbiter...these beasts are brutal in size and strength......I will fashion some Wargear for them too..... In return I am sending 10 Flamethrowers w/backpacks and masks. I just hope he's careful with these weapons....they can end up burning you in the back end....
To the Arbiter: ************************************************************************** Sorry for being a bit inconsiderate.....but I've been a bit busy this week... I have created Flame Troopers to stem the Flood in case we go on further missions. Also, I have sent you 10 of those new weapons and masks....although you might want to redseign the mask for your men......its a bit too human. Furthermore, I request a meeting from you and 2 of your most trusted men to meet me in a new building just half a mile from my HQ. We shall take a small break, relax just a bit, then get back to matters and talk about further missions and the new races on the surface of this planet. And we can talk about your friend the Master Chief.
End, Facade **************************************************************************
To Optimus Prime: ************************************************************************** So what should we agree on for the project you spoke of? I suggest we divide it in parts for faster completion.
End, Facade **************************************************************************
Facade, End of Transmission.
|
|
|
Post by romorini on Jul 28, 2008 19:31:09 GMT
Day 115: Autobot army General: Optimus Prime Messenger: Blurr Autobot city (a.k.a Metroplex) Allies: Black Hole Army, Imperial/Republic Army, Covenant, Enemies: none Research/projects: Communication Specialist Blaster 0/50 Ore-13 Processing 0/15 Space Transport Autobot: 58/60 Constructing Launch-point Command Port: 19/30 Completed Research/Projects: Maximal Upgrade 4/4 days 30 units each Land-based Autobot 20/20 days 150 units each Air-based Autobot 25/25 days 180 units each Large Autobot Brute: 35/35 200 units each Maximal flight tech: 8/8 Maximal + 5 Robots in Disguise: 15/15 Aquatic combat specialization: 15/15 unit + 10 Blackanium-clad Exo-Suits: 15/15 human+15 Autobot City Defense Grid: 40/40 Optimus Prime Battle-ready: 80/80 TargetMaster Research: 15/15 20 units each Air transports: 20/20 6000 200x5=1000 180x= 160x5=800 150x8=1200 40x5=200 35x26=790 30x10=300 15x34=510 1x= 200 left over Units: Infantry: 4,400 Micromasters 1,680 Sector Seven Agents 325 Exo-Suit Troops 250 Maximals 120 Maximal fliers 116 Autobots 49 Aerialbots 38 Autobot Brutes 18 Aquatic Maximals 10 Aquatic Autobots Total Units: 6080 infantry 325 Heavy infantry ( units) 250 super-heavy infantry ( units) 120 super-heavy jetpack infantry () 116 vehicle/walker units ( units) 49 aircraft/walker units ( units) 38 heavy vehicle/walker units (6200 units) 18 scuba superheavies (520 units) 10 boat/submersible walkers (800 units) Unit Locations: 7 Autobots 20 micromasters Collaborating with Black Hole Army on Air transport project 18 Aquatic Maximals Scouting Oceans 5 Naval Autobots 4 Autobots 20 Micromasters Collaborating with Clone Army on Targetmaster project 10 Aerialbots 30 Autobots 10 Brutes 60 Micromasters Establishing Port at Southern Shore of the Continent Log:-Prime With the increase of advanced races in the area, I will need my communications specialist Blaster active. In addition to his sharp ear for culture and lyrics (though I find his taste lacking), he is able to detect transmissions and either decrypt or scramble them. This will be exceptionally useful in both battle and in maintaining better contact with my allies and troops abroad. Blurr has been going through transmission components like our human friends go through their sucrose-laden snacks. To Carter ************************************************************** We are glad that the air transports are working out well for your forces. In their current state, they can't carry enough of my soldiers to be of real utility. I will have to use my own shuttle-sized troops. I would like to begin utilizing our stockpiles of ore-13, as such I am initiating construction of a refinery. The use of long ranged artillery will be quite advantageous. Excellent idea. You are right about the Protoss, it is easy to forget the stresses of establishing a presence in an unknown land. We should send an envoy at a later date. Till all are One, Optimus Prime ************************************************************** To Facade ************************************************************** My engineers have completed designs for combining your cloning technology with our cybernetics. We can begin production at any time of your choosing. Would you be interested in any further collaboration? Till all are One, Optimus Prime **************************************************************
|
|