Is the Dimachaeron going to be an Apocalypse only model?
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Post by bronyzro on Jul 25, 2014 1:14:54 GMT
I'm going to model mine quadrapedal like a cheetah. Like in Alien3. Sounds awesome, but look out for people calling MFA...
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Post by coredump on Jul 25, 2014 2:48:27 GMT
Strikedown is fluffy and situational; it messes up any Hit 'n' Run units and also seriously hampers jump, jet pack, jetbike & cavalry units should they kill the Dimach in the first turn 'cos they have to make a dangerous terrain test at the start and end of their move. Hit and Run ignore difficult terrain. Jump, etc would only test once (as I read it), but either way, its a 1/6 chance *and* they get their armor save. Oh, and this slight inconvenience only matters if the Dima dies.... Nice pics, I *like* how bright the yellow is, I hope the wash doesn't dull it down too much. Make sure to post the finished version. Oh, how 'tippy' is it? It looks like it is ready to topple forward. Giga, if you do get one, make sure to bring it to my attention. When I think of turning them into pincers, it doesn't look good in my head, so I am curious how you will pull it off. (As before, I am not always the best at visualization....)
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Post by coredump on Jul 25, 2014 2:50:25 GMT
I'm going to model mine quadrapedal like a cheetah. Like in Alien3. Sounds awesome, but look out for people calling MFA... For every story I hear of someone *actually* complaining about Modeling For Advantage... I must hear 500+ warnings about how someone 'might' complain. I just don't think it is nearly as prevalent as people are concerned about.
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Post by fleetofclaw on Jul 25, 2014 2:50:47 GMT
Sorry guys, some of you have some wishful thinking going on about Leaper ignoring the drop to initiative. I emailed FW to get the exact ruling on how Leaper interacts with terrain in regards to initiative and assaults, here is their reply:
"Hi there.
The leaper ability only allows the model to ignore the effects of terrain on it's initiative when charging if it neither began or ended it's move in terrain. So if it started it's move in the open it's leap would allow (distance permitting) it to move over terrain and back into the open again thus not having it's initiative reduced.
If there is anything further we can do to assist you, or if you have any queries about the information we have requested or provided, please telephone us.
Regards, Forge World
If you have a query about your order, please call 0115 900 4995 within the UK 011 44 115 900 4995 from the US and Canada 00 44 115 900 4995 from much of Europe"
So unless you start in and end in open terrain, your initiative is going down.
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Post by fleetofclaw on Jul 25, 2014 2:58:10 GMT
As someone else said much earlier in the thread, I'd happily pay more points (50-ish even) for Beast and flesh hooks on the Dima. Or even make it less killy and give me those upgrades. I don't exactly remember thinking, "gee I really wish I had another slow combat beast with no grenades." Oh well.
I'll probably proxy one as a scythed Hierodule.
On a positive note, the Malanthrope looks sick. It Relieves some synapse pressure, is much more durable than the Venomthropes, and has potential to offer PE. Sign me up.
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Post by gigasnail on Jul 25, 2014 3:27:49 GMT
coredump like a cross between a praying mantis's foreleg and a crab's claw. kind of like the recycled art on pg 39 of our codex, but elongated and without the extra thumbs.
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Post by swarm492 on Jul 25, 2014 4:51:16 GMT
As someone else said much earlier in the thread, I'd happily pay more points (50-ish even) for Beast and flesh hooks on the Dima. Or even make it less killy and give me those upgrades. I don't exactly remember thinking, "gee I really wish I had another slow combat beast with no grenades." Oh well. I'll probably proxy one as a scythed Hierodule. On a positive note, the Malanthrope looks sick. It Relieves some synapse pressure, is much more durable than the Venomthropes, and has potential to offer PE. Sign me up. So it does ignore terrain that is moved over Init wise. So for example we have some marines behind a chest high stone wall, we could leap over it and charge with no penalty. ..to make things easier they should just gave it grenades.
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Post by gigasnail on Jul 25, 2014 5:10:20 GMT
it has a 6" long base. ie, you're never (well, rarely) ever going to clear any terrain with a 6" move.
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Post by blackrainbow on Jul 25, 2014 5:39:59 GMT
If you know the model, know the source, and then know the release date. I know none of the above, I'll use the rules I have until told otherwise.
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Post by Mauler on Jul 25, 2014 6:51:51 GMT
Love it, Mauler - with that yellow, he just says "WARNING: EXTREME CHOPPINESS AHEAD." And I can see the Hive in the background! Crone and Malanthrope are still way ahead of this guy on my "to buy" list, but he sure looks nice painted up. That actually made me LOL, thanks x2 Thats an awesome colour scheme... Thanks! I collect Dark Angels, grey & turquoise Tau, orange & blue Eldar + red & bronze Necrons: I had to make these guys a different colour again without making them look too WOAH. I think I managed it...and then realised that the carapace plates are almost the same colours as my Tau. Bah. Hit and Run ignore difficult terrain. Jump, etc would only test once (as I read it), but either way, its a 1/6 chance *and* they get their armor save. Oh, and this slight inconvenience only matters if the Dima dies.... Nice pics, I *like* how bright the yellow is, I hope the wash doesn't dull it down too much. Make sure to post the finished version. Oh, how 'tippy' is it? It looks like it is ready to topple forward. Hmmm....H&R will still work fine, I was referring to their following turn as there's still a chance that they can't get away and will end up being charged again, possibly out of cover? Highly situational but kinda useful, depends who you're up against. Personally having the Concussive USR would be appropriate too after having several tonnes of gribbly fury land on your head but that might just be me... The types I listed all have to take a dangerous terrain test if they start or end their move in difficult terrain (as written) but it applies to both situations. IMO f it was written as "...start and end..." some players would argue that they only test if both conditions are met, not one and the other. The way I see it is "Can I get up through these trees/off these rocks/out of this cesspit without accident? Yes/No." and "Can I then land through these trees/onto rocks/dirty nappies/1D Fans without hurting myself or my squadmates? Yes/No." as two separate conditions requiring individual tests, doubling the chance for the unit subjected to Strikedown to take damage. I'll post it, should get him finished over the weekend! Surprisingly the Dimachaeron isn't tippy in the slightest, even with two 6mm x 4mm disc magnets holding the top-half on and adding additional weight over the front edge of the base. The pose of the tail acts as a decent counter-weight to offset the forward lean and the standard oval base does the rest. I can put a finger under the tail (fnarr) and tip it forward until roughly 1" of the rear side of the base is off the flat and then it starts looking iffy. It's well designed & balanced, but with the magnets in I couldn't stand it up without being stuck to the base. Without the additional weight I couldn't say. Also worth noting: for the purposes of clearing terrain and assaulting you'd want to mount the Dimachaeron with the base horizontal, so the model has the widest parts either side and has the narrow edges close to the front and back. This way the base is just under 3.5" deep and affords much more room ahead and behind the model than it would if the base was "in-line" with the model as it would then be just under 4.5" deep. It's a standard oval/flyer base and not the massive Knight base so it can leap over 2.5" deep obstructions. Helps for the sake of clarity but makes little difference either way as MCs have no facing
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Post by gigasnail on Jul 25, 2014 6:52:54 GMT
about the only thing it's clearing are stand-alone walls.
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Post by Mauler on Jul 25, 2014 10:28:31 GMT
And hedges. And other models. And rivers. And either way it's still a full 6" move instead of a MTC roll with fleet, without assault grenades the point is moot when charging units in cover as the penalty still applies either way.
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Post by Mauler on Jul 25, 2014 11:14:26 GMT
Checked in with FW this morning; the Dimachaeron does just get a 6" move (just to confirm) and they have no set date for the model's release but it will be "very soon".
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Post by milkybarnid on Jul 25, 2014 11:49:26 GMT
Checked in with FW this morning; the Dimachaeron does just get a 6" move (just to confirm) and they have no set date for the model's release but it will be "very soon". Thanks a lot Mauler, looking forward to being able to use it soon then
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Post by seanster3000 on Jul 25, 2014 13:18:15 GMT
Not soon enough lol!
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