|
Post by gigasnail on Apr 22, 2014 22:46:39 GMT
Oh I can agree with you there, most of the formations are awful. Some of them (even the awful ones) are nearly useful but fall short in some fashion, a couple of them are good, and one of then is top notch.
You don't 'need' any of them if you're not running with the big dogs (or trying to be your local big dog). 2 flyrant 2 crone and troops/HS of your choice is going to do real well for most people in most instances. I am locally undefeated since the first few weeks the codex came out, using only single FOC/codex.
|
|
|
Post by maph3rs on Apr 23, 2014 0:57:35 GMT
Yeah my mate was well happy when I explained that 1 gaunt was in the venomthropes 6" bubble, oh and they happened to be in a forest, next to a objective that increased my cover save...it was like a 2+ save or something daft....he said that it was OP. I mentioned the fact he has eldar with a farseer who provides exactly that cover ALL the time! While letting his guys reroll shooting attacks!! Amazing how they think its OP when its against them. And things are only broken when people find out how to break them. Its about knowing your army. We all know what is the strongest unit to take (flyrants anyone). The fun games are the lists which do not include that unit.
|
|
|
Post by 1swarmlord on Apr 23, 2014 1:04:55 GMT
So far I am happy with the mix we got, I will know better how they fair in June when I have my 34500 point game against space marines (various chapters and Guard) and with all my new exocrines, harpies and crones. Dude, be sure to drop us some pictures when that happens. I have yet to try out Skyblight. It definitely is powerful, but I'm not too sold on the prospect of buying another bunch of Harpy/Crones and Gargoyles. I will be using 3 of these formations, I am curious how it does. I do have lots of flyrants in addition to these formations to keep synapse around. This battle will definitely be documented and posted, hopefully the NIDs will take it, lots of new tactics happening. IE he has a 75 terminator formation deep striking in, ouch!
|
|
|
Post by mattblowers on Apr 23, 2014 16:06:38 GMT
I am locally undefeated since the first few weeks the codex came out, using only single FOC/codex. That tells me all I need to know. Either you don't play much or your local meta is soft. Every list has weak flaws that can be exploited. You may very well be a 40K Napolean, but not even one loss? I'm not questioning your ability, but play enough games and something as simple as bad rolls will get you sooner or later. I almost never win Purge the Alien unless against Orks, I have too many points on the table to win that unless dice really go my way. That's 1/6 games. I'm not attacking you, but you have flamed anyone pretty hard that says our codex is soft. Look at major tournaments, where have 'nids placed? I play 'nids primarily, but also field IG, Eldar, and DA armies. Any of those other armies make you feel like a god general when coming from 'nids. Maybe I'm just a really bad 'nid player, who knows.
|
|
|
Post by gigasnail on Apr 23, 2014 17:09:29 GMT
I am locally undefeated since the first few weeks the codex came out, using only single FOC/codex. That tells me all I need to know. Either you don't play much or your local meta is soft. Every list has weak flaws that can be exploited. You may very well be a 40K Napolean, but not even one loss? I'm not questioning your ability, but play enough games and something as simple as bad rolls will get you sooner or later. I almost never win Purge the Alien unless against Orks, I have too many points on the table to win that unless dice really go my way. That's 1/6 games. I'm not attacking you, but you have flamed anyone pretty hard that says our codex is soft. Look at major tournaments, where have 'nids placed? I play 'nids primarily, but also field IG, Eldar, and DA armies. Any of those other armies make you feel like a god general when coming from 'nids. Maybe I'm just a really bad 'nid player, who knows. you're missing the point. i KNOW my meta is soft. for the most part, it's a bunch of baby seals; we have two good-ish players is see on the regular. i also know damn well there's nothing in the book what would give my friends back home (who are competitive players, like james lascannon from the heroic 28's podcast. same hometown and he flys out here once a year to spend a week kicking my teeth in) reason for concern with the exception of the skyblight formation which is our one bright spot. what i have stated, continuously, is that the codex is fine IF you're not playing competitively, which is the situation most people on this board are in. the codex is lazily written and on the low end of the power curve and i've never said anything different.
|
|
|
Post by gman25639 on Apr 23, 2014 17:14:28 GMT
Alot of you guys have probably seen my lists and probably think I'm crazy for my ramblings on the merits of the HVC, walking tyrants, and tyrannofexes with rupture cannons, and my occasional musings on how to make a pyrovore brood effective. Honestly even with my comparatively weird lists and (until recently) complete lack of FMCs (I now own, count it, ONE flyrant) my local players still consider me OP at times. IKR? I have to deal with white scars, a custom spcae marine chapter that varies chapter tactics but typically centers around chapter master in a land raider crusader with honor guards rushing my lines, a small necron army, and ultramarines. the white scars (little brothers) I beat easily enough due to his (until recently) shortage of heavy weaponry (although he now has grav-gun bikers), the necrons I curbed-stomped HARD the first game (500 points almost tabled him and he cocneded) and custom chapter are generally a slight uphill battle, the only problem I have is those ultramarines with sicarius and plenty of lascannons.
|
|
|
Post by coredump on Apr 23, 2014 17:24:38 GMT
like james lascannon from the heroic 28's podcast. same hometown and he flys out here once a year to spend a week kicking my teeth in) So, have you played agsinst his Monkey list? While I can see it being really effective against certain lists, it just sounds too 1-dimensional to be a real threat. Is it really as deadly as he portrays it?
|
|
|
Post by gigasnail on Apr 23, 2014 18:49:40 GMT
The monkies are every bit as a horrible as he says. It looks easy enough to deal with, but every piece of it is redundant so loosing one two or even three monkey trucks doesn't really effect much. There no division between the heavy lifters/shooters and scoring units (aside from the TL AC dreads, if he has them in at w/e points level). It causes target priority issues because everything is a priority target. 6th just made the list worse with Coteaz and the 2 inquisitor getting divination and being able to snap shoot and move with heavy weapons with the monkies. At range there are the lascannons, AC, and multilasers and up close you have the MM and heavy flamers. Two of the units will be TL at least because of the two inquisitors, along with the usual (please do not swear) they bring (we'll be expecting you, seize, servo skulls, etc). Assaulting them just gets you 5 heavy flamers to the face.
The only thing really gives it issues are going 2nd against another alpha strike list. I'd like to see my skyblight and worms list take a crack at it. A standard list has little to challenge it.
|
|
|
Post by GuardDog78 on Apr 24, 2014 11:54:05 GMT
My group basically feels that at 1000pts and less...'nids are brutal. We hold a mini 750pt/4'x4' tourney every once in a while, and this last one I brought 2 crones, a flyrant, 3 model warrior brood with BS and rending claws, a venomthrope, and whatever points I had left in a gant brood. Granted, my opponents this time were SoB, DA, DE, Necrons, and Eldar, but I wiped several completely and wrecked the rest. However, once we start playing 1500+ points and things like allies come into play...the games get much tighter. Thankfully, there's only one Tau player in our group...and he favors playing his SM.
|
|
|
Post by irishbarse on Apr 25, 2014 12:12:01 GMT
But with the formations i have been informed that if say my flyrant for that formation dies.... i cannot use the other syanpse creatures in the list??
i do not have access to the the codex or data slates but i am sure in the codex it says ALL tyranids benefit.
|
|
|
Post by Davor on Apr 25, 2014 12:20:15 GMT
But with the formations i have been informed that if say my flyrant for that formation dies.... i cannot use the other syanpse creatures in the list?? i do not have access to the the codex or data slates but i am sure in the codex it says ALL tyranids benefit. They are Wrong. You can use any synapse creature. Ask them where in the formations or data slates it says this.
|
|
|
Post by Inquisitor Stingray on Apr 25, 2014 12:47:27 GMT
Yeah Formations aren't allies, so Psychic Powers, special rules, etc. spill over no problem. The exception are cases in which detachments are explicitly mentioned, like the Hive Commander rule.
|
|
|
Post by coredump on Apr 25, 2014 14:29:27 GMT
Formations from the same codex are not allies, they are not Battle Brothers, they are not Allies of Convienence... they are treated *by the rules* as being from the same codex. SO yeah.... synapse works just fine.
|
|
|
Post by irishbarse on Apr 25, 2014 20:08:57 GMT
Formations from the same codex are not allies, they are not Battle Brothers, they are not Allies of Convienence... they are treated *by the rules* as being from the same codex. SO yeah.... synapse works just fine. Thanks! Clears it up so!
|
|
|
Post by stonehorse on Apr 25, 2014 22:27:31 GMT
My group (Imperial Guard, Orks, Space Marines) think that the number of Toughness 6 Fearless Monstrous creatures Tyranids can field to be a bit much.
I keep trying to convince them, that Toughness 6 isn't anything to write home about. Bare minimum strength requirement to wound is 3. Rock up with an all strength 3 army, and everything in my army can be hurt, do the same against any other army, and watch as your strength 3 bounces off their armour, and Toughness 7+ Monstrous creatures.
|
|