Post by jaysic on Jan 24, 2014 6:50:17 GMT
So locally I do pretty well with my nids, and in tournies have yet to do worse than 3rd place (though usually I do better than this). I try to run an army with an idea of what the swarm was particularly designed to do, be fun to play, avoid netlists, and be competitive. I've been milling around the new Codex, and here's what I plan on taking to the next two primer tournies, and eventually to CAGBASH, the largest 40k event of the year in the area that takes place at CinciCon. Here's the list
HQ
Hive Tyrant (Miasma Canon, Electroshock Grubs, Toxic Sacs, Maw-claws of Thyrax, Wings)
ELITE
Venomthrope
TROOP
15 Hormagants
15 Hormagants
15 Hormagants
30 Termagaunts
1 Tervigon
FAST
5 Shrikes (Toxic Sacs, Flesh Hooks, 4xRending Claws, BoneSword / Lashwip, Barbed Strangler)
5 Shrikes (Toxic Sacs, Flesh Hooks, 4xRending Claws, BoneSword / Lashwip, Barbed Strangler)
10Gargoyles
HEAVY
Trygon (Toxic Sacs)
Trygon (Toxic Sacs)
2 Biovores
1850 on the dot
76 Troops, 102 models, 147 wounds
This is a vanguard strike of the last remaining, heavily fortified defenses of a planet being consumed. Fast moving, hard hitting, with some durability changed sacraficed for speed.
Tactics;
The Trygons, Shrikes, and hormagants deploy as far up as possible, with clever deployment using the venomtrhope should grant 3+ cover to everything but one horm squad, which is the start of the cover wall. The Flyrant and gargoyles move up on a slight flank for more speed, target saturation, and getting in combat turn 2 to silence some guns while the other front liners fleet up the field. Added bonus of miasma flamer / ES grubs to hit aegis lines (Use templates to toss 2 flamers in before assaulting, abusing the template to hit squads that aren't the main target, and then assaulting it). Maw-claws for potential Old Advesary, but with more fun/flavor and most importantly, modeling oppertunity (Miasma canon will be fun for this too).
Biovores/ Barb Stranglers attempt to pin to try and soften up the turn 2 shooting before assaults.
The Tervigon sits in the backfield with the Termagants, which are there for board control to take objectives. Tervigon backfield Synapse, and babysitting the gants from any enemy back-field units as well. Either rolls Catalyst and buffs the Flyrant Turn 1, or rolls a different power and takes Dominion to keep it from murdering the 30 gants when it dies and spawns more backfield scoring until that happens.
Gargoyles and flyrant can move in to assist in the worse case scenarios.
Biovores thump from the backfield, ideally pinning gunlines.
This is really a bait-and-switch playstyle, throwing a lot of fast, scary units up front to eat up shooting / turns, keeping my opponent off the map so the Terms can do the real gaming winning with objectives.
Notes; I think it'd be better to run 2 Tyrannofexes and 3 Carnifexes, and would feel like a real siege breaker, but I don't own any of those models. I only have to get a few models to do the above list, and I feel it'll be pretty much as effective. I'm very much anti-flyer, and am a little chagrined to be using a "Flyrant" of sorts, but it was neccisary in this list I feel. I might play with another option as I get some games / playtesting done with this list. Also, having just finished my 5th edition list (as far as painting ect goes) I'm not too keen on buying / painting those big bugs up to my standards, especially since I have a lot of horms, gargs, and ravaners to paint for this list.
My original list had a Swarmlord instead of the Flyrant, a deathleaper, and some genestealers to get a broodlord on the table. I was going to deepstrike in Trygons / Ravaners near deathleaper, and play with his LD ability, comboed with "The Horror" and pinning from the Biovores, but really I think there's too many moving parts for that list to work, the Ravaners/Trygons still get shot for 1 free turn, and Deathleaper would be a little too vulnerable for my tastes turn 1, and is still dependant on the 2+ reserve rolls from the Swarmlord to for all the cogs to fall into place....so this is what that evolved in to.
HQ
Hive Tyrant (Miasma Canon, Electroshock Grubs, Toxic Sacs, Maw-claws of Thyrax, Wings)
ELITE
Venomthrope
TROOP
15 Hormagants
15 Hormagants
15 Hormagants
30 Termagaunts
1 Tervigon
FAST
5 Shrikes (Toxic Sacs, Flesh Hooks, 4xRending Claws, BoneSword / Lashwip, Barbed Strangler)
5 Shrikes (Toxic Sacs, Flesh Hooks, 4xRending Claws, BoneSword / Lashwip, Barbed Strangler)
10Gargoyles
HEAVY
Trygon (Toxic Sacs)
Trygon (Toxic Sacs)
2 Biovores
1850 on the dot
76 Troops, 102 models, 147 wounds
This is a vanguard strike of the last remaining, heavily fortified defenses of a planet being consumed. Fast moving, hard hitting, with some durability changed sacraficed for speed.
Tactics;
The Trygons, Shrikes, and hormagants deploy as far up as possible, with clever deployment using the venomtrhope should grant 3+ cover to everything but one horm squad, which is the start of the cover wall. The Flyrant and gargoyles move up on a slight flank for more speed, target saturation, and getting in combat turn 2 to silence some guns while the other front liners fleet up the field. Added bonus of miasma flamer / ES grubs to hit aegis lines (Use templates to toss 2 flamers in before assaulting, abusing the template to hit squads that aren't the main target, and then assaulting it). Maw-claws for potential Old Advesary, but with more fun/flavor and most importantly, modeling oppertunity (Miasma canon will be fun for this too).
Biovores/ Barb Stranglers attempt to pin to try and soften up the turn 2 shooting before assaults.
The Tervigon sits in the backfield with the Termagants, which are there for board control to take objectives. Tervigon backfield Synapse, and babysitting the gants from any enemy back-field units as well. Either rolls Catalyst and buffs the Flyrant Turn 1, or rolls a different power and takes Dominion to keep it from murdering the 30 gants when it dies and spawns more backfield scoring until that happens.
Gargoyles and flyrant can move in to assist in the worse case scenarios.
Biovores thump from the backfield, ideally pinning gunlines.
This is really a bait-and-switch playstyle, throwing a lot of fast, scary units up front to eat up shooting / turns, keeping my opponent off the map so the Terms can do the real gaming winning with objectives.
Notes; I think it'd be better to run 2 Tyrannofexes and 3 Carnifexes, and would feel like a real siege breaker, but I don't own any of those models. I only have to get a few models to do the above list, and I feel it'll be pretty much as effective. I'm very much anti-flyer, and am a little chagrined to be using a "Flyrant" of sorts, but it was neccisary in this list I feel. I might play with another option as I get some games / playtesting done with this list. Also, having just finished my 5th edition list (as far as painting ect goes) I'm not too keen on buying / painting those big bugs up to my standards, especially since I have a lot of horms, gargs, and ravaners to paint for this list.
My original list had a Swarmlord instead of the Flyrant, a deathleaper, and some genestealers to get a broodlord on the table. I was going to deepstrike in Trygons / Ravaners near deathleaper, and play with his LD ability, comboed with "The Horror" and pinning from the Biovores, but really I think there's too many moving parts for that list to work, the Ravaners/Trygons still get shot for 1 free turn, and Deathleaper would be a little too vulnerable for my tastes turn 1, and is still dependant on the 2+ reserve rolls from the Swarmlord to for all the cogs to fall into place....so this is what that evolved in to.