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Post by Inquisitor Stingray on Sept 22, 2013 19:05:41 GMT
Hello Hive, I hope you are all well.
Rumors are like ebb and flow and until pictures are leaked or pre-orders are up, we don't really know anything about anything. That's okay, though, as it gives us all the more time and reason to speculate, discuss and fantasize about what Games Workshop might have in store for us, come November, January or whenever the codex hits the shelves.
So, in an attempt to kill time, ease the pain of having to wait and stimulate the creative minds of the Hive, I ask you this; what new Big Bug would you like to see introduced in our next codex? What role would it serve and what place would it take in the countless ranks of the Tyranid race? Is it a Stompa-sized Dominatrix with psychic powers, the much-anticipated of the rapture-return of the Godfex or something completely new and (even more) alien?
I personally have this idea of a tall, relatively slender creature that share physical traits with a Trygon and a Hive Tyrant. Either that, or a hugely armored bug, almost beetle-like, with limited offensive capabilities, but some powerful synergetic/psychic powers.
So fire away, Hive, let me hear what you'd like to see introduced in our next codex.
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Post by infornography on Sept 22, 2013 19:27:34 GMT
I know many would disagree with me but I would like to see a big bug with transport capacity that operates as an open topped transport.
I also doubt we will get that.
I suspect what we will actually get is going to be something as tall as a trygon but with the posture of a tyrannofex with T8 that can equip both powerful melee options and powerful ranged options possibly at the same time but cost an insane amount of points or something that provides an extremely strong support role like the rumored dom.
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Post by tanagra on Sept 22, 2013 19:39:54 GMT
I'm very much still hoping for the Harpy model and the rumored other flyer that could come as it's opposite in a dual model kit. We lack AA and an AA flyer would fit very well imo.
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Post by halos on Sept 22, 2013 20:18:12 GMT
If we were to get a new bug I'd prefer either something massively, monstrously, tough; 2+ save, T7/8 basic. Maybe designed to wedge open enemy defenses and keep them open, whilst smaller bugs crawl around it's armoured bulk into the breach.
Ooor a proper psychic monster, the Hive Tyrant and Tervigon are all well and good but have other roles in addition to their psychic powers. I'd like to see something which really represents the psychic might of the hive mind on the battlefield, SitW buffs, Synapse buffs, slinging out unit modifiers to units in need, that sort of thing. Maybe something like T5, 4+/3++, S5, 4W but with mastery 3, or mastery 2 basic with an upgrade for level 3.
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Post by Nightmare20 on Sept 22, 2013 20:34:33 GMT
I'd love to see a force multiplier psyker to mirror the swarmlord but instead of being a total CC beast more of a sit back and sling spells. Like the swarmlord and a zoanthrope had a baby.
WS3 BS4 S5 T7 I1 W5 A3 Ar3++ Can take an Impaler Cannon for cheap or a Rupture Cannon for more. Mastery 4, 18'' Synapse minimum. Maybe has a ranged buff that gives it a choice of a few powers like the Tau Ethereal. Fleet/Feel No Pain/Rage to d3 units?? Would cost the same or close to the Swarmlord.
That being said, I think the Tervigon should be changed into an open-topped transport. Carry 20 Hormagaunts/Termagants/Genestealers OR 10 Ripper Swarms/Warriors. Doesn't take up an FOC slot but limit 1 per troop choice.
At around the same cost, still good objective contesters, synapse, buff engine, tank smasher, doesn't take up an HQ or Troop slot. Can't score, can't outflank, can't spawn. Seems fair.
Can you imagine though? Dreadknight one-shots a Tervigon and 20 Genestealers plop out. XD
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Post by romanarmor on Sept 22, 2013 20:39:13 GMT
Ooor a proper psychic monster, the Hive Tyrant and Tervigon are all well and good but have other roles in addition to their psychic powers. I'd like to see something which really represents the psychic might of the hive mind on the battlefield, SitW buffs, Synapse buffs, slinging out unit modifiers to units in need, that sort of thing. Maybe something like T5, 4+/3++, S5, 4W but with mastery 3, or mastery 2 basic with an upgrade for level 3. I created and am playtesting a creature like that for use in my LGS. For 110 points, its a fex creature that is immobile, but can teleport using psychic abilities, powerful offensive and buffing abilities that are on tier one thru three. Mastery level increases with each model added to the brood, up to three. 3++ due to current warp field. 12" synapse. WS0 BS4 S5 T6 W4 I0 A0 Ld10 Sv3++ Call it the Psykovore/Psykofex Psychic powers are: GoI for teleport Psychic meteor (basically bio primaris that deals triple wounds to other psykers) or catalyst Warp Flak (24" s7 ap3 skyfire 2) or necromancy (tier 3 buffing, same as catalyst, but on a d6 roll can bring back models if swarm, or wounds if multiwound, !-2 restore 1 wound/model with one wound remaining, 2-4 restore 2 wounds/ models with one wound remaining each, 5-6 restore d3+2 wounds/models with one wound remaining each. Note: Wounds or model count cannot exceed original.) So far it works fairly well, they let me play in all friendly/non important games. Pretty fun being able to one hit most psykers, although it does the same to you if it scatters. It is also interesting being able to use only weak powers if you move. Very random unit, but fun to play. I would want something like this, or something big and killy, meant to level tarpits, kinda like OOE was meant to do, except... effectively.
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Post by Nightmare20 on Sept 22, 2013 20:41:44 GMT
I'd rather they just fix OOE and give the SL a 4+ Invuln.
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Post by Inquisitor Stingray on Sept 22, 2013 21:39:31 GMT
It's kind of funny how the Carnifex used to be the ultimate monster-badass in 4th Edition, but is now little more than a shadow of its former past. Not just talking rules wise, but also in terms of the size of the model, its statline and so on. The fact in the Warhammer 40K universe there's always something bigger, better and more powerful can be a bit off-putting at times. Of course it's not the Warhammer universe, but Games Workshop that dictate what goes and what doesn't. With the recent advent of MC in just about every army, you'd think and/or hope that our new bug would be massive or at least as big as the Wraithknight and Riptide, so as to show who's boss.
I like the idea of a Mycetic Spore with a Synapse beacon of sorts attached to it. Being little more than big blob, it's obviously not a Synapse Creature per se, but maybe an upgrade could have it act as relay of sorts. Like, if its within range of a Synapse creature, it can further the Synapse bond with 12" around it. That way, podding Hormagaunts, Carnifexen or DS'ing/Outflanking Raveners or Genestealers could be incorporated better with a partially footslogging army.
I like the idea of a giant monster which can be kitted out for both close combat and ranged combat alike. A nigh-gargantuan creature with traits similar to a Tyranid Warrior. Not a Synapse creature, but perhaps not reliant on the mechanism either. As the Hive Mind spawns it, it just points it in one direction and watch it destroy. I know I'm essentially just describing what a Carnifex used to be, but things and times obviously change.
Either that, or simply make the Hive Tyrant a more mutable and affordable monster like in 4th Edition. I absolutely adore the model and wish I could use it more often.
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Post by deathscream on Sept 22, 2013 23:06:05 GMT
I am hoping for a giant bettle type creature, closer to the Fex. Something with a high toughness and lots of wounds that acts as a massive synapse beacon. Deep striking it into places where it can emit the will of the hive while have abilities to grant upgrades itself. Whether it's a CC monster or not is unimportant to me. More of a utility bug that CAN fight and sling some biomancy if needed.
End of Line
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Post by karkacabra on Sept 22, 2013 23:08:03 GMT
Instead of a big transport bug, I'd like to see sac options for the Tervigon: - Default: Termagant egg sac (lets it spawn Termagants like it does now) - 20 pts: Hormagaunt egg sac (lets it spawn Hormagaunts instead of Termagants, and all rules that normally affect Termagants instead affect Hormagaunts, granting Counter-Attack and the like) - 40 pts: Gargoyle egg sac (like the Hormagaunt egg sac, but for Gargoyles) - 35 pts: Surrogate sac (grants no Counter-Attack, etc, buffs to any garg/gant/gaunts, but a unit of up to 20 can choose to start the game embarked in the Tervigon as if it were an open-topped assault vehicle, though can never re-embark into the Tervigon)
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Post by carnifexswarm101 on Sept 22, 2013 23:24:24 GMT
I would like to see somthing along the lines as a named tervigon or a super beefy one that would be the best
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Post by gman25639 on Sept 23, 2013 5:00:52 GMT
I would like to see new rules/ models for old MCs,e.g. dactylis, exocrine, malefactor, haruspex. A dominatrix, and perhaps a viragon. Carnifex should be able to ram/ tank shock like a tank, and/or throw vehicles it wrecks 2D6" and do a S6 AP2 large blast on anything in that spot(scatter as normal), like mawloc TFTD, but read wrecked vehicle for mawloc.
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Post by N.I.B. on Sept 23, 2013 6:30:52 GMT
We already have a Transportofex, it's named Mycetic Spore, and chances are we will finally get an official model for it. Rumoured to be a dual kit with a Hive Node. I don't want a new 'EVEN BIGGAH' monster, just fix the (please do not swear) ones we already have.
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Post by walleftwswe on Sept 23, 2013 9:23:34 GMT
How about a complete rewrite of the rules to our beloved Carnifex to become the super adaptable monster it once was, redone big monster kit to match it's newfound greatness. And the old carne-kit becomes a mini carnifex with rules that simulate a smaller strain
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Post by gauntlet on Sept 23, 2013 17:23:18 GMT
I want to put the enemy flyers back into the appropriate scale for the battlefield (as it was before the 6th Ed flier rules) and to restore the fog of war. So I would like,
Capillary Tower or Terraforming Chimney; on the scale of Tesseract Vault. a fortification that continually emits a spore cloud. Highly customizable with lots of ballistic load out. I imagine an enormous drop pod model, opening like a Venus flytrap, and sprouting a long shoot bristling with sensor arrays and whips. Luring in flying vehicles, with false radar signals.
The spore cloud has no practical effects on infantry movement as it does not affect visibility at short range. As the battle progresses the effects spread out from the tower and gets worse as the cloud builds up. Fast vehicles that disturb the air cause the spores to obscure vision in the local area, similar to stirring up the mud in a pond.
Flyers may choose to hover to avoid some of the effects.
The cloud is electrically charged and fast moving objects may attract lightning from the fortification.
Cloud causes all flyers to leave a vapor trail and thus everyone can easily predict movement of flyers. All units targeting the flyers in a cloud have skyfire.
The cloud obscures targeting systems, and Flyers can only snap shot through the cloud. Targets inside the cloud get a cover save.
The cloud obscures navigation systems. Flyers must continue to move straight ahead or choose to move in a random direction (using scatter die). Flyers can no longer enter the battlefield from the edges because of risk of collision with landscape, instead they must deep strike onto the battlefield, to simulate entering the cloud layer from above or trusting their chances to satnav.
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