Post by Davor on Aug 22, 2013 21:46:42 GMT
Nov 8
From Natfka
Making this the Round up thread for Tyranid rumours. Since the other thread is not updated on page one, it's hard to keep updated what is what. Also as the main Tyranid Forum now, ( I don't see any other that are this active.) we should have an updated rumours on in the First Post. If anything we can discuss the rumours in the other thread, I will keep this for an All-in-One updated rumour thread.
If you have any rumours, or if I haven't updated something please PM me and I will update the thread.
www.dakkadakka.com/dakkaforum/posts/list/512801.page#5369023 From DakkaDakka. March 8 2013.
From Swarm492
Again from Swarm492
From Shrikestrike
From Feit SUNDAY, MARCH 17, 2013 natfka.blogspot.ca/2013/03/tyranid-rumors-tyranid-dominatrix.html
From BoLS 22-06-2013 www.lounge.belloflostsouls.net/showthread.php?33545-Tyranids-Rumor-Roundup
From N.I.B.
From Webbebuggin
From Genevaman
From N.I.B.
24-08-2013
www.belloflostsouls.net/2013/08/tyranid-rumors-it-tore-through-cockpit.html
Saw this on BoLS. Basically same rehash, but for me, this is something new.
Read more: thetyranidhive.proboards.com/thread/43980/tyranid-rumours-round?page=3&scrollTo=743631#ixzz2crf8PqQ6
Here is the rest, adding just in case I missed it. 2am, tired so not sure if I repeated this or not.
Aug 25 2013
From 40kwarzone
40kwarzone.blogspot.com.au/2013/08/rumour-watch-tyranids-mystery-box-dark.html
Thanks guys for helping me out.
Aug 26
More Rumors.
from Natfka.
[Source]
________________________________________________________________________________________
I have received information regarding the Tyranids, and its always exciting to get more. Today we are going to take a look at the HQ and Elite sections of some playtesting rules. The HQ are first, as they are coming in two sets
I want to spend a moment to add some extra salt to these. The source is adamant that these are from a playtest set, while according to another, these do not match up. So why post them up? Because they are rumors, and there is always the possibility that there something to them. There is no direct line to GW to tell me if these are in fact real or not, and if there was, they wouldnt say either way.
The source that sent them in, has been correct before and is a good source, but remember to please use a little extra salt with this set.
via an anonymous source on Faeit 212
This is from the latest test codex to finalize the rules for the upcoming codex.
HQ:
Hive tyrant:
WS BS S T W I A LD SV
8 4 7 7 5 6 5 10 3+
composition: 1 Hive tyrant
Unit type: monsterous creature
Weapons and biomorphs:
Bonded exoskeleton
bone sword (challenge weapon)
lash wip (changed: -4 to enemies initative)
scything talons
special rules:
Synapse creature
psyker mastery level 3
overlord (+1 to movement & charge distance for army until death of unit)
shadow in the warp (changed: -4 to enemy physic tests within 12'')
leaderless (death of unit will cause strengh 4 AP - hits to all units within 12'')
physic powers:(under testing)
options:
add an additional set of scything talons: free
replace scything talons with heavy venom cannon:
stranglethorn cannon: (changed: 15pts)
twin linked death spitters: (changed: strength 5 AP 4 assault 4) :
may take the following:
Adrenal glands: 5pts
toxic sacks:
acid blood:
implant attack : (changed: challenge weapon) :
toxic miasma:
regeneration: (changed: 5+ to regain a wound at the end of the turn) :
Alpha regeneration: (4+ to geain a wound at the end of the turn):
May take up to two upgrades:
armoured shell:
wings:
spore field (-1 to enemy BS when firing at model):
physic shield (4+ invunrible save)
Swarmlord:
WS BS S T W I A LD SV
10 0 8 7 6 7 6 10 2+/4+
Composition: 1 Swarmlord
Unit type: Character Monsterous creature
Weapons and biomorphs:
Bonesabres (challenge weapon)
armoured shell
physic shield
special rules:
synapse creature (18'' range)
phyker mastery level 4
swarm leader: (changed: give one unit: rage, fear or feel no pain)
undying beast: gains eternal warrior special rule
blade parry: (changed: gains +1 attack for every enemy model in base contact. striking at initative step 7)
shadow in the warp
painfull loss: (once the unit is killed ALL models must take a unmodified leadership test (including units under synapse) the amount you fail by
on your leadership test is the amount of wounds a unit must take)
physic powers: (under testing)
Tervigon:
WS BS S T W I A LD SV
4 0 6 6 6 1 2 10 3+
Composition: 1 tervigon
unit type: monsterous creature
weapons and biomorphs: (Unchanged)
special rules:
synapse creature: (12'' range)
brood progenitor
pysker mastery level 2
shadow in the warp
spawn termagaunts
it will not die
physic powers: (under testing)
Must take one of the following:
scything talons:
piercing talons: (+1 stength)
crushing claws: (changed:
spore field:
can take one of the following:
adrenal glands :
toxic sacks:
acid blood:
toxic miasma:
regeneration:
Tyranid prime:
WS BS S T W I A LD SV
6 4 6 5 4 5 4 10 3+
Composition: 1 tyranid prime
unit type: infantry
weapons and biomorphs:
scything talons
rending claws
implant attack
special rules:
synapse creature:(6'')
alpha warrior: (changed: if unit joins warriors then synapse range increases to 12'' also allows squad to use WS)
shadow in the warp
replace scything talons with:
pair of bone swords (changed: challenge weapons) :
lash wip and bone sword:
may take the following:
adrenal glands:
toxic sacks:
regeneration:
physic shield:
ranged weaponry: (under going beta testing)
The parasite of mortrex:
WS BS S T W I A LD SV
6 0 5 5 2 6 3 10 3+
Composition: 1 parasite of mortex
unit type: jump infatry
weapons and biomorphs: (unchanged)
special rules: (unchanged)
Hive guard:
You may include a squad of hive guard if you take either the hive tyrand or the swarmlord
(these do not count towards your HQ slots)
WS BS S T W I A LD SV
4 0 6 6 1 4 3 7 3+
Unit composition: 1-3 hive guard
unit type: infatry (character)
weapons and biomorphs:
rending claws
scything talons
boned exoskeleton
special rules:
instinctive behaviour - feed
blind rampage
rage
shield wall
may take the following:
lash whip
bone sword (challenge weapon)
Read more: thetyranidhive.proboards.com/thread/43980/tyranid-rumours-round-edit-update?page=5&scrollTo=743810#ixzz2d71DHqWv
Also from Natfka, the Elites.
Source: natfka.blogspot.nl/2013/08/tyranid-playtesting-rules-part-2-elite.html
Here is part two of the latest Tyranid Playtest rules that I received this weekend. Take a look and here is a link to the first set in case you missed it earlier today.
natfka.blogspot.com/2013/08/tyranid-playtesting-rules-part-1-hq.html#more
As in the previous set, please remember that these are rumors and require a little extra salt
via an anonymous source on Faeit 212
Elite
Hive Guard brood
WS BS S T W I A LD SV
4 4 5 6 2 1 2 8 3+
Composition: 1-3 hive guard
unit type: Infantry
weapons and biomorphs:
Claws and teeth
impaler cannon
bonded exoskeleton
special rules:
instinctive behaviour - lurk
sky fire
interceptor
weaponry: (changed : strength 7 AP 3 assault 3) Note: guns no longer ignore cover saves.
Lictor brood:
WS BS S T W I A LD SV
7 4 6 4 2 8 3 10 5+
Composition: 1-3 lictors
Unit type: infatry
Weapons and biomorphs:
chameleonic skin (changed: +1 cover while in jungles and ruins)
flesh hooks (changed: range 12'' strength 6 AP 2 assault 2 pull) - pull: pull an indipendant character out
a unit and into combat
reinforced chitin
rending claws
scything talons
special rules:
prey: (pick an indipendant character at the begining of the game, able to re-roll hits & wounds against that target)
fleet
counter attack
move through cover
stealth
natual reflexes (5+ invunerable save)
spore field
Venomthrope brood:
WS BS S T W I A LD SV
3 0 * 4 2 4 3 7 5+
Composition: 1-3 venomthropes
unit type: infatry
Weapons and biomorphs:
lash whips
reinforced chitin
toxic miasma
speical rules:
instinctive behaviour - feed
spore cloud (changed:5+ cover save for all units in 6'' & strength 6 AP - hit for all enemy units within 6'')
toix touch (wound on 2+)
spread poision: (grants a unit within 6'' the poision special rule)
spore field
Zoanthrope brood : (non completion until psyic powers finallised
doom of malan'tai: (non completion until psyic pwers finallised
Pyrovore brood:(changes)
. +1 toughness
. +1 wound
. weapon now has torrent
Ymgarl geanstealers:
WS BS S T W I A LD SV
5 0 5 4 1 6 3 10 5+
unit composition: 5-10 ymgarl geanstealers
unit type: infatry
weapons and biomorphs:
rending claws
reinforced chitin
special rules:
rage
brood telephathy
fleet
move through cover
toxic cloud (units may not overwatch against this target)
bounderble leap (+6'' charge range and ignores effects of difficult terrian)
Read more: thetyranidhive.proboards.com/thread/43980/tyranid-rumours-round-edit-update?page=5&scrollTo=743810#ixzz2d71TkS4W
Aug 27 From Sitael
Aug 31
From Taniquetil
May: High Elves - Correct
June: Eldar - Correct
July: Apocalypse - Correct
August: Lizardmen - Correct
September: Blood Bowl - Incorrect
October: Space Marines - 1 Month out
November: Dwarves? (someone else Suggested Dark Elves, which i'd love)
December: Hobbit
January: Tyranids
Source: blog.spikeybits.com/2013/04/2013-games-workshop-release-schedule_2.html?showComment=1364919359658
Sept 3
From Vhalyar on DakkaDakka.
FWIW, the poster of the sensible rumors on 4chan added some details to what he previous said.
New stuff:
>Crawling Plague (named Venomthrope), Finecast
>- Like the other named tyranids is taken as a brood upgrade.
>- Three rows of vents on its back, tail is much longer and coils itself around a piece of scenery. Mouth tendrils are shorter and spread open around its mouth like it's trying to spit out something, with liquid dripping out of it.
>- Torrent weapon, AP- Poison 4+. Gimmick is on a 3+ place a marker anywhere on where you placed the template. Following turn place the small end of the flamer template on the marker and aim it in any direction, roll again on 4+ every subsequent turn to see if it stays on the field.
>- Grants stealth to all models within 6" and shrouding to itself. Venomthropes create 5+ cover, so they synergize.
>- It Lurks in the Mists: Special deployment gimmick instead of deploying on the board, at the start of any movement phase except the first you can deploy the Crawling Plague within 6" of any venomthrope.
>- Mutation from the new Hive Fleet Karkinos, which is specialized in toxic weaponry and the usage of venomthropes.
>Tyranid Prime, plastic clamshell
>- Larger Warrior, head crest has four prongs, additional shoulder plates that interlock down over part of the chest, armor in general is sharper and extends farther out with a slight upward curve. Looks like you could impale a guardsman on its back.
>- On foot, devourer and scything talons, dead easy to switch out components with Warriors and Raveners.
>- Details of the fluff are quite a bit different. The Prime is designed as a perfect hunter, created to fit any battlefield and seek out and eliminate enemy commanders while supported by evolved broods in this regard.
>- Apex Brood: The Prime can take a single retinue of "Apex" Warriors, Raveners or Shrikes. They receive T/WS/BS +1 and the Prime auto passes LOS! rolls while attached to the Apex Brood. Somewhat more expensive than their normal counterparts (+5 to +10 pt each depending on the creature)
>- No more +1WS/BS when attached to regular warriors, that's replaced by the retinue.
>- Hunter-Killer: Enemy characters cannot refuse challenges from the Prime.
And the old stuff, for the sake of completeness:
>Army-wide notes
>- No FOC and ally table changes
>- Devastation and Adaptation are new power tables with 3 powers each + primaris.
>- Primaris for Devastation = Warp Blast, Adaptation = Onslaught (similar to battle-focus)
>- All Tyranid powers can be used with either one or two charges to increase the effect.
>- Ravenous Advance: Units with this rule can run & assault in the same turn.
>- The Ground Trembles: All MC cause d3 Hammer of Wrath hits.
>- Red Terror, Deathleaper and Old One Eye are unique upgrades to their respective broods.
>Mycetic Spore/Mycetic Hive Node, plastic dual kit
>- Spore is a Dedicated Transport, notable changes are that SC can join and MC broods can all opt to get spores.
>- Hive Nodes are bought by HQ models (1-3 choice for Tyrants, 1 for every other HQ), no transport capacity.
>- Nodes provide Synapse and can be configured in one of many ways. Grants poison or shrouding to nearby units or terraforms (Dangerous Terrain) the surroundings.
>Harpy/Erinye, plastic dual kit.
>- Harpy is designed to kill infantry hordes/provide support via its special vector strike.
>- Vector striking it can either use Spore Mine Cyst to create blasts along the path or Sonic Screech to halve initiative and cause a pinning test.
>- Erinye is an AA variant in Elite, very different front torso/head piece with gribbly tentacles.
>- Increased Swoop speed and its gimmick is grappling other flyers.
>- Vector strike -> dice roll 4+ -> the enemy flyer is dragged directly behind where the Erinye ended its move, including a new facing.
>- Both can buy broods of Gargoyles that can drop off in the movement phase when not vector striking.
>Zoanthrope (Doom)/Genethrope, plastic dual kit.
>- Zoanthropes are ML1 psykers, have access to the Devastation, Telepathy, Telekinesis tables.
>- Genethropes are similar, but have access to the Adaptation and Biomancy tables.
>- New unique biomorphs. Increased Shadow in the Warp range, Deny the Witch boost aura, two others.
>- Both types can upgrade up to ML2 but only ever get 1 power, each Elite choice is a unit of 1-3 that can contain mixded Zoan and Gene.
>- Doom has access to all the above tables and comes with Essence Leech and 3 powers.
>- Consumes a wound every time it uses a power (except for Leech), but can keep casting until a Perils roll or its down to 1 wound.
>Carnifex
>- Old unused bimorphs in the box are options again.
>- Base cost the same but upgrades are much, much cheaper overall but lots of "only buy 1 out of this list" kind of choices which greatly limits what a fex can have.
>- Tusked gives HoW an AP value, Thornback increases the number of HoW hits.
>- Enhanced Senses gives Night Fighting.
>- Tail Scythe & Tail Mace each deliver a single hit to all models in BtB at Ini 1, with different stats.
>- Living Battering Ram rule: Changed to allow the Carnifex to assault the contents of a building/transport on a 4+ if it was destroyed by its charge, rolled once for the brood.
Whatever else
- Trygon Prime can taken as HQ/HS
- Trygon tunnels can be used by all infantry/beasts but Raveners can be held until a tunnel is available.
4chan is typically excellent at posting the content of material that's about to be released, not really at posting rumors months in advance. And rumors this far ahead of a release... meh.
Sept 5
From BoLS. Thanks Sitael for posting the link. www.belloflostsouls.net/2013/09/tyranid-rumors-beware-karkinos.html
From Petre on DakkaDakka www.dakkadakka.com/dakkaforum/posts/list/720/545791.page
Sept 19
natfka.blogspot.se/2013/09/tyranids-pushed-back-dark-elves-oct-nov.html#more
Maybe JanNIduary? (Thanks Brass for that one. )
Sept 22
Thanks Stingray, missed this.
natfka.blogspot.dk/2013/09/tyranid-confirmations-and-tyranic-wars.html#more
Sept 24
Saw this on DakkaDakka from Pucsifier. www.dakkadakka.com/dakkaforum/posts/list/930/545791.page
Sept 26
From DakkaDakka from Puscifier.
Oct 1
From DakkaDakka from Unyielding Hunger.
Oct 4
From Price.
RUMORS:
Via BoLS 10-3-2013
Release will emphasize new plastic kits.
Every missing model will ship with the release.
Smaller amount of new unseen models, higher amount of reworked existing models.
All old metal models replaced with new plastic kits (aka NO finecast survives)
Roughly 10+ new models in the release (including replacement kits and combo-kit build options)
January 2014
Sounds like a huge release, a la Space Marines and Dark Elves.
Oct 29
From Natfka. natfka.blogspot.ca/2013/10/tyranid-hunters-and-tyranids-to-kick.html
Oct 30
More rumours inbound:
Zoanthropes
-Multipart plastic kit makes 3 models.
-Flying bases.
-3 base bodies in the kit, 2 tails are coiled, one is curling slightly forward.
-Back plates and chests are identical for the three. These are wider and slightly taller than the current model. The base tail piece has 2 tiny claws that go on, but are not normal Tyranid ball sockets. The torso has 4 arm sockets. For these models the claw arms are similar to hormagaunt claws, but shorter. Kit contains a dozen arms, most are retracted, four are extended out. All are small atrophied limbs compared to other Tyranids. Two rows of back-vents.
- Multipart heads. There are separate pieces per head to make the mouths have more dimension. One has its tongue out, curling to the side. One closed mouth, one mouth is wide open. The head plate is wider and has a spiked ridge. The brains are exposed, no eyes.
-Tail loses the current model's spiked end.
-Slightly larger than the current model.
-Fundamentally an evolutionary kit from the current Zoanthrope to meet the requirements of injected plastic production.
Read more: thetyranidhive.proboards.com/thread/43980/tyranid-rumours-round-edit-update?page=47&scrollTo=750496#ixzz2jFShGFhO
Nov 1
Nov 5
From BOLS
Rumormongering can be very sticky business. Today we take a look at the latest Tyranid rumor doing the rounds and try to decipher what's going on.
First the rumor:
"The Dominar embodies Tyranid Hive Mind completely. Within its shadow, lesser creatures bow in servitude, and larger Tyranids find greater access to the warp. It's armored shell protects it from the most powerful weaponry. Any enemy foolish enough to close with it will find no mercy, as it's claws and teeth rip through flesh and armor plating with ease, and within its massive body lie all manner of symbiotic organisms willing to defend their host.
The Karkanos is a lumbering, living fortress. Upon it's back, smaller Tyranids will gather for protection, waiting for the opportune moment to strike at their foes. Bristling with weapons, it can decimate foes as they close, while it's passengers target other enemies.
This multi-part plastic boxed set contains 84 components with which to build one Tyranid Dominar or one Karkanos. This kit contains all the weapon options available to the either creature including cluster spines, heavy venom cannons, brain leech devourers, and acid spray. This kit contains one Large Oval base. It is supplied unpainted and requires assembly - we recommend using Citadel Plastic Glue and Citadel Paints."
..............................
"The Dominar has a 18" synapse range and Shadow in the Warp range, and increases the psyker level of all Tyranid Psykers within 6" by 1 level. Also has It will Not Die, psychic Monstrosity, IC(c) and can take most Tyranid Biomorphs. It's bigger than the Tyrranofex model, wider with a taller stance, huge head with a massive brain under a wide plate, large mouth like the trygons. It has three rows of vents along the back plates, but the back plates come up behind the head like a turtle, offering protection."
" the Karkanos looks like a crab. It has a wide flat body, the back plate is sunk in and has a ridge around the outer edges. It's front set of arms can hold a few weapon options like venom cannons or devourers or can take claws or talons. Transport capacity is identical to the spore, but it cannot carry MCs. It is a dedicated transport option for the walking troops: warriors, Genestealers, hormigaunts, Termagants. Open top. Has special rules to handle being a MC and transport...not a vehicle. It's probably one of the most expensive dedicated transports in the game. Can be taken in heavy section solo."
Lets work up some pros and cons:
PROS:
1) The rumor lines up with recurring previous rumors of both a transport creature and a new "super hivenode HQ" coming in the new codex. In particular the reference to "Karkanos" and a new big-bug combo-kit, from as far back as June.
Full Tyranid Rumor Roundup
2) The language seems similar to the type of marketing and sales-support text we commonly see out of GW.
CONS:
1) The rumor comes from outside the set of "known good sources"
2) The exact language has some odd turns of phrase, which put it's accuracy in doubt. Still though, rumors often come to the community second or third-hand and mistranslations are common.
So you can see that items like these are tough ones to call. We are going to err onthe side of conservatism and rate it "Salty", but we have seen unknown sources come out of the blue and get things right like thin in the past.
What's your call folks? Legitimate leak, or a bunch of malarkey? [/quote]
Nov 6
From Warpshadow.
www.warpshadow.com/forum/viewtopic.php?f=18&t=17287
From BoLS
Here's the latest word on the impending Hivefleets and their rules boys and girls.
Rumor rating: Probable, coming from known good sources
Look for a return of many biomorphs in a big way, led by available model options.
Several plastic models had access to many biomorphs with modeling options in 4th, and those parts are currently cosmetic.
The feeling is that the biomorph options were curtailed much too strongly in the current book and if there is a modeling option for it in a plastic kit, it will have rules in the next codex. I'm looking at you Carnifex (and others)!
Hmm, as a thought experiment, I'll let you pull out the old 4th Nid codex, and look at the plastic kits out there.
What old biomorph options have plastic bits but are currently missing rules? What rules would you make for them?
Nov 7
From Natfka
From Natfka
Earlier this week we had a rumor that told us Tyranids are being moved up a month for a Dec 7th release. While this was simply a lone rumor floating around, there has been a ton of Tyranids rumors suddenly surfacing, including a leaked image. This would be rather odd if tyranids were still sitting at a January release, especially with a leaked image. Its getting difficult to tell exactly what is going on.
Some very solid rumors have it that Tyranids are not in the December White Dwarf, yet we are getting bits of rumors that are saying they getting are bumped up. So I have no idea if this means that the White Dwarf has changed, or if we will get a full Tyranid release where its not featured in the White Dwarf.
So while I still put odds on a January release, information from differing sources about Tyranids being moved forward seems to be filtering in.
Previous Rumor on Tyranids being moved up
natfka.blogspot.com/2013/11/tyranids-moved-up-to-december.html
Todays rumor, please remember that these are rumors.
via an anonymous source on Faeit 212
Tyranids
Looks like I was a month out with Nids release date. expected release date 30th Nov -7th Dec. Second wave releases got removed if you haven't already noticed. Expect second wave release's to start in approx 18-24 month after all codex's and army books are complete.
Christmas Bundles
Normally we have an army strike force box set each year, guess again. that's the new standard battle forces so be interesting to see what pops around at x-mas if anything.
Orks
I know I was told Orks for march this may well not be the case but could be May with the campaign release month being June.
Black Library Books
There's 2 new boos being worked on by BL. hints have been thrown at me of Iron Warriors vs Daemons (definitely Iron Warriors) also another SMB book, still looking into this at the minute. Authors unknown but artwork is rumored to be by the talented Jon Sullivan.
Some very solid rumors have it that Tyranids are not in the December White Dwarf, yet we are getting bits of rumors that are saying they getting are bumped up. So I have no idea if this means that the White Dwarf has changed, or if we will get a full Tyranid release where its not featured in the White Dwarf.
So while I still put odds on a January release, information from differing sources about Tyranids being moved forward seems to be filtering in.
Previous Rumor on Tyranids being moved up
natfka.blogspot.com/2013/11/tyranids-moved-up-to-december.html
Todays rumor, please remember that these are rumors.
via an anonymous source on Faeit 212
Tyranids
Looks like I was a month out with Nids release date. expected release date 30th Nov -7th Dec. Second wave releases got removed if you haven't already noticed. Expect second wave release's to start in approx 18-24 month after all codex's and army books are complete.
Christmas Bundles
Normally we have an army strike force box set each year, guess again. that's the new standard battle forces so be interesting to see what pops around at x-mas if anything.
Orks
I know I was told Orks for march this may well not be the case but could be May with the campaign release month being June.
Black Library Books
There's 2 new boos being worked on by BL. hints have been thrown at me of Iron Warriors vs Daemons (definitely Iron Warriors) also another SMB book, still looking into this at the minute. Authors unknown but artwork is rumored to be by the talented Jon Sullivan.
Making this the Round up thread for Tyranid rumours. Since the other thread is not updated on page one, it's hard to keep updated what is what. Also as the main Tyranid Forum now, ( I don't see any other that are this active.) we should have an updated rumours on in the First Post. If anything we can discuss the rumours in the other thread, I will keep this for an All-in-One updated rumour thread.
If you have any rumours, or if I haven't updated something please PM me and I will update the thread.
www.dakkadakka.com/dakkaforum/posts/list/512801.page#5369023 From DakkaDakka. March 8 2013.
Natfka wrote:
Tyranids Evolve: Playtesting Still Going On
Tyranids are currently being playtested, which means that the rules and ideas being thrown out will change, be altered, dropped completely, and in most cases not look like they do now. Still we have not seen anything specific, and I would imagine that we will not for a while.
There are no specific playtest rules here, which is fine, because its more important at this stage to see the direction that the codex is headed rather than specific rules. (although specifics are always fun and exciting to see).
Please remember that these are ideas that are being tested currently, and that it is still early as we do not expect tyranids until next year sometime. However this set does answer some questions that we still have, like dedicated transports, FoC changes or not, and some very cool ideas like Evolving your bugs for specific battlefield roles.
anonymous source wrote:
Tyranids are still being playtested.
Some royal court type stuff with warrior primes.
Point reduction on the little bugs.
Some interesting FoC rearranges.
Several new bugs (not all will make it).
The ability to tailor make your bugs and "evolve them" into being very specific, or keep them cheap and generalized.
Better ways to help close with the enemy.
Feels very "overwhelming" to play against them.
No new transport options, but a couple new deployment options.
Added 9th March:
Some more specifics on tyranid playtest.
Carnifexes are in the elite and heavy support sections (but have different options)
While broods are the same base cost as the current dex, additional gaunts are dirt cheap. So if you want to horde it up, you can.
Rippers are cheaper.
Ability to build around "free" units coming in from reserve throughout the game (from different sources, but it's the same special rule), but they do not score.
Can go the other route and bugzilla it up and have all (including scoring) monstrous creatures.
The goal is to go mass or massive or anything in between.
The big text on the design board (figuratively speaking) is "Every Unit Viable. Every unit desirable."
And on the topic of evolutions - these are just upgrades and options that can make a bug very finite in it's role, but awesome at it. Not mid game changes. Only one special creature can do that.
Tyranids Evolve: Playtesting Still Going On
Tyranids are currently being playtested, which means that the rules and ideas being thrown out will change, be altered, dropped completely, and in most cases not look like they do now. Still we have not seen anything specific, and I would imagine that we will not for a while.
There are no specific playtest rules here, which is fine, because its more important at this stage to see the direction that the codex is headed rather than specific rules. (although specifics are always fun and exciting to see).
Please remember that these are ideas that are being tested currently, and that it is still early as we do not expect tyranids until next year sometime. However this set does answer some questions that we still have, like dedicated transports, FoC changes or not, and some very cool ideas like Evolving your bugs for specific battlefield roles.
anonymous source wrote:
Tyranids are still being playtested.
Some royal court type stuff with warrior primes.
Point reduction on the little bugs.
Some interesting FoC rearranges.
Several new bugs (not all will make it).
The ability to tailor make your bugs and "evolve them" into being very specific, or keep them cheap and generalized.
Better ways to help close with the enemy.
Feels very "overwhelming" to play against them.
No new transport options, but a couple new deployment options.
Added 9th March:
Some more specifics on tyranid playtest.
Carnifexes are in the elite and heavy support sections (but have different options)
While broods are the same base cost as the current dex, additional gaunts are dirt cheap. So if you want to horde it up, you can.
Rippers are cheaper.
Ability to build around "free" units coming in from reserve throughout the game (from different sources, but it's the same special rule), but they do not score.
Can go the other route and bugzilla it up and have all (including scoring) monstrous creatures.
The goal is to go mass or massive or anything in between.
The big text on the design board (figuratively speaking) is "Every Unit Viable. Every unit desirable."
And on the topic of evolutions - these are just upgrades and options that can make a bug very finite in it's role, but awesome at it. Not mid game changes. Only one special creature can do that.
From Swarm492
Mar 9, 2013 at 6:09pm
Quote
Post by swarm492 on Mar 9, 2013 at 6:09pm
I found this bit on Faeit 212 when I came home from work. Enjoy
------------------------------------------------------------------------------------
here is a wonderful sound to this set of rumors. I am speaking of the terms used in this set, "Every Unit Viable. Every Unit Desirable". Phrases like this being used as a design parameter (figurative of course) are always some of the best things to hear from close sources. Grab some morning coffee, and sit down and enjoy this set, as its a great start to the day.
Please remember that these are rumors, and are more specifically playtesting bits.
via a strong anonymous source
Some more specifics on tyranid playtest.
Carnifexes are in the elite and heavy support sections (but have different options)
While broods are the same base cost as the current dex, additional gaunts are dirt cheap. So if you want to horde it up, you can.
Rippers are cheaper.
Ability to build around "free" units coming in from reserve throughout the game (from different sources, but it's the same special rule), but they do not score.
Can go the other route and bugzilla it up and have all (including scoring) monstrous creatures.
The goal is to go mass or massive or anything in between.
The big text on the design board (figuratively speaking) is "Every Unit Viable. Every unit desirable."
And on the topic of evolutions - these are just upgrades and options that can make a bug very finite in it's role, but awesome at it. Not mid game changes. Only one special creature can do that.
Read more: thetyranidhive.proboards.com/thread/42692/tyranid-play-testing-dakkadakka#ixzz2cjjwuiBR
Quote
Post by swarm492 on Mar 9, 2013 at 6:09pm
I found this bit on Faeit 212 when I came home from work. Enjoy
------------------------------------------------------------------------------------
here is a wonderful sound to this set of rumors. I am speaking of the terms used in this set, "Every Unit Viable. Every Unit Desirable". Phrases like this being used as a design parameter (figurative of course) are always some of the best things to hear from close sources. Grab some morning coffee, and sit down and enjoy this set, as its a great start to the day.
Please remember that these are rumors, and are more specifically playtesting bits.
via a strong anonymous source
Some more specifics on tyranid playtest.
Carnifexes are in the elite and heavy support sections (but have different options)
While broods are the same base cost as the current dex, additional gaunts are dirt cheap. So if you want to horde it up, you can.
Rippers are cheaper.
Ability to build around "free" units coming in from reserve throughout the game (from different sources, but it's the same special rule), but they do not score.
Can go the other route and bugzilla it up and have all (including scoring) monstrous creatures.
The goal is to go mass or massive or anything in between.
The big text on the design board (figuratively speaking) is "Every Unit Viable. Every unit desirable."
And on the topic of evolutions - these are just upgrades and options that can make a bug very finite in it's role, but awesome at it. Not mid game changes. Only one special creature can do that.
Read more: thetyranidhive.proboards.com/thread/42692/tyranid-play-testing-dakkadakka#ixzz2cjjwuiBR
Again from Swarm492
Mar 10, 2013 at 6:33am
Quote
Post by swarm492 on Mar 10, 2013 at 6:33am
An additional bit over at Faeit 212, thought I should share again. Personally I know we are so far off that everything we hear is pretty much not going to stay in its current form if at all by the time it reaches us. However if just the general approach is kept the same by the dev team I look forward to it.
--------------------------------------------------------------------------------------
It seems that playtest rules are coming out of the woodwork, and these ones are really starting to give us some idea to what a new Tyranid codex might look like. Its just too bad that we are not closer to the codex release.
Please remember that these are playtest rumors, and that while playtesting rules give us some insight as to the direction of the codex, most get altered, changed, or dropped in the final product.
via an anonymous source (anonymous for obvious reasons)
FoC manipulation and "new" deployment options are based on the various stages and methods of a Tyranid invasion. The design goal is to be able to represent in a viable manner things like stealthy vanguard forces, huge waves of little gribblies, the sheer brute force of monstrous creatures in the final stages of invasions, surprise forces coming from underground and the sky, and so on. Pretty exciting to know that someone in charge acknowledges that Tyranids are multi-faceted.
Further details that the others did not mention:
- A lot of flexibility in the form of army composition. As opposed to the very mutable stats of units and weapons of the old codex, which caused a lot of headaches for opponents.
- Hive Tyrants are the main source of FOC manipulation. The idea is that they can specialize the scoring elements of the army.... but you have to pay for it.
- Reserve manipulation is a very strong theme in the codex. These options are more numerous and reliable than in the current codex. And that's because...
- Mycetic Spores have expanded rules for ease of use. This includes MC broods.
- Trygon tunnels are also greatly expanded. Raveners have additional synergy with the tunnels. Even Monstrous Creatures can use them but with a penalty.
- More outflanking options. Various ideas are being thrown around on the topic of protecting Genestealers and especially Lictors from being shot to pieces when they appear.
And the most important rule that is being tested...
Synapse offering protection from Instant Death in a brand new way. Right now this is being tested only on creatures that have the Synapse rule (not within the aura): Wounds that trigger ID can instead be rolled to either cause 1 Wound, 2 Wounds, or ID. The designers have mentioned that multi wound models are problematic in the ruleset and doubly for for Tyranids who have many such units, yet because of the abundance of S8 and above weapons they cannot rely on them.
Read more: thetyranidhive.proboards.com/thread/42692/tyranid-play-testing-dakkadakka#ixzz2cjkCljYT
Quote
Post by swarm492 on Mar 10, 2013 at 6:33am
An additional bit over at Faeit 212, thought I should share again. Personally I know we are so far off that everything we hear is pretty much not going to stay in its current form if at all by the time it reaches us. However if just the general approach is kept the same by the dev team I look forward to it.
--------------------------------------------------------------------------------------
It seems that playtest rules are coming out of the woodwork, and these ones are really starting to give us some idea to what a new Tyranid codex might look like. Its just too bad that we are not closer to the codex release.
Please remember that these are playtest rumors, and that while playtesting rules give us some insight as to the direction of the codex, most get altered, changed, or dropped in the final product.
via an anonymous source (anonymous for obvious reasons)
FoC manipulation and "new" deployment options are based on the various stages and methods of a Tyranid invasion. The design goal is to be able to represent in a viable manner things like stealthy vanguard forces, huge waves of little gribblies, the sheer brute force of monstrous creatures in the final stages of invasions, surprise forces coming from underground and the sky, and so on. Pretty exciting to know that someone in charge acknowledges that Tyranids are multi-faceted.
Further details that the others did not mention:
- A lot of flexibility in the form of army composition. As opposed to the very mutable stats of units and weapons of the old codex, which caused a lot of headaches for opponents.
- Hive Tyrants are the main source of FOC manipulation. The idea is that they can specialize the scoring elements of the army.... but you have to pay for it.
- Reserve manipulation is a very strong theme in the codex. These options are more numerous and reliable than in the current codex. And that's because...
- Mycetic Spores have expanded rules for ease of use. This includes MC broods.
- Trygon tunnels are also greatly expanded. Raveners have additional synergy with the tunnels. Even Monstrous Creatures can use them but with a penalty.
- More outflanking options. Various ideas are being thrown around on the topic of protecting Genestealers and especially Lictors from being shot to pieces when they appear.
And the most important rule that is being tested...
Synapse offering protection from Instant Death in a brand new way. Right now this is being tested only on creatures that have the Synapse rule (not within the aura): Wounds that trigger ID can instead be rolled to either cause 1 Wound, 2 Wounds, or ID. The designers have mentioned that multi wound models are problematic in the ruleset and doubly for for Tyranids who have many such units, yet because of the abundance of S8 and above weapons they cannot rely on them.
Read more: thetyranidhive.proboards.com/thread/42692/tyranid-play-testing-dakkadakka#ixzz2cjkCljYT
From Shrikestrike
Aug 14, 2013 at 10:35am herecomestomorrow likes this.
Read more: thetyranidhive.proboards.com/thread/43936/new-tyranid-rumors#ixzz2cjkqvppc
The Hivemind is drawing closer! Here is the latest batch of rumors on the Tyranids.
Altered FOC to help counter the lack of Allies. 3 HQ, 4 Elite, 6 Troop, 4 Fast, 4Heavy. Purchasing the 3rd HQ choice unlocks the extra Elite, Fast, and Heavy slots.
Termagants – Gain Fleet. New 10 unit box. Includes options for Spike rifles and Strangleweb. Curled tails. No rippers on sprues.
"BIG BUG" – Larger than Tervigon sized HQ unit. Oval base, hunched over, but wider. Has 18” synapse. Psyker 4. Prime version: Grants FNP and Counter Attack to Nids in 12.” Stats like Tervigon, except 2A. SitW
Two new Tyranid psychic powers lists. One list is destructive powers, one is augmentative powers.
Tervigon – Upgrade options for Termagant spawns to give them full options, but they are quite pricey.
Tyrant Guard and Hive Guard -Dual-build plastic kit. 3 models. All options for either unit.
Lictors – small point increase, gain new “Surprise!” rule (all shots against Lictors the turn after they appear are snap shots). DeathLeaper now an upgrade character.
Read more: thetyranidhive.proboards.com/thread/43936/new-tyranid-rumors#ixzz2cjkZB0To
Read more: thetyranidhive.proboards.com/thread/43936/new-tyranid-rumors#ixzz2cjkqvppc
The Hivemind is drawing closer! Here is the latest batch of rumors on the Tyranids.
Altered FOC to help counter the lack of Allies. 3 HQ, 4 Elite, 6 Troop, 4 Fast, 4Heavy. Purchasing the 3rd HQ choice unlocks the extra Elite, Fast, and Heavy slots.
Termagants – Gain Fleet. New 10 unit box. Includes options for Spike rifles and Strangleweb. Curled tails. No rippers on sprues.
"BIG BUG" – Larger than Tervigon sized HQ unit. Oval base, hunched over, but wider. Has 18” synapse. Psyker 4. Prime version: Grants FNP and Counter Attack to Nids in 12.” Stats like Tervigon, except 2A. SitW
Two new Tyranid psychic powers lists. One list is destructive powers, one is augmentative powers.
Tervigon – Upgrade options for Termagant spawns to give them full options, but they are quite pricey.
Tyrant Guard and Hive Guard -Dual-build plastic kit. 3 models. All options for either unit.
Lictors – small point increase, gain new “Surprise!” rule (all shots against Lictors the turn after they appear are snap shots). DeathLeaper now an upgrade character.
Read more: thetyranidhive.proboards.com/thread/43936/new-tyranid-rumors#ixzz2cjkZB0To
From Feit SUNDAY, MARCH 17, 2013 natfka.blogspot.ca/2013/03/tyranid-rumors-tyranid-dominatrix.html
via an anonymous source from the Faeit 212 inbox.
Tyranid Dominatrix
It looks like a tyrant, but with more legs.... does not look like the old epic model.
WS8 BS4 S6 T6 W4 I5 A4 Ld10 Sv3+
*Once per turn the dominatrix can double the synapse range of one other synapse creature on the battle field, including itself...this affects the Shadow in the Warp range as well.
*All Tyranids within 6" gain Feel No Pain just like Catalyst, it is gained at the start of the turn and lasts until the next Tyranid turn, but as an effect. So those units may move outside the field and retain it.
*The Dominatrix allows Tervigon Spawn Termagant rerolls for Tervigons within 12". 2nd roll must be taken.
*if killed every Synapse or Psyker model on the table (friend or foe) must take a psychic test at half LD or suffer 1 wound with no saves allowed.
*Lvl3 Psyker. access to biomancy, TK, Telepathy, and Divination, plus the Tyranid powers.
*Can take the same options as the Tyrant (including leader abilities), but not wings.
*Base with the Rupture Cannon, Claws and Teeth, Crushing Claws(x2), Eternal Warrior, Fear, Regen.
*considered a Monstrous Creature, not Gargantuan. Rupture Cannon cannot be upgraded
What is a Tyranid Dominatrix?
I had no clue what one was, and as usual when I see a new model type, its time to do a little quick research to see if the model has a precedence. So here is a good decription of what a Tyranid Dominatrix is.
Tyranid Dominatrix
It looks like a tyrant, but with more legs.... does not look like the old epic model.
WS8 BS4 S6 T6 W4 I5 A4 Ld10 Sv3+
*Once per turn the dominatrix can double the synapse range of one other synapse creature on the battle field, including itself...this affects the Shadow in the Warp range as well.
*All Tyranids within 6" gain Feel No Pain just like Catalyst, it is gained at the start of the turn and lasts until the next Tyranid turn, but as an effect. So those units may move outside the field and retain it.
*The Dominatrix allows Tervigon Spawn Termagant rerolls for Tervigons within 12". 2nd roll must be taken.
*if killed every Synapse or Psyker model on the table (friend or foe) must take a psychic test at half LD or suffer 1 wound with no saves allowed.
*Lvl3 Psyker. access to biomancy, TK, Telepathy, and Divination, plus the Tyranid powers.
*Can take the same options as the Tyrant (including leader abilities), but not wings.
*Base with the Rupture Cannon, Claws and Teeth, Crushing Claws(x2), Eternal Warrior, Fear, Regen.
*considered a Monstrous Creature, not Gargantuan. Rupture Cannon cannot be upgraded
What is a Tyranid Dominatrix?
I had no clue what one was, and as usual when I see a new model type, its time to do a little quick research to see if the model has a precedence. So here is a good decription of what a Tyranid Dominatrix is.
From BoLS 22-06-2013 www.lounge.belloflostsouls.net/showthread.php?33545-Tyranids-Rumor-Roundup
Tyranids Rumor Roundup
Older Rumors
The Harpy has been complete for some time.
-Unknown whether it gets released along with Apocalypse, or held for the 6th Edition Tyranid codex.
Rumors 6-22-2013
Tyranids are after Space Marines
Tyranids will be receiving a large plastic monstrous creature.
-the new kit in comparison to the Tyrannofex will have similar size ratios as the Wraithknight to the Wraithlord
Via BoLS 8-12-2013
-Tyranids are after Space Marines
-Look for them before the end of the year
New Minis:
Tyranid Prime (finecast)
Harpy. Roughly size of the heldrake. Pretty much looks like the picture in prior codex.
Doom of Malantai (clamshell package)
Parasite of Mordrax (clamshell package)
Termagant sprues recut for more options (some chatter says Genestealers)
Mycetic Spore
New "Big Bug" kit (Because every army needs one!)
New Rules:
Pyrovore gains Torrent and a steep points reduction.
Hiveguard gain Skyfire
via BoLS 8-13-2013
Altered FOC to help counter the lack of Allies. 3 HQ, 4 Elite, 6 Troop, 4 Fast, 4Heavy. Purchasing the 3rd HQ choice unlocks the extra Elite, Fast, and Heavy slots.
Termagants – Gain Fleet. New 10 unit box. Includes options for Spike rifles and Strangleweb. Curled tails. No rippers on sprues.
"BIG BUG" – Larger than Tervigon sized HQ unit. Oval base, hunched over, but wider. Has 18” synapse. Psyker 4. Prime version: Grants FNP and Counter Attack to Nids in 12.” Stats like Tervigon, except 2A. SitW
via BoLS 8-14-2013
Two new Tyranid psychic powers lists. One list is destructive powers, one is augmentive powers.
Tervigon – Upgrade options for Termagant spawns to give them full options, but they are quite pricy.
Tyrant Guard and Hive Guard -Dual-build plastic kit. 3 models. All options for either unit.
Lictors – small point increase, gain new “Surprise!” rule (all shots against Lictors the turn after they appear are snap shots). DeathLeaper now an upgrade character.
via BoLS 8-19-2013
Carnifex - significant cost reduction
Harpy – big overhaul. New model/dual-combo kit, Flying Monstrous, Sonic Screech combines with Vector striking. Additional Spore Mine Cysts may be purchased as upgrades. Default Stranglethorn has new upgrade options.
New Flyer - Fast Attack choice, the alternative build for the Harpy kit.
Ymgarl Genestealers - Special arrival rule is shared with the Lictor, may now purchase standard Genestealer biomorph upgrades.
Hiveguard: new weapon upgrade option (available to a handful of units) that grants skyfire with an "enhanced ability" to ground FMCs.
Codex Launch date: 1st Saturday in November
via BoLS 8-21-2013
Tyranids will get a massive overhaul with Psychic powers. Look for many new non-overt force powers that represent the chilling, horrific, warp-stifling power of the Hive-mind.
Aside from a few old chesnuts, look for almost all new Tyranid enhancing abilities, and other new chilling and damping abilities to use on enemies of reflect the horror, hopelessness, and dread of fighting the swarms under the psychic interference of the hivemind.
Look for concepts such as dampened psychics for opponents mixed with bio-enhancement powers to bolster the swarms.
Shadow in the Warp will remain in the codex, but receive a controversial overhaul.
More existing units will have the option of manifesting Psychic powers.
Older Rumors
The Harpy has been complete for some time.
-Unknown whether it gets released along with Apocalypse, or held for the 6th Edition Tyranid codex.
Rumors 6-22-2013
Tyranids are after Space Marines
Tyranids will be receiving a large plastic monstrous creature.
-the new kit in comparison to the Tyrannofex will have similar size ratios as the Wraithknight to the Wraithlord
Via BoLS 8-12-2013
-Tyranids are after Space Marines
-Look for them before the end of the year
New Minis:
Tyranid Prime (finecast)
Harpy. Roughly size of the heldrake. Pretty much looks like the picture in prior codex.
Doom of Malantai (clamshell package)
Parasite of Mordrax (clamshell package)
Termagant sprues recut for more options (some chatter says Genestealers)
Mycetic Spore
New "Big Bug" kit (Because every army needs one!)
New Rules:
Pyrovore gains Torrent and a steep points reduction.
Hiveguard gain Skyfire
via BoLS 8-13-2013
Altered FOC to help counter the lack of Allies. 3 HQ, 4 Elite, 6 Troop, 4 Fast, 4Heavy. Purchasing the 3rd HQ choice unlocks the extra Elite, Fast, and Heavy slots.
Termagants – Gain Fleet. New 10 unit box. Includes options for Spike rifles and Strangleweb. Curled tails. No rippers on sprues.
"BIG BUG" – Larger than Tervigon sized HQ unit. Oval base, hunched over, but wider. Has 18” synapse. Psyker 4. Prime version: Grants FNP and Counter Attack to Nids in 12.” Stats like Tervigon, except 2A. SitW
via BoLS 8-14-2013
Two new Tyranid psychic powers lists. One list is destructive powers, one is augmentive powers.
Tervigon – Upgrade options for Termagant spawns to give them full options, but they are quite pricy.
Tyrant Guard and Hive Guard -Dual-build plastic kit. 3 models. All options for either unit.
Lictors – small point increase, gain new “Surprise!” rule (all shots against Lictors the turn after they appear are snap shots). DeathLeaper now an upgrade character.
via BoLS 8-19-2013
Carnifex - significant cost reduction
Harpy – big overhaul. New model/dual-combo kit, Flying Monstrous, Sonic Screech combines with Vector striking. Additional Spore Mine Cysts may be purchased as upgrades. Default Stranglethorn has new upgrade options.
New Flyer - Fast Attack choice, the alternative build for the Harpy kit.
Ymgarl Genestealers - Special arrival rule is shared with the Lictor, may now purchase standard Genestealer biomorph upgrades.
Hiveguard: new weapon upgrade option (available to a handful of units) that grants skyfire with an "enhanced ability" to ground FMCs.
Codex Launch date: 1st Saturday in November
via BoLS 8-21-2013
Tyranids will get a massive overhaul with Psychic powers. Look for many new non-overt force powers that represent the chilling, horrific, warp-stifling power of the Hive-mind.
Aside from a few old chesnuts, look for almost all new Tyranid enhancing abilities, and other new chilling and damping abilities to use on enemies of reflect the horror, hopelessness, and dread of fighting the swarms under the psychic interference of the hivemind.
Look for concepts such as dampened psychics for opponents mixed with bio-enhancement powers to bolster the swarms.
Shadow in the Warp will remain in the codex, but receive a controversial overhaul.
More existing units will have the option of manifesting Psychic powers.
From N.I.B.
Aug 20, 2013 at 10:39am
Quote
Post by N.I.B. on Aug 20, 2013 at 10:39am
Faeit update:
via a strong source here on Faeit 212
Tyranids, at least at current can ally with themselves essentially.
They have the standard:
2 HQ
6 Troops
3 Elites
3 Fast Attack
3 Heavy Support
And can take an optional
1 HQ
2 Troops (not minimum 1, up to 2, but instead MUST take 2 and then...)
And if they do, it unlocks
1 Elite
1 Fast Attack
1 Heavy Support.
Only an HQ from the core can be warlord.
Then the diversity comes into play.
Hive Fleets now have different rules (think chapter tactics). Your secondary brood can be from a different hive fleet. Not representing two fleets working together, just similar evolutionary strains.
There are also army wide FoC changes based on your Hive Tyrant. Wings give you the option to take Gargoyles as your compulsory troops (so max 2) for instance. Bonded carapace let's you take Carnifex's as elites as well as heavy support (but can't be more than a certain number of points, so they end up kinda baby).
They have some really cool adaptations for skyfire.
Warriors can be purchased as sergeant style upgrades for gaunts and gargoyles. They get the biomorphs of the brood and are not attached like wolf guard.
Tyrannofex will see a points decrease.
Pyrovore will see torrent.
Ranged biomorphs contribute to a model's close combat.
Melée biomorphs enhance a model's ranges attacks.
You take some biomorphs that affect both, like +1 str to both.
But having a gun makes melée better and having melée weapons improves your guns. There's some new synergy there. Mostly for big bugs.
Psychic ability is a lot worse than what it is now, but it'd be difficult to explain and just upset people who don't have the whole picture.
All of this is subject to change and about a month old.
Read more: thetyranidhive.proboards.com/thread/43936/new-tyranid-rumors?page=5#ixzz2cjmvEy5O
Quote
Post by N.I.B. on Aug 20, 2013 at 10:39am
Faeit update:
via a strong source here on Faeit 212
Tyranids, at least at current can ally with themselves essentially.
They have the standard:
2 HQ
6 Troops
3 Elites
3 Fast Attack
3 Heavy Support
And can take an optional
1 HQ
2 Troops (not minimum 1, up to 2, but instead MUST take 2 and then...)
And if they do, it unlocks
1 Elite
1 Fast Attack
1 Heavy Support.
Only an HQ from the core can be warlord.
Then the diversity comes into play.
Hive Fleets now have different rules (think chapter tactics). Your secondary brood can be from a different hive fleet. Not representing two fleets working together, just similar evolutionary strains.
There are also army wide FoC changes based on your Hive Tyrant. Wings give you the option to take Gargoyles as your compulsory troops (so max 2) for instance. Bonded carapace let's you take Carnifex's as elites as well as heavy support (but can't be more than a certain number of points, so they end up kinda baby).
They have some really cool adaptations for skyfire.
Warriors can be purchased as sergeant style upgrades for gaunts and gargoyles. They get the biomorphs of the brood and are not attached like wolf guard.
Tyrannofex will see a points decrease.
Pyrovore will see torrent.
Ranged biomorphs contribute to a model's close combat.
Melée biomorphs enhance a model's ranges attacks.
You take some biomorphs that affect both, like +1 str to both.
But having a gun makes melée better and having melée weapons improves your guns. There's some new synergy there. Mostly for big bugs.
Psychic ability is a lot worse than what it is now, but it'd be difficult to explain and just upset people who don't have the whole picture.
All of this is subject to change and about a month old.
Read more: thetyranidhive.proboards.com/thread/43936/new-tyranid-rumors?page=5#ixzz2cjmvEy5O
From Webbebuggin
yesterday at 12:11am
Quote
Post by webebuggin on yesterday at 12:11am
Anddddd even more goodness has popped up! on Faeit. Looks like POSSIBLE playtesting rules from the chans, tons of new and pretty interesting info. Some of it strange, some awesome, some depressing. Worth a read.
Army-wide notes
- No FOC and ally table changes
- Devastation and Adaptation are new power tables with 3 powers each + primaris.
- Primaris for Devastation = Warp Blast, Adaptation = Onslaught (similar to battle-focus)
- All Tyranid powers can be used with either one or two charges to increase the effect.
- Ravenous Advance: Units with this rule can run & assault in the same turn.
- The Ground Trembles: All MC cause d3 Hammer of Wrath hits.
- Red Terror, Deathleaper and Old One Eye are unique upgrades to their respective broods.
-Harpy/Erinye, plastic dual kit.
- Harpy is designed to kill infantry hordes/provide support via its special vector strike.
- Vector striking it can either use Spore Mine Cyst to create blasts along the path or Sonic Screech to halve initiative and cause a pinning test.
- Erinye is an AA variant in Elite, very different front torso/head piece with gribbly tentacles.
- Increased Swoop speed and its gimmick is grappling other flyers.
- Vector strike -> dice roll 4+ -> the enemy flyer is dragged directly behind where the Erinye ended its move, including a new facing.
- Both can buy broods of Gargoyles that can drop off in the movement phase when not vector striking.
-Zoanthrope (Doom)/Genethrope, plastic dual kit.
- Zoanthropes are ML1 psykers, have access to the Devastation, Telepathy, Telekinesis tables.
- Genethropes are similar, but have access to the Adaptation and Biomancy tables.
- New unique biomorphs. Increased Shadow in the Warp range, Deny the Witch boost aura, two others.
- Both types can upgrade up to ML2 but only ever get 1 power, each Elite choice is a unit of 1-3 that can contain mixded Zoan and Gene.
- Doom has access to all the above tables and comes with Essence Leech and 3 powers.
- Consumes a wound every time it uses a power (except for Leech), but can keep casting until a Perils roll or its down to 1 wound.
Mycetic Spore/Mycetic Hive Node, plastic dual kit
- Spore is a Dedicated Transport, notable changes are that SC can join and MC broods can all opt to get spores.
- Hive Nodes are bought by HQ models (1-3 choice for Tyrants, 1 for every other HQ), no transport capacity.
- Nodes provide Synapse and can be configured in one of many ways. Grants poison or shrouding to nearby units or terraforms (Dangerous Terrain) the surroundings.
Carnifex
- Old unused bimorphs in the box are options again.
- Base cost the same but upgrades are much, much cheaper overall but lots of "only buy 1 out of this list" kind of choices which greatly limits what a fex can have.
- Tusked gives HoW an AP value, Thornback increases the number of HoW hits.
- Enhanced Senses gives Night Fighting.
- Tail Scythe & Tail Mace each deliver a single hit to all models in BtB at Ini 1, with different stats.
- Living Battering Ram rule: Changed to allow the Carnifex to assault the contents of a building/transport on a 4+ if it was destroyed by its charge, rolled once for the brood.
Thoughts? I REALLY like the sound of that new living battering ram. And Ravenous Advance sounds exactly like what nids need.
Also I dont care how effective it is at crossing table, I have enough fexs to max out all those slots so I am building a bugzilla list if you can take them in elites with that tyrant (rumored)
Read more: thetyranidhive.proboards.com/thread/43936/new-tyranid-rumors?page=7#ixzz2cjnFq1Ml
Quote
Post by webebuggin on yesterday at 12:11am
Anddddd even more goodness has popped up! on Faeit. Looks like POSSIBLE playtesting rules from the chans, tons of new and pretty interesting info. Some of it strange, some awesome, some depressing. Worth a read.
Army-wide notes
- No FOC and ally table changes
- Devastation and Adaptation are new power tables with 3 powers each + primaris.
- Primaris for Devastation = Warp Blast, Adaptation = Onslaught (similar to battle-focus)
- All Tyranid powers can be used with either one or two charges to increase the effect.
- Ravenous Advance: Units with this rule can run & assault in the same turn.
- The Ground Trembles: All MC cause d3 Hammer of Wrath hits.
- Red Terror, Deathleaper and Old One Eye are unique upgrades to their respective broods.
-Harpy/Erinye, plastic dual kit.
- Harpy is designed to kill infantry hordes/provide support via its special vector strike.
- Vector striking it can either use Spore Mine Cyst to create blasts along the path or Sonic Screech to halve initiative and cause a pinning test.
- Erinye is an AA variant in Elite, very different front torso/head piece with gribbly tentacles.
- Increased Swoop speed and its gimmick is grappling other flyers.
- Vector strike -> dice roll 4+ -> the enemy flyer is dragged directly behind where the Erinye ended its move, including a new facing.
- Both can buy broods of Gargoyles that can drop off in the movement phase when not vector striking.
-Zoanthrope (Doom)/Genethrope, plastic dual kit.
- Zoanthropes are ML1 psykers, have access to the Devastation, Telepathy, Telekinesis tables.
- Genethropes are similar, but have access to the Adaptation and Biomancy tables.
- New unique biomorphs. Increased Shadow in the Warp range, Deny the Witch boost aura, two others.
- Both types can upgrade up to ML2 but only ever get 1 power, each Elite choice is a unit of 1-3 that can contain mixded Zoan and Gene.
- Doom has access to all the above tables and comes with Essence Leech and 3 powers.
- Consumes a wound every time it uses a power (except for Leech), but can keep casting until a Perils roll or its down to 1 wound.
Mycetic Spore/Mycetic Hive Node, plastic dual kit
- Spore is a Dedicated Transport, notable changes are that SC can join and MC broods can all opt to get spores.
- Hive Nodes are bought by HQ models (1-3 choice for Tyrants, 1 for every other HQ), no transport capacity.
- Nodes provide Synapse and can be configured in one of many ways. Grants poison or shrouding to nearby units or terraforms (Dangerous Terrain) the surroundings.
Carnifex
- Old unused bimorphs in the box are options again.
- Base cost the same but upgrades are much, much cheaper overall but lots of "only buy 1 out of this list" kind of choices which greatly limits what a fex can have.
- Tusked gives HoW an AP value, Thornback increases the number of HoW hits.
- Enhanced Senses gives Night Fighting.
- Tail Scythe & Tail Mace each deliver a single hit to all models in BtB at Ini 1, with different stats.
- Living Battering Ram rule: Changed to allow the Carnifex to assault the contents of a building/transport on a 4+ if it was destroyed by its charge, rolled once for the brood.
Thoughts? I REALLY like the sound of that new living battering ram. And Ravenous Advance sounds exactly like what nids need.
Also I dont care how effective it is at crossing table, I have enough fexs to max out all those slots so I am building a bugzilla list if you can take them in elites with that tyrant (rumored)
Read more: thetyranidhive.proboards.com/thread/43936/new-tyranid-rumors?page=7#ixzz2cjnFq1Ml
From Genevaman
11 hours ago
Quote
Post by Genevaman on 11 hours ago
New Nid rumours! (Apply salt as always, of course.) (Source)
*2 Psychic tables called 'Devastatiion' and 'Adaptation'. Warp Blast and Onslaught are the respective Primaris powers. Each power has a basic and improved profile - basic versions will cost one Warp Charge, advanced versions cost two.
*4th Edition Fleet is back! Ravenous Advance allows units with the rule to Run and Assault in the same turn.
*Tyranid MCs have an improved version of Hammer of Wrath called The Ground Trembles. D3 Hammer of Wrath attacks on the charge.
*Old One Eye, Red Terror(!) and Deathleaper are all upgrade characters.
*New Zoantrope variant - Genetrope. Zoantropes will focus on witchfires and maledictions. Genetropes will focus on buffs. New biomorphs including better Deny the Witch and Shadow in the Warp effects.
*Harpy/Erinye dual kit to be released. The Erinye is an Anti-Air variant of the Harpy that can 'grab' Flyers and drag them across the board with it on a 4+ when it successfully Vector Strikes.
*Doom uses wounds instead of Warp Charges to cast psychic powers.
*Special Tyranid terrain pieces called 'Nodes'. These Nodes provide an aura of Synapse and grant Shrouded to friendly models. The number of Nodes you can take depends on your HQ choices.
*Carnifex still the same points (grumble...) but has many more upgrades with stronger effects at cheaper costs. Living Battering Ram now allows the Carnifex to assault transport contents if a vehicle is destroyed by it's improved Hammer of Wrath attack. Biomorphs include an AP rating for HoW, additional HoW attacks, Mace and Scythe tail upgrades for extra CC attacks and Night Vision. (Because if there's one thing the Fex was lacking it was Night Vision, right? lol)
*And the big downer.... STILL NO ALLIES OR FORTICATIONS.
------------------------------------------------------------------------
All in all some interesting stuff. I don't know about you guys but the return of old Fleet has me pretty excited. A few revelations were disappointing (Fexes still cost an arm and a leg) but I'm getting a positive vibe nonetheless. In case, we'll know in a few months time. Stay frosty.
Read more: thetyranidhive.proboards.com/thread/43936/new-tyranid-rumors?page=10#ixzz2cjncusW9
Quote
Post by Genevaman on 11 hours ago
New Nid rumours! (Apply salt as always, of course.) (Source)
*2 Psychic tables called 'Devastatiion' and 'Adaptation'. Warp Blast and Onslaught are the respective Primaris powers. Each power has a basic and improved profile - basic versions will cost one Warp Charge, advanced versions cost two.
*4th Edition Fleet is back! Ravenous Advance allows units with the rule to Run and Assault in the same turn.
*Tyranid MCs have an improved version of Hammer of Wrath called The Ground Trembles. D3 Hammer of Wrath attacks on the charge.
*Old One Eye, Red Terror(!) and Deathleaper are all upgrade characters.
*New Zoantrope variant - Genetrope. Zoantropes will focus on witchfires and maledictions. Genetropes will focus on buffs. New biomorphs including better Deny the Witch and Shadow in the Warp effects.
*Harpy/Erinye dual kit to be released. The Erinye is an Anti-Air variant of the Harpy that can 'grab' Flyers and drag them across the board with it on a 4+ when it successfully Vector Strikes.
*Doom uses wounds instead of Warp Charges to cast psychic powers.
*Special Tyranid terrain pieces called 'Nodes'. These Nodes provide an aura of Synapse and grant Shrouded to friendly models. The number of Nodes you can take depends on your HQ choices.
*Carnifex still the same points (grumble...) but has many more upgrades with stronger effects at cheaper costs. Living Battering Ram now allows the Carnifex to assault transport contents if a vehicle is destroyed by it's improved Hammer of Wrath attack. Biomorphs include an AP rating for HoW, additional HoW attacks, Mace and Scythe tail upgrades for extra CC attacks and Night Vision. (Because if there's one thing the Fex was lacking it was Night Vision, right? lol)
*And the big downer.... STILL NO ALLIES OR FORTICATIONS.
------------------------------------------------------------------------
All in all some interesting stuff. I don't know about you guys but the return of old Fleet has me pretty excited. A few revelations were disappointing (Fexes still cost an arm and a leg) but I'm getting a positive vibe nonetheless. In case, we'll know in a few months time. Stay frosty.
Read more: thetyranidhive.proboards.com/thread/43936/new-tyranid-rumors?page=10#ixzz2cjncusW9
From N.I.B.
7 hours ago
Quote
Post by N.I.B. on 7 hours ago
Update with play test rules from january:
via an anonymous source on Faeit 212
He states these rules are BETA and are around 7 month old
Hormagaunts :
may add an additional 20 Hormagaunts
Equipment: scything talons & adrenal glans
upgrades:
toxic sacks : (remain the same)
piercing talons : (+1 strength)
tyranid warrior (squad leader):
special rules:
leap, they just keep coming,synaptic back lash (tyranid warrior only) synapse creature (tyranid warrior only)
leap: may charge +6'' extra & do not lose initiative while charging through difficult terrain
they just keep coming: enemies firing at models with this rule suffer -1 bs
models with BS 1 must re-roll any successful hits on a model with this target.
synaptic back lash: after a model with this rules dies then all friendly units within 6'' of the models death suffer a single strength 3 AP - hit.
Old one eye to have his toughness increased
tyranid warriors
may add an additional 3 models
WS T SV
5 5 4+
Equipment:
piercing talons, leap, synaptic back lash,
special rules: will of the hive mind
upgrades:
toxic sacks: (read above)
adrenal glands: (read above)
range biomorph exoskeleton: (+1 bs)
increased exoskeleton: (+1 sv)
barbed strangler: (remains the same)
venom rifles: (tyranid rifles with poison) 18'' range (under re-testing)
will of the hive mind: while the squad remains with the full 3 models then the synapse range increases to 12''
carnifex:
may add an additional 2 models
T W
6 5
Equipment:
scything talons, piercing talons
special rules: rampant rage, living battering ram, natural disaster
upgrades:
Toxic sacks:
range biomorph exoskeleton:
armoured shell: (2+ save)_
crushing claws: (+d3 attacks & +1 to range AP)
reinforced plating: (reduced strength of weapon being fired at you by 1)
heavy venom cannon: (strength 9 AP 2 heavy 2)
barbed strangler: (strength 5 AP 5 large blast, pinning)
twin linked devourers: (strength 4 AP 6 assault 4)
rampant range: when charging units the carnifex gains rage & furious charge)
Living battering ram: the carnifex deals d3 hammer of wrath hits
natural disaster: if the carnifex forgoes its turn in a piece of terrain (ruins ect) it can destroy that terrain and remove it from play
Read more: thetyranidhive.proboards.com/thread/43936/new-tyranid-rumors?page=11#ixzz2cjnsZBXn
Quote
Post by N.I.B. on 7 hours ago
Update with play test rules from january:
via an anonymous source on Faeit 212
He states these rules are BETA and are around 7 month old
Hormagaunts :
may add an additional 20 Hormagaunts
Equipment: scything talons & adrenal glans
upgrades:
toxic sacks : (remain the same)
piercing talons : (+1 strength)
tyranid warrior (squad leader):
special rules:
leap, they just keep coming,synaptic back lash (tyranid warrior only) synapse creature (tyranid warrior only)
leap: may charge +6'' extra & do not lose initiative while charging through difficult terrain
they just keep coming: enemies firing at models with this rule suffer -1 bs
models with BS 1 must re-roll any successful hits on a model with this target.
synaptic back lash: after a model with this rules dies then all friendly units within 6'' of the models death suffer a single strength 3 AP - hit.
Old one eye to have his toughness increased
tyranid warriors
may add an additional 3 models
WS T SV
5 5 4+
Equipment:
piercing talons, leap, synaptic back lash,
special rules: will of the hive mind
upgrades:
toxic sacks: (read above)
adrenal glands: (read above)
range biomorph exoskeleton: (+1 bs)
increased exoskeleton: (+1 sv)
barbed strangler: (remains the same)
venom rifles: (tyranid rifles with poison) 18'' range (under re-testing)
will of the hive mind: while the squad remains with the full 3 models then the synapse range increases to 12''
carnifex:
may add an additional 2 models
T W
6 5
Equipment:
scything talons, piercing talons
special rules: rampant rage, living battering ram, natural disaster
upgrades:
Toxic sacks:
range biomorph exoskeleton:
armoured shell: (2+ save)_
crushing claws: (+d3 attacks & +1 to range AP)
reinforced plating: (reduced strength of weapon being fired at you by 1)
heavy venom cannon: (strength 9 AP 2 heavy 2)
barbed strangler: (strength 5 AP 5 large blast, pinning)
twin linked devourers: (strength 4 AP 6 assault 4)
rampant range: when charging units the carnifex gains rage & furious charge)
Living battering ram: the carnifex deals d3 hammer of wrath hits
natural disaster: if the carnifex forgoes its turn in a piece of terrain (ruins ect) it can destroy that terrain and remove it from play
Read more: thetyranidhive.proboards.com/thread/43936/new-tyranid-rumors?page=11#ixzz2cjnsZBXn
24-08-2013
www.belloflostsouls.net/2013/08/tyranid-rumors-it-tore-through-cockpit.html
Saw this on BoLS. Basically same rehash, but for me, this is something new.
- Increased Swoop speed and its gimmick is grappling other flyers.
Read more: thetyranidhive.proboards.com/thread/43980/tyranid-rumours-round?page=3&scrollTo=743631#ixzz2crf8PqQ6
Here is the rest, adding just in case I missed it. 2am, tired so not sure if I repeated this or not.
Army-wide notes- No FOC and ally table changes
- Devastation and Adaptation are new power tables with 3 powers each + primaris.
- Primaris for Devastation = Warp Blast, Adaptation = Onslaught (similar to battle-focus)
- All Tyranid powers can be used with either one or two charges to increase the effect.
- Ravenous Advance: Units with this rule can run & assault in the same turn.
- The Ground Trembles: All MC cause d3 Hammer of Wrath hits.
- Red Terror, Deathleaper and Old One Eye are unique upgrades to their respective broods.
- Harpy/Erinye, plastic dual kit.
- Harpy is designed to kill infantry hordes/provide support via its special vector strike.
- Vector striking it can either use Spore Mine Cyst to create blasts along the path or Sonic Screech to halve initiative and cause a pinning test.
- Erinye is an AA variant in Elite, very different front torso/head piece with gribbly tentacles.
- Increased Swoop speed and its gimmick is grappling other flyers.
- Devastation and Adaptation are new power tables with 3 powers each + primaris.
- Primaris for Devastation = Warp Blast, Adaptation = Onslaught (similar to battle-focus)
- All Tyranid powers can be used with either one or two charges to increase the effect.
- Ravenous Advance: Units with this rule can run & assault in the same turn.
- The Ground Trembles: All MC cause d3 Hammer of Wrath hits.
- Red Terror, Deathleaper and Old One Eye are unique upgrades to their respective broods.
- Harpy/Erinye, plastic dual kit.
- Harpy is designed to kill infantry hordes/provide support via its special vector strike.
- Vector striking it can either use Spore Mine Cyst to create blasts along the path or Sonic Screech to halve initiative and cause a pinning test.
- Erinye is an AA variant in Elite, very different front torso/head piece with gribbly tentacles.
- Increased Swoop speed and its gimmick is grappling other flyers.
Aug 25 2013
From 40kwarzone
40kwarzone.blogspot.com.au/2013/08/rumour-watch-tyranids-mystery-box-dark.html
Rumour Watch: Tyranids, Mystery Box, Dark Elves and Battle Forces.
So. Some rumours dropping via 40k Radio's podcast cast. A few things:
Via 40k Radio podcast. "Rasputin"
1. Dark Elves are in October.
2. Tyranids are beginning of 2014.
3. No mystery box.
4. Battle forces are planned to be phased out and replaced by a number of new "army" boxes. Themed boxes such as Eldar "Spirit host" or Space Marine "Strike force."
Cheers.
So. Some rumours dropping via 40k Radio's podcast cast. A few things:
Via 40k Radio podcast. "Rasputin"
1. Dark Elves are in October.
2. Tyranids are beginning of 2014.
3. No mystery box.
4. Battle forces are planned to be phased out and replaced by a number of new "army" boxes. Themed boxes such as Eldar "Spirit host" or Space Marine "Strike force."
Cheers.
Thanks guys for helping me out.
Aug 26
More Rumors.
from Natfka.
[Source]
________________________________________________________________________________________
I have received information regarding the Tyranids, and its always exciting to get more. Today we are going to take a look at the HQ and Elite sections of some playtesting rules. The HQ are first, as they are coming in two sets
I want to spend a moment to add some extra salt to these. The source is adamant that these are from a playtest set, while according to another, these do not match up. So why post them up? Because they are rumors, and there is always the possibility that there something to them. There is no direct line to GW to tell me if these are in fact real or not, and if there was, they wouldnt say either way.
The source that sent them in, has been correct before and is a good source, but remember to please use a little extra salt with this set.
via an anonymous source on Faeit 212
This is from the latest test codex to finalize the rules for the upcoming codex.
HQ:
Hive tyrant:
WS BS S T W I A LD SV
8 4 7 7 5 6 5 10 3+
composition: 1 Hive tyrant
Unit type: monsterous creature
Weapons and biomorphs:
Bonded exoskeleton
bone sword (challenge weapon)
lash wip (changed: -4 to enemies initative)
scything talons
special rules:
Synapse creature
psyker mastery level 3
overlord (+1 to movement & charge distance for army until death of unit)
shadow in the warp (changed: -4 to enemy physic tests within 12'')
leaderless (death of unit will cause strengh 4 AP - hits to all units within 12'')
physic powers:(under testing)
options:
add an additional set of scything talons: free
replace scything talons with heavy venom cannon:
stranglethorn cannon: (changed: 15pts)
twin linked death spitters: (changed: strength 5 AP 4 assault 4) :
may take the following:
Adrenal glands: 5pts
toxic sacks:
acid blood:
implant attack : (changed: challenge weapon) :
toxic miasma:
regeneration: (changed: 5+ to regain a wound at the end of the turn) :
Alpha regeneration: (4+ to geain a wound at the end of the turn):
May take up to two upgrades:
armoured shell:
wings:
spore field (-1 to enemy BS when firing at model):
physic shield (4+ invunrible save)
Swarmlord:
WS BS S T W I A LD SV
10 0 8 7 6 7 6 10 2+/4+
Composition: 1 Swarmlord
Unit type: Character Monsterous creature
Weapons and biomorphs:
Bonesabres (challenge weapon)
armoured shell
physic shield
special rules:
synapse creature (18'' range)
phyker mastery level 4
swarm leader: (changed: give one unit: rage, fear or feel no pain)
undying beast: gains eternal warrior special rule
blade parry: (changed: gains +1 attack for every enemy model in base contact. striking at initative step 7)
shadow in the warp
painfull loss: (once the unit is killed ALL models must take a unmodified leadership test (including units under synapse) the amount you fail by
on your leadership test is the amount of wounds a unit must take)
physic powers: (under testing)
Tervigon:
WS BS S T W I A LD SV
4 0 6 6 6 1 2 10 3+
Composition: 1 tervigon
unit type: monsterous creature
weapons and biomorphs: (Unchanged)
special rules:
synapse creature: (12'' range)
brood progenitor
pysker mastery level 2
shadow in the warp
spawn termagaunts
it will not die
physic powers: (under testing)
Must take one of the following:
scything talons:
piercing talons: (+1 stength)
crushing claws: (changed:
spore field:
can take one of the following:
adrenal glands :
toxic sacks:
acid blood:
toxic miasma:
regeneration:
Tyranid prime:
WS BS S T W I A LD SV
6 4 6 5 4 5 4 10 3+
Composition: 1 tyranid prime
unit type: infantry
weapons and biomorphs:
scything talons
rending claws
implant attack
special rules:
synapse creature:(6'')
alpha warrior: (changed: if unit joins warriors then synapse range increases to 12'' also allows squad to use WS)
shadow in the warp
replace scything talons with:
pair of bone swords (changed: challenge weapons) :
lash wip and bone sword:
may take the following:
adrenal glands:
toxic sacks:
regeneration:
physic shield:
ranged weaponry: (under going beta testing)
The parasite of mortrex:
WS BS S T W I A LD SV
6 0 5 5 2 6 3 10 3+
Composition: 1 parasite of mortex
unit type: jump infatry
weapons and biomorphs: (unchanged)
special rules: (unchanged)
Hive guard:
You may include a squad of hive guard if you take either the hive tyrand or the swarmlord
(these do not count towards your HQ slots)
WS BS S T W I A LD SV
4 0 6 6 1 4 3 7 3+
Unit composition: 1-3 hive guard
unit type: infatry (character)
weapons and biomorphs:
rending claws
scything talons
boned exoskeleton
special rules:
instinctive behaviour - feed
blind rampage
rage
shield wall
may take the following:
lash whip
bone sword (challenge weapon)
Read more: thetyranidhive.proboards.com/thread/43980/tyranid-rumours-round-edit-update?page=5&scrollTo=743810#ixzz2d71DHqWv
Also from Natfka, the Elites.
Source: natfka.blogspot.nl/2013/08/tyranid-playtesting-rules-part-2-elite.html
Here is part two of the latest Tyranid Playtest rules that I received this weekend. Take a look and here is a link to the first set in case you missed it earlier today.
natfka.blogspot.com/2013/08/tyranid-playtesting-rules-part-1-hq.html#more
As in the previous set, please remember that these are rumors and require a little extra salt
via an anonymous source on Faeit 212
Elite
Hive Guard brood
WS BS S T W I A LD SV
4 4 5 6 2 1 2 8 3+
Composition: 1-3 hive guard
unit type: Infantry
weapons and biomorphs:
Claws and teeth
impaler cannon
bonded exoskeleton
special rules:
instinctive behaviour - lurk
sky fire
interceptor
weaponry: (changed : strength 7 AP 3 assault 3) Note: guns no longer ignore cover saves.
Lictor brood:
WS BS S T W I A LD SV
7 4 6 4 2 8 3 10 5+
Composition: 1-3 lictors
Unit type: infatry
Weapons and biomorphs:
chameleonic skin (changed: +1 cover while in jungles and ruins)
flesh hooks (changed: range 12'' strength 6 AP 2 assault 2 pull) - pull: pull an indipendant character out
a unit and into combat
reinforced chitin
rending claws
scything talons
special rules:
prey: (pick an indipendant character at the begining of the game, able to re-roll hits & wounds against that target)
fleet
counter attack
move through cover
stealth
natual reflexes (5+ invunerable save)
spore field
Venomthrope brood:
WS BS S T W I A LD SV
3 0 * 4 2 4 3 7 5+
Composition: 1-3 venomthropes
unit type: infatry
Weapons and biomorphs:
lash whips
reinforced chitin
toxic miasma
speical rules:
instinctive behaviour - feed
spore cloud (changed:5+ cover save for all units in 6'' & strength 6 AP - hit for all enemy units within 6'')
toix touch (wound on 2+)
spread poision: (grants a unit within 6'' the poision special rule)
spore field
Zoanthrope brood : (non completion until psyic powers finallised
doom of malan'tai: (non completion until psyic pwers finallised
Pyrovore brood:(changes)
. +1 toughness
. +1 wound
. weapon now has torrent
Ymgarl geanstealers:
WS BS S T W I A LD SV
5 0 5 4 1 6 3 10 5+
unit composition: 5-10 ymgarl geanstealers
unit type: infatry
weapons and biomorphs:
rending claws
reinforced chitin
special rules:
rage
brood telephathy
fleet
move through cover
toxic cloud (units may not overwatch against this target)
bounderble leap (+6'' charge range and ignores effects of difficult terrian)
Read more: thetyranidhive.proboards.com/thread/43980/tyranid-rumours-round-edit-update?page=5&scrollTo=743810#ixzz2d71TkS4W
Aug 27 From Sitael
From Bols :
www.belloflostsouls.net/2013/08/40k-rumors-regarding-mycetic-spore.html
"They rain down from the Hiveships, gelatenous bags of vile ichor and malevolence. Here's the latest word on the Mycetic Spore said to arriving with the upcoming Tyranids.
-Mycetic Spore is coming with the new Tyranid release
-Plastic combo-kit that makes the Spore and another large bug.
-It is an enormous creature, with an immense abdomen/transport sac, that spills over the sides of a standard oval base.
-It has tiny vestigial arms similar to a Zoanthropes, and a head with a tentacle ringed maw.
-The giant abdomen/sac looks swollen, and has internal protuberances looking like Tyranid creatures are stretching the skin from within, about to rip their way out... ~EWWWWW!!!
-It has forward arms options that can be upgraded for various biomorph/weapon options.
-The secondary creature build option replaces the abdomen/sac with something entirely different."
So it looks like the "Big Bug" would be in the mycetic spore dual kit (if these rumors are OK).
Read more: thetyranidhive.proboards.com/thread/43980/tyranid-rumours-round-edit-update?page=8#ixzz2dCsnCpG0
www.belloflostsouls.net/2013/08/40k-rumors-regarding-mycetic-spore.html
"They rain down from the Hiveships, gelatenous bags of vile ichor and malevolence. Here's the latest word on the Mycetic Spore said to arriving with the upcoming Tyranids.
-Mycetic Spore is coming with the new Tyranid release
-Plastic combo-kit that makes the Spore and another large bug.
-It is an enormous creature, with an immense abdomen/transport sac, that spills over the sides of a standard oval base.
-It has tiny vestigial arms similar to a Zoanthropes, and a head with a tentacle ringed maw.
-The giant abdomen/sac looks swollen, and has internal protuberances looking like Tyranid creatures are stretching the skin from within, about to rip their way out... ~EWWWWW!!!
-It has forward arms options that can be upgraded for various biomorph/weapon options.
-The secondary creature build option replaces the abdomen/sac with something entirely different."
So it looks like the "Big Bug" would be in the mycetic spore dual kit (if these rumors are OK).
Read more: thetyranidhive.proboards.com/thread/43980/tyranid-rumours-round-edit-update?page=8#ixzz2dCsnCpG0
Aug 31
From Taniquetil
Aug 31, 2013 7:44:08 GMT taniquetil said:
except i added some colour to make it easier to readMay: High Elves - Correct
June: Eldar - Correct
July: Apocalypse - Correct
August: Lizardmen - Correct
September: Blood Bowl - Incorrect
October: Space Marines - 1 Month out
November: Dwarves? (someone else Suggested Dark Elves, which i'd love)
December: Hobbit
January: Tyranids
Source: blog.spikeybits.com/2013/04/2013-games-workshop-release-schedule_2.html?showComment=1364919359658
Sept 3
From Vhalyar on DakkaDakka.
FWIW, the poster of the sensible rumors on 4chan added some details to what he previous said.
New stuff:
>Crawling Plague (named Venomthrope), Finecast
>- Like the other named tyranids is taken as a brood upgrade.
>- Three rows of vents on its back, tail is much longer and coils itself around a piece of scenery. Mouth tendrils are shorter and spread open around its mouth like it's trying to spit out something, with liquid dripping out of it.
>- Torrent weapon, AP- Poison 4+. Gimmick is on a 3+ place a marker anywhere on where you placed the template. Following turn place the small end of the flamer template on the marker and aim it in any direction, roll again on 4+ every subsequent turn to see if it stays on the field.
>- Grants stealth to all models within 6" and shrouding to itself. Venomthropes create 5+ cover, so they synergize.
>- It Lurks in the Mists: Special deployment gimmick instead of deploying on the board, at the start of any movement phase except the first you can deploy the Crawling Plague within 6" of any venomthrope.
>- Mutation from the new Hive Fleet Karkinos, which is specialized in toxic weaponry and the usage of venomthropes.
>Tyranid Prime, plastic clamshell
>- Larger Warrior, head crest has four prongs, additional shoulder plates that interlock down over part of the chest, armor in general is sharper and extends farther out with a slight upward curve. Looks like you could impale a guardsman on its back.
>- On foot, devourer and scything talons, dead easy to switch out components with Warriors and Raveners.
>- Details of the fluff are quite a bit different. The Prime is designed as a perfect hunter, created to fit any battlefield and seek out and eliminate enemy commanders while supported by evolved broods in this regard.
>- Apex Brood: The Prime can take a single retinue of "Apex" Warriors, Raveners or Shrikes. They receive T/WS/BS +1 and the Prime auto passes LOS! rolls while attached to the Apex Brood. Somewhat more expensive than their normal counterparts (+5 to +10 pt each depending on the creature)
>- No more +1WS/BS when attached to regular warriors, that's replaced by the retinue.
>- Hunter-Killer: Enemy characters cannot refuse challenges from the Prime.
And the old stuff, for the sake of completeness:
>Army-wide notes
>- No FOC and ally table changes
>- Devastation and Adaptation are new power tables with 3 powers each + primaris.
>- Primaris for Devastation = Warp Blast, Adaptation = Onslaught (similar to battle-focus)
>- All Tyranid powers can be used with either one or two charges to increase the effect.
>- Ravenous Advance: Units with this rule can run & assault in the same turn.
>- The Ground Trembles: All MC cause d3 Hammer of Wrath hits.
>- Red Terror, Deathleaper and Old One Eye are unique upgrades to their respective broods.
>Mycetic Spore/Mycetic Hive Node, plastic dual kit
>- Spore is a Dedicated Transport, notable changes are that SC can join and MC broods can all opt to get spores.
>- Hive Nodes are bought by HQ models (1-3 choice for Tyrants, 1 for every other HQ), no transport capacity.
>- Nodes provide Synapse and can be configured in one of many ways. Grants poison or shrouding to nearby units or terraforms (Dangerous Terrain) the surroundings.
>Harpy/Erinye, plastic dual kit.
>- Harpy is designed to kill infantry hordes/provide support via its special vector strike.
>- Vector striking it can either use Spore Mine Cyst to create blasts along the path or Sonic Screech to halve initiative and cause a pinning test.
>- Erinye is an AA variant in Elite, very different front torso/head piece with gribbly tentacles.
>- Increased Swoop speed and its gimmick is grappling other flyers.
>- Vector strike -> dice roll 4+ -> the enemy flyer is dragged directly behind where the Erinye ended its move, including a new facing.
>- Both can buy broods of Gargoyles that can drop off in the movement phase when not vector striking.
>Zoanthrope (Doom)/Genethrope, plastic dual kit.
>- Zoanthropes are ML1 psykers, have access to the Devastation, Telepathy, Telekinesis tables.
>- Genethropes are similar, but have access to the Adaptation and Biomancy tables.
>- New unique biomorphs. Increased Shadow in the Warp range, Deny the Witch boost aura, two others.
>- Both types can upgrade up to ML2 but only ever get 1 power, each Elite choice is a unit of 1-3 that can contain mixded Zoan and Gene.
>- Doom has access to all the above tables and comes with Essence Leech and 3 powers.
>- Consumes a wound every time it uses a power (except for Leech), but can keep casting until a Perils roll or its down to 1 wound.
>Carnifex
>- Old unused bimorphs in the box are options again.
>- Base cost the same but upgrades are much, much cheaper overall but lots of "only buy 1 out of this list" kind of choices which greatly limits what a fex can have.
>- Tusked gives HoW an AP value, Thornback increases the number of HoW hits.
>- Enhanced Senses gives Night Fighting.
>- Tail Scythe & Tail Mace each deliver a single hit to all models in BtB at Ini 1, with different stats.
>- Living Battering Ram rule: Changed to allow the Carnifex to assault the contents of a building/transport on a 4+ if it was destroyed by its charge, rolled once for the brood.
Whatever else
- Trygon Prime can taken as HQ/HS
- Trygon tunnels can be used by all infantry/beasts but Raveners can be held until a tunnel is available.
4chan is typically excellent at posting the content of material that's about to be released, not really at posting rumors months in advance. And rumors this far ahead of a release... meh.
Sept 5
From BoLS. Thanks Sitael for posting the link. www.belloflostsouls.net/2013/09/tyranid-rumors-beware-karkinos.html
The Hive Fleets approach, with a ancient name leading the way. Here is the latest batch on the Tyranids.
Karkinos: all you zodiac lovers will appreciate the reference. It is not known what form this Classical Greek monster will take in the new Tyranid codex, only that it is coming. Here is what else is on the way:
Monstrous Creature Broods may not deploy in multiple Mycetic Spores. ~YIKES!!!
HQ Trygon option.
Parasite is now a Shrike upgrade character, and moves out of the HQ section.
Tyranid Prime can now be purchased in Warrior, Shrike or Ravener forms.
Many classic biomorphs have returned as upgrade options for most units.
Many units can now run twice or run-assault. ~ nice countpoint to Battle Focus
New unit that is static but extends synapse range. Can take some weapons and has cc ability if attacked.
5 new units in the Tyranid Codex:
-New flyer (Erinye)
-Mycetic Spore combo-kit alternative build (Mycetic Hive Node)
-Entirely new Monstrous Creature (the "Big Bug)
-New elite character (Crawling Plague - Named Venomthrope)
-Another one... (Genethrope)
This set is also lining up with most of the previous rumor sets (see below link). 5 new units isn't too bad considering the large number of missing models that need to be filled out from the last codex.
Karkinos: all you zodiac lovers will appreciate the reference. It is not known what form this Classical Greek monster will take in the new Tyranid codex, only that it is coming. Here is what else is on the way:
Monstrous Creature Broods may not deploy in multiple Mycetic Spores. ~YIKES!!!
HQ Trygon option.
Parasite is now a Shrike upgrade character, and moves out of the HQ section.
Tyranid Prime can now be purchased in Warrior, Shrike or Ravener forms.
Many classic biomorphs have returned as upgrade options for most units.
Many units can now run twice or run-assault. ~ nice countpoint to Battle Focus
New unit that is static but extends synapse range. Can take some weapons and has cc ability if attacked.
5 new units in the Tyranid Codex:
-New flyer (Erinye)
-Mycetic Spore combo-kit alternative build (Mycetic Hive Node)
-Entirely new Monstrous Creature (the "Big Bug)
-New elite character (Crawling Plague - Named Venomthrope)
-Another one... (Genethrope)
This set is also lining up with most of the previous rumor sets (see below link). 5 new units isn't too bad considering the large number of missing models that need to be filled out from the last codex.
From Petre on DakkaDakka www.dakkadakka.com/dakkaforum/posts/list/720/545791.page
Yeah, these ones are him:
Spoiler:
>Crawling Plague (named Venomthrope), Finecast PENDING
>- Like the other named tyranids is taken as a brood upgrade. PENDING
>- Three rows of vents on its back, tail is much longer and coils itself around a piece of scenery. Mouth tendrils are shorter and spread open around its mouth like it's trying to spit out something, with liquid dripping out of it. PENDING
>- Torrent weapon, AP- Poison 4+. Gimmick is on a 3+ place a marker anywhere on where you placed the template. Following turn place the small end of the flamer template on the marker and aim it in any direction, roll again on 4+ every subsequent turn to see if it stays on the field. PENDING
>- Grants stealth to all models within 6" and shrouding to itself. Venomthropes create 5+ cover, so they synergize. PENDING
>- It Lurks in the Mists: Special deployment gimmick instead of deploying on the board, at the start of any movement phase except the first you can deploy the Crawling Plague within 6" of any venomthrope. PENDING
>- Mutation from the new Hive Fleet Karkinos, which is specialized in toxic weaponry and the usage of venomthropes. PENDING
>Tyranid Prime, plastic clamshell PENDING
>- Larger Warrior, head crest has four prongs, additional shoulder plates that interlock down over part of the chest, armor in general is sharper and extends farther out with a slight upward curve. Looks like you could impale a guardsman on its back. PENDING
>- On foot, devourer and scything talons, dead easy to switch out components with Warriors and Raveners. PENDING
>- Details of the fluff are quite a bit different. The Prime is designed as a perfect hunter, created to fit any battlefield and seek out and eliminate enemy commanders while supported by evolved broods in this regard. PENDING
>- Apex Brood: The Prime can take a single retinue of "Apex" Warriors, Raveners or Shrikes. They receive T/WS/BS +1 and the Prime auto passes LOS! rolls while attached to the Apex Brood. Somewhat more expensive than their normal counterparts (+5 to +10 pt each depending on the creature) PENDING
>- No more +1WS/BS when attached to regular warriors, that's replaced by the retinue. PENDING
>- Hunter-Killer: Enemy characters cannot refuse challenges from the Prime. PENDING
Spoiler:
>Crawling Plague (named Venomthrope), Finecast PENDING
>- Like the other named tyranids is taken as a brood upgrade. PENDING
>- Three rows of vents on its back, tail is much longer and coils itself around a piece of scenery. Mouth tendrils are shorter and spread open around its mouth like it's trying to spit out something, with liquid dripping out of it. PENDING
>- Torrent weapon, AP- Poison 4+. Gimmick is on a 3+ place a marker anywhere on where you placed the template. Following turn place the small end of the flamer template on the marker and aim it in any direction, roll again on 4+ every subsequent turn to see if it stays on the field. PENDING
>- Grants stealth to all models within 6" and shrouding to itself. Venomthropes create 5+ cover, so they synergize. PENDING
>- It Lurks in the Mists: Special deployment gimmick instead of deploying on the board, at the start of any movement phase except the first you can deploy the Crawling Plague within 6" of any venomthrope. PENDING
>- Mutation from the new Hive Fleet Karkinos, which is specialized in toxic weaponry and the usage of venomthropes. PENDING
>Tyranid Prime, plastic clamshell PENDING
>- Larger Warrior, head crest has four prongs, additional shoulder plates that interlock down over part of the chest, armor in general is sharper and extends farther out with a slight upward curve. Looks like you could impale a guardsman on its back. PENDING
>- On foot, devourer and scything talons, dead easy to switch out components with Warriors and Raveners. PENDING
>- Details of the fluff are quite a bit different. The Prime is designed as a perfect hunter, created to fit any battlefield and seek out and eliminate enemy commanders while supported by evolved broods in this regard. PENDING
>- Apex Brood: The Prime can take a single retinue of "Apex" Warriors, Raveners or Shrikes. They receive T/WS/BS +1 and the Prime auto passes LOS! rolls while attached to the Apex Brood. Somewhat more expensive than their normal counterparts (+5 to +10 pt each depending on the creature) PENDING
>- No more +1WS/BS when attached to regular warriors, that's replaced by the retinue. PENDING
>- Hunter-Killer: Enemy characters cannot refuse challenges from the Prime. PENDING
Sept 19
natfka.blogspot.se/2013/09/tyranids-pushed-back-dark-elves-oct-nov.html#more
- Tyranids are delayed till January (It was mentioned that they always were to be released in January but i’m not able to proof that)
Maybe JanNIduary? (Thanks Brass for that one. )
Sept 22
Thanks Stingray, missed this.
natfka.blogspot.dk/2013/09/tyranid-confirmations-and-tyranic-wars.html#more
I have been getting many source confirmations of Tyranids for January, with pre-orders in December, so it seems the information is wide spread. So while this is another confirmation for a Tyranid codex, there seems like there could very well be something else for November coming.
Please remember that these are rumors. The first confirmation is a solid source, and the second.... well, an unusual source that is stepping in to help as well.
via an Anonymous Source
This is me confirming Tyranids in January.
Expect a supplement and/or warzone in November though that involves Tyranids. Ala Ultramarines 3rd Company (Tyranic War Veterans), or Warzone detailing a war against Tyranids.
via an unusual anonymous source
Tyranids in January I'm 100% certain it's true, though, and the only thing that could change it would be GW changing their plans at the last minute.
Please remember that these are rumors. The first confirmation is a solid source, and the second.... well, an unusual source that is stepping in to help as well.
via an Anonymous Source
This is me confirming Tyranids in January.
Expect a supplement and/or warzone in November though that involves Tyranids. Ala Ultramarines 3rd Company (Tyranic War Veterans), or Warzone detailing a war against Tyranids.
via an unusual anonymous source
Tyranids in January I'm 100% certain it's true, though, and the only thing that could change it would be GW changing their plans at the last minute.
Sept 24
Saw this on DakkaDakka from Pucsifier. www.dakkadakka.com/dakkaforum/posts/list/930/545791.page
One thing I've heard on the grapevine this evening (add salt if necessary) is that the mutable genus stuff is making a comeback.
This was in 3rd ed and from it, you could make obscene Nid units from a select few mutable unit types like Tyrants, Carnifex, Warriors and Gaunts.
The rules are to be expanded for every unit choice and from there you can make an army with a great deal of customisation.
You want a Carnifex to have a 2+ sv... totally possible.
You want a unit of warriors to each have a Venom Cannon... yup, you can now.
Each Tyranid modelling option will once again have a rule attached to it and the points to add these options are in the unit entries and not in some shady corner of the codex.
Like Tusks for Carnifex and a biomorph that boosts a models ranged abilities.
I'm not sure if my source is being as credible as usual as he knows I'm collecting this army and it sounds waaaay too good to be true.
So take this as you will.
This was in 3rd ed and from it, you could make obscene Nid units from a select few mutable unit types like Tyrants, Carnifex, Warriors and Gaunts.
The rules are to be expanded for every unit choice and from there you can make an army with a great deal of customisation.
You want a Carnifex to have a 2+ sv... totally possible.
You want a unit of warriors to each have a Venom Cannon... yup, you can now.
Each Tyranid modelling option will once again have a rule attached to it and the points to add these options are in the unit entries and not in some shady corner of the codex.
Like Tusks for Carnifex and a biomorph that boosts a models ranged abilities.
I'm not sure if my source is being as credible as usual as he knows I'm collecting this army and it sounds waaaay too good to be true.
So take this as you will.
Sept 26
From DakkaDakka from Puscifier.
Tiny bit of new stuff I've been told from my source...
Tyrants will be able to choose two from a list of biomorphs that include:
2+ Sv.
Wings.
Thorax Weapon.
There are more things on that list, but I was not told what they are.
My source was coaching me about my army selection and questioned why my Winged Tyrant didn't have a 2+ Sv.
He was quite adamant that I could and I had to quote the list entry for the Tyrant to him.
His reply was: "That's how we've been playing them".
Take from that what you will.
Secondly... new kits.
I don't know whether to take as salt or not:
Warriors have been redone with the kit serving as Warriors and Shrikes. Box of three.
Termagants have been redone to include all weapons. Box of ten.
Genestealers have been redone. You can make Ymgarl Stealers from the box. More than one set of cthulu faces. Box of ten.
I hope this is true. Cannot wait for this release.
Tyrants will be able to choose two from a list of biomorphs that include:
2+ Sv.
Wings.
Thorax Weapon.
There are more things on that list, but I was not told what they are.
My source was coaching me about my army selection and questioned why my Winged Tyrant didn't have a 2+ Sv.
He was quite adamant that I could and I had to quote the list entry for the Tyrant to him.
His reply was: "That's how we've been playing them".
Take from that what you will.
Secondly... new kits.
I don't know whether to take as salt or not:
Warriors have been redone with the kit serving as Warriors and Shrikes. Box of three.
Termagants have been redone to include all weapons. Box of ten.
Genestealers have been redone. You can make Ymgarl Stealers from the box. More than one set of cthulu faces. Box of ten.
I hope this is true. Cannot wait for this release.
Oct 1
From DakkaDakka from Unyielding Hunger.
Well boys and girls, I got us a nice juicy bit of news to mull over, right from GW itself. For those who are unaware of it, GW maintains a wonderful little "Hot List" that is sent out to all the stores that carry its products. What it does, is list all the models and kits and will be big ticket items for the present and near future, and urges all stores to keep that item in stock. Some are the iconic ranges of an army, much like Death Company for the Blood Angels, which are on the list. Anyhow, after a short little chat with my FLGS owner, he reported that GW has taken down the Hormagaunt Brood from the list and has added the Genestealer Brood to it for stores to keep in stock.
Forewarning of the future, perhaps?
I hope this is of use,
Unyielding Hunger
Forewarning of the future, perhaps?
I hope this is of use,
Unyielding Hunger
Oct 4
From Price.
RUMORS:
Via BoLS 10-3-2013
Release will emphasize new plastic kits.
Every missing model will ship with the release.
Smaller amount of new unseen models, higher amount of reworked existing models.
All old metal models replaced with new plastic kits (aka NO finecast survives)
Roughly 10+ new models in the release (including replacement kits and combo-kit build options)
January 2014
Sounds like a huge release, a la Space Marines and Dark Elves.
Oct 29
From Natfka. natfka.blogspot.ca/2013/10/tyranid-hunters-and-tyranids-to-kick.html
Tyranids are very much expected to be released January 4th, with pre-orders starting a few days after Christmas on the December 28th. This morning we have another set of rumors this morning that gives us a little bit of direction. I fully expect details to start very soon, as early as sometime next month, but to be in full swing by the second week of December.
So lets take a look at the latest rumor bits for Tyranids and what will be the next codex supplement.
Please remember that these are rumors, although are very probable as we have been hearing much of this for a while now.
via Bigred over on the Bols Lounge
Tyranids
-Tyranids kick off 2014
-An emphasis on making EVERY unit in the codex viable this time around
-The army rules and theme are focused on adaptability of unit abilities and inter-unit synergy
-Emphasis on model releases will be to get out all the missing models in the previous codex
-Look for a small number of highly specialized new units to shore up 6th edition deficiencies in the army
-A new unseen big bug kit is among these
Tyranid-hunters
-Ultramarine Tyranic War Veteran Supplemental codex is the next supplemental book coming, to tie into the release and to provide worthy foes for the hive-fleets.
-BOTH digital and physical versions out in Q1 2014
So lets take a look at the latest rumor bits for Tyranids and what will be the next codex supplement.
Please remember that these are rumors, although are very probable as we have been hearing much of this for a while now.
via Bigred over on the Bols Lounge
Tyranids
-Tyranids kick off 2014
-An emphasis on making EVERY unit in the codex viable this time around
-The army rules and theme are focused on adaptability of unit abilities and inter-unit synergy
-Emphasis on model releases will be to get out all the missing models in the previous codex
-Look for a small number of highly specialized new units to shore up 6th edition deficiencies in the army
-A new unseen big bug kit is among these
Tyranid-hunters
-Ultramarine Tyranic War Veteran Supplemental codex is the next supplemental book coming, to tie into the release and to provide worthy foes for the hive-fleets.
-BOTH digital and physical versions out in Q1 2014
Oct 30
More rumours inbound:
Zoanthropes
-Multipart plastic kit makes 3 models.
-Flying bases.
-3 base bodies in the kit, 2 tails are coiled, one is curling slightly forward.
-Back plates and chests are identical for the three. These are wider and slightly taller than the current model. The base tail piece has 2 tiny claws that go on, but are not normal Tyranid ball sockets. The torso has 4 arm sockets. For these models the claw arms are similar to hormagaunt claws, but shorter. Kit contains a dozen arms, most are retracted, four are extended out. All are small atrophied limbs compared to other Tyranids. Two rows of back-vents.
- Multipart heads. There are separate pieces per head to make the mouths have more dimension. One has its tongue out, curling to the side. One closed mouth, one mouth is wide open. The head plate is wider and has a spiked ridge. The brains are exposed, no eyes.
-Tail loses the current model's spiked end.
-Slightly larger than the current model.
-Fundamentally an evolutionary kit from the current Zoanthrope to meet the requirements of injected plastic production.
Read more: thetyranidhive.proboards.com/thread/43980/tyranid-rumours-round-edit-update?page=47&scrollTo=750496#ixzz2jFShGFhO
Nov 1
just gona drop this here..
via BoLS 11-1-2013
A tiny rumor with BIG implications:
Unique Tyranid creatures are unique per detachment. For for example 2 Dooms, 2 Swarmlords, etc... at 2k, representing a very rare breed but something that each HiveFleet knows how to create in extremis.
Read more: thetyranidhive.proboards.com/thread/43980/tyranid-rumours-round-edit-update?page=50#ixzz2jQ4HiTUG
via BoLS 11-1-2013
A tiny rumor with BIG implications:
Unique Tyranid creatures are unique per detachment. For for example 2 Dooms, 2 Swarmlords, etc... at 2k, representing a very rare breed but something that each HiveFleet knows how to create in extremis.
Read more: thetyranidhive.proboards.com/thread/43980/tyranid-rumours-round-edit-update?page=50#ixzz2jQ4HiTUG
Nov 5
From BOLS
Rumormongering can be very sticky business. Today we take a look at the latest Tyranid rumor doing the rounds and try to decipher what's going on.
First the rumor:
"The Dominar embodies Tyranid Hive Mind completely. Within its shadow, lesser creatures bow in servitude, and larger Tyranids find greater access to the warp. It's armored shell protects it from the most powerful weaponry. Any enemy foolish enough to close with it will find no mercy, as it's claws and teeth rip through flesh and armor plating with ease, and within its massive body lie all manner of symbiotic organisms willing to defend their host.
The Karkanos is a lumbering, living fortress. Upon it's back, smaller Tyranids will gather for protection, waiting for the opportune moment to strike at their foes. Bristling with weapons, it can decimate foes as they close, while it's passengers target other enemies.
This multi-part plastic boxed set contains 84 components with which to build one Tyranid Dominar or one Karkanos. This kit contains all the weapon options available to the either creature including cluster spines, heavy venom cannons, brain leech devourers, and acid spray. This kit contains one Large Oval base. It is supplied unpainted and requires assembly - we recommend using Citadel Plastic Glue and Citadel Paints."
..............................
"The Dominar has a 18" synapse range and Shadow in the Warp range, and increases the psyker level of all Tyranid Psykers within 6" by 1 level. Also has It will Not Die, psychic Monstrosity, IC(c) and can take most Tyranid Biomorphs. It's bigger than the Tyrranofex model, wider with a taller stance, huge head with a massive brain under a wide plate, large mouth like the trygons. It has three rows of vents along the back plates, but the back plates come up behind the head like a turtle, offering protection."
" the Karkanos looks like a crab. It has a wide flat body, the back plate is sunk in and has a ridge around the outer edges. It's front set of arms can hold a few weapon options like venom cannons or devourers or can take claws or talons. Transport capacity is identical to the spore, but it cannot carry MCs. It is a dedicated transport option for the walking troops: warriors, Genestealers, hormigaunts, Termagants. Open top. Has special rules to handle being a MC and transport...not a vehicle. It's probably one of the most expensive dedicated transports in the game. Can be taken in heavy section solo."
Lets work up some pros and cons:
PROS:
1) The rumor lines up with recurring previous rumors of both a transport creature and a new "super hivenode HQ" coming in the new codex. In particular the reference to "Karkanos" and a new big-bug combo-kit, from as far back as June.
Full Tyranid Rumor Roundup
2) The language seems similar to the type of marketing and sales-support text we commonly see out of GW.
CONS:
1) The rumor comes from outside the set of "known good sources"
2) The exact language has some odd turns of phrase, which put it's accuracy in doubt. Still though, rumors often come to the community second or third-hand and mistranslations are common.
So you can see that items like these are tough ones to call. We are going to err onthe side of conservatism and rate it "Salty", but we have seen unknown sources come out of the blue and get things right like thin in the past.
What's your call folks? Legitimate leak, or a bunch of malarkey? [/quote]
Nov 6
From Warpshadow.
Hi all
Back from Warhammer world and got myself last one Hierophant they got
But I wanted Harridan and they told me to wait 3 months and get new one in plastic!
So I think this possible also counting that Harridan now in 40K books (to be released)
And also - I'm back to Nids
Back from Warhammer world and got myself last one Hierophant they got
But I wanted Harridan and they told me to wait 3 months and get new one in plastic!
So I think this possible also counting that Harridan now in 40K books (to be released)
And also - I'm back to Nids
www.warpshadow.com/forum/viewtopic.php?f=18&t=17287
From BoLS
Here's the latest word on the impending Hivefleets and their rules boys and girls.
Rumor rating: Probable, coming from known good sources
Look for a return of many biomorphs in a big way, led by available model options.
Several plastic models had access to many biomorphs with modeling options in 4th, and those parts are currently cosmetic.
The feeling is that the biomorph options were curtailed much too strongly in the current book and if there is a modeling option for it in a plastic kit, it will have rules in the next codex. I'm looking at you Carnifex (and others)!
Hmm, as a thought experiment, I'll let you pull out the old 4th Nid codex, and look at the plastic kits out there.
What old biomorph options have plastic bits but are currently missing rules? What rules would you make for them?
Nov 7
From Natfka
There is a new plastic kit coming for Tyranids, which are due to be the next big codex release for Warhammer 40k. Whether other kits will follow this one and go from Finecast Resin models to plastic kits, is still to be seen, but at least we have some information on this one.
Please remember that these are rumors. This is very solid btw, and I would consider this one as true as any rumor can be.
via an anonymous source on Faeit 212
New Plastic Hive Guard: Not a dual kit with Tyrant guard - the box just contains 3 hive guard
There is another ranged weapon option for Hive Guard that looks like a spike with 3 talons on the end of it.
Please remember that these are rumors. This is very solid btw, and I would consider this one as true as any rumor can be.
via an anonymous source on Faeit 212
New Plastic Hive Guard: Not a dual kit with Tyrant guard - the box just contains 3 hive guard
There is another ranged weapon option for Hive Guard that looks like a spike with 3 talons on the end of it.