Post by kingfisher773 on Jun 30, 2013 11:55:14 GMT
Ok, I'm just gonna lay down some knowledge on some units you may want to take or avoid.
Starting off with the most popular choice of this codex, Heldrakes, these are one of the best anti-infantry that chaos has to offer with the whole flying and the strength 6 armor penetration 3 torrent flamer (yes this means a definite take of the baleflamer) at 170 points it is the perfect choice for hunting enemy troops or just infantry.
Now for one of the more useless units, possessed, coming in at 26 points a model for almost standard stat line, random buffs and all melee attacks despite being able to take Icon of Flames (buff for all bolter weapons in the squad)... They are not worth the point value or the elite slot, just like in the last codex!! , and the only time you would take it is either if you are playing really fluffy Word Bearers, really like the models (they are pretty cool, but the bitz are good for conversions and just adding to normal models), cannon fodder or you just have the points and want to try something new.
Back on to the good choices I'm just gonna get the 'exalted warriors' out of the way -since they are pretty good- so i'll start off with Noise Marines. (this is listed from most viable to least in my opinion)
Noise Marines are one of the best if not then the best Elite choice and possibly Troops choice you can take (just as an in general look at them). They are one of the best shooting units that chaos has and once again, they are pretty much made for anti-infantry, with their Sonic Blasters and Blast Masters they become deadly and great against most infantry/horde armies.
On to Plague Marines. These boil in festered bags of meat are tough as hell and are really viable as Troops. How ever they aren't really the best Elites, unless you're going with a Nurgle themed list. But it doesn't change the fact that they can take a beating and can do pretty well against monstrous creatures with the poisons weapons they have.
Now to Thousand Sons. They are pretty much there for anti-Space Marine fire power and that's pretty much all there is to it.
Finally, Bezerkers. The close combat experts in the chaos codex. They aren't as viable now as they were last edition since close combat is more for the horde armies (i.e. Nids, orks, ect) in this edition really.
That's all I'll do tonight, kinda tired and there is still a bit to cover. You can message me if you have any questions or want me to post some more suggestions/over view of the Chaos Space Marines codex.
(>'.')><('.')><('.'<)
Starting off with the most popular choice of this codex, Heldrakes, these are one of the best anti-infantry that chaos has to offer with the whole flying and the strength 6 armor penetration 3 torrent flamer (yes this means a definite take of the baleflamer) at 170 points it is the perfect choice for hunting enemy troops or just infantry.
Now for one of the more useless units, possessed, coming in at 26 points a model for almost standard stat line, random buffs and all melee attacks despite being able to take Icon of Flames (buff for all bolter weapons in the squad)... They are not worth the point value or the elite slot, just like in the last codex!! , and the only time you would take it is either if you are playing really fluffy Word Bearers, really like the models (they are pretty cool, but the bitz are good for conversions and just adding to normal models), cannon fodder or you just have the points and want to try something new.
Back on to the good choices I'm just gonna get the 'exalted warriors' out of the way -since they are pretty good- so i'll start off with Noise Marines. (this is listed from most viable to least in my opinion)
Noise Marines are one of the best if not then the best Elite choice and possibly Troops choice you can take (just as an in general look at them). They are one of the best shooting units that chaos has and once again, they are pretty much made for anti-infantry, with their Sonic Blasters and Blast Masters they become deadly and great against most infantry/horde armies.
On to Plague Marines. These boil in festered bags of meat are tough as hell and are really viable as Troops. How ever they aren't really the best Elites, unless you're going with a Nurgle themed list. But it doesn't change the fact that they can take a beating and can do pretty well against monstrous creatures with the poisons weapons they have.
Now to Thousand Sons. They are pretty much there for anti-Space Marine fire power and that's pretty much all there is to it.
Finally, Bezerkers. The close combat experts in the chaos codex. They aren't as viable now as they were last edition since close combat is more for the horde armies (i.e. Nids, orks, ect) in this edition really.
That's all I'll do tonight, kinda tired and there is still a bit to cover. You can message me if you have any questions or want me to post some more suggestions/over view of the Chaos Space Marines codex.
(>'.')><('.')><('.'<)