Post by niiai on Apr 28, 2024 19:53:19 GMT
Played vs green tide today. Was super fun. Lost horrible.
I ran the list you can see below.
He ran:
20 boys, warlord, pain boy,
20 boys, warlord, pain boy
20 boys, warlord, pain boy
20 boys, psyker
20 boys, psyker
1 truck with 10 flashgits
1 truck with 5 meganobz, mek in mega armour
10 gretchin
5 storm boys.
Main reason I lost was that we where on the ritual, and I could not deep strike on topp of objectives. Orks got first turn and push so hard. By his end of turn 2 he has 4 objectives. His Boyz units make them sticky. I had none. I did not score primary until turn 4. He was also very lucky with his secondaries, not involving actions. And my objectives involved having objectives.
Here are some fun facts: The weird boys has a S10 AP-3 D5 presiseion weapon. Range 24. It is very good at killing our characters. I suspect even regular armies will have trouble with it.
The 'blood surge' (reactive move) is soooo strong! If you can get them below 10 models it is not that reliable (1d6" vs 6".)
Those meganobz are soooo good. And they return 1 each turn. They had 2+ with re-roll 1 armour save. 4+++ during whaaaag.
The pain boy returning 1d3 models once and the stratagem returning 1d3+2 boys is very annoying and strong!
+3 to charge turn 3 is very good. But they are not as lethal as they are in the old detachment.
Genestealer Cults
Strike Force (2000 points)
Ascension Day
CHARACTERS
Nexos (70 points)
• 1x Autopistol
1x Close combat weapon
• Enhancement: Focus of Adoration
Primus (130 points)
• Warlord
• 1x Cult bonesword
1x Scoped needle pistol
1x Toxin injector claw
• Enhancement: Meticulous Planner
Reductus Saboteur (65 points)
• 1x Autopistol
1x Close combat weapon
1x Demolition charges
1x Remote explosives
BATTLELINE
Acolyte Hybrids (170 points)
• 1x Acolyte Leader
• 1x Hand flamer
1x Leader’s cult weapons
• 9x Acolyte Hybrid
• 1x Cult Icon
5x Cult claws and knife
4x Cult claws and knife
4x Demolition charges
4x Hand flamer
Acolyte Hybrids (170 points)
• 1x Acolyte Leader
• 1x Hand flamer
1x Leader’s cult weapons
• 9x Acolyte Hybrid
• 1x Cult Icon
5x Cult claws and knife
4x Cult claws and knife
4x Demolition charges
4x Hand flamer
Acolyte Hybrids (85 points)
• 1x Acolyte Leader
• 1x Hand flamer
1x Leader’s cult weapons
• 4x Acolyte Hybrid
• 1x Cult Icon
4x Cult claws and knife
2x Demolition charges
1x Hand flamer
Neophyte Hybrids (180 points)
• 1x Neophyte Leader
• 1x Autopistol
1x Close combat weapon
1x Hybrid firearm
• 19x Neophyte Hybrid
• 19x Autopistol
19x Close combat weapon
1x Cult Icon
4x Grenade launcher
11x Hybrid firearm
4x Seismic cannon
Neophyte Hybrids (180 points)
• 1x Neophyte Leader
• 1x Autopistol
1x Close combat weapon
1x Hybrid firearm
• 19x Neophyte Hybrid
• 19x Autopistol
19x Close combat weapon
1x Cult Icon
4x Grenade launcher
11x Hybrid firearm
4x Mining laser
OTHER DATASHEETS
Achilles Ridgerunners (75 points)
• 1x Heavy mortar
1x Ridgerunner wheels
1x Spotter
1x Twin heavy stubber
Goliath Rockgrinder (130 points)
• 1x Demolition charge cache
1x Drilldozer blade
1x Heavy seismic cannon
1x Heavy stubber
Goliath Rockgrinder (130 points)
• 1x Demolition charge cache
1x Drilldozer blade
1x Heavy seismic cannon
1x Heavy stubber
Purestrain Genestealers (75 points)
• 5x Purestrain Genestealer
• 5x Cult claws and talons
Purestrain Genestealers (75 points)
• 5x Purestrain Genestealer
• 5x Cult claws and talons
ALLIED UNITS
Catachan Jungle Fighters (55 points)
• 1x Jungle Fighter Sergeant
• 1x Close combat weapon
1x Laspistol
• 9x Jungle Fighter
• 9x Close combat weapon
2x Flamer
7x Lasgun
Chimera (70 points)
• 1x Armoured tracks
1x Chimera heavy flamer
1x Heavy flamer
1x Heavy stubber
1x Hunter-killer missile
1x Lasgun array
Leman Russ Battle Tank (170 points)
• 1x Armoured tracks
1x Heavy stubber
1x Hunter-killer missile
1x Lascannon
1x Leman Russ battle cannon
2x Plasma cannon
Leman Russ Battle Tank (170 points)
• 1x Armoured tracks
1x Heavy stubber
1x Hunter-killer missile
1x Lascannon
1x Leman Russ battle cannon
2x Plasma cannon
Exported with App Version: v1.13.0 (41), Data Version: v373
I liked the russes. I liked the rockgrinders. But my list eats to many CP each turn. No CP for tank shot and grenades.
I ran the list you can see below.
He ran:
20 boys, warlord, pain boy,
20 boys, warlord, pain boy
20 boys, warlord, pain boy
20 boys, psyker
20 boys, psyker
1 truck with 10 flashgits
1 truck with 5 meganobz, mek in mega armour
10 gretchin
5 storm boys.
Main reason I lost was that we where on the ritual, and I could not deep strike on topp of objectives. Orks got first turn and push so hard. By his end of turn 2 he has 4 objectives. His Boyz units make them sticky. I had none. I did not score primary until turn 4. He was also very lucky with his secondaries, not involving actions. And my objectives involved having objectives.
Here are some fun facts: The weird boys has a S10 AP-3 D5 presiseion weapon. Range 24. It is very good at killing our characters. I suspect even regular armies will have trouble with it.
The 'blood surge' (reactive move) is soooo strong! If you can get them below 10 models it is not that reliable (1d6" vs 6".)
Those meganobz are soooo good. And they return 1 each turn. They had 2+ with re-roll 1 armour save. 4+++ during whaaaag.
The pain boy returning 1d3 models once and the stratagem returning 1d3+2 boys is very annoying and strong!
+3 to charge turn 3 is very good. But they are not as lethal as they are in the old detachment.
Genestealer Cults
Strike Force (2000 points)
Ascension Day
CHARACTERS
Nexos (70 points)
• 1x Autopistol
1x Close combat weapon
• Enhancement: Focus of Adoration
Primus (130 points)
• Warlord
• 1x Cult bonesword
1x Scoped needle pistol
1x Toxin injector claw
• Enhancement: Meticulous Planner
Reductus Saboteur (65 points)
• 1x Autopistol
1x Close combat weapon
1x Demolition charges
1x Remote explosives
BATTLELINE
Acolyte Hybrids (170 points)
• 1x Acolyte Leader
• 1x Hand flamer
1x Leader’s cult weapons
• 9x Acolyte Hybrid
• 1x Cult Icon
5x Cult claws and knife
4x Cult claws and knife
4x Demolition charges
4x Hand flamer
Acolyte Hybrids (170 points)
• 1x Acolyte Leader
• 1x Hand flamer
1x Leader’s cult weapons
• 9x Acolyte Hybrid
• 1x Cult Icon
5x Cult claws and knife
4x Cult claws and knife
4x Demolition charges
4x Hand flamer
Acolyte Hybrids (85 points)
• 1x Acolyte Leader
• 1x Hand flamer
1x Leader’s cult weapons
• 4x Acolyte Hybrid
• 1x Cult Icon
4x Cult claws and knife
2x Demolition charges
1x Hand flamer
Neophyte Hybrids (180 points)
• 1x Neophyte Leader
• 1x Autopistol
1x Close combat weapon
1x Hybrid firearm
• 19x Neophyte Hybrid
• 19x Autopistol
19x Close combat weapon
1x Cult Icon
4x Grenade launcher
11x Hybrid firearm
4x Seismic cannon
Neophyte Hybrids (180 points)
• 1x Neophyte Leader
• 1x Autopistol
1x Close combat weapon
1x Hybrid firearm
• 19x Neophyte Hybrid
• 19x Autopistol
19x Close combat weapon
1x Cult Icon
4x Grenade launcher
11x Hybrid firearm
4x Mining laser
OTHER DATASHEETS
Achilles Ridgerunners (75 points)
• 1x Heavy mortar
1x Ridgerunner wheels
1x Spotter
1x Twin heavy stubber
Goliath Rockgrinder (130 points)
• 1x Demolition charge cache
1x Drilldozer blade
1x Heavy seismic cannon
1x Heavy stubber
Goliath Rockgrinder (130 points)
• 1x Demolition charge cache
1x Drilldozer blade
1x Heavy seismic cannon
1x Heavy stubber
Purestrain Genestealers (75 points)
• 5x Purestrain Genestealer
• 5x Cult claws and talons
Purestrain Genestealers (75 points)
• 5x Purestrain Genestealer
• 5x Cult claws and talons
ALLIED UNITS
Catachan Jungle Fighters (55 points)
• 1x Jungle Fighter Sergeant
• 1x Close combat weapon
1x Laspistol
• 9x Jungle Fighter
• 9x Close combat weapon
2x Flamer
7x Lasgun
Chimera (70 points)
• 1x Armoured tracks
1x Chimera heavy flamer
1x Heavy flamer
1x Heavy stubber
1x Hunter-killer missile
1x Lasgun array
Leman Russ Battle Tank (170 points)
• 1x Armoured tracks
1x Heavy stubber
1x Hunter-killer missile
1x Lascannon
1x Leman Russ battle cannon
2x Plasma cannon
Leman Russ Battle Tank (170 points)
• 1x Armoured tracks
1x Heavy stubber
1x Hunter-killer missile
1x Lascannon
1x Leman Russ battle cannon
2x Plasma cannon
Exported with App Version: v1.13.0 (41), Data Version: v373
I liked the russes. I liked the rockgrinders. But my list eats to many CP each turn. No CP for tank shot and grenades.