10th ed index - your experience so far?
Oct 2, 2023 10:00:34 GMT
via mobile
N.I.B., Jbizzy, and 1 more like this
Post by alx51 on Oct 2, 2023 10:00:34 GMT
Lennon went 7-0 at crucible with nexus, and englezos went 4-1-0 at a GT with this :
Deathleaper
Neurotyrant: anti deepstrike
Flyrant: redeploy
10 gargoyles
10 gargoyles
10 termagants
Biovore
5 genestealers
5 genestealers
Mawloc
Mawloc
Mawloc
Trygon
Trygon
Neurolictor
Neurolictor
Lictor
Lictor
Ripper
Ripper
Ripper
Incredible out of the box thinking for a very nice list !
His comments on the list :
You have odd synergies in this list. You have both primary denial and primary gain in your and your opponent's turn, not to mention what it does for secondaries
1. Trygons ingress to help you gain primary or if need be can be deepstriked on misplays from the opponent for primary denial
2. Neurolictors command phase battleshock the opponent to try and flip objectives contested or are used on a battleshock "go turn" onto a threat
3. Mawlocs come in for more battleshock usage and some helpful mortal wounds, however having extra battleshock is also great in combination with the neurolictors aura and is an A tier combo (any battleshock unit is)
4. Deathleaper and his battleshock and his -1 to ld aura are fantastic at helping change the tide on objectives
5. Hunting grounds is great because of how people use reserves units, usually its for secondaries and when battleshocked the enemy cant achieve them
6. The Flyrant is able to let me use Surprise assault twice, which is HUGE given it also doesnt need to be next to the enemy unit you want to use the strat on, and can just be used for battleshocking and then having a synergy combo with whatever is in combat with the target + a neurolictors aura, you can also just pop this on in the shooting phase with gargoyles and target legitimately anybody across the board too where your melee units are before a go charge to work out what you want to do, its wild haha. Hive tyrant makes this better obviously because of the double strat, you can use this twice per player turn and even on the same enemy unit to try to have a second chance at battleshock (really potent t5 if going second to flip primary, or to wipe out a unit)
7. Shadow in the warp, well we all know this one
Also mawlocs and trygons are a meme when it comes to secondaries
You can have a trygon do the outside of 3" deepstrike and then deploy teleport homers, or you can use mawlocs to make a mawloc conga line which also then allows you to shoot a spore mine or deepstrike a ripper with the space created
Deathleaper
Neurotyrant: anti deepstrike
Flyrant: redeploy
10 gargoyles
10 gargoyles
10 termagants
Biovore
5 genestealers
5 genestealers
Mawloc
Mawloc
Mawloc
Trygon
Trygon
Neurolictor
Neurolictor
Lictor
Lictor
Ripper
Ripper
Ripper
Incredible out of the box thinking for a very nice list !
His comments on the list :
You have odd synergies in this list. You have both primary denial and primary gain in your and your opponent's turn, not to mention what it does for secondaries
1. Trygons ingress to help you gain primary or if need be can be deepstriked on misplays from the opponent for primary denial
2. Neurolictors command phase battleshock the opponent to try and flip objectives contested or are used on a battleshock "go turn" onto a threat
3. Mawlocs come in for more battleshock usage and some helpful mortal wounds, however having extra battleshock is also great in combination with the neurolictors aura and is an A tier combo (any battleshock unit is)
4. Deathleaper and his battleshock and his -1 to ld aura are fantastic at helping change the tide on objectives
5. Hunting grounds is great because of how people use reserves units, usually its for secondaries and when battleshocked the enemy cant achieve them
6. The Flyrant is able to let me use Surprise assault twice, which is HUGE given it also doesnt need to be next to the enemy unit you want to use the strat on, and can just be used for battleshocking and then having a synergy combo with whatever is in combat with the target + a neurolictors aura, you can also just pop this on in the shooting phase with gargoyles and target legitimately anybody across the board too where your melee units are before a go charge to work out what you want to do, its wild haha. Hive tyrant makes this better obviously because of the double strat, you can use this twice per player turn and even on the same enemy unit to try to have a second chance at battleshock (really potent t5 if going second to flip primary, or to wipe out a unit)
7. Shadow in the warp, well we all know this one
Also mawlocs and trygons are a meme when it comes to secondaries
You can have a trygon do the outside of 3" deepstrike and then deploy teleport homers, or you can use mawlocs to make a mawloc conga line which also then allows you to shoot a spore mine or deepstrike a ripper with the space created