Post by higgins on Mar 16, 2023 16:48:10 GMT
So I'm new to 40K as of Jan 2023, and I've been getting outplayed, especially in shooting.
I made this army to basically hide and do secondary's while I shoot with my (5) HQ's using Look Out Sir on all five.
Tournaments in the Midwest have SO MANY WALLS!!!
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Jormungandr: Look Out Sir!!! Points Total: 2000
Arks of Omen Detachment, Starting CP: (-4)
BASE: HIVE FLEET ADAPTATION: TUNNEL NETWORKS, Enemy Ranged Hit Rolls -1 (unless close)
Optional: LURK BIOMORPHOLOGIES: Exoskeletal Reinforcement, Enemy -1AP, Now 0AP
HQ #1 (1) Hive Tyrant - WARLORD 195
Hive Tyrant + 2 Monstrous scything talons
Heavy Venom Cannon
Psychic Power: Smite, Psychic Scream, Onslaught
(-1CP) RELIC: SHARDGULLET - Replaces the Heavy Venom Cannon
HQ #2 (1) Hive Tyrant 190
Hive Tyrant + 2 Monstrous scything talons
Stranglethorn cannon
Psychic Power: Smite, Psychic Scream, Catalyst
(-1CP) RELIC: BALETHORN CANNON - Replaces the Stranglethorn Cannon
(-1CP) HEROIC SUPPORT - (You can include a maximum of 2 Hive Tyrants)
HQ #3 (1) Tyranid Prime 90
Tyranid Prime + Venom cannon + Scything talon + Scything talon
Adrenal glands - Add 1" to the Move, add 1 to the Strength
HQ #4 (1) Tyranid Prime 90
Tyranid Prime + Venom cannon + Scything talon + Scything talon
Adrenal glands - Add 1" to the Move, add 1 to the Strength
No Force Org (1) Tyranid Prime 90
Tyranid Prime + Venom cannon + Scything talon + Scything talon
Adrenal glands - Add 1" to the Move, add 1 to the Strength
Troop #1 (10) Gargoyles 80
Gargoyles + Fleshborer
Troop #2 (10) Hormagaunts 80
Hormagaunts + Hormagaunt talons
Troop #3 (10) Hormagaunts 80
Hormagaunts + Hormagaunt talons
Troop #4 (3) Tyranid Warriors 105
Tyranid Warrior + Scything talon + Scything talon + Deathspitter (+5)
Tyranid Warrior + Scything talon + Scything talon + Deathspitter (+5)
Tyranid Warrior + Scything talon + Scything talon + Venom cannon (+5)
Troop #5 (3) Tyranid Warriors 105
Tyranid Warrior + Scything talon + Scything talon + Deathspitter (+5)
Tyranid Warrior + Scything talon + Scything talon + Deathspitter (+5)
Tyranid Warrior + Scything talon + Scything talon + Venom cannon (+5)
Troop #6 (3) Tyranid Warriors 105
Tyranid Warrior + Scything talon + Scything talon + Deathspitter (+5)
Tyranid Warrior + Scything talon + Scything talon + Deathspitter (+5)
Tyranid Warrior + Scything talon + Scything talon + Venom cannon (+5)
ELITES #1 (5) Tyrant Guards 260
Tyrant Guard + 2 rending claws + 2 scything talons
Tyrant Guard + 2 rending claws + 2 scything talons
Tyrant Guard + 2 rending claws + 2 scything talons
Tyrant Guard + 2 rending claws + 2 crushing claws
Tyrant Guard + 2 rending claws + 2 crushing claws
Adrenal glands - Add 1" to the Move, add 1 to the Strength
ELITES #2 (1) Pyrovore 40
Pyrovore + Flamespurt; bludgeoning fists; acid maw.
FAST #1 (1) Parasite of Mortrex 80
Parasite of Mortrex + clawed limbs; barbed ovipositor
HEAVY #1 (1) Tyrannofex 230
Tyrannofex + stinger salvoes + powerful limbs.
Acid spray + Dermic Symbiosis (4+ INV)
(-1CP) Jormungandr – Requisition Stratagem: BURIED IN WAIT - Deepstrike
HEAVY #2 (3) Hive Guard 180
Hive Guard + Shockcannon
Adrenal glands - Add 1" to the Move, add 1 to the Strength - Per Unit Cost
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I plan on parking my (1) Pyro at home base
Using the Gargoyles, Hormagaunts, and Parasite to jump on close objectives and do actions
Hide and spread out the rest of my army
Use my (5) HQ models to sneak around corners and shoot, using Look Out Sir
Plant my T-fex with 4+INV (probably mid-field) to help on turn 2 or 3
ANY THOUGHTS OR ADVICE WOULD BE GREAT!
I made this army to basically hide and do secondary's while I shoot with my (5) HQ's using Look Out Sir on all five.
Tournaments in the Midwest have SO MANY WALLS!!!
------------------------------------------------------------------------------------------------------
Jormungandr: Look Out Sir!!! Points Total: 2000
Arks of Omen Detachment, Starting CP: (-4)
BASE: HIVE FLEET ADAPTATION: TUNNEL NETWORKS, Enemy Ranged Hit Rolls -1 (unless close)
Optional: LURK BIOMORPHOLOGIES: Exoskeletal Reinforcement, Enemy -1AP, Now 0AP
HQ #1 (1) Hive Tyrant - WARLORD 195
Hive Tyrant + 2 Monstrous scything talons
Heavy Venom Cannon
Psychic Power: Smite, Psychic Scream, Onslaught
(-1CP) RELIC: SHARDGULLET - Replaces the Heavy Venom Cannon
HQ #2 (1) Hive Tyrant 190
Hive Tyrant + 2 Monstrous scything talons
Stranglethorn cannon
Psychic Power: Smite, Psychic Scream, Catalyst
(-1CP) RELIC: BALETHORN CANNON - Replaces the Stranglethorn Cannon
(-1CP) HEROIC SUPPORT - (You can include a maximum of 2 Hive Tyrants)
HQ #3 (1) Tyranid Prime 90
Tyranid Prime + Venom cannon + Scything talon + Scything talon
Adrenal glands - Add 1" to the Move, add 1 to the Strength
HQ #4 (1) Tyranid Prime 90
Tyranid Prime + Venom cannon + Scything talon + Scything talon
Adrenal glands - Add 1" to the Move, add 1 to the Strength
No Force Org (1) Tyranid Prime 90
Tyranid Prime + Venom cannon + Scything talon + Scything talon
Adrenal glands - Add 1" to the Move, add 1 to the Strength
Troop #1 (10) Gargoyles 80
Gargoyles + Fleshborer
Troop #2 (10) Hormagaunts 80
Hormagaunts + Hormagaunt talons
Troop #3 (10) Hormagaunts 80
Hormagaunts + Hormagaunt talons
Troop #4 (3) Tyranid Warriors 105
Tyranid Warrior + Scything talon + Scything talon + Deathspitter (+5)
Tyranid Warrior + Scything talon + Scything talon + Deathspitter (+5)
Tyranid Warrior + Scything talon + Scything talon + Venom cannon (+5)
Troop #5 (3) Tyranid Warriors 105
Tyranid Warrior + Scything talon + Scything talon + Deathspitter (+5)
Tyranid Warrior + Scything talon + Scything talon + Deathspitter (+5)
Tyranid Warrior + Scything talon + Scything talon + Venom cannon (+5)
Troop #6 (3) Tyranid Warriors 105
Tyranid Warrior + Scything talon + Scything talon + Deathspitter (+5)
Tyranid Warrior + Scything talon + Scything talon + Deathspitter (+5)
Tyranid Warrior + Scything talon + Scything talon + Venom cannon (+5)
ELITES #1 (5) Tyrant Guards 260
Tyrant Guard + 2 rending claws + 2 scything talons
Tyrant Guard + 2 rending claws + 2 scything talons
Tyrant Guard + 2 rending claws + 2 scything talons
Tyrant Guard + 2 rending claws + 2 crushing claws
Tyrant Guard + 2 rending claws + 2 crushing claws
Adrenal glands - Add 1" to the Move, add 1 to the Strength
ELITES #2 (1) Pyrovore 40
Pyrovore + Flamespurt; bludgeoning fists; acid maw.
FAST #1 (1) Parasite of Mortrex 80
Parasite of Mortrex + clawed limbs; barbed ovipositor
HEAVY #1 (1) Tyrannofex 230
Tyrannofex + stinger salvoes + powerful limbs.
Acid spray + Dermic Symbiosis (4+ INV)
(-1CP) Jormungandr – Requisition Stratagem: BURIED IN WAIT - Deepstrike
HEAVY #2 (3) Hive Guard 180
Hive Guard + Shockcannon
Adrenal glands - Add 1" to the Move, add 1 to the Strength - Per Unit Cost
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I plan on parking my (1) Pyro at home base
Using the Gargoyles, Hormagaunts, and Parasite to jump on close objectives and do actions
Hide and spread out the rest of my army
Use my (5) HQ models to sneak around corners and shoot, using Look Out Sir
Plant my T-fex with 4+INV (probably mid-field) to help on turn 2 or 3
ANY THOUGHTS OR ADVICE WOULD BE GREAT!