Post by zimko on Jan 17, 2023 19:07:20 GMT
This list went 5 and 0 at a GT in Virginia using the new dataslate and points update but the Nephilim missions.
Custom Fleet: Nat Camo (Lurk), Hieghtened Reflexes (Hunt)
Tervigon (mawclaws, senses)
Tervigon
Neurothrope (Tendrils, barb)
30 gants
30 gants
10 gants
Deathleaper
Maleceptor
3 Pyrovores
3 Pyrovores
3 Pyrovores
3 Venomthropes
Parasite (Alien Cunning)
The player is @greenhavak on the tyranid discord and I've had several encounters and discussions with him in the past.
His games were:
100-61 Craftworlds
97-79 Necrons
60-58 Grey Knights (super slow game, talked through T3 and called it there) Tyranids would have taken the lead hard if played to turn 5.
80-57 BR Sisters
75-72 Imperial Knights (called T4) T5 score close to 90 to 76
The Imperial Knights game is the most impressive matchup win here given the changes. Apparently the Deathleaper came in clutch here to stop his opponent from using the secondary action in the middle for the Knight secondary. He simply moved Deathleaper to the middle and surrounded him with gants.
I asked him about the Maleceptor and he says turn 1 and 2 he mostly just used the action to reduce effectiveness of incoming fire on the gants, then turns 3+ it goes on offense if still alive.
The custom Fleet allows the gants to fallback and shoot, which greatly increases their effectiveness with tervigons giving them +1 to hit and reviving 4d6 per turn. The Maleceptor's imperative also combos nicely with this allowing the ganta to fallback, place a Spore node AND shoot for a turn without spending any CP. It also let's the Pyrovores become extra annoying to deal with since you can't just tag them in melee to turn off their shooting.
He said the Deathleaper was originally taken as a meta call because he expected to run into Custodes (there were 6 custode players at the GT) to turn off their stratagem usage I think but he turned out quite useful against Knights.
After some discussion with him, I brainstormed a derivative list for a larger GT.
Custom Fleet: Nat Camo (Lurk), Hieghtened Reflexes (Hunt)
Tervigon (mawclaws, senses)
Tervigon
Neurothrope (Tendrils, barb)
30 gants
30 gants
Deathleaper (Alien cunning)
Maleceptor
3 Pyrovores
3 Pyrovores
2 Pyrovores
3 Venomthropes
Exocrine
This trades out Parasite, 10 gants and 1 pyrovore for an Exocrine. One of the Exocrine's biggest weaknesses has been the blast rule turning off his shooting in melee. But with this custom Fleet that is negated. It is also now free to put him into strategic reserves if we are worried about him dying turn 1.
I have a GT 2 weeks after LVO and no time to test new lists so I'm very appreciative of his collaboration and hope yall can help us come up with more ideas that can work in Arks of Omens.
Custom Fleet: Nat Camo (Lurk), Hieghtened Reflexes (Hunt)
Tervigon (mawclaws, senses)
Tervigon
Neurothrope (Tendrils, barb)
30 gants
30 gants
10 gants
Deathleaper
Maleceptor
3 Pyrovores
3 Pyrovores
3 Pyrovores
3 Venomthropes
Parasite (Alien Cunning)
The player is @greenhavak on the tyranid discord and I've had several encounters and discussions with him in the past.
His games were:
100-61 Craftworlds
97-79 Necrons
60-58 Grey Knights (super slow game, talked through T3 and called it there) Tyranids would have taken the lead hard if played to turn 5.
80-57 BR Sisters
75-72 Imperial Knights (called T4) T5 score close to 90 to 76
The Imperial Knights game is the most impressive matchup win here given the changes. Apparently the Deathleaper came in clutch here to stop his opponent from using the secondary action in the middle for the Knight secondary. He simply moved Deathleaper to the middle and surrounded him with gants.
I asked him about the Maleceptor and he says turn 1 and 2 he mostly just used the action to reduce effectiveness of incoming fire on the gants, then turns 3+ it goes on offense if still alive.
The custom Fleet allows the gants to fallback and shoot, which greatly increases their effectiveness with tervigons giving them +1 to hit and reviving 4d6 per turn. The Maleceptor's imperative also combos nicely with this allowing the ganta to fallback, place a Spore node AND shoot for a turn without spending any CP. It also let's the Pyrovores become extra annoying to deal with since you can't just tag them in melee to turn off their shooting.
He said the Deathleaper was originally taken as a meta call because he expected to run into Custodes (there were 6 custode players at the GT) to turn off their stratagem usage I think but he turned out quite useful against Knights.
After some discussion with him, I brainstormed a derivative list for a larger GT.
Custom Fleet: Nat Camo (Lurk), Hieghtened Reflexes (Hunt)
Tervigon (mawclaws, senses)
Tervigon
Neurothrope (Tendrils, barb)
30 gants
30 gants
Deathleaper (Alien cunning)
Maleceptor
3 Pyrovores
3 Pyrovores
2 Pyrovores
3 Venomthropes
Exocrine
This trades out Parasite, 10 gants and 1 pyrovore for an Exocrine. One of the Exocrine's biggest weaknesses has been the blast rule turning off his shooting in melee. But with this custom Fleet that is negated. It is also now free to put him into strategic reserves if we are worried about him dying turn 1.
I have a GT 2 weeks after LVO and no time to test new lists so I'm very appreciative of his collaboration and hope yall can help us come up with more ideas that can work in Arks of Omens.