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Post by turtletyrant on Jul 10, 2022 10:05:08 GMT
Hey all. I am a pretty new tyranid player, used to play orks before. Soi am looking for some advice/suggestions for a list for the new nephilim chapter approved.
I have played a couple of games, changing up the list every time, seeing what works and what doesnt.
My latest plan was a diabolical 1st turn SK charge in.. basically a screamer killer on steroids (aka adrenal glands).. 11" move + kraken stratagem for 8" move.. Put onslaught for advance + charge and augmented ferocity for that +1 on charge. For added security you can throw "shard lure" strat on the enemy for 3D6 (discard one) charge, and maybe synaptic lure power on the enemy for re-rolls (just to be safe). 11 (+D3 maybe) attacks at S8 AP -4 D 3 should take out pretty much anything.. throw the re-roll the hit from swarmlord and maybe re-roll wound roll strat if you are facing a perticulary tough enemy.
Add the winged hive tyrant (with AG and maw-claws of thyrax).. a 17" move + charge should guarantee 2 heavy hitters in CC to wreak havoc.
The 2 lictors/deathleaper in hiding to pop up behind enemy CHARACTERS for the cranial feasting secondary (got 6 VP in one attack.. got the CP + killed CHAR), and raveners to deal with any infantry on the charge from below..
Swarmlord and the guard slowly pushing forward with the 2 remaining SK while the warrior put up banners.. neurothrope is there for warp ritual/psychic interrogation and zoanthropes for the 4+ invul imperative and smite spam (duh).
let me know what you think
+++ New Roster (Warhammer 40,000 9th Edition) +++
++ Patrol Detachment 0CP (Tyranids) [67 PL, 5CP, 1,385pts] ++
+ Configuration +
Battle Size [6CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points)
Detachment Command Cost
Gametype: 4. Chapter Approved: War Zone Nephilim
Hive Fleet: (Hunt) Augmented Ferocity, Kraken
+ No Force Org Slot +
Tyrant Guard [8 PL, 120pts] . 3x Tyrant Guard (Lash/Sword): 3x Lash Whip and Bonecleaver, 3x Two Rending Claws
Zoanthropes [7 PL, 150pts]: 3x Zoanthrope
+ HQ +
Neurothrope [5 PL, 100pts]
The Swarmlord [11 PL, -1CP, 240pts]: Power: Synaptic Lure, Stratagem: Warlord Trait, Warlord, Warlord Trait: Synaptic Lynchpin
+ Troops +
Tyranid Warriors [4 PL, 90pts] . Tyranid Warrior: Deathspitter, Dual Boneswords . Tyranid Warrior: Deathspitter, Dual Boneswords . Tyranid Warrior: Deathspitter, Dual Boneswords
Tyranid Warriors [4 PL, 90pts] . Tyranid Warrior: Deathspitter, Dual Boneswords . Tyranid Warrior: Deathspitter, Dual Boneswords . Tyranid Warrior: Deathspitter, Dual Boneswords
+ Elites +
Deathleaper [5 PL, 120pts]
Genestealers [5 PL, 80pts] . 5x Genestealer: 5x Genestealer Claws and Talons
+ Fast Attack +
Raveners [4 PL, 105pts] . Ravener: Deathspitter, Two Scything Talons . Ravener: Deathspitter, Two Scything Talons . Ravener: Deathspitter, Two Scything Talons
+ Heavy Support +
Screamer-Killers [7 PL, 145pts] . Screamer-Killer: Adrenal Glands, Toxin Sacs
Screamer-Killers [7 PL, 145pts] . Screamer-Killer: Adrenal Glands, Toxin Sacs
++ Patrol Detachment -2CP (Tyranids) [30 PL, -3CP, 615pts] ++
+ Configuration +
Detachment Command Cost [-2CP]
Hive Fleet: (Hunt) Augmented Ferocity, Kraken
+ Stratagems +
Rarefied Enhancements [-1CP]: Extra Bio-artefact
+ HQ +
Winged Hive Tyrant [11 PL, 225pts]: Adrenal Glands, Lash Whip and Monstrous Bonesword, Relic: The Maw-claws of Thyrax
+ Troops +
Tyranid Warriors [4 PL, 90pts] . Tyranid Warrior: Deathspitter, Dual Boneswords . Tyranid Warrior: Deathspitter, Dual Boneswords . Tyranid Warrior: Deathspitter, Dual Boneswords
Tyranid Warriors [4 PL, 90pts] . Tyranid Warrior: Deathspitter, Dual Boneswords . Tyranid Warrior: Deathspitter, Dual Boneswords . Tyranid Warrior: Deathspitter, Dual Boneswords
+ Elites +
Lictor [4 PL, 70pts]
+ Heavy Support +
Screamer-Killers [7 PL, 140pts] . Screamer-Killer: Adrenal Glands
++ Total: [97 PL, 2CP, 2,000pts] ++
On a related note; is it possible to get a CP from both psychic interrogation and cranial feasting in one turn?
thanks.
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Post by dkng on Jul 10, 2022 12:17:53 GMT
GAINING AND REFUNDING COMMAND POINTS There are several rules that give you a chance to gain or refund CPs when you or your opponent either use a Stratagems or spend CPs to use a Stratagem. Each player can only gain or have refunded a total of 1 CP per battle round as the result of such rules, regardless of the source, and CPs that are spent on Stratagems that are not used during a phase, such as those used ‘before the battle’ or ‘at the end of the battle round’, can never be refunded. The limit of gaining or refunding 1 CP per battle round does not apply to the Battle-forged CP bonus a player gains at the start of their Command phase before doing anything else, or to any CPs gained by mission special rules that instruct players to gain CPs in their Command phase. I cant find anything on CPs gained as a result of Secondaries so... I think you can. But I'm probably wrong
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Post by No One on Jul 10, 2022 12:53:51 GMT
"The limit of gaining or refunding 1 CP per battle round does not apply to the Battle-forged CP bonus a player gains at the start of their Command phase before doing anything else, or to any CPs gained by mission special rules that instruct players to gain CPs in their Command phase." That's taken as applying to everything except what it says it doesn't: see DG never taking multiple tallymen to generate 6 CP per BR. My latest plan was a diabolical 1st turn SK charge in.. basically a screamer killer on steroids (aka adrenal glands).. 11" move + kraken stratagem for 8" move.. Put onslaught for advance + charge and augmented ferocity for that +1 on charge. For added security you can throw "shard lure" strat on the enemy for 3D6 (discard one) charge, and maybe synaptic lure power on the enemy for re-rolls (just to be safe). 11 (+D3 maybe) attacks at S8 AP -4 D 3 should take out pretty much anything.. throw the re-roll the hit from swarmlord and maybe re-roll wound roll strat if you are facing a perticulary tough enemy. Add the winged hive tyrant (with AG and maw-claws of thyrax).. a 17" move + charge should guarantee 2 heavy hitters in CC to wreak havoc. Screamer has no Fly and needs to worry about terrain: don't bank on going in with that and having any targets (let alone targets worth charging). Now, flyrant on the other hand, has Fly and more base movement to work with, to potentially jump screens and go onto juicier targets, and then overrun to safety. Not always an option/worth doing etc, but is a plan that could work. Or just wait till T2. Also, reaper flyrant is the norm for a reason . Neuro should have synaptic tendrils (and should be your reliable onslaught/cat caster from out of deny, not action), Swarmy doesn't need a CP, other than that seems fine. Definitely wouldn't drop the Kraken default.
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Post by turtletyrant on Jul 10, 2022 13:25:03 GMT
Thanks for the feedback. I tried this tactics, and the Screamer got all the way into the enemies deployment zone.. i was playing against GSC with those hidden deployments, and he just deployed them outside 12" and i was then helpless.. but i think it would have worked otherwise. Is the reaper so much stronger? yes you get the +1 MW on each wound roll.. but with all that transhuman going around, i feel like re-rolling wound rolls would be a safer bet. Didn't consider the neuro with synaptic tendrils, thanks for the tip What do you mean swarlord doesn't need a CP? The kraken default.. does it count as having advanced? So that i can't charge (like normal) or..? if i can still charge then that sounds amazing
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Post by No One on Jul 10, 2022 13:37:06 GMT
I tried this tactics, and the Screamer got all the way into the enemies deployment zone.. i was playing against GSC with those hidden deployments, and he just deployed them outside 12" and i was then helpless.. but i think it would have worked otherwise. ...You literally can't (well, I guess if your opponent's an idiot you could go for a 9" charge) do this against GSC. Against other armies, it's definitely possible, but unless they deploy on the line, not behind terrain (though this is at least less of an issue now with 2" ER), and not screened by less valuable units... You have a free wound rr (for weak stuff), full rrs as a strat for strong stuff, and you also get ignores fnp. Meh WLT, don't waste the CP. It's 'just' 3+d3 instead of d6, which massively increases your consistency and just generally results in more mobility for getting places, assault weapons, psychic, and charges when you don't want/need to spend the CP on 8" with strat.
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Post by piersonsmuppet on Jul 10, 2022 14:05:38 GMT
Only thing I have to add is an opinion on psychic powers:
Neuro - Onslaught, Paroxysm; These are powers you need to go off when cast.
SL - Catalyst, Scream; SL is a safe option to house Catalyst.
Winged Tyrant - Horror, Scream; Tools to help it do it’s job.
I’d also trade the WLT on SL for Alien Cunning on DL, it is durable enough to make the Obsec matter.
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Post by turtletyrant on Jul 10, 2022 14:48:56 GMT
I tried this tactics, and the Screamer got all the way into the enemies deployment zone.. i was playing against GSC with those hidden deployments, and he just deployed them outside 12" and i was then helpless.. but i think it would have worked otherwise. ...You literally can't (well, I guess if your opponent's an idiot you could go for a 9" charge) do this against GSC. Against other armies, it's definitely possible, but unless they deploy on the line, not behind terrain (though this is at least less of an issue now with 2" ER), and not screened by less valuable units... You have a free wound rr (for weak stuff), full rrs as a strat for strong stuff, and you also get ignores fnp. Meh WLT, don't waste the CP. It's 'just' 3+d3 instead of d6, which massively increases your consistency and just generally results in more mobility for getting places, assault weapons, psychic, and charges when you don't want/need to spend the CP on 8" with strat.
It was my first match against GSC and i didn't fully understand the mechanics of that deployment.. still it was a risk to put the screamer in the open and hope for 1st turn.
Ah yes the tail thingy, forgot about it So i guess reaper it is.. does it also take away the "this unit can only lose X wound in each phase.. what C'tan shards have).. does this "cant use FNP" rule also apply to the MW cause by this weapon? Ah nice, didnt realise that, battlescribe shows as having to use a CP for the trait.. perhaps it wasn't fixed yet.. a guaranteed 4" minium advance is very good as well, might try it out next game. I went with the +1 on the charge because of the deathleaper/lictor so i get a better chance of making the charge into enemy characters.
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Post by turtletyrant on Jul 10, 2022 14:52:05 GMT
Only thing I have to add is an opinion on psychic powers: Neuro - Onslaught, Paroxysm; These are powers you need to go off when cast. SL - Catalyst, Scream; SL is a safe option to house Catalyst. Winged Tyrant - Horror, Scream; Tools to help it do it’s job. I’d also trade the WLT on SL for Alien Cunning on DL, it is durable enough to make the Obsec matter.
If IRC, if you have a HIVE TYRANT unit, it must be your warlord so the WLT cant be used on DL.. unless you use the extra trait for CP..
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Post by piersonsmuppet on Jul 10, 2022 16:20:15 GMT
If IRC, if you have a HIVE TYRANT unit, it must be your warlord so the WLT cant be used on DL.. unless you use the extra trait for CP.. You do not have to give your WL a WLT and switching it to DL doesn't matter since you have open uses of Hive Predator. You can give up to two non-WL characters a WLT via Hive Predator (for Strikeforce missions). You can use Hive predator to give the Neurothrope Synaptic Tendrils and to give DL Alien Cunning. As long as you don't have Warrior units of 6+ models, starting a 1CP is workable for the army.
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Post by turtletyrant on Jul 10, 2022 17:32:37 GMT
If IRC, if you have a HIVE TYRANT unit, it must be your warlord so the WLT cant be used on DL.. unless you use the extra trait for CP.. You do not have to give your WL a WLT and switching it to DL doesn't matter since you have open uses of Hive Predator. You can give up to two non-WL characters a WLT via Hive Predator (for Strikeforce missions). You can use Hive predator to give the Neurothrope Synaptic Tendrils and to give DL Alien Cunning. As long as you don't have Warrior units of 6+ models, starting a 1CP is workable for the army. Yeah, but SL is the warlord and apparently he gets a free trait, but it has to be synaptic linchpin.. but i can still give both the DL and neuro WLTs
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Post by dkng on Jul 10, 2022 17:43:28 GMT
There is no such thing as a free wlt anymore.
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Post by turtletyrant on Jul 10, 2022 19:07:48 GMT
Oh, my bad. I guess i misunderstood the new rules.
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Post by dkng on Jul 11, 2022 13:47:57 GMT
Oh, my bad. I guess i misunderstood the new rules. Every single relic and wlt cost a CP. The thing with named chars is that if you decide on taking a trait for them you have to take the one on their datasheet but it still costs a CP.
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