Post by niiai on Jan 12, 2022 0:08:54 GMT
I am atempting to build some new GSC. It is based on the old list that I cad some suckess with in 9th edition, with the 8th edition codex. But I am over points and I am not happy with it.
That list was based around goliath trucks with acolytes with handflamers in them. Ridgerunners and Sanctus as fire support. I ditched all other characters as they would just get sniped by the lokal meta. (An ork player with 2 dakkajets.) I used CP to get one unit into melee relable from reserves.
In this new list I have tryed some new elements. Small units of accolytes with handflamers to show up turn 2 and 3 to give exsposed. Sanctus and Jackal Alphus are there to give crossfire tokens. (They can also threaten characters with sniping.) What else is new is that Abberants are now quite good, so they have replaced the accolytes as the premium melee unit.
* Abberants should be able to get a charge from reserve on 3d6, 8" charge. Thanks A to trap sprung.
* 5 units of abberant goes in goliath truck 1 with the patriarch. (Feels bad when it explodes.) Our time is night gives them ekstra attacks on the first fight.
* Other truck has the 10 man unit of accolytes.
* 6 man purestrain unit goes with rockgrinder to have a bigger threath range when they charge from it.
* Biophagus with Alechemist Supreme can inject the 5 man group of abberants pregame, and when he deploys with the 10 man unit of abberants he can inject them as well. I am thinking enchance resillience for that 5+++. Beastial Vigor, T5 and 3 wounds shouled hopefully be sturdy.
I am not sett on creed yet. But War convoy will be good. I really love Agile Gurilla for the vehicles , or impasisoned for the melee units. I would love to tune the list a bit more.
315 points for the fat unit of abberants feels to much, to many eggs in one basket. The Patriarch also feels redudant here. With so many melee ellements I fear people will just do counter offensive and counter him.
I would like to find more points for another transport with either purestrains or acolytes with flamers. Perhaps even a minimum unit of ridgerunners to give exsposed. Nexos could be good to give CP, but I don't know where to hide him.
HQ
1x Patriarch. 140
1x Jackal Alphus. 80
Troops
5x accolytes, 5x hand flamers. 60
5x accolytes, 5x hand flamers. 60
5x accolytes, 5x hand flamers. 60
10x acolytes, 6x hand flamers, 4x mining weapons. 148
Elites
10x Abberants, A Trap Sprung. 315
5x Abberants, Our Time is Nigh. 160
6x Purestrain Genestealers. 84
1x Biophagus, Alchemist Supreme. 55
1x Sanctus. 80 (gets crossfire from sniper rifle)
1x Reductus Sabotour. 80 (with relic gun to give crossifre)
Fast Attack
3x Ridgerunner, Heavy Mining Laser. 240
3x Ridgerunner, Heavy Mining Laser. 240
Heavy Support
1x Rockgrinder. 110
Dedicated Transport
1x Goliath Truck. 90
1x Goliath Truck. 90
2092/2000
On a review I realise that I have cut a lot of accolytes with flamers from the 8th edition list for abberants and purestrains. I don't know, maibe I am meandering to far from where I begun. Abberants and purestrains just look so good now! And the rockgrinder is nice.
That list was based around goliath trucks with acolytes with handflamers in them. Ridgerunners and Sanctus as fire support. I ditched all other characters as they would just get sniped by the lokal meta. (An ork player with 2 dakkajets.) I used CP to get one unit into melee relable from reserves.
In this new list I have tryed some new elements. Small units of accolytes with handflamers to show up turn 2 and 3 to give exsposed. Sanctus and Jackal Alphus are there to give crossfire tokens. (They can also threaten characters with sniping.) What else is new is that Abberants are now quite good, so they have replaced the accolytes as the premium melee unit.
* Abberants should be able to get a charge from reserve on 3d6, 8" charge. Thanks A to trap sprung.
* 5 units of abberant goes in goliath truck 1 with the patriarch. (Feels bad when it explodes.) Our time is night gives them ekstra attacks on the first fight.
* Other truck has the 10 man unit of accolytes.
* 6 man purestrain unit goes with rockgrinder to have a bigger threath range when they charge from it.
* Biophagus with Alechemist Supreme can inject the 5 man group of abberants pregame, and when he deploys with the 10 man unit of abberants he can inject them as well. I am thinking enchance resillience for that 5+++. Beastial Vigor, T5 and 3 wounds shouled hopefully be sturdy.
I am not sett on creed yet. But War convoy will be good. I really love Agile Gurilla for the vehicles , or impasisoned for the melee units. I would love to tune the list a bit more.
315 points for the fat unit of abberants feels to much, to many eggs in one basket. The Patriarch also feels redudant here. With so many melee ellements I fear people will just do counter offensive and counter him.
I would like to find more points for another transport with either purestrains or acolytes with flamers. Perhaps even a minimum unit of ridgerunners to give exsposed. Nexos could be good to give CP, but I don't know where to hide him.
HQ
1x Patriarch. 140
1x Jackal Alphus. 80
Troops
5x accolytes, 5x hand flamers. 60
5x accolytes, 5x hand flamers. 60
5x accolytes, 5x hand flamers. 60
10x acolytes, 6x hand flamers, 4x mining weapons. 148
Elites
10x Abberants, A Trap Sprung. 315
5x Abberants, Our Time is Nigh. 160
6x Purestrain Genestealers. 84
1x Biophagus, Alchemist Supreme. 55
1x Sanctus. 80 (gets crossfire from sniper rifle)
1x Reductus Sabotour. 80 (with relic gun to give crossifre)
Fast Attack
3x Ridgerunner, Heavy Mining Laser. 240
3x Ridgerunner, Heavy Mining Laser. 240
Heavy Support
1x Rockgrinder. 110
Dedicated Transport
1x Goliath Truck. 90
1x Goliath Truck. 90
2092/2000
On a review I realise that I have cut a lot of accolytes with flamers from the 8th edition list for abberants and purestrains. I don't know, maibe I am meandering to far from where I begun. Abberants and purestrains just look so good now! And the rockgrinder is nice.