Post by tomb on Dec 3, 2021 6:34:38 GMT
This has become common knowledge on the internets. But I'm sure there is more that has not been shared yet.
From a Pastebin somewhere on the web is the below (not written by me).
Edited:
In the upcoming GT Missions Pack 2022. Unlike the 2021 pack, the 2022 packs makes a number of major changes to the mission rules, changing how scoring works and how they’re played. We don’t have all the details yet, but here’s what we know:
Primary objective scoring is now 4, 8, or 12 points for holding one/two/more or two/three/more objectives in a player’s Command Phase.
Mission secondary objectives – such as Raze or Data Intercept – are gone. Instead missions now have new additional primary objectives that reward players for accomplishing certain actions, such as destroying three enemy units in a battle round or holding the priority target objective their opponent picks.
At least two of the secondary objectives have undergone major changes and there are more major changes to secondary objectives in the works (but we don’t know any more about those “major” changes).
This is a massive change, and one that’s sure to keep the players on their toes (as if the list adjustments weren’t enough). The reduced scoring for primary objectives means that players have to be much more proactive about scoring – previously missions that might have scored you 40 “easy” points will now only score you 32, making it harder for some armies to just sit back and rack up points unless their opponents walk directly into their kill zones. It’s still technically possible to max primaries without scoring the bonuses, but much more difficult.
The Games
Of course the important thing is going to be seeing these missions in action. There are three days of games, with Games Workshop streaming games on all three: One exhibition match on Friday, another exhibition round on Saturday morning, followed by the first Championship round that afternoon. Finally on Sunday we’ll see a second exhibition round, and a the final Championship games that afternoon.
From a Pastebin somewhere on the web is the below (not written by me).
Edited:
In the upcoming GT Missions Pack 2022. Unlike the 2021 pack, the 2022 packs makes a number of major changes to the mission rules, changing how scoring works and how they’re played. We don’t have all the details yet, but here’s what we know:
Primary objective scoring is now 4, 8, or 12 points for holding one/two/more or two/three/more objectives in a player’s Command Phase.
Mission secondary objectives – such as Raze or Data Intercept – are gone. Instead missions now have new additional primary objectives that reward players for accomplishing certain actions, such as destroying three enemy units in a battle round or holding the priority target objective their opponent picks.
At least two of the secondary objectives have undergone major changes and there are more major changes to secondary objectives in the works (but we don’t know any more about those “major” changes).
This is a massive change, and one that’s sure to keep the players on their toes (as if the list adjustments weren’t enough). The reduced scoring for primary objectives means that players have to be much more proactive about scoring – previously missions that might have scored you 40 “easy” points will now only score you 32, making it harder for some armies to just sit back and rack up points unless their opponents walk directly into their kill zones. It’s still technically possible to max primaries without scoring the bonuses, but much more difficult.
The Games
Of course the important thing is going to be seeing these missions in action. There are three days of games, with Games Workshop streaming games on all three: One exhibition match on Friday, another exhibition round on Saturday morning, followed by the first Championship round that afternoon. Finally on Sunday we’ll see a second exhibition round, and a the final Championship games that afternoon.