Post by vejby on Sept 13, 2021 10:31:57 GMT
I will be trying this list in a mostly for fun setting, although ultimately, we are testing for the biggest competitive tournament of the year in that group, so it will be serious in about a month or so:
++ Patrol Detachment 0CP (Tyranids) [34 PL, 672pts] ++
Hive Fleet: Kronos
+ HQ +
Neurothrope [5 PL, 95pts]: Power: Symbiostorm, Resonance Barb, Warlord
+ Troops +
10x Termagants [3 PL, 50pts]
10x Termagants [3 PL, 50pts]
+ Elites +
6x Hive Guard [12 PL, 270pts]
Lictor [2 PL, 37pts]
+ Heavy Support +
Exocrine [9 PL, 170pts]
. Adaptive Physiology: Dermic Symbiosis
++ Battalion Detachment -3CP (Tyranids) [71 PL, 7CP, 1,328pts] ++
Hive Fleet
. Other: Prey-sight, Synaptic Augmentation
+ HQ +
Hive Tyrant [9 PL, 185pts]: Adrenal Glands, Heavy Venom Cannon, Monstrous Rending Claws, Pathogenesis, Power: Onslaught, Power: Paroxysm, Toxin Sacs
The Swarmlord [14 PL, 240pts]: Power: Catalyst, Power: Onslaught
+ Troops +
10x Hormagaunts [3 PL, 60pts]
10x Hormagaunts [3 PL, 60pts]
3x Ripper Swarms [2 PL, 36pts]
3x Tyranid Warriors: Lash Whip and Bonesword, Scything Talons [4 PL, 60pts]
3x Tyranid Warriors: Lash Whip and Bonesword, Scything Talons [4 PL, 60pts]
3x Tyranid Warriors: Lash Whip and Bonesword, Scything Talons [4 PL, 60pts]
+ Elites +
Lictor [2 PL, 37pts]
+ Fast Attack +
Dimachaeron [12 PL, 255pts]
+ Heavy Support +
Barbed Hierodule [14 PL, 275pts]
. Adaptive Physiology: Dermic Symbiosis
++ Total: [105 PL, 7CP, 2,000pts] ++
I am curious to see the interaction between the hive guard that can hide but be out-distanced and the 'dule that can be 'out-hidden' but only out-distanced with greater difficulty. The walk-rant is a bit of an indulgence to see how the custom traits together with the extra rerolls from the relic behave together for the HVC. Later on, he might as well be replaced by a neurothrope. One thing the list lacks is an anvil unit, so I might exchange the walkrant and the exo for a neurothrope and a big unit of zoanthropes, but that again depends on how the barbed hierodule performs. If I do go that way, i might give all the warrior broods venom cannons as they would also benefit from the reroll trait, adding a bit of extra shooting.
The custom hive fleet is geared towards getting the most out of the monsters in cc by giving them a free reroll or improving their to-hit rolls. The Kronos is pretty standard. The Hierodule is placed in the custom fleet for painting reasons, but I also think there are enough targets for Symbiostorm already and I would like to keep it mobile without considerations of losing the fleet bonus to let him move around for LoS.
Secondaries/actions should be well covered with all the infantry units and lictors and I think I can get by with the thin screening. After all, if the enemy comes to me, I get much easier charges off on them.
Comments would be appreciated if I have overlooked anything obvious.
++ Patrol Detachment 0CP (Tyranids) [34 PL, 672pts] ++
Hive Fleet: Kronos
+ HQ +
Neurothrope [5 PL, 95pts]: Power: Symbiostorm, Resonance Barb, Warlord
+ Troops +
10x Termagants [3 PL, 50pts]
10x Termagants [3 PL, 50pts]
+ Elites +
6x Hive Guard [12 PL, 270pts]
Lictor [2 PL, 37pts]
+ Heavy Support +
Exocrine [9 PL, 170pts]
. Adaptive Physiology: Dermic Symbiosis
++ Battalion Detachment -3CP (Tyranids) [71 PL, 7CP, 1,328pts] ++
Hive Fleet
. Other: Prey-sight, Synaptic Augmentation
+ HQ +
Hive Tyrant [9 PL, 185pts]: Adrenal Glands, Heavy Venom Cannon, Monstrous Rending Claws, Pathogenesis, Power: Onslaught, Power: Paroxysm, Toxin Sacs
The Swarmlord [14 PL, 240pts]: Power: Catalyst, Power: Onslaught
+ Troops +
10x Hormagaunts [3 PL, 60pts]
10x Hormagaunts [3 PL, 60pts]
3x Ripper Swarms [2 PL, 36pts]
3x Tyranid Warriors: Lash Whip and Bonesword, Scything Talons [4 PL, 60pts]
3x Tyranid Warriors: Lash Whip and Bonesword, Scything Talons [4 PL, 60pts]
3x Tyranid Warriors: Lash Whip and Bonesword, Scything Talons [4 PL, 60pts]
+ Elites +
Lictor [2 PL, 37pts]
+ Fast Attack +
Dimachaeron [12 PL, 255pts]
+ Heavy Support +
Barbed Hierodule [14 PL, 275pts]
. Adaptive Physiology: Dermic Symbiosis
++ Total: [105 PL, 7CP, 2,000pts] ++
I am curious to see the interaction between the hive guard that can hide but be out-distanced and the 'dule that can be 'out-hidden' but only out-distanced with greater difficulty. The walk-rant is a bit of an indulgence to see how the custom traits together with the extra rerolls from the relic behave together for the HVC. Later on, he might as well be replaced by a neurothrope. One thing the list lacks is an anvil unit, so I might exchange the walkrant and the exo for a neurothrope and a big unit of zoanthropes, but that again depends on how the barbed hierodule performs. If I do go that way, i might give all the warrior broods venom cannons as they would also benefit from the reroll trait, adding a bit of extra shooting.
The custom hive fleet is geared towards getting the most out of the monsters in cc by giving them a free reroll or improving their to-hit rolls. The Kronos is pretty standard. The Hierodule is placed in the custom fleet for painting reasons, but I also think there are enough targets for Symbiostorm already and I would like to keep it mobile without considerations of losing the fleet bonus to let him move around for LoS.
Secondaries/actions should be well covered with all the infantry units and lictors and I think I can get by with the thin screening. After all, if the enemy comes to me, I get much easier charges off on them.
Comments would be appreciated if I have overlooked anything obvious.