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Post by draaen on Oct 15, 2021 18:25:55 GMT
Review of the Octarius www.youtube.com/watch?v=cAHrmP0j7ocSynaptic Link at 22:12 Max 3 Synaptic Link updates are 15 pts except for Zoanthropes which are 10 pts. Every synapse creatures get a link. Targets a friendly unit during the command phase. Hive Tyrant - Unit pile in +3" Maleceptor - Wound rolls of 6 increase AP by 1, Re-roll damage roll Tervigon - Re-roll 1,s and 2,s to wound with ranged attacks Trygon Prime - Fall back, shoot and charge Tyranid Prime - Melee attacks unmodified hit rolls of 6 auto wound Tyranid Warriors - Attacks made by models in this unit get +1 to hit Zoanthrope - Roll 1 additional dice and discard the lowest for a psychic check.
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Post by kazetanade on Oct 15, 2021 19:02:35 GMT
Those are. Not actually bad. That auto wounds of 6s are potentially really powerful for Hormagants tagged with reroll hits esp if we've tagged the initial -1ap on it. Tervigons reroll wounds of 1 and 2 also is a total nightmare with certain units - eg popping it on an Exocrene or a Behemoth buffed Genestealer unit, really tasty. Tyranid Warriors getting a +1: Prime is no longer necessary, making a single huge block of Warriors very efficient now. This guys review is pretty terrible though. Extra cp on a 5+ is WOW, but ignore invul is just a meh? Srsly? Edit: every synaptic link: Hive Guard. Even if they can only have one, put them all on HG. Just, what. Edit 2: LordPathos FLESHBORER HIVE, VIABLE???
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Post by hivefleetkerrigan on Oct 15, 2021 19:42:36 GMT
Imagine hormogaunts having a 9" pilein..
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Post by scriptum on Oct 15, 2021 20:09:13 GMT
I quickly transcripted the Warlod Traits, Relics and Stratagems, all three are Leviathan's restricted, and most selected have to be also Leviathan's. Most of them seems interesting and somehow viable, the great pitty is the hive fleet restriction, I guess otherwhise it would have been so much powerfull. /s Apologies for any mistakes, I hope I have gotten everything right.
Warlord Traits Command phase, select an infantry, beast or swarm at 9" of the WL, until the next command phase, each time a model in unit makes an attack you can reroll a hit roll. After deployment, 2 Levi units redeploy. Pick different WL trait from the core book. Relics Attack recieved to the model -1 to wound. Psychers only. One aditional power. Psychic action + Psychic power. 9+ powers cannot be denied. Boneswords o Monstruos Boneswords only. Not invulnerable saves. 5+ recover CP when opponent use an stratagem. Stratagems 1CP/2CP Shooting phase or Fight phase, until the end of the phase explosive attacks on unmodifies 6. If unit is made of 11+ models, two aditional attacks but it cost 2CP. ?CP Second Movement phase, a unit in reserves can deploy as it was round 3. ?CP Before the battle, Non WL Character, aditional WL trait. ?CP Any phase, when monster is destroyed: automatic explode. ?CP Psychic phase, select a synaptic unit and a non synaptic unit, unitl the end of your next turn, the non synaptic unit is considered in range of the synaptic one. ?CP When WL is destroyed, you can select another WL ?CP Command phase, select a unit at 12" of a Leviathan synaptic creature, unil your next command phase, unit gains objetive secure and if it selected to do an action it can shoot without failing the action. ?CP Coomand phase, select a unit it gains a hive fleet adaptation until the end of the turn. ?CP Oponent psychic phase after a psychic test is passed and after attemping to deny the witch, if that psycher is at 24" of a leviathan synaptic creature, at 4+ the power is denied. 1CP/2CP Shooting phase when select to shoot, A unit with fleshbores or fleshbore hive, on an unmodified 6 to wound it does an aditional mortal wound up to 6 MW. 2CP if Tyrannofex.
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Post by xtztxtxz on Oct 15, 2021 20:27:28 GMT
Imagine hormogaunts having a 9" pilein.. The video says it's capped at 6" unfortunately Excited for the FLESHBORER HIVE though
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Post by hivefleetkerrigan on Oct 15, 2021 20:39:13 GMT
Imagine hormogaunts having a 9" pilein.. The video says it's capped at 6" unfortunately Excited for the FLESHBORER HIVE though Thanks haven't watched the video only seen some summaries.
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Post by gorsameth on Oct 15, 2021 20:43:34 GMT
I quickly transcripted the Warlod Traits, Relics and Stratagems, all three are Leviathan's restricted, and most selected have to be also Leviathan's. Most of them seems interesting and somehow viable, the great pitty is the hive fleet restriction, I guess otherwhise it would have been so much powerfull. /s Apologies for any mistakes, I hope I have gotten everything right.
Warlord Traits Command phase, select an infantry, beast or swarm at 9" of the WL, until the next command phase, each time a model in unit makes an attack you can reroll a hit roll. After deployment, 2 Levi units redeploy. Pick different WL trait from the core book. Relics Attack recieved to the model -1 to wound. Psychers only. One aditional power. Psychic action + Psychic power. 9+ powers cannot be denied. Boneswords o Monstruos Boneswords only. Not invulnerable saves. 5+ recover CP when opponent use an stratagem. Stratagems 1CP/2CP Shooting phase or Fight phase, until the end of the phase explosive attacks on unmodifies 6. If unit is made of 11+ models, two aditional attacks but it cost 2CP. ?CP Second Movement phase, a unit in reserves can deploy as it was round 3. ?CP Before the battle, Non WL Character, aditional WL trait. ?CP Any phase, when monster is destroyed: automatic explode. ?CP Psychic phase, select a synaptic unit and a non synaptic unit, unitl the end of your next turn, the non synaptic unit is considered in range of the synaptic one. ?CP When WL is destroyed, you can select another WL ?CP Command phase, select a unit at 12" of a Leviathan synaptic creature, unil your next command phase, unit gains objetive secure and if it selected to do an action it can shoot without failing the action. ?CP Coomand phase, select a unit it gains a hive fleet adaptation until the end of the turn. ?CP Oponent phychic phase after a psychic test is passed and after attemping to deny the witch, if that psycher is at 24" of a leviathan synaptic creature, at 4+ the power is denied. 1CP/2CP Shooting phase when select to shoot, A unit with fleshbores or fleshbore hive, on an unmodified 6 to wound it does an aditional mortal wound up to 6 MW. 2CP if Tyrannofex. Thanks a lot for the summery A couple not terrible options. Overall tho I would say nothing actually change anything? Nothing that was uncompetitive before will become viable from this (no the Fleshborer hive Tyrannofex will not be amazing, 20 shots, half hit so 1-2 6's to wound at 18" for 2 CP) It makes what was ok before a bit better.
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Post by beetlejuice on Oct 15, 2021 20:44:11 GMT
Obsec, auto exploding hierophant coming up. This is my objective. If I can’t hold it, no one gets to hold it.
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Post by LordPathos on Oct 15, 2021 20:47:11 GMT
Is Octarius a raging jungle now? The beginning steps of a Tyranid invasion is to hyper accelerate the flora on a planet so it has extra biomass later, right? Well they haven't had the chance to eat it yet. So what does Octarius look like right now? Octarius is a big sector of space, rather than a planet. It's almost as big as Ultramar, so presumably there are hundreds of planets. So it looks like whatever planet the current battle is taking place on. There are both. It is the Octarius system, yes, but it is also the name of the central planet within that system.
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Post by LordPathos on Oct 15, 2021 21:02:23 GMT
Fle....flesh.... Fleshborer.... Fleshborer Hive? Extra goodies...to my Fleshborer Hive?! *heavy panting* Please click me...
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Post by garg on Oct 15, 2021 21:21:34 GMT
Sounds like pretty good and fluffy stuff in there. Selecting another adaptation ala death watch is cool and write flexible. Funny to have a fleshborer hive T-fex backed up by a tervigon for mw, still expensive compared to Mars pteraxi but it could be okay.
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Post by terminatoruk on Oct 15, 2021 22:17:37 GMT
Wow - can't digest this all at the moment!
So many useful things but going to make nids very, very CP hungry.
That synaptic link for Tyranid Warriors is going to make Prime's totally pointless now surely (assuming the skill can be used on themselves?)
The fall back, shoot and charge should have been given to the Prime, not Trygon - would have been perfect for him looking after warriors.
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Post by deviousdonut on Oct 15, 2021 22:49:02 GMT
LordPathos!!! I'm so excited for you!!! I just did the math, Tyrannofex with fleshborer hive that is within 18" and doesn't have to move can actually 1 shot an Imperial knight!
Here's what all it needs: +1 to hit from warriors, strategem for exploding 6s, strategem to count as kronos, cast symbiostorm on it, strategem for +1 to wound, strategem for 6s to do mortals, and strategem for +1 dmg. 40 shots, 46.667 hits, 23.33 wounds including 6 mortal wounds, after saves averages 21 damage. Obviously this is not the optimum way to play it but I love that it is now possible!
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Post by garg on Oct 15, 2021 23:01:34 GMT
I'm curious if the stratagem to gain a hive fleet loses you levi because otherwise it's pretty wild. Hiveguard hitting on 2s with symbiostorm and the levi strat, even without it +1 to hit for hiveguard is very good.
I could see people often bringing levi plus a patrol to unlock psychic power (not just kronos also behemoth or even hydra or Gorgon) being common.
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Post by kociamafia on Oct 15, 2021 23:02:42 GMT
Hm...Prime + 30 hormagaunts... With full reroll, autowounds on 6+ & exploding 6's we get 75 hits on target of which 15 are autowounds...Not bad for a 180 pts unit...
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