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Post by xtztxtxz on Oct 15, 2021 23:25:56 GMT
That synaptic link for Tyranid Warriors is going to make Prime's totally pointless now surely (assuming the skill can be used on themselves?) The fall back, shoot and charge should have been given to the Prime, not Trygon - would have been perfect for him looking after warriors. Well you can put the +1 on basically any other unit, right? So Warriors get the current buff from the Prime while gaunts or hive guard benefit from a hit bonus too. Then pick something for the Prime to give full rerolls to.
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Post by bestaltan on Oct 16, 2021 0:42:15 GMT
Um…….wow.
Having the ability to reroll damage on a unit is something we desperately needed, especially on d6 damage weapons.
Auto exploding a monster.
3d6 psychic tests for a unit, fishing for super smites.
Straight up chapter master warlord trait.
The ability to take an adaptation with warlord traits. And some wicked good warlord traits.
This is just drool worthy.
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Post by puppylaser on Oct 16, 2021 0:46:28 GMT
Warrior +1 on a Kronos Exocrine + symbiostorm. Exploding 4+ rerolling 1’s
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Post by No One on Oct 16, 2021 1:34:39 GMT
strategem for exploding 6s, strategem to count as kronos, cast symbiostorm on it This is not a thing you can do: you keep Leviathan Keyword, and just either gain the adaption instead of/in addition to the Levi one (e.g. 6+++ to fall back and charge from Kraken). There's no way they do something whack like swap Keywords. This already exists as a DWatch strat. No it doesn't do anything to Keywords. Warrior +1 on a Kronos Exocrine + symbiostorm. Exploding 4+ rerolling 1’s No, you're still capped at +1 to hit. Can get +1 on symbio'd hive guard though... Obsec, auto exploding hierophant coming up. This is my objective. If I can’t hold it, no one gets to hold it. Reddit has a slightly more detailed rundown: www.reddit.com/r/Tyranids/comments/q8xhsw/new_leak/Some disgusting looking stuff here: Oh hi there devilgants. I think most of the synaptic links look...well, not bad, but not good enough to bother with. Exception being BL, warriors and maybe prime (I think it's going to be an either BL or prime thing). Everything else is nice but not good enough to justify overcosted units ( maybe 'cepter if you've built for the strat, but even then...) But the strats...wow. Obsec, exploding 6s (but better), swap adaptation (Kraken seems the main use, but could be nice to give options on rrs by going Hydra or Kronos, and Gorgon...exists if you want to go crazy hard on stealers or something). Extra WLT on different models is good, swap WL is...probably not to be honest, it's not like we care about our WL dying anymore. Maybe if it lets you take the same trait (or isn't limited to table traits) it could be useful? Otherwise...niche tech if you want to put in a WLT that you didn't have in the first place? But 1 CP for something you could've probably just had at list for 1 CP...eh. Auto explodes (finally) is nice. Relics...-1 to wound is strong, but competes with boneswords and barb. Meme build with -1 to wound, perfectly adapted or adaptive biology, then take hydra WLT? But yeah, seems decent, but a 3rd pick and not worth 3 CP. Extra CP though...*looks at all the new strats* yoink. WLT...full rrs is great, move units (after roll off I'm pretty sure by wording) and can chuck e.g. devilgants into strat reserve? Very nice. Other one's eh. Basically, seems just spam stealers/devilgants/HG, Swarmy of course, maybe take a flyrant with boneswords+size (I'm not even sure if this is good by comparison...), and some chars/warriors to support.
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Post by arsonfire on Oct 16, 2021 1:34:41 GMT
Warrior +1 on a Kronos Exocrine + symbiostorm. Exploding 4+ rerolling 1’s That doesn't work unfortunately due to the 9th edition cap on modifiers to +/-1. Exocrines already have a +1 modifier from their Symbiotic Targeting ability, so giving it a further +1 doesn't do much (except to counteract a -1).
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Post by jimmicus on Oct 16, 2021 2:01:54 GMT
Hmm, the use another hive fleets adaption strat would presumably give hormagaunts and stealers access to Hydra’s re-rolls to hit if you outnumber the enemy I guess? Could be quite tasty.
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Post by No One on Oct 16, 2021 2:09:09 GMT
Yeah, there seems some neat stuff you could do with that. Also apparently symbio's got errata'd to unmod 6s: just as we get a hit buff we can chuck on HG .
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Post by kazetanade on Oct 16, 2021 3:27:13 GMT
Yeah, there seems some neat stuff you could do with that. Also apparently symbio's got errata'd to unmod 6s: just as we get a hit buff we can chuck on HG . Tbf we've been waiting for that for ages, since it's basically parr with all the other codexes this way. Sideways change. What it does do though is make it more consistent across diff situations - now it works even if the enemy has a -1, thereby making HG as good as Exocrenes instead of Exocrenes eke-ing out a minor advantage. I'm quite ok with this. The big winners in this IMO are definitely the gaunts and warriors - gaunts gain so much from whats here. Fleshborer gaunts suddenly are a force to reckon with ala Skiitari vanguard, and Devilgants will unsuspectedly ruin a lot of people's day as they see their precious volkite Contemptor Dreadnought get pelted to death by ap0 1D. TWICE in a turn. Fringe benefit on Warriors - everything benefits them too but they have the extra punch of melee and shooting if we get them stuck in. Zoanthropes got a real lease on life again IMO. A Zoanthrope who has a good chance of scoring Super Smite is a force to be reckoned with because damage stays until the squad is wiped. But that one remains to be seen. Auto-explode + Prevent Fallback makes the Toxicrene actually pretty good. This guy can stay stuck in and keep shooty units like Necron Warriors or Skiitari Vanguards locked in for a long time and be basically irrelevant, while dishing and fishing for mortal wounds until it dies. Tervigon also became really good on a general basis (even at its bloated cost, assuming you invest into the Gaunts life). And since Synaptic Links can be given across the map, it can stay way far behind supporting gaunts - defensive play ala SK Necron armies. I actually like how there is almost nothing in here for defensive. Nids should be about adapting/evolving to frustrate or kill the enemy in most cases.
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Post by xsquidz on Oct 16, 2021 3:39:13 GMT
Synaptic Links also seem to be locked to MonoTyranids (so no GSC) Do we know for sure this is the case, can anyone confirm?
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Post by No One on Oct 16, 2021 3:50:11 GMT
Tbf we've been waiting for that for ages, since it's basically parr with all the other codexes this way. Sideways change. Oh yeah, it was 100% happening when they updated it come Codex. I just was only expecting a rewrite here, erratas at most. I'd say it's a downgrade with the new stuff, just because the warrior synapse link exists, which would otherwise let you get explode 5s on HG, or exploding 6s even through -1. Otherwise yes. Eh, 12". Vanguard are basically devilgants but durable outside of strat support/buffs: fleshborers are still bad outside of the MW strat, which is...still pretty eh. It's on wound rolls, so (unless you start chucking more buffs into them on an underwhelming base profile) it's not really much, even for a max unit. I'd say it's still 'just take devilgants', though it is a nice thing to have in the pocket for if e.g. you've got nothing else to buff. A 30 blob with the explodes strat and full rrs does a decent amount though: I think less than devilgants unless >T4 or 2+ (or you pay the extra CP for +1 to wound, but...that's basically a 6 CP combo, because double tap>~double exploding 6s) for cheaper but more CP. Seems OK...except 12" range, so eh. Doesn't seem terrible or anything, could definitely be worth including a 30 blob in a list for the option, but range is problematic and CP cost is an issue.
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Post by kazetanade on Oct 16, 2021 4:03:34 GMT
Synaptic Links also seem to be locked to MonoTyranids (so no GSC) Do we know for sure this is the case, can anyone confirm? It was in the VOD review I think.
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Post by LordPathos on Oct 16, 2021 4:09:08 GMT
LordPathos!!! I'm so excited for you!!! I just did the math, Tyrannofex with fleshborer hive that is within 18" and doesn't have to move can actually 1 shot an Imperial knight! Here's what all it needs: +1 to hit from warriors, strategem for exploding 6s, strategem to count as kronos, cast symbiostorm on it, strategem for +1 to wound, strategem for 6s to do mortals, and strategem for +1 dmg. 40 shots, 46.667 hits, 23.33 wounds including 6 mortal wounds, after saves averages 21 damage. Obviously this is not the optimum way to play it but I love that it is now possible! Is that all? That's nothing! Sounds like the Tyrannofex with Fleshborer is an auto include in every list. REJOICE!!!
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Post by kazetanade on Oct 16, 2021 4:13:33 GMT
Tbf we've been waiting for that for ages, since it's basically parr with all the other codexes this way. Sideways change. Oh yeah, it was 100% happening when they updated it come Codex. I just was only expecting a rewrite here, erratas at most. I'd say it's a downgrade with the new stuff, just because the warrior synapse link exists, which would otherwise let you get explode 5s on HG, or exploding 6s even through -1. Otherwise yes. Eh, 12". Vanguard are basically devilgants but durable outside of strat support/buffs: fleshborers are still bad outside of the MW strat, which is...still pretty eh. It's on wound rolls, so (unless you start chucking more buffs into them on an underwhelming base profile) it's not really much, even for a max unit. I'd say it's still 'just take devilgants', though it is a nice thing to have in the pocket for if e.g. you've got nothing else to buff. A 30 blob with the explodes strat and full rrs does a decent amount though: I think less than devilgants unless >T4 or 2+ (or you pay the extra CP for +1 to wound, but...that's basically a 6 CP combo, because double tap>~double exploding 6s) for cheaper but more CP. Seems OK...except 12" range, so eh. Doesn't seem terrible or anything, could definitely be worth including a 30 blob in a list for the option, but range is problematic and CP cost is an issue. Fleshborers are a defensive option. If someone tries to move up into your grill like VanVets,or Deepstrike into your zone - or even just you need to hold Devilgants back, you can pull out surprise damage with the Fleshborers that will really hurt elites. All you really need is just the reroll to hit and MW strat itself, so its cheap cp wise. But maybe I should think longer on it, might not be as good as I think.
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Post by No One on Oct 16, 2021 4:59:58 GMT
It's ~4 MWs, and a decent amount of S4 wounds: pretty solid for what it is, very nice thing to have if you've got a big blob. Does it make taking a big blob worth it? That's a different thing: I've felt that the big blobs don't do much when hiding (and are awkward to hide), but die too easily in the open to really get much value. Can be nice with big squad bodyblocking, but still...Seems like it could be worth experimenting with for sure though.
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Post by hivefleetkaiju on Oct 16, 2021 5:43:15 GMT
Thinking of getting a tevigon only for the reroll wound rolls of 1s, 2s My list has 3 exocrine 2 acidfex 17 warriors (5 with venom cannons) Not sure if worth it
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