Post by Zorkubag on Apr 21, 2021 14:15:40 GMT
Hello Tyranid Hive!
First game of a 1000 points tournament across five weeks, one game per week.
The adversaries are Death Guard, Harlequins, Drukhari and Battle Sisters.
The first game was against the Death Guard, with in summary:
A Lord of Contagion (warlord)
with 3 Deathshroud Terminators
A Foul Blightspawn
5 Blightlords Terminators
A Foetid Bloat-drone with Plaguespitters
A Plagueburst Crawler
10 cultists and 10 poxwalkers
My army consist of a Kronos Patrol:
1 Neurothrope (warlord) with Symbiostorm, Resonance barb and Synaptic Lynchpin
--
24 Termagants (19 devourers, 5 fleshborers)
20 Devilgants
3 ripper swarms
--
5 hive guards
--
1 Exocrine (Dermic symbiosis)
1 Tyrannofex with acid spray
QUICK BATTLE REPORT :
The DG quickly grabbed the 2 middle objectives, with on one side a wave consisting of the Deathshrouds accompanied by the Lord of Contagion, the Blightspawn, the Drone and 10 pox, and on the other side 5 blightlords terminators. The Plagueburst and cultists stayed in the back, shooting from afar without los and keeping their base objective.
Not willing to suffer the fire from the Drone, the Tyranids combined their buffed firepower on it, and managed to remove its last wound by the skin of their teeth after some poor dice rolls.
The Lord of Contagion finds himself exposed away from its Deathshroud friends, after sprinting 6" twice, as if he was not wearing a 150 kg armor with its guts dangling on the ground. The termagants think that it is their time to shine, they performed an heroic advance towards him in the hope of saturating him to death with some double shooting and symbiostorm. They did forget however that advancing and shooting someone in cover would make them hit on 6+, and after about 120 shots, the warlord lost about 0 wounds.
In return, the Deatshrouds and the Lord swiftly mowed them down in melee.
In the meantime, the Plagueburst crawler finished the hiveguards and the exocrine in 2 turns.
The DG controlled 3 on 4 objectives, are dangerously approaching the Tyranids deployment zone, while the Tyranids firepower is flickering
20 devilgants are deployed to defend the flank from the LOC, deathsrouds, and the blightspawn. Every remaining bug units gets in range. The neurothrope casually casts a smite on the LOC, the bolt goes straight between his eyes, fries his brain and one shots him (6 wounds straight)! After that the flank in cleaned with the devilgants and the tyrannofex, the pox are also destroyed and the objective is taken.
Meanwhile the plagueburst easily kills the tyrannofex, and smash the gants turn after turn.
On the other side of the map the blightlord terminators remain unchallenged on the objective, their final move is to charge the rippers in charge of holding the base objective, and wipe 'em good.
The final score is 66-34 for the Death Guard.
DEBRIEF :
All in all, the plagueburst crawler really hurt, munching through more than 600 key Tyranid points in 3 turns (5 hive guards with the mortar, exocrine and tyrannofex with the entropy cannons, some gants later), and I had nothing to deal with it. This seriously impaired my capacity to deal damage and stop the flood of marching death guards. The hive guards and exocrine only got the chance to shoot once.
I made a huge mistake trying to take out the Lord of Contagion with an advancing big blob of gaunts, while he was in cover. They failed and were wiped, leaving me no choice than to make the reserve gaunt unit appear to save the same flank. That left the other side with the unchallenged terminators on the objective and nothing to counter them with.
Due to lack of firepower, I couldn't contest objectives before way too late in the battle, and my opponent happily scored 15 points per turn, I could never recover.
While the tyrannofex is very good, though unreliable, I wish I could change the list. I would remove it and take more bodies such as hormagaunts, or a big blob of warriors to play more around objectives, contesting, be more mobile, or have some more things to strategically sacrifice. Or maybe a Tyrant instead, for more psychic support and maybe melee capabilities.
The list was build around the idea that the only way to bypass the amount of invulnerable saves that I will encounter was shooting saturation.
And also that really big bugs such as Dimachaerons do not last long in the local meta of D6+2 or D3+3 damages, and with a low damage output against invulnerable saves as well (it performed incredibly badly in tests games).
So I did a lot of stats but, as a new (returning) player, I didn't think much about board control and objectives, and that is something that I'll keep in mind next time I build a tournament list.
My opponent was a returning player too, and didn't use his codex to its full possibilities, but it was clear since round 2 that I would not be able to score much points.
Also, my neurothrope is now renowned in the tournament as the sniper of Lord of Contagions, I'll give it a little name
Next game this week-end against Harlequins!