Post by Kilmor on Feb 12, 2021 16:06:45 GMT
I took my existing list I was practicing with and made a few changes since FW units got updated and now some point tweaks.
Kraken Patrol
Hive Tyrant - Wings, Devourers, MRCs, Toxin sacs, Catalyst, Psychic Scream, Chameleonic Mutation
Hive Tyrant - Wings, Devourers, MRCs, Toxin sacs, Onslaught, Psychic Scream, Resonance Barb
22x Hormaguants
Lictor
6x Zoanthropes - Synaptic Lure
Scythed Hierodule - Dermic Symbiosis
Kronos Patrol
Neurothrope - Symbiostorm, Warlord
Tyranid Prime - Bone Swords, Deathspitter
12x Warriors - Enhanced Resistance, Adrenal Glands, 6x scything talons & Deathspitters, 3x Bonesword lashwhip & Venom cannon
Exocrine
Barbed Hierodule
I had a third Hive tyrant instead of the scythed hierodule and 6 hive guard instead of the barbed 'dule, but I wanted to give them a try to see how they do holding midfield. If I go first I'll double move the gaunts to block paths. If I go second, they often dont live, but if they do they charge up to try and contest/steal a mid field objective. Rex barb on the tyrant because I want to make sure onslaught goes off when I need it to.
I often throw symbiostorm and single minded on the warrior unit when clearing troops. I don't run Swarmlord as I feel he is just a waste of points. My flying tyrants are often clutch early game, I'm interested in seeing how opponents react to target priority to adding two 'dules. I had only played the previous version of this list once before in 9th so I'm still changing as I go.
Looks like my list aligns with a lot of what other people are trying. Any suggestions or ideas? I'm hoping to try this list out in the coming weeks. Who knew having 'dules for four editions would finally pay off.
Kraken Patrol
Hive Tyrant - Wings, Devourers, MRCs, Toxin sacs, Catalyst, Psychic Scream, Chameleonic Mutation
Hive Tyrant - Wings, Devourers, MRCs, Toxin sacs, Onslaught, Psychic Scream, Resonance Barb
22x Hormaguants
Lictor
6x Zoanthropes - Synaptic Lure
Scythed Hierodule - Dermic Symbiosis
Kronos Patrol
Neurothrope - Symbiostorm, Warlord
Tyranid Prime - Bone Swords, Deathspitter
12x Warriors - Enhanced Resistance, Adrenal Glands, 6x scything talons & Deathspitters, 3x Bonesword lashwhip & Venom cannon
Exocrine
Barbed Hierodule
I had a third Hive tyrant instead of the scythed hierodule and 6 hive guard instead of the barbed 'dule, but I wanted to give them a try to see how they do holding midfield. If I go first I'll double move the gaunts to block paths. If I go second, they often dont live, but if they do they charge up to try and contest/steal a mid field objective. Rex barb on the tyrant because I want to make sure onslaught goes off when I need it to.
I often throw symbiostorm and single minded on the warrior unit when clearing troops. I don't run Swarmlord as I feel he is just a waste of points. My flying tyrants are often clutch early game, I'm interested in seeing how opponents react to target priority to adding two 'dules. I had only played the previous version of this list once before in 9th so I'm still changing as I go.
Looks like my list aligns with a lot of what other people are trying. Any suggestions or ideas? I'm hoping to try this list out in the coming weeks. Who knew having 'dules for four editions would finally pay off.