Post by gribblybaby on Nov 13, 2020 3:21:17 GMT
Battalion - Kraken (1399)
Battalion No CP cost thanks to Warlord.
HQ: 449
Prime (Warlord) (Death spitter, Boneswords) (84)
Swarmlord (Synaptic Lure, Catalyst) (270) (Second)
Neurothrope (Resonance Barb) (Onslaught) (95) (Fourth)
Troops: 451
Warrior x9 (3x Venom Cannon, Lashwhips and Boneswords, 6x deathspitter) (Enhanced Resistance) (297)
Termagaunts x10 (50)
Termagaunts x10 (50)
Termagaunts x10 (x1 Devourer) (54)
Elites: 269
Zoanthropes x5 (first) (235)
Lictor (34)
Fast Attack: 230
Dimachaeron (230)
——————————————
Patrol (-2 CP) Kronos (601)
Progeny of the Hive (-1 CP)
HQ: 95
Neurothrope (Symbiostorm) (95) (Third)
Troops: 36
Ripper swarm x3 (36)
Elites: 300
Hiveguard x6 (Impaler Cannon) (300)
Heavy Support: 170
Exocrine x1 (170) (Dermic Symbiosis)
——————————
so that’s the list, the Kronos detachment is I’m assuming pretty self explanatory it’s our two best gun platforms along with their best spell (and synapse) and a ripper squad cause why not. Line breaker or stealing an objective either is possible.
the kraken detachment, we’ve got termagaunts for metabolic boosting into enemy territory to block movement. Screening, deploying first turn scramblers. That sort of thing.
the warriors as a mid board lynchpin and sticky fire base with catalyst. Along with the Zoans for more mid board sticky units with some decent damage.
the Swarmlord I plan to play cagey with, he’s there to get the Dima into T1 charge territory.
lictor is again for things like line breaker and scramblers.
now my theory with Dima is the best way to use it might be as a hit and run unit with overrun. If you can get it into a unit 3 inches clear of any opposing units (which might be possible with the support of hive guard and smites) then with a kraken advance it could reliably run 17 inches away after a charge, which could get it into great cover (specially since it can go over terrain) and out of enemy’s immediate counter charge range.
Secondaries:
Engage on all front or line breaker
Deploy scramblers or repair teleport homer
i find picking a third hard but think these 2 should be reliable.
Battalion No CP cost thanks to Warlord.
HQ: 449
Prime (Warlord) (Death spitter, Boneswords) (84)
Swarmlord (Synaptic Lure, Catalyst) (270) (Second)
Neurothrope (Resonance Barb) (Onslaught) (95) (Fourth)
Troops: 451
Warrior x9 (3x Venom Cannon, Lashwhips and Boneswords, 6x deathspitter) (Enhanced Resistance) (297)
Termagaunts x10 (50)
Termagaunts x10 (50)
Termagaunts x10 (x1 Devourer) (54)
Elites: 269
Zoanthropes x5 (first) (235)
Lictor (34)
Fast Attack: 230
Dimachaeron (230)
——————————————
Patrol (-2 CP) Kronos (601)
Progeny of the Hive (-1 CP)
HQ: 95
Neurothrope (Symbiostorm) (95) (Third)
Troops: 36
Ripper swarm x3 (36)
Elites: 300
Hiveguard x6 (Impaler Cannon) (300)
Heavy Support: 170
Exocrine x1 (170) (Dermic Symbiosis)
——————————
so that’s the list, the Kronos detachment is I’m assuming pretty self explanatory it’s our two best gun platforms along with their best spell (and synapse) and a ripper squad cause why not. Line breaker or stealing an objective either is possible.
the kraken detachment, we’ve got termagaunts for metabolic boosting into enemy territory to block movement. Screening, deploying first turn scramblers. That sort of thing.
the warriors as a mid board lynchpin and sticky fire base with catalyst. Along with the Zoans for more mid board sticky units with some decent damage.
the Swarmlord I plan to play cagey with, he’s there to get the Dima into T1 charge territory.
lictor is again for things like line breaker and scramblers.
now my theory with Dima is the best way to use it might be as a hit and run unit with overrun. If you can get it into a unit 3 inches clear of any opposing units (which might be possible with the support of hive guard and smites) then with a kraken advance it could reliably run 17 inches away after a charge, which could get it into great cover (specially since it can go over terrain) and out of enemy’s immediate counter charge range.
Secondaries:
Engage on all front or line breaker
Deploy scramblers or repair teleport homer
i find picking a third hard but think these 2 should be reliable.