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Post by alvarol2 on Oct 12, 2020 10:52:36 GMT
I would like to make a 2000pts nidzilla list but I'm new and I don't know what I should use in this type of list.
Any suggestions on units, tactics, objetives, stragems and lists??
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Post by beetlejuice on Oct 12, 2020 13:14:00 GMT
It’s really hard to pull off currently with so many things stacked against the concept: points, poor datasheets, missions, secondaries, overall killiness (eradicators etc). If you really want to do it I’d do it in a PL crusade rather than in matched play, then you can at least get adaptive physiologies on everything
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Post by cmob208 on Oct 14, 2020 23:31:24 GMT
I suggest jormungandr with walking tyrants, carnifexes with vc and devourer, and tyrannofexes with acid spray. Maybe patrol with Kronos hive guard for backup. Maybe warriors with enhanced resistance for obsec. I agree that it's not the strongest list currently but think it can still be decent.
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Post by purestrain on Oct 15, 2020 0:45:18 GMT
I don't even care if I get railroaded, I just finished my 2nd haruspex and find using them fun and hilarious when given murderous size.
Custom hive fleet: Prey sight (+1hit rolls in melee for monsters that charged were charged or perform an HI),Bestial Nature (+2 attacks for monsters at lowest bracket)
Stratagems: Progeny of the hive.
HQs
Swarmy scream/horror/smite Neuro-Warlord(Adaptive physiology) catalyst/smite Artefacts:Resonance Barb (cast 1 more, +1to spells casted)
Elites Haruspex×2:Adaptive Physiology-Murderous size ×2 Maleceptor onslaught/smite Zoanthrope×4* Catalyst/Smite *(4+ models in a unit allow two spells to be cast and denied in each psychic phase, and causes smite to deal an additional d3 mortal wounds, 3 mortal wounds at 6 models) Venomthrope×3
Heavy Support Exocrine×2
Its 1494 points but you can easily change it to Levi and get some traction with the psychers, I do own 2 maleceptors and 4 or 6 more zoans but the haruspex go down in usage pretty quickly
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Post by brianb9999 on Oct 15, 2020 2:24:06 GMT
Here’s what I’m going to try at 2000 Friday and potentially at a tournament next week:
Leviathan Battalion
Progeny of hive -1 CP Extra relic -1 CP
Hive Tyrant with wings, HVC, MRC, AG, warlord Hive Tyrant with wings, HVC, MRC, AG, resonance barb Hive Tyrant with wings, HVC, MRC, AG, pathogenesis
Maleceptor Lictor Lictor
5x3 ripper swarms
Tyrannofex, acid spray, AG, dermic symbiosis Tyrannofex, acid spray, AG, dermic symbiosis Exocrine
Harpy, 2x HVC Harpy, 2x HVC
Depending on deployment/matchup, I can castle everything together to take advantage of maleceptor strat and 6+++. Plus, tyrants, maleceptor, and fexes all have invuln save. Exocrine is there to take out marines or other elite infantry, harpies are probably suboptimal but can get up the table in a hurry. All the flyers can (in theory) rush behind the enemy for line breaker, Lictors can do their scrambler thing. We’ll see how it goes.
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Post by brianb9999 on Oct 16, 2020 18:34:54 GMT
Beat my buddy's white scars today 70-42 (excluding paint scores) with this list going second in The Scouring. Though he didn't kill anything in his first turn (thanks to maleceptor and trees) with his eradicators, he was able to position well for primary scoring early on. I had chosen scramblers, line breaker, and WWSWF (all 3 tyrants). I basically janked hard to one side of the board and blew his erads away turn 1 with exocrine and some venom cannon help. He charged all kinds of things turn 2 but only managed to kill a harpy and get my warlord tyrant down to 5 wounds. I shuffled things around and killed what was closest while dropping 2 ripper swarms in his DZ. I had to be patient with scramblers but would eventually get it with my lictors...he had basically no backfield help after committing so far forward. I just played keep away with my tyrants all game, picking and choosing high probability combats and stalling him with my backfield tfex and exo. Even though I scored 0(!) primary points turns 2 and 3, I was able to flip the script and gain max primary turns 4 and 5. In the end, I maxed my secondaries, getting scramblers, 4 turns of line breaker, and 15 for keeping all my flyrants alive. My list does give up a lot of secondaries, and he chose (rightly) bring it down and abhor the witch, plus one of the space marine specials, but failed hard on secondaries.
It's a fun list to play, and right now my theory is that speed, invulnerable saves, FNP, and general flexibility are consistently good in 9th. I'm a little concerned about obsec and scoring secondaries in this list, but the game today showed it's still possible to do well vs a good army in a bad (in theory) mission.
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Post by nemrod on Oct 17, 2020 12:13:56 GMT
Im going to try this next week:
Battalion Detachment Metamorphic Regrowth, Synaptic Augmentation
HQ Hive Tyrant Heavy Venom Cannon, Monstrous Rending Claws, Psychic Scream, The Horror, Resonance Barb, Wings
Old One Eye
The Swarmlord Catalyst, Onslaught, Warlord
Troops Ripper Swarms
Ripper Swarms
Ripper Swarms
Elites Maleceptor Onslaught
Heavy Support 3XCarnifexes Heavy Venom Cannon, Monstrous Acid Maw, Spore Cysts, Two Devourers with Brainleech Worms
3XCarnifexes Heavy Venom Cannon, Monstrous Acid Maw, Spore Cysts, Two Devourers with Brainleech Worms
Exocrine Adaptive Physiology: Dermic Symbiosis
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Post by cmob208 on Oct 23, 2020 23:40:03 GMT
Love hearing about how Nidzilla is doing. Everyone is talking about eradicators hard countering monsters and vehicles. Would love to hear if you're finding that the case as time goes on. Sounds like the maleceptor can be really good against erads.
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Post by Freeman on Oct 25, 2020 13:01:39 GMT
Love hearing about how Nidzilla is doing. Everyone is talking about eradicators hard countering monsters and vehicles. Would love to hear if you're finding that the case as time goes on. Sounds like the maleceptor can be really good against erads. Few thought after about 15 games with Nidzilla. I don’t currently think you can take more than one hive tyrant, including the swarmlord, and probably the Maleceptors too. It’s much too easy for an opponent to take abhor the which to mean effectively a flyrant is worth 8vp each, assuming they take bring it down, which everyone will. Tyrannofex with acid spray are excellent. They are also superb at frustrating marine players, there is an assumption that double shooting aggressors kill anything, similiar with units of three eradicators, but if you math it out they’re not killing t8 14w, to which acid spray probably kills them back. Prior to the new marine book I was yet to lose to marines in 6 reasonably competitive games. The Nidzilla (and compulsory hiveguard) D2+ guns do a bit of a number on primaris. It’s certainly not easy mode though. This is what I’m running: ++ Patrol Detachment 0CP (Tyranids) [49 PL, 993pts, 10CP] +++ Configuration +Battle Size [12CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points) Detachment CPHive Fleet. Other: Biosphere Consumption, Metamorphic Regrowth + Stratagems +Bounty of the Hive Fleet [-1CP]: 1 Extra Bio-artefact Progeny of the Hive [-1CP]+ HQ +Hive Tyrant [9 PL, 175pts]: Heavy Venom Cannon, Monstrous Rending Claws, Power: Catalyst, Power: Psychic Scream, Power: Smite, The Venomthorn Parasite, Warlord + Troops +Ripper Swarms [2 PL, 36pts]. 3x Ripper Swarm: 3x Claws and Teeth Tyranid Warriors [4 PL, 66pts]: Adrenal Glands . Tyranid Warrior: 2x Scything Talons . Tyranid Warrior: 2x Scything Talons . Tyranid Warrior: 2x Scything Talons Tyranid Warriors [4 PL, 76pts]: Adrenal Glands . Tyranid Warrior: 2x Scything Talons . Tyranid Warrior: 2x Scything Talons . Tyranid Warrior (Bio-cannon): Barbed Strangler, Scything Talons + Elites +Hive Guard [12 PL, 300pts]. 6x Hive Guard (Impaler): 6x Impaler Cannon + Heavy Support +Exocrine [9 PL, 170pts]. Adaptive Physiology: Dermic Symbiosis Exocrine [9 PL, 170pts]. Adaptive Physiology: Dermic Symbiosis ++ Spearhead Detachment -3CP (Tyranids) [51 PL, 1,004pts, -3CP] +++ Configuration +Detachment CP [-3CP]Hive Fleet. Other: Biosphere Consumption, Metamorphic Regrowth + HQ +Neurothrope [5 PL, 95pts]: Power: Smite, Power: The Horror, Resonance Barb + Elites +Lictor [2 PL, 37pts]: Flesh Hooks, Rending Claws Lictor [2 PL, 37pts]: Flesh Hooks, Rending Claws + Heavy Support +Mawloc [6 PL, 125pts]: Prehensile Pincer Tail Mawloc [6 PL, 125pts]: Toxinspike Tyrannofex [10 PL, 195pts]: Acid Spray Tyrannofex [10 PL, 195pts]: Acid Spray Tyrannofex [10 PL, 195pts]: Acid Spray ++ Total: [100 PL, 7CP, 1,997pts] ++Created with BattleScribe
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Post by brianb9999 on Oct 25, 2020 14:11:41 GMT
Really interesting. What secondaries are you typically taking? That’s the biggest issue I’ve had so far with Nidzilla.
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Post by Freeman on Oct 25, 2020 17:21:00 GMT
Really interesting. What secondaries are you typically taking? That’s the biggest issue I’ve had so far with Nidzilla. Scramblers and Linebreaker I’m taking every game. It’s nearly impossible to stop me getting at least 22. Then I regularly take psychic ritual, unless they’ve got either a power stopping strat or are a combat army that will kill my Neurothrope if I leave it centrally. I think this is a cheeky one tbh as lots of people shy away from psychic ritual because of armies that can deny the witch, but without doing the math I think I’d be very unlucky to not win that roll off three times with plus one to cast (barb) and reroll ones (zoanthrope).
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Post by cmob208 on Oct 25, 2020 17:30:12 GMT
Cool that list looks fun. Have you met many eradicatirs? And if so how did that go? Also how are the mawlocs performing? Obviously good for linebreaker. Other than that, a good distraction?
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Post by Freeman on Oct 25, 2020 17:37:02 GMT
Yeh lots of eradicators. Mostly just one unit of three per army as I’ve not played ‘new’ Codex marines. They give out loads of damage but generally don’t kill a T8 monster and then you nearly always kill them you in.
The Mawlocs to be honest rarely do anything other than playing the mission. They’re superb at linebreaker as they can deepstrike in close and can also just contest an objective that my opponent would be otherwise holding. Their ability to burrow and come back up turn 4 or 5 has some cool uses too.
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Post by No One on Oct 27, 2020 3:13:01 GMT
Then I regularly take psychic ritual, unless they’ve got either a power stopping strat or are a combat army that will kill my Neurothrope if I leave it centrally. I think this is a cheeky one tbh as lots of people shy away from psychic ritual because of armies that can deny the witch, but without doing the math I think I’d be very unlucky to not win that roll off three times with plus one to cast (barb) and reroll ones (zoanthrope). Most (all?) power stopping strats don't work, because they're actually power stopping strats, and pyschic actions aren't psychic powers. So you're more concerned with actual denies (which can have bonuses/rerolls, and considering WC3, there's a lot of passes that are quite reasonable denies).
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Post by Freeman on Oct 27, 2020 9:33:27 GMT
Then I regularly take psychic ritual, unless they’ve got either a power stopping strat or are a combat army that will kill my Neurothrope if I leave it centrally. I think this is a cheeky one tbh as lots of people shy away from psychic ritual because of armies that can deny the witch, but without doing the math I think I’d be very unlucky to not win that roll off three times with plus one to cast (barb) and reroll ones (zoanthrope). Most (all?) power stopping strats don't work, because they're actually power stopping strats, and pyschic actions aren't psychic powers. So you're more concerned with actual denies (which can have bonuses/rerolls, and considering WC3, there's a lot of passes that are quite reasonable denies). Ooo that’s really interesting and something I’d missed. Thanks. I think this means I’d nearly always take ritual.
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