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Post by No One on Aug 17, 2020 13:53:56 GMT
Considering going to a 1k tournament in a week or so. Doesn't seem super hardcore or anything, which is good since I'm not too familiar with 9th yet. Want to take flyrants out, because obscured is really good, and not enthused with GSC.
Behemoth Battalion HQ Flyrant (Scything talons, devs, AG, TS) Relic: Scythes of Tyran /w size. Powers: Horror, scream 245 HQ Flyrant (MRC /w size, HVC, AG, TS) Relic: Resonance barb. Powers: Cat, hunger 230 HQ Swarmlord (WL) Powers: Ons, cat 270Troops Rippers (3) 36 Troops Rippers (3) 36 Troops Horms (10) 60 Elite T-guard (RC, AG) 123 Total: 1000
Basically a bunch of T7 4++ chassis, chuck one up to mulch something important, have the rest bully midfield (or dive a target together if possible), then keep going. With Behemoth and size, should have enough damage even with just the MRC flyrant, let alone super flyrant.
Had a game (technically 2) today: worked pretty well. Small table size let me get into combat, super flyrant munched an important target, T7 4++ with cat was a struggle for him to chew through (though eradicators just picked up the 2nd flyrant like it was nothing...) Concerned about secondaries/scoring in general though, and not sure about the t-guard at all. Seem like they could be OK for scoring if I don't need them as bodyguards, but...dunno.
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Post by iniquity on Aug 17, 2020 16:05:38 GMT
You’ve got to cook your biomass before you eat it, I’m playing a 1k game at the weekend, this is gonna be what I’m trying. I’m hoping that I can yeet the smashrant into them and set one of the tyrannofex up with metabolic.
++ Battalion Detachment -3CP (Tyranids) [54 PL, 998pts] ++
+ HQ +
Hive Tyrant [11 PL, 230pts]: 2x Monstrous Scything Talons, Adrenal Glands, Scythes of Tyran, Toxin Sacs, Wings . Adaptive Physiology: Murderous Size
The Swarmlord [15 PL, 270pts]
+ Troops +
Ripper Swarms [2 PL, 36pts] . 3x Ripper Swarm: 3x Claws and Teeth
Ripper Swarms [2 PL, 36pts] . 3x Ripper Swarm: 3x Claws and Teeth
Ripper Swarms [2 PL, 36pts] . 3x Ripper Swarm: 3x Claws and Teeth
+ Heavy Support +
Tyrannofex [11 PL, 195pts]: Acid Spray
Tyrannofex [11 PL, 195pts]: Acid Spray
++ Total: [54 PL, 998pts] ++
Created with BattleScribe (https://battlescribe.net)
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Post by kazetanade on Aug 17, 2020 18:25:10 GMT
Eradicators pick up anything T7 really easily. They struggle a lot more against T8 unless Salamanders. They will cook anything not a Zoanthrope alive without effort.
Triple Flyrant output is lacking. I'd do like Iniquity and yeet the Super Flyrant across the table and set up the midfield with a Zoanthrope unit. Lose the TG because they have next to no value as bodyguards, and set up more disposable bodies.
For objectives I'd set up Deploy Scramblers (you'll have to figure out how to get INFANTRY into his deployment zone) for easy 10pts, then Linebreaker so you can double tap Scramblers with Linebreaker for 1 turn and figure out another 2 more turns for 12VP. 3rd Objective is always the hard one since all the easy ones are taken, but you can always do the Mission one which are usually OK so far I've been exposed to.
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Post by dabigboss on Aug 17, 2020 21:03:42 GMT
You’ve got to cook your biomass before you eat it, I’m playing a 1k game at the weekend, this is gonna be what I’m trying. I’m hoping that I can yeet the smashrant into them and set one of the tyrannofex up with metabolic. ++ Battalion Detachment -3CP (Tyranids) [54 PL, 998pts] ++ + HQ + Hive Tyrant [11 PL, 230pts]: 2x Monstrous Scything Talons, Adrenal Glands, Scythes of Tyran, Toxin Sacs, Wings . Adaptive Physiology: Murderous Size The Swarmlord [15 PL, 270pts] + Troops + Ripper Swarms [2 PL, 36pts] . 3x Ripper Swarm: 3x Claws and Teeth Ripper Swarms [2 PL, 36pts] . 3x Ripper Swarm: 3x Claws and Teeth Ripper Swarms [2 PL, 36pts] . 3x Ripper Swarm: 3x Claws and Teeth + Heavy Support + Tyrannofex [11 PL, 195pts]: Acid Spray Tyrannofex [11 PL, 195pts]: Acid Spray ++ Total: [54 PL, 998pts] ++ Created with BattleScribe (https://battlescribe.net) Ahah, i created the same a week ago, but can't test it now. How did you play with this, tell me please?
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Post by beetlejuice on Aug 17, 2020 21:44:33 GMT
Eradicators pick up anything T7 really easily. They struggle a lot more against T8 unless Salamanders. They will cook anything not a Zoanthrope alive without effort. Triple Flyrant output is lacking. I'd do like Iniquity and yeet the Super Flyrant across the table and set up the midfield with a Zoanthrope unit. Lose the TG because they have next to no value as bodyguards, and set up more disposable bodies. For objectives I'd set up Deploy Scramblers (you'll have to figure out how to get INFANTRY into his deployment zone) for easy 10pts, then Linebreaker so you can double tap Scramblers with Linebreaker for 1 turn and figure out another 2 more turns for 12VP. 3rd Objective is always the hard one since all the easy ones are taken, but you can always do the Mission one which are usually OK so far I've been exposed to. Dropping the 2nd flyrant and T-guard gives enough points for 6 hive guard and another 10 gaunts (or make it a 20 man unit and go for attrition secondary) Super flyrant/SL + double tap hive guard should kill 2+ units and the only things easily killable in return are rippers and gaunts that can hide.
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Post by No One on Aug 18, 2020 1:25:46 GMT
For objectives I'd set up Deploy Scramblers (you'll have to figure out how to get INFANTRY into his deployment zone) for easy 10pts, then Linebreaker so you can double tap Scramblers with Linebreaker for 1 turn and figure out another 2 more turns for 12VP. Linebreaker seems really good: flyrants T1, anything that lived T2 and rippers T3/to fill and basically maxed. Deploy scramblers...rippers aren't infantry . Don't have lictors, but gargoyles...maybe? Went up 2 instead of 1 though, but 10 man garg+10 man term would be the same as the t-guard. Zoans...I don't have, but I also don't really like. They'd have just smited scouts/4+++ from strat until the eradicators+whatever shot them and killed them off to basically harmless, because T4 3++ isn't that much better than T7 4++. And also my super flyrant would've died in retaliation, instead of my MRC flyrant who went in with him. Don't seem like they'd have the threat/immediate impact, and the survivability doesn't matter too much if you still die because you didn't kill much. Hive guard, maybe. It is something I've considered a bit, but not sure how worth it they are without Kronos support, and I want Behemoth for hunger/Tyran. Would still give some brutal alpha if I can double shoot and double fight the super flyrant. But I also like the survivability aspect of the potential concurrent T7 4++ chassis that tie things up in combat while killing them. Maybe drop Swarmlord? Probably relies too much on very close DZ or midfield obscuring though, or onslaught I guess? Dunno.
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Post by kazetanade on Aug 18, 2020 3:17:07 GMT
It depends if your MRC Flyrant can carry it's own weight and Kill things - anything we have getting shot by all 3 Eradicator's will die, that is 18 shots of melta after all. But unit by unit they represent a way smaller threat. This Zoeys unit will still do an overall better job than a Flyrant going into the Custodes and Harley's matchup.
I don't remember a 4+++ strategem against mortals other than Iron hands. There's a litany and a spell, at best. Unless custodes since I don't know their new stuff very well.
At the end of the day it's what works for you. At 1k points it's supposed to be hard to pick up triple Flyrants, so if they can trivially remove one a shooting turn, I'd have quite a bit of reservation on list viability.
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Post by No One on Aug 18, 2020 9:36:10 GMT
It depends if your MRC Flyrant can carry it's own weight and Kill things Yep, my concern as well. Hence why he's got size, barb and hunger. Armour of contempt: 5+++, not 4+++ though. Was getting the save mixed up with the power. (Also he was IH).
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Post by kazetanade on Aug 18, 2020 10:23:53 GMT
It depends if your MRC Flyrant can carry it's own weight and Kill things Yep, my concern as well. Hence why he's got size, barb and hunger. Armour of contempt: 5+++, not 4+++ though. Was getting the save mixed up with the power. (Also he was IH). Armor of contempt is vehicle only. The dudes on the ground are extremely susceptible to mortal wounds other than IH, and IH have a different set of problems now.
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Post by No One on Aug 18, 2020 11:59:47 GMT
Yeah, he was IH. So if I wasn't smiting scouts, I'd have been smiting dreads.
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Post by kazetanade on Aug 18, 2020 14:14:55 GMT
Yeah, he was IH. So if I wasn't smiting scouts, I'd have been smiting dreads. The IH bubble is the tightest one in the game - you smite off scouts, you kill his scoring ability. So what if he kills your Zoeys on T3 when he's already 3 turns down on scoring? As long as you are still scoring as much as he is on T4 and T5, you win.
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Post by No One on Aug 30, 2020 14:39:10 GMT
So, tournament went...OK on average. First game was basically both of us not being super familiar with how to play 9th secondaries (me especially), and it being super awkward with an unchargeable tigershark...(did technically win, but...2 rounds *shrug*). Then second game was a bye, welp.
But the last two games went well. Game 2, vs Necrons. Double doomsday, bunch of catabombs and a triarch. I was very concerned about the quantum shielding and him being able to just blow me off the board. But terrain was able to block some damage, I made all my 4++ T1. He had to move up for secondaries because he had no dedicated scoring. Then it was just chaining charges around midboard: I whiffed on quantum shielding a bit, but he couldn't focus damage and I eventually got through to murder things, while gaunts and gargs ran around denying scoring and grabbing secondaries as they could.
Game 3, vs Ultramarines. Double eradicator, 5 aggressors, banner /w oath, inceptors and some troops. Really good game, list did exactly what I wanted it too. Was able to mostly hide midfield (2 aggressors got in range/LoS with advance, took off 5 wounds...), one flyrant at the aggressors, super-flyrant at the inceptors. Between psychic and double fight on super flyrant, killed them all. Lost MRC flyrant died to overwatch+ancient, but that was a trade I was happy to make: in a lovely irony, he also death throe'd to kill the final aggressor off of their death attacks. Super flyrant died to inceptors /w full rerolls, but Swarmlord killed them and just kept running back and forth to kill his stuff off objectives/deny him deploy scramblers. Add in some gaunts stealing objectives and actually getting most of my secondaries, close game but fairly comfortably in my favour.
So, yeah. Flyrants were great, Swarmlord was...decent enabler and generally started to do work midgame on his own merits. Metabollic gaunts is a great primary denial tool, and DS infantry is also a strong option for secondaries (usually took scrambler and engage or linebreaker). Overall, quite like how it played. Now, how well does the concept scale up? Not sure: the small tables helped a lot.
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