|
Post by cmob208 on Sept 3, 2020 4:01:57 GMT
Also, my second game will be against this ork list. Haven't thought too much about this one yet:
++ Spearhead Detachment -3CP (Orks) [88 PL, 1,995pts, 7CP] ++ + Configuration + Battle Size [12CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points) Clan Kultur / Specialist Mobs: Freebooterz Detachment CP [-3CP] + HQ + Kaptin Badrukk [5 PL, 90pts]: Warlord Weirdboy [3 PL, 75pts]: 3. Da Jump + Troops + Boyz [7 PL, 160pts]: Tankbusta Bombs . Boss Nob: Choppa, Slugga . 19x Ork Boy W/ Shoota: 19x Shoota, 19x Stikkbombs Boyz [7 PL, 160pts]: Tankbusta Bombs . Boss Nob: Choppa, Slugga . 19x Ork Boy W/ Shoota: 19x Shoota, 19x Stikkbombs + Elites + Tankbustas [8 PL, 180pts]: Bomb Squig . Boss Nob: Rokkit Launcha . 9x Tankbusta: 9x Rokkit Launcha, 9x Stikkbombs, 9x Tankbusta Bombs + Heavy Support + Flash Gitz [14 PL, 325pts]: Ammo Runt . 9x Flash Git: 9x Snazzgun, 9x Stikkbombs . Kaptin: Gitfinda Squig Flash Gitz [14 PL, 325pts]: Ammo Runt . 9x Flash Git: 9x Snazzgun, 9x Stikkbombs . Kaptin: Gitfinda Squig Gorkanaut [15 PL, 340pts, -1CP]: 2x Rokkit Launcha, Skorcha, 2x Twin Big Shoota . Kustom Job: Slug Gubbin Morkanaut [15 PL, 340pts, -1CP]: Kustom Force Field, Kustom Mega-blasta, 2x Rokkit Launcha, 2x Twin Big Shoota . Kustom Job: Sparkly Bitz ++ Total: [88 PL, 7CP, 1,995pts] ++
|
|
|
Post by cmob208 on Sept 5, 2020 17:43:14 GMT
Quick report on the eldar game: won easily, 98-15. My opponent didn't seem very experienced and wasnt playing very strategically. The mission was vital intelligence. I took data intercept (got 14), engage all fronts (got 14), and while we stand we fight (got 15). Got 5 for primary first turn, then maxed it out the last 3 turns. I rolled first turn, and killed the wraith lord, a warlock, 5 fire avengers, and one squad of dark reapers. Opponent kept wraithblades in deep strike. They failed their turn two charge so didn't engage me till turn 3, when it didn't matter much anymore. Hive guard did great. Lost one unit of zoanthropes by the end but the other two and neurothropes were basically untouched. Good amount of smite damage. Warriors soaked a lot of damage and killed a couple wraithblades, some dire avengers, fire dragons, dark reapers.
|
|
|
Post by N.I.B. on Sept 8, 2020 10:01:23 GMT
Good job! How do you like Lashwhips on the Warriors? Imo it's an auto-take, even if don't always get to use them. And don't you miss having Venom Cannons?
|
|
|
Post by cmob208 on Sept 8, 2020 13:41:22 GMT
I like the Lash Whips a lot - they got me some extra attacks in the Eldar game against the Wraithblades. It's nice to be able to decide which warriors to kill in various situations... Venom Cannons are good, but I find them a bit too expensive - they went from 12 to 15 points (25% increase), and with my warriors often advancing, they're pretty low ballistic skill. I can see the use for them, but felt like more bodies was more valuable in this list. I see the warriors as my anti-light infantry/ horde, both in shooting and combat, and the Hive Guard/ Zoanthropes as ideally anti-more heavily armored stuff.
|
|
|
Post by nidzy on Sept 10, 2020 21:16:10 GMT
I like the Lash Whips a lot - they got me some extra attacks in the Eldar game against the Wraithblades. It's nice to be able to decide which warriors to kill in various situations... Venom Cannons are good, but I find them a bit too expensive - they went from 12 to 15 points (25% increase), and with my warriors often advancing, they're pretty low ballistic skill. I can see the use for them, but felt like more bodies was more valuable in this list. I see the warriors as my anti-light infantry/ horde, both in shooting and combat, and the Hive Guard/ Zoanthropes as ideally anti-more heavily armored stuff. Remember they are only ever -1 to hit, so with a prime you can mitigate -1. I cast onslaught on them and support with prime and hit on 3 regularly after advancing. I have been running a fairly similar list and I really like it. Mine has a kronos detachment with 2 exo and a squad of hive guard and only 2 squads of zoans (patrol). I really like the mortal wound output and I feel like the exocrines are just fine trying to stay at home. If I can hide hive guard I think the list holds up really well with output as well, but I have lost them turn 1 a couple of times to indirect fire heavy lists or in terrain situations I couldn't hide in.
|
|
|
Post by cmob208 on Sept 10, 2020 23:27:05 GMT
Yeah the onslaught and prime combo is definitely a good one. Another thing I find is that I fairly often want to split the warrior squads so can only use the prime for one. Try to keep them together when possible of course.
My reasons for not having exocrine are (1) let's me do while we stand we fight with the neurothropes which is quite nice and (2) makes opponents anti-tank weapons go to waste (or at least not have their ideal targets). I'll keep seeing how it goes and if I think I'll be getting overwhelmed with primaris maybe I'll add some exocrines.
|
|
|
Post by cmob208 on Sept 19, 2020 14:27:18 GMT
Quick report on the Ork game:
We were playing overrun, 3 objectives on each side. I took raise the banners, behind enemy lines, and while we stand, we fight. He took while we stand we fight, raise the banners, and assassinate.
I took first turn. Had warriors on the right, two zoanthropes units on the left, one zoan unit in the middle, hive guard back middle. Took out a bunch of flash gitz (10ish probably) with hive guard and zoned out da jump. His turn he da jumped some boyz in front of my left zoanthropes and got a 10 inch charge with his gorkanaut. Mostly wiped out zoans on the left but still had 2-3 keeping the boyz from getting deeper in.
My second turn I took out 7 more flash gitz and charged his tankbustas with a full unit of warriors and wiped them out, taking that objective. Got the gorkanaut down to two wounds with smites and hive guard. He was unable to finish the game and conceded. I felt comfortably in the lead. Think I would have tabled him by turn four and maxed out/close to maxed out both primary and secondary. Hive guard and zoans did great against heavier targets and warriors did great against the hordes.
|
|
|
Post by cmob208 on Sept 20, 2020 3:40:55 GMT
And update on Game 3, against Craftworlds (list below):
Won 75-65. We were playing Battle Lines, 4 objectives in a diamond shape. Opponent deployed super defensively way in the back of his deployment. I chose first turn and didn't kill anything but put zoanthropes on 2 objectives in the middle. He wiped out one unit with firepower and shining spears, so I got 10 primary first turn, but just 5 the other 3 turns for 25 total on primary. He got 35 on primary (i gave him 15 last turn so i could max behind enemy lines, knowing i would win anyway). I maxed out out Deploy Scramblers, Behind Enemy Lines, and While We Stand, We Fight (though 2 Neurothropes were on 1 wound) for 40 on Secondary. My opponent took Psychic Ritual (0 - bad choice against my army), Engage All Fronts (12), and the mission specific one which he got 8 on.
This game was tougher to protect my neurothropes because he had fast units that could fly up and snipe them, but I protected them just enough. I had a great turn 2, taking out 8 of 9 shining spears and a crimson exarch hunter, and taking control of the two center objectives again. Knowing I was in the lead, I played pretty defensively from then on. I stole his back objective one turn with rippers and metabolic overdrive. My Hive Guard shot off his Dire Avengers another turn. On his turn two he killed a warrior squad with his wraithblades. I ignored the wraithblades the rest of the game and they just sat on an objective. My warriors didn't have many great targets to kill, but my second blob sat on the back objective and protected neurothropes at the end of the game. I made a few mistakes, including coherency where I lost 2 warriors and a zoanthrope, and leaving a unit of rippers visible by accident, but did enough to pull out the win. 3-0 at the moment with two games left in the pool against Iron Hands and Chaos Knights.
Craftworld Attribute . *Custom Craftworld*: Expert Crafters, Hunters of Ancient Relics Detachment CP + HQ + Farseer Skyrunner [7 PL, 135pts]: 0. Smite, 1. Guide, 2. Doom, 6: Seer of the Shifting Vector, Craftworlds Warlord, Shuriken Pistol, Witchblade . Twin shurikan catapult - Blazing Star of Vaul Warlock Skyrunner [4 PL, 65pts]: 3. Ghostwalk, 4. Protect/Jinx, Shuriken Pistol, Witchblade Warlock Skyrunner [4 PL, 65pts]: 5. Focus Will, 5. Quicken/Restrain, Shuriken Pistol, Witchblade + Troops + Dire Avengers [3 PL, 70pts] . 4x Dire Avenger: 4x Avenger Shuriken Catapult, 4x Plasma Grenades . Dire Avenger Exarch: Two Avenger Shuriken Catapults . . Exarch Power: Bladestorm Dire Avengers [3 PL, 70pts] . 4x Dire Avenger: 4x Avenger Shuriken Catapult, 4x Plasma Grenades . Dire Avenger Exarch: Two Avenger Shuriken Catapults . . Exarch Power: Bladestorm Dire Avengers [3 PL, 70pts] . 4x Dire Avenger: 4x Avenger Shuriken Catapult, 4x Plasma Grenades . Dire Avenger Exarch: Two Avenger Shuriken Catapults . . Exarch Power: Bladestorm + Elites + Wraithblades [20 PL, 240pts]: Ghostaxe and Forceshield, 6x Wraithblade + Fast Attack + Shining Spears [14 PL, 315pts] . 8x Shining Spear: 8x Laser Lance, 8x Twin Shuriken Catapult . Shining Spear Exarch: Laser Lance . . Exarch Power: Swooping Dive Vypers [4 PL, 65pts] . Vyper: Shuriken Cannon, Starcannon + Heavy Support + Falcon [9 PL, 145pts]: Bright Lance, Shuriken Cannon + Flyer + Crimson Hunter Exarch [9 PL, 210pts]: Two Bright Lances . Exarch Power: Marksman's Eye Crimson Hunter Exarch [9 PL, 210pts]: Two Bright Lances . Exarch Power: Marksman's Eye + Dedicated Transport + Wave Serpent [9 PL, 170pts]: Shuriken Cannon, Spirit Stones, Twin Shuriken Cannon Wave Serpent [9 PL, 170pts]: Shuriken Cannon, Spirit Stones, Twin Shuriken Cannon
|
|
|
Post by cmob208 on Sept 22, 2020 21:27:50 GMT
Report on game against Iron Hands (list below):
Callidus Assassin (Neural Shredder, Phase Sword, Poison Blades) Iron Father Feirros Chapter Master Techmarine Apothecary Ironclad Dreadnought (Choppy) 2x Relic Contemptor Dreadnought (Flamers, Choppy) Contemptor Mortis Dreadnought (Shooty) Relic Whirlwind Scorpius Servitors 3x5 Intercessors 5 Devastators (Grav-cannon, grav-amp) 3x Eliminators with Bolt Sniper Rifles Drop Pod
We played Surround and Destroy (2 obj. in each zone, 2 in the middle). I took Psychic Ritual, While We Stand, We Fight, and Bring it Down. Opponent took While We Stand We Fight, Raise the Banners, and Abhor the Witch. I got second turn. There was some nice obscuring terrain in the center that I could be just outside of and do my Psychic Ritual. I made walls with the zoanthropes as the dreadnoughts came in and they just got stuck in combat and I kept smiting them. He didn't kill much (anything?) his first turn - put the whirlwind into zoanthropes, who tanked all the shots. I took out his whirlwind my turn 1 with my Hive Guard. He took out 5 of 6 Hive Guard turn two with Drop Pod Devastators. I should have tried to screen better for that, but it was tough. I kept smiting Dreadnoughts, and eventually killed all of them. Warriors were on objectives and providing fire support. They charged the dreadnoughts at the end of the game to help kill them. I easily maxed out primary, got psychic ritual, maxed While We Stand, We Fight, and was 1 wound away on the Drop Pod from maxing Bring it Down, so got 13 for that. My opponent got 10 each turn on primary, so 40, 0 for While We Stand, We Fight, 9 for Raise the Banners, and just 3 for Abhor the Witch (killed one unit of zoanthropes). Final Score: 98-62 in my favor.
|
|
|
Post by N.I.B. on Sept 23, 2020 10:05:16 GMT
I made a few mistakes, including coherency where I lost 2 warriors and a zoanthrope How can you lose models to coherency from a 5-model unit?
|
|
|
Post by No One on Sept 23, 2020 10:34:45 GMT
Mistakes: <6 does still need to be in coherency, it's just less restrictive.
|
|
|
Post by cmob208 on Sept 23, 2020 19:34:19 GMT
I made a few mistakes, including coherency where I lost 2 warriors and a zoanthrope How can you lose models to coherency from a 5-model unit? I had 4 left at the time I think and strung them out, forgetting that I had a wounded one in the middle, so when that one died, another one was left out of coherency. The warriors was a similar issue, I did an awkward charge around some terrain and forgot I had an injured one in the middle, and when it died in combat, I had 7 left, not all within 2" of 2, so two more had to die.
|
|
|
Post by N.I.B. on Sept 24, 2020 7:51:23 GMT
Ah, sucks.
|
|
|
Post by cmob208 on Sept 25, 2020 18:39:54 GMT
Last game of pool play (this is the Tabletop Simulator Alpha League, btw) was against Chaos Knights (list below):
Mission was "The Scouring," with small deployment zones on the long board edges and the 5 objectives all between deployment zones. For secondaries, I took While We Stand, We Fight, Linebreaker, and Titan Hunter.
My opponent had first turn. I rolled pretty bad on saves, and he wiped out a unit of Zoanthropes plus 2 from another squad with some shooting and advanced 2 knights up the board. 3 War Dogs were kept on the two further back objectives, with the third knight also back. On my first turn, I positioned my Zoanthropes and Neurothropes well (using Metabolic Overdrive for one) and between Smiting, Deathspitter Shots, and Double Shooting the Hive Guard, I was able to take down the Gatling Cannon Knight Despoiler, put 7 wounds on the Knight Rampager, and 6 wounds on a War Dog. I took one objective with a Warrior Squad and another with 8 Zoanthropes (5+3). My opponent had a really bad second turn (I rolled great on saves), and Unyielding Chitin on the Warriors worked great. He killed no Zoanthropes and maybe 2-3 Warriors between shooting and charging my Warriors with the Knight Rampager. After his second turn, he conceded. Final Score, 100-17. Final Record: 5-0, 1st in pool, so I move on to the bracket round. This is a big tournament with ~150 people in it in pools of 6. After pool play it'll be down to 28 players, single-elimination I believe. I do have an opportunity to change my list before the playoffs start, so have some thinking to do.
+++ Chaos Knights 2000pts (Warhammer 40,000 9th Edition) [92 PL, 3CP, 1,995pts] +++ ++ Super-Heavy Detachment 0CP (Chaos - Chaos Knights) [92 PL, 3CP, 1,995pts] ++
Dread Household: House Khymere . Categories: Configuration, Faction: Iconoclast Household + Lord of War [92 PL, 1,995pts] + Knight Despoiler [23 PL, 520pts]: 2x Avenger gatling cannon and heavy flamer [200pts], Meltagun [10pts] . Categories: Lord of War, Faction: Chaos, Faction: Chaos Knights, Titanic, Vehicle, Knight Despoiler, Faction: Iconoclast Household, Faction: House Khymere Knight Despoiler [23 PL, 520pts]: Meltagun [10pts], 2x Rapid-fire battle cannon and heavy stubber [200pts] . Categories: Lord of War, Faction: Chaos, Faction: Chaos Knights, Titanic, Vehicle, Knight Despoiler, Faction: Iconoclast Household, Faction: House Khymere Knight Rampager [19 PL, 415pts]: 5. Eager for the Kill, Character (Traitoris Lance), Heavy stubber [5pts], Reaper chainsword [30pts], The Quicksilver Throne of Slaanesh, Thunderstrike gauntlet [35pts], Warlord . Categories: Lord of War, Faction: Chaos, Faction: Chaos Knights, Titanic, Vehicle, Abhorrent Class, Knight Rampager, Faction: Iconoclast Household, Faction: House Khymere, Character, Warlord War Dogs [18 PL, 360pts] . Categories: Lord of War . War Dog [9 PL, 180pts]: Meltagun [10pts], Two War Dog autocannons [20pts] . . Categories: Faction: Chaos, Faction: Chaos Knights, Vehicle, War Dog, Faction: Iconoclast Household, Faction: House Khymere . War Dog [9 PL, 180pts]: Meltagun [10pts], Two War Dog autocannons [20pts] . . Categories: Faction: Chaos, Faction: Chaos Knights, Vehicle, War Dog, Faction: Iconoclast Household, Faction: House Khymere War Dogs [9 PL, 180pts] . Categories: Lord of War . War Dog [9 PL, 180pts]: Meltagun [10pts], Two War Dog autocannons [20pts] . . Categories: Faction: Chaos, Faction: Chaos Knights, Vehicle, War Dog, Faction: Iconoclast Household, Faction: House Khymere
|
|
|
Post by N.I.B. on Sept 25, 2020 19:58:48 GMT
Good job. About the Pyrovore, wouldn't you rather have a second Lictor and save a CP for the reserve play?
|
|