Post by nidzy on Jul 23, 2020 19:24:43 GMT
Hi all,
I am going to play a 5 game tournament this weekend to open 9th edition and I chose to try to build a similar RG successor army to what I was using at the end of 8th with the new point values. I wanted to share it here mostly so you all could get a sense of what the RG lists you might play against will look like. Spoiler, its really not that different. I am also completely open to comments and criticism.
This army does alpha strike really well. The aggressors are there to ride along on master of ambush. If they charge with chapter master or chaplain reroll support then the 2 hits on 6 to hit makes them truly terrifying. If they get to double shoot turn 1 with the +1 to wound from the chappy they really scary.
Grav cents went up considerable but missiles went down so I chose to specialize the unit that way.
The other trick I am excited about is that you can combine a stratagem with the haywire mine to make units who move within 3" of an objective take 2d3 mortal wounds, +1 if they are a vehicle.
Anyway, here you go.
Battalion: Raven Guard Successor, Whirlwind of Rage, Hungry for Battle.
Jump captain: th/ss chapter master (Hero of the chapter: master of ambush) Litanies: RG litany, litany of hate, mantra of strength, catachism of fire
Jump Chaplain: master of sanctity, Benediction of Fury(crozius relic) (warlord: wise orator, swift and deadly)
Jump Lieutenant: chainsword, bolt pistol (teeth of terra)
3x5 incursors: haywire mine
5 intercessors: auto bolt rifle
5 aggressors: bolter guys rather than flamer guys
5 assault cents: flamers
5 Cent Devs: 5x grav, 5xmissile
5 devs: 4xgrav, cherub
thunderfire cannon
I am going to play a 5 game tournament this weekend to open 9th edition and I chose to try to build a similar RG successor army to what I was using at the end of 8th with the new point values. I wanted to share it here mostly so you all could get a sense of what the RG lists you might play against will look like. Spoiler, its really not that different. I am also completely open to comments and criticism.
This army does alpha strike really well. The aggressors are there to ride along on master of ambush. If they charge with chapter master or chaplain reroll support then the 2 hits on 6 to hit makes them truly terrifying. If they get to double shoot turn 1 with the +1 to wound from the chappy they really scary.
Grav cents went up considerable but missiles went down so I chose to specialize the unit that way.
The other trick I am excited about is that you can combine a stratagem with the haywire mine to make units who move within 3" of an objective take 2d3 mortal wounds, +1 if they are a vehicle.
Anyway, here you go.
Battalion: Raven Guard Successor, Whirlwind of Rage, Hungry for Battle.
Jump captain: th/ss chapter master (Hero of the chapter: master of ambush) Litanies: RG litany, litany of hate, mantra of strength, catachism of fire
Jump Chaplain: master of sanctity, Benediction of Fury(crozius relic) (warlord: wise orator, swift and deadly)
Jump Lieutenant: chainsword, bolt pistol (teeth of terra)
3x5 incursors: haywire mine
5 intercessors: auto bolt rifle
5 aggressors: bolter guys rather than flamer guys
5 assault cents: flamers
5 Cent Devs: 5x grav, 5xmissile
5 devs: 4xgrav, cherub
thunderfire cannon